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Author Topic: Fuzzy textures in the distance (Anyone know how to fix this??)  (Read 4103 times)
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Tekhead
 
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« on: 2004-08-27, 00:44 »

http://dl.downloadhosting.com/download/tek.../Q3Distance.jpg

This level looks the same in vq3 too - it's not gen-specific. Any advice on how to make the ramp trim look smooth?

(the map is pjw3tourney4_b1 btw)
« Last Edit: 2004-08-27, 00:45 by Tekhead » Logged
Phoenix
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« Reply #1 on: 2004-08-27, 01:28 »

Looks like it might be mipmap falloff causing that.  Do you have a copy of the map I could look at?
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Tekhead
 
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« Reply #2 on: 2004-08-27, 02:00 »

Sure.

http://www.fileplanet.com/dl.aspx?/planetq...tourney4_b1.zip
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Tabun
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« Reply #3 on: 2004-08-27, 02:11 »

Aye, it's mipmapping alright. Me, I can set that using my ati vid-driver control panel.. dunno how it works for nvidia drivers..
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Tabun ?Morituri Nolumus Mori?
Tekhead
 
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« Reply #4 on: 2004-08-27, 02:15 »

So... this a map, Quake3 or a video card setting issue?
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Angst
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« Reply #5 on: 2004-08-27, 02:53 »

that's a video card setting, iirc, ati cards have a slider for quality vs speed. I tend to set the quality higher. I THINK that's what tab's talking about. As I always set the quality high, I don't have the problem you're having Slipgate - Tongue
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Woodsman
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« Reply #6 on: 2004-08-27, 02:58 »

nothing is wrong your just somehow playing gen on a Playstation 2.
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Phoenix
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« Reply #7 on: 2004-08-27, 06:27 »

Confirmed.  It's definitely settings for your vid driver.  I tested it out with r_colormiplevels 1 and I saw very little mipmap falloff with my settings, and the texturing looked fine.  I have mipmap bias set insanely low through Riva Tuner so that I don't have to set my anisotropic filtering as high to get cleaner textures.  I get a little moire that way, but I prefer a slight moire over having to choose between blurry textures and crawling framerates.

If you want to, try running with and without r_colormiplevels 1 (requires a vid restart) and compare the colors to this screenshot.  If you see a lot of strong colors right where your texture clarity is dividing harshly then you need to tweak some settings.


Without colored mips
With colored mips
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