Wirehead Studios

Wirehead Modifications => General Development ('Laced Neptune') => Topic started by: Xypher on 2010-08-14, 02:19



Title: Help with portals
Post by: Xypher on 2010-08-14, 02:19
The only tutorial to have ever existed, apparently, at least as far as I can find on google, has been lost to the intervoid.

That is, bubba's camera portal tutorial is missing.

Can someone please clue me in on the proper steps to create a camera portal? I have my portal shadered surface (common/portal) I have a misc_portal surface right next to the face with (common/portal) on it, it targets a misc_portal_camera, which in turn targets a target_notnull for direction...and I get hall of mirrors on the surface.


Title: Re: Help with portals
Post by: Arnie on 2010-08-14, 09:53
Is this any use? http://q3a.ath.cx/?editing=portal_camera

Arnie :)


Title: Re: Help with portals
Post by: Xypher on 2010-08-18, 14:11
Apparently Radiant has changed or something has gone awry, but I had to do the following

create misc_portal_surface, misc_portal_camera, and target_position or info_notnull.

Targets

misc_portal_surface -> misc_portal_camera
misc_portal_camera -> target_position OR info_notnull

in that order. Only way I could get it to work.

Now, does anyone know how to make it stop wobbling? I created a new portal shader that only has the portal surfaceparm set along with a surfacelight, and it does that funky 5 degree wobbling rotation on the surface image. Not a big deal but i'd like to tame it if its possible.