Title: Brutal Doom Post by: Gnam on 2012-03-27, 19:01 Saw this a while back...
http://www.diygamer.com/2011/11/mod-spotlight-brutal-doom/ Adds a ton of stuff to the original Doom games, ranging from silly and over-the-top fatalities to some pretty substantial weapon tweaks. The chaingun was split into 2 weapons - an assault rifle which fills its former conventional first-shot accuracy role, and a new chaingun with an appropriately blazing rate of fire capable of literally sawing enemies in half. The sound effects are perfect, as is the sprite work - matches the style of the original Doom sprites perfectly while adding new and convincing details, like carry handles and iron sites. The rocket launcher has been touched-up accordingly, with a rotating drum magazine and more devastating explosions. If a zombie's legs get blown off, you can pick them up and use them as shields, throw them at enemies, or decapitate them with a kick. I won't go over every detail, but it's a pretty extensive and impressive reworking of an old and forgotten (to most) game. Title: Re: Brutal Doom Post by: Phoenix on 2012-03-28, 09:01 I downloaded it a week back. I haven't had time to try it out, but it was definitely an attention getter. Doing brutal things to demons is what Doom is all about, so this cannot suck (at least I hope it doesn't!)
Title: Re: Brutal Doom Post by: ~Va^^pyrA~ on 2012-03-28, 20:38 That looks insane! I'm definitely going to give it a try soon. :)
Title: Re: Brutal Doom Post by: FistMarine on 2012-03-30, 19:39 Ah, I remember this mod! Is so bloody and funny! :D
Title: Re: Brutal Doom Post by: J3E125 on 2012-04-01, 00:34 :doomed:
Title: Re: Brutal Doom Post by: Tabun on 2012-04-02, 01:19 Well, I've tried it, and it's great.
It makes DooM (II) look slow. Very slow. The action is fast-paced, tense and the game actually becomes a serious challenge again -- even with all the advantages of newer engines. It seems a bit too much aimed at adolescent-type rude violence, but if you don't use the Duke-Nukem type kick or give everything the finger, even that's okay. Recommended. What the video shows is the ZPack, with its 30 new maps -- I didn't know about that, though it's probably old news. Also fun. Title: Re: Brutal Doom Post by: J3E125 on 2012-04-02, 01:31 I can easily agree if you never saw the death of mecha-hitler in Wolf3d, when you played Doom at the time of release, the violence seemed the equivalent of this for 1993. :evil:
I definitely hope i can get doom again and manage to get to work on Windows 7 so I can get this. Title: Re: Brutal Doom Post by: Tabun on 2012-04-02, 15:17 Z-Doom works fine on Windows 7 for me. Right after installation, it runs perfectly. I suggest googling for the combination of Z-Doom and your specific hardware if you're having problems.
Title: Re: Brutal Doom Post by: J3E125 on 2012-04-02, 23:10 Z-Doom works fine on Windows 7 for me. Right after installation, it runs perfectly. I suggest googling for the combination of Z-Doom and your specific hardware if you're having problems. The mod is compatible with Z-Doom, so I'll be doing some downloading tonight.Title: Re: Brutal Doom Post by: FistMarine on 2012-04-03, 19:12 I also recommend Skulltag for multiplayer mode.
Title: Re: Brutal Doom Post by: J3E125 on 2012-04-03, 23:18 Forgot! Will download too :)
Title: Re: Brutal Doom Post by: death_stalker on 2012-04-14, 09:50 Haven't tried it yet but I want to. I still use JDooM though :ninja: ... is it a wad file? and will it work with it? I hope so :doom_love:
Title: Re: Brutal Doom Post by: J3E125 on 2012-04-14, 15:23 JDoom? There's some different versions, but I don't think its compatible.
Title: Re: Brutal Doom Post by: Phoenix on 2012-04-14, 18:49 JDoom was updated a long time ago. It's now called the Doomsday Engine. JDoom, JHeretic, JHexen, etc... runs all of those. I'm not sure if this will work under that, but try the Zdoom version rather than the Skulltag version if you do.
Title: Re: Brutal Doom Post by: J3E125 on 2012-04-15, 03:56 Doomsday is a massive improvement from JDoom, everything was improved like the lighting and textures.
Title: Re: Brutal Doom Post by: Tabun on 2012-04-15, 13:12 The funny thing is, compared to all those "improved textures" and model replacements, the original Doom artwork still looks so much better.
That's one thing they get right in the Z-Pack + Brütal Doom aswell; the added gun sprites and monsters look like they could've been scans/digitizations by the original dev team. That's pretty awesome. :] Title: Re: Brutal Doom Post by: J3E125 on 2012-04-17, 03:47 Aye, some of the 3d monsters looked pretty funny to me, they usually look deformed on most engines.
Title: Re: Brutal Doom Post by: death_stalker on 2012-04-17, 08:45 When I mentioned jdoom I meant doomsday. I was just curious if it would work with it. I might try it just to see. What could it hurt. :)
Title: Re: Brutal Doom Post by: ReBoOt on 2012-04-19, 19:35 Well one thing they didnt improve with doomsday was the netcode...crashes, lags, sync problems and so on kinda got me tired of even using the doomsday engine :P
Title: Re: Brutal Doom Post by: Phoenix on 2012-04-19, 20:09 If you want to play multiplayer Doom without the issues inherent in Doom's netcode, Zdaemon is great (formerly CSDoom or Client/Server Doom). There's also Skulltag, but Skulltag is heavily modded from the original Doom. Zdaemon is more "purist".
Title: Re: Brutal Doom Post by: FistMarine on 2012-04-20, 04:37 Skulltag is more like (G)ZDoom but combined (except that the ZDoom version they are using is 2.3.0 and actual one is 2.5.0).
ZDaemon is more like vanilla-style. I think both are great but myself I prefer Skulltag. :slippy_thumb: Title: Re: Brutal Doom Post by: death_stalker on 2012-04-21, 07:33 Bummer... I've used doomsday for many years. But I'll try zdoom and see the differences. I'm a huge fan to pass it up. :doom_love:
Title: Re: Brutal Doom Post by: ReBoOt on 2012-04-21, 19:23 Well i might try doomsday engine again just to see if they changed anything cept that i'll go for zdoom :)
Title: Re: Brutal Doom Post by: Kain-Xavier on 2012-05-31, 06:51 It's like every first-person shooter I've ever liked had a beautiful, hyper-violent baby...
Thanks for making me aware of it, Gnam! Title: Re: Brutal Doom Post by: J3E125 on 2012-05-31, 19:01 Brutal Doom reminds of WGRRealma II :Siege Breakers
Title: Re: Brutal Doom Post by: Gnam on 2012-06-04, 14:11 On memorial day my girlfriend and I decided to try out Brutal Doom in co-op, and wound up playing till 2:30am. :evil:
FYI we had major problems trying to network with the GZDoom version. If you think you might want to do multiplayer at all, I'd highly advise just going with Skulltag. The GZdoom build does look slightly better, but not enough to make it worth suffering through the netcode. By E1M2 we were permanently desynced every single time. I probably speak for a lot of people when I say this... As a kid I used to imagine all sorts of scenes and encounters in Doom that weren't remotely possible in-game. As I grew older, I eventually realized the limitations of the game and gave up on those things ever happening. However, in just a week with Brutal Doom, many of those things have finally unfolded as part of its emergent gameplay. At one point midway through Doom 1's second episode, we passed by this super dark area, where we were attacked and opened fire until everything stopped moving. Then after proceeding for 20 minutes we got stuck and eventually wandered back to see if we missed a door. Given that we'd already shot the place up and nothing was attacking us, we just assumed the room was clear. So I stood there idly studying the automap for a good 1-2 seconds of utter silence, when I was spontaneously eviscerated! Somehow when we killed everyone else in the room, an imp had decided to hide in a dark corner rather than walking straight at us chucking fireballs, and when we came back, he had to have snuck up with deliberate stealth in order to get into fatality range without being shot (it was utterly silent before I died). The game essentially punishes you for carelessness the same way horror movies kill off their disposable characters, keeping you on your toes. At one point my girlfriend forgot to look both ways when crossing a door, and a Hell Baron suddenly grabbed her from behind and tore her arms off. Another time I made a sloppy berserk rush against a mob of pinkies; I was eaten alive. At one point late in Doom 1 we suddenly heard demons being killed by plasma fire in the next room. "Wait, was that you?" "No, I was right here, and I had the chaingun." A few moments later, we encountered a 3rd Doom marine wandering the map killing baddies. It was so surprising, I started to consider the extreme unlikelihood of someone else in our apartment complex just happening to be a pc gamer, just happening to be an active Skulltag player, just happening to jump on the unencrypted wireless router we use for LAN play, notice the game running on Doomseeker, and joining up. However, later in the game I found another live marine tied to a post when I went in a secret room to grab ammo. After cutting him free with the chainsaw, he followed us around covering our six until we were eventually separated; obviously NPC AI allies are just a designed part of Brutal Doom's gameplay. Extended playtime with this mod has made me appreciate the AI upgrades as much as the weapons. Don't let the sophomoric gore deter you from what is a great enhancement to Doom's core gameplay. The zombies weapons actually do proper damage, and they shoot like they're trying to kill you. The imps have leaping claw attacks, often send them through windows and over ledges to hit you from unexpected places. Cacodemons will make sudden strafing movements to avoid fire, Barons will chuck 3 fireballs at once, and rapid fire from a chaingun guy, cyberdemon, or mastermind, is utterly devastating. The game is just a hell of a lot more fun, I almost can't imagine going back to vanilla Doom's gameplay, and I wish there was a version for Doom 3. The funny thing is, compared to all those "improved textures" and model replacements, the original Doom artwork still looks so much better. Well, the replacement models are definitely awful, and in the past the high res textures have been pretty spotty, I do think Jdoom provides a pretty significant graphical improvement today. Grab the high res menu addon, the 3d skyboxes, the latest high res textures, Doom 64 sprite pack, PSX music wad, turn the gamma down a bit to give the dynamic lights a bit more prominence, run it at 1080p, and you're rolling.On that note, I always found it funny when people slammed Doom 64 for using sprites rather than "true 3D" enemy models. If you ask me, those sprites have aged much better than the blocky lego-esque abortions of most 3D games in that era. Title: Re: Brutal Doom Post by: J3E125 on 2012-06-19, 19:03 I finally got try Brutal Doom yesterday. I must say it is Pure Brutality. I decided to play alone with few useless bots via Skulltag on Doom 2, booted up MAP16(Suburbs), when you left the spawn area, it was Insane. I ran out of ammo quickly and to rely on zombies for AR ammo, but there only seemed to be 10-20 in the map. I didn't finish it, since I always got incinerated or torn apart by pack of imps. Even though I quit, it was very fun. Also getting payback on the imps with Beserk made me feel like a walking badass.(Alot like FistMarine's gif)
:!::chainsaw: :biggun: :bfg: :!: Title: Re: Brutal Doom Post by: Angst on 2012-06-19, 22:14 <3 Brutal doom. Playing through again was a heck of a treat. I STILL seem to have this almost painful obsession with the shotgun though.. lol
Title: Re: Brutal Doom Post by: J3E125 on 2012-06-19, 22:48 <3 Brutal doom. Playing through again was a heck of a treat. I STILL seem to have this almost painful obsession with the shotgun though.. lol I too. :slippy_love:Title: Re: Brutal Doom Post by: FistMarine on 2012-06-20, 06:23 I finally got try Brutal Doom yesterday. I must say it is Pure Brutality. I decided to play alone with few useless bots via Skulltag on Doom 2, booted up MAP16(Suburbs), when you left the spawn area, it was Insane. I ran out of ammo quickly and to rely on zombies for AR ammo, but there only seemed to be 10-20 in the map. I didn't finish it, since I always got incinerated or torn apart by pack of imps. Even though I quit, it was very fun. Also getting payback on the imps with Beserk made me feel like a walking badass.(Alot like FistMarine's gif) Yep. My avatar is based off a one of the marine skins made by Mark Quinn. And then they were used in the mod so for example, when you select your fists, your skin changes to the Fist Marine.:!::chainsaw: :biggun: :bfg: :!: Title: Re: Brutal Doom Post by: J3E125 on 2012-06-20, 07:35 Walking 50 MPH with your fist reminds me of Hyper-Blaster Surfing in Quake 2.
The mighty FistMarine, rip and tear! Title: Re: Brutal Doom Post by: FistMarine on 2012-06-21, 16:55 Walking 50 MPH with your fist reminds me of Hyper-Blaster Surfing in Quake 2. (http://i50.tinypic.com/6ih6km.png)The mighty FistMarine, rip and tear! (http://i45.tinypic.com/2d46q1.png) This is what I do in my free time with the monsters. ^_^ Title: Re: Brutal Doom Post by: Phoenix on 2012-06-21, 18:44 "Doom Marine ANGRY! Doom Marine STOMP!"
I really need to get some time to give Brutal Doom a try.:thud: Oh, and +internets to whoever gets the above reference. Title: Re: Brutal Doom Post by: Gnam on 2012-06-21, 21:50 Wasn't that a flash comic circa 2000 featuring the drummer of Metallica?
I eventually figured out the Fastmonsters option works with Brutal Doom, even though it does *always* look like it made a difference, it does, and makes the combat that much more insane. I think I died 8-9 times in a row on E1M6 ultriaviolence. And yeah, the shotgun rocks, though I wish they'd left the spread a tad wider. |