Wirehead Studios

Wirehead Modifications => Generations Arena => Topic started by: Kingu on 2006-07-29, 23:23



Title: Snapshot
Post by: Kingu on 2006-07-29, 23:23
I get stuck at awaiting snapshot some times (like today), can someone tell me why is that happening, what to do with it?


Title: Re: Snapshot
Post by: Phoenix on 2006-07-30, 04:29
You using compressed textures?  If not, try enabling.  That fixes it for me.  Otherwise, check your net vars and try lowering some.  Backup your q3config.cfg, then try these as a test for connection:

Compressed textures ON
com_maxfps 90
rate 5000
snaps 20
cl_packetdup 1

If that doesn't make it go away, we'll keep trying.  If it does, experiment with each setting one at a time to see which one might be causing it.


Title: Re: Snapshot
Post by: Kingu on 2006-07-31, 10:32
I was using compressed textures, and settings exept rate and fps settings i have same as you sugested. But to test it i'll have to wait for more crowded server, or is some other way ?


Title: Re: Snapshot
Post by: Phoenix on 2006-08-01, 02:30
Well, I would try it on empty servers first.  You might try loading normal Q3 and finding a busy Q3 server and play with settings there.  If it's a general network issue or settings issue on your end it should do the same thing in both Q3 and Gen.  If it's a net issue between you and Euro, check the packet loss column in All-Seeing Eye, and try pinging the server several times in a minute.  If the ping values vary widely, or the packet loss column is higher than just a few or 0 percent, or also varies widely, then there's something bad between you and the server causing a bottleneck.


Title: Re: Snapshot
Post by: Kingu on 2006-08-01, 13:05
Looks like it has more to do with haveing not enough ram for gen and something "heavy"at same time, while haveing semidecent quality. I could join normaly at today game, when it was two of us, but had problem when other two joined, until i closed some progs.
 Anyway, thanks for help.  :thumb: