Wirehead Studios

Wirehead Modifications => Generations Arena => Topic started by: Tabun on 2005-08-29, 00:07



Title: High Quality Screenshots ((of yesterday's Euro game))
Post by: Tabun on 2005-08-29, 00:07
8xAA, 16AF 1280x1024 Screenies (http://www.wireheadstudios.org/gallery/view_album.php?set_albumName=album56) of last saturday's Euro games. About 70 of them this time, so enjoy!


Title: Re: High Quality Screenshots
Post by: Moshman on 2005-08-29, 01:46
Cool thanks man!  :)


Title: Re: High Quality Screenshots
Post by: Phoenix on 2005-08-29, 02:57
Very good screenies!  I noticed there's no chat text or obits though, did you disable it with a cvar, or crop the pictures?


Title: Re: High Quality Screenshots
Post by: Lopson on 2005-08-29, 09:48
Voidality is a nice game to take pics, specially in hi-def. Nice job Tabun.


Title: Re: High Quality Screenshots
Post by: shambler on 2005-08-29, 12:05
Really good Pics. it would be good if there was an easy way to get into screen shot mode, like turning off HUDs and draw weapon and chat all with one control. It could also make the screeenie button mouse 2. Just a thought.
Really liked the shots. (and number2 son enjoyed the game a lot. Got hom off of the Xbox for a while!)


Title: Re: High Quality Screenshots
Post by: Tabun on 2005-08-29, 12:53
I disabled the hud, text (cl_noprint 1) etc. for all the shots. No pictures were cropped (that's usually what I do when unwanted text shows up).

I use an 'easy way' to get into screenshot mode (that even works while watching a demo, by binding it to a function key). Currently I'm using this:

Code:
bind F7 "echo ^3Play-mode^7; cg_drawcrosshairnames 1; cg_draw2d 1; bind mouse1 +attack; cg_fov 100; cl_noprint 0"

bind F8 "echo ^3Screenshot-mode^7; cg_drawcrosshairnames 0; cg_draw2d 0; bind mouse1 screenshot; cg_fov 95; cl_noprint 1"

While replaying demos, you'll still have to use another function key for taking screenshots, otherwise you'll kill the demo :]


Title: Re: High Quality Screenshots
Post by: Lopson on 2005-08-29, 13:48
Is the default fov 100?


Title: Re: High Quality Screenshots
Post by: Tabun on 2005-08-29, 14:28
Default is 90.


Title: Re: High Quality Screenshots
Post by: shambler on 2005-08-29, 15:13
do you just add that to a config file? if so which one please?

found it - the Q3 config in generations. thanks


Title: Re: High Quality Screenshots
Post by: Tabun on 2005-08-29, 15:18
those are the commands you enter - bind commands. You need not make or edit config files for them, just type them into the console. You can make a .cfg file, and 'exec' it from the console, but it is not nescessary.


Title: Re: High Quality Screenshots
Post by: shambler on 2005-08-29, 15:26
Ther is NO WAY I could remember all that, let alone type it without errors! (being a dyslexic has its down sides, as well as its upsides.)

anyway, my post edit says what I did and it seems to work. thanks again.


Title: Re: High Quality Screenshots
Post by: Phoenix on 2005-08-29, 16:14
Ahh, never tried disabling print text, now I know how to.  :thumb:


Title: Re: High Quality Screenshots
Post by: Tabun on 2005-08-29, 16:38
For people still unsure of how to do this, but still wanting to try it, here's a stripped down .cfg you can simply execute:

gen_screenshot.cfg (http://zia.xs4all.nl:8000/files/gen_screenshot.cfg)

Just type this to make F7 and F8 the play and screenshot mode buttons (or adjust the file first):
(Copy it into your 'generations' directory first)

Code:
exec gen_screenshot.cfg



Title: Re: High Quality Screenshots
Post by: games keeper on 2005-08-29, 16:55
ok , this is maybe a stupid question , but whats up with that BFG ?


Title: Re: High Quality Screenshots
Post by: Moshman on 2005-08-29, 17:33
er...
BFG?


Title: Re: High Quality Screenshots
Post by: games keeper on 2005-08-29, 17:50
all those green sparks in the air in the first 2 pics .


Title: Re: High Quality Screenshots
Post by: Moshman on 2005-08-29, 17:58
Ah...
That is the arena BFG.


Title: Re: High Quality Screenshots
Post by: games keeper on 2005-08-29, 18:39
never seen that before , ofcours i never go arena , or not long enough to get a BFG10k


Title: Re: High Quality Screenshots
Post by: ReBoOt on 2005-08-29, 19:03
I didnt know earth had an bfg... ;)


Title: Re: High Quality Screenshots
Post by: Lopson on 2005-08-29, 20:38
You could just put it in the q3config file shambler. BTW default fov is 90.


Title: Re: High Quality Screenshots
Post by: Phoenix on 2005-08-29, 21:58
Yes, we modified the Arena BFG for the following reasons:

1)  The original was a glorified, overpowered spamcannon.
2)  Everyone hated it.
3)  We wanted to put the "F" back into the Arena BFG.
4)  We got a chance to come up with an entirely NEW effect (something we don't get to do much owing to the nature of the mod
5)  We wanted the "One big shot, one big payoff" functionality present with the other BFG's.

The original is still available through DMFlags.  Now as for how the new Arena BFG works, you have approximately 1 second warmup, then it launches a big green projectile that flies at a speed somewhere between the BFG9000 and the BFG10K.  This does massive damage if it hits you, plus a lot of splash as well.  In addition, it explodes into radioactive particle fragments that bounce everywhere and fall with gravity, which decay after a few seconds.  This comprises the "nifty effect" for this particular BFG.  The shooting player is immune to them, but everyone else that touches those pretty sparkles is fragbait.  It's also the only "fire and forget" BFG where you don't have to keep people in line of sight.  It is most effective when used in confined areas where people can't avoid the particles.  It can also be used effectively in open spaces if you know how, but as for tactics I leave those to the players to work out.  The weapon is also very network friendly, the massive particle blast uses no more network code than the Q3 shotgun does.  Shameless plug here for one of my better programming efforts.  ;)


Title: Re: High Quality Screenshots
Post by: Lopson on 2005-08-29, 22:06
Love the arena BFG now. BTW the most common tactic to BFGs is to shoot to the ceiling. They always kill when the BFG rounds hits the ceiling.


Title: Re: High Quality Screenshots
Post by: scalliano on 2005-08-29, 23:06
Or the ground ...


Title: Re: High Quality Screenshots
Post by: Tabun on 2005-08-29, 23:34
If you've been following the demos thread (and its contents), you've seen quite a few BFG tactics already ;]


Title: Re: High Quality Screenshots
Post by: ConfusedUs on 2005-08-30, 03:31
Firing the q3BFG at the ceiling in a small room is a really, really good way to saturate the whole place with particles. It's disgustingly nasty.

You can also get the particles around corners if you bounce them off the walls.

I love the new q3BFG. It's the only reason that I play arena.


Title: Re: High Quality Screenshots
Post by: Lopson on 2005-08-30, 10:18
I can come up with a few more reasons to play Arena :)


Title: Re: High Quality Screenshots
Post by: Phoenix on 2005-08-30, 15:35
Going on suicidal gauntlet sprees comes to mind.  :D


Title: Re: High Quality Screenshots
Post by: Thomas Mink on 2005-09-04, 07:12
Annoying people with Anarki's "I rule!" taunt. heh heh...


Title: Re: High Quality Screenshots
Post by: Kain-Xavier on 2005-09-04, 22:06
Quote from: Phoenix
Going on suicidal gauntlet sprees comes to mind.  :D
With the exception of Overwhelming Hostility, I do that most of the time without even trying.  :D


Title: Re: High Quality Screenshots
Post by: death_stalker on 2005-09-16, 01:35
IMO I think the particles last abit too long on the new q3 BFG. But besides that I think its 100% better than that spam cannon Arena had before.


Title: Re: High Quality Screenshots
Post by: OoPpEe on 2005-10-06, 22:49
Will have to agree with them staying around too long.

I like the new BFG but dis-like it at the same time. It's too much like the Q2 BFG, when I first heard they were going to change it I was hoping they would make a subtle edit like the fly speed is lowered and ROF slightly lowered.


Title: Re: High Quality Screenshots
Post by: Phoenix on 2005-10-07, 16:42
Quote from: OoPpEe
It's too much like the Q2 BFG, when I first heard they were going to change it I was hoping they would make a subtle edit like the fly speed is lowered and ROF slightly lowered.
That was the whole idea was to make it more like the BFG's from the other two games, yet give it a completely unique effect.  We couldn't just do "another flash" effect - got flash from the ball(10K), and flash from the shooter (9000).  What's left?  A "big shockwave" would be impossible to render properly since any model for such would go through walls.  We decided to come up with something new and completely different in the form of the particle blast.  The reason the particles stick around is because there's no instant kill potential from a flash like the other two BFG's.  They only last 2.5 seconds, about the same as a grenade.  Once they start to fade they're safe to run through.  I'd hardly consider that "too long", especially when it's easy to see the thing coming.  Any shorter and nobody would get any kills unless you plug someone dead on with the ball.  While that may take a high degree of skill, it's definitely un-BFG-ish to require a direct hit like that.  BFG's need that "room clearing" potential to be properly deserving of that "F". ;)

As for just tweaking the ROF and projectile speed... the last thing we wanted was just a "weak balance tweak" on an already bad gun idea.  The "out of the box" Q3 BFG is just an overpowered plasma-rocket launcher.  It's spammy, has no "neat BFG effect", and really didn't make much sense being called a "BFG10K" especially since the 10K was a rather distinct weapon in Quake 2.  Besides, the original BFG is still there to play with if one desires.  You can enable it using dmflags.  It's all right there in the manual.  :thumb:


Title: Re: High Quality Screenshots
Post by: Lopson on 2005-10-08, 10:31
All I can say is "HAIL TO GENQ3A BFG!".:hail:

EDIT : Forgot the "Baby" in the end...