Wirehead Studios

News => News: Generations Arena => Topic started by: Phoenix on 2007-08-15, 17:54



Title: Generations 1.0 Preview Video!
Post by: Phoenix on 2007-08-15, 17:54
We've put together a bit of a teaser video that gives a taste of what's coming in 1.0.  This little treat comes in two flavors - standard and high quality.  Grab them here:

Low Quality at WHS (http://www.wireheadstudios.org/generations/files/Generations_Arena_-_Promotion_Video_I.zip)
High Quality at WHS (http://www.wireheadstudios.org/generations/files/Generations_Arena_-_Promotion_Video_I__HQ_.zip)
Low Quality at QuakeUnity (http://www.quakeunity.com/file=2524)
High Quality at QuakeUnity (http://www.quakeunity.com/file=2525)
Low Quality at PlanetQuake (http://planetquake.gamespy.com/View.php?view=Videos.Detail&id=12)
High Quality at PlanetQuake (http://planetquake.gamespy.com/View.php?view=Videos.Detail&id=13)



Title: Re: Generations 1.0 Preview Video!
Post by: scalliano on 2007-08-15, 22:29
HOT DIGGITY DAMN!!! :!: :doom_thumb: :doom_love:

That brought a tear to my eye. To finally see the Doom shotty as it was intended after all this time. Loving the Strogg grenades, too.

Thank you very much, that helped to ease the pain slightly.


Title: Re: Generations 1.0 Preview Video!
Post by: Dr Sean on 2007-08-15, 23:12
Looks excellent!  :doom_thumb:
Cant wait for the next release! :slippy_thumb:


Title: Re: Generations 1.0 Preview Video!
Post by: Kajet on 2007-08-16, 03:17
Glorious, truly... there'll be more videos before 1.0 is released I take it?


Title: Re: Generations 1.0 Preview Video!
Post by: Phoenix on 2007-08-16, 08:38
Possibly.  I won't make any promises though, as we don't want to give too much away.  :doom_thumb:


Title: Re: Generations 1.0 Preview Video!
Post by: Kajet on 2007-08-16, 10:51
Clearly, But seeing weapons in action rather than just staying frozen in place... THAT is just beautiful


Title: Re: Generations 1.0 Preview Video!
Post by: Kain-Xavier on 2007-08-16, 12:32
Again, my compliments to the chefs.  :slippy_thumb:


Title: Re: Generations 1.0 Preview Video!
Post by: Tabun on 2007-08-16, 13:05
There will be more videos, even if not before the actual release.. :]


Title: Re: Generations 1.0 Preview Video!
Post by: Lopson on 2007-08-16, 21:30
YEAH!


Title: Re: Generations 1.0 Preview Video!
Post by: Thomas Mink on 2007-08-17, 02:59
Amazing job doing what you're doing with the mod. Personally, the screenshots were enough for me.. but this video makes the wait seem even easier.

One thing I did notice were the original sounds from the original games for most of the guns.. I take it those are placeholders..? Did add a bit of nostalgia to the video though. :)


mmmm.. slippy's axe finally swinging with full force..

EDIT: I'm liking the new nails too. They seem a lot more true! ;)


Title: Re: Generations 1.0 Preview Video!
Post by: Rubilacxe on 2007-08-18, 17:01
You just totally made my day.  That was awsome!  I'm more excited about this than any game about to come out in retail.


Title: Re: Generations 1.0 Preview Video!
Post by: Lordbane2110 on 2007-08-25, 16:59
The video is awesome and does show how much work has been put into it

however surely this shouldn't be the only thing your looking forward to

i for one am looking forward to the following

StarCraft II (gonna be 2008 i know but still)
Bioshock (It's looking ace and the demo is brilliant, plasmids are the way of the future  :slippy_thumb:)
CNC 3 Kane's Wrath (if EA can finally fix CNC 3 and add back the cyborgs and walkers with style i'll be dead happy)
NWN2 Mask of the Betrayer ( Shifter class finally back woo hoo)

plus others that i can't think of at the moment


Title: Re: Generations 1.0 Preview Video!
Post by: Phoenix on 2007-08-25, 20:08
Now now, let's not distract from our pimpage here by mentioning other games.  You are drooling over the vid, right?  :doom_?:


Title: Re: Generations 1.0 Preview Video!
Post by: Tabun on 2007-08-26, 02:52
Also, this is the Generations news forum, not the "retail games in general" news forum. :]


Title: Re: Generations 1.0 Preview Video!
Post by: Tekhead on 2007-08-26, 15:57
Awesome :D


Title: Re: Generations 1.0 Preview Video!
Post by: Arno on 2007-09-07, 17:09
Very, very impressive!  :doom_thumb:
All animations seem spot on, especially the Doom and Quake2 shotguns. Great job!


Title: Re: Generations 1.0 Preview Video!
Post by: LuGia on 2007-09-16, 11:00
Drool.
I just wish netcode is good , that would make this ultimate.


Title: Re: Generations 1.0 Preview Video!
Post by: Aquashark on 2007-09-16, 11:22
the new promo looks amazing, especially the Quake2 models.. i can hardly wait for 1.0 :)

however some of the Quake1 models look a little washed out and make use of excessive brown. here's something that might inspire you in a more faithful remake of the Quake1 weapon skins and such: reskinning work by Primevil @ quakeworld.nu (http://quakeworld.nu/forum/viewtopic.php?id=1022). you can also see how they look in-game by downloading nQuake (a free Quake1 package - 85 MB) @ nquake.sourceforge.net (http://nquake.sourceforge.net)

anyway.. i hope the release will be soon :D thanks for putting another great game on my waiting list :D


Title: Re: Generations 1.0 Preview Video!
Post by: Phoenix on 2007-09-16, 17:16
make use of excessive brown.

Uh... Quake 1 was almost completely brown.  You realize this do you not? ;)

Primeval's stuff... it looks fine for use as retextures in Quake 1, but you realize we're not using the same models from Quake, right?  You might check out the image gallery for a better look at the guns.  The promo video shows off action better than it does the quality of Tab's skin work.  Gallery is better for that.

LuGia:  I've been optimizing the network code as much as I can throughout Gen's development.  I did have bump the server framerate to 40 Hz for some things to work the way I wanted, but I did a lot of optimizing of event handling early on.  Some of Gen's weapons actually use less network code than the original Q3 guns, and I modified some Q3 weapons (like the lightning gun) to not generate excessive network traffic.  I plan on adding some additional optimizations later.  Unless you're on a 26.6 baud modem connection you should be able to play on any server from any part of the world - provided they don't have a maxping cap like that server in Germany currently does.  :doom_thumb:


Title: Re: Generations 1.0 Preview Video!
Post by: ~Va^^pyrA~ on 2007-09-16, 18:17
I modified some Q3 weapons (like the lightning gun)

I noticed the other day that Generations uses the original lightning effect for the Quake3 lightning gun, rather than the newer effect that comes with the later patches. If I remember correctly, the plasma gun and rocket launcher both received newer effects in that patch as well; the rocket's smoke was altered and the plasma balls "dripped" plasma as they flew. Anyway, what brought on that decision? I personally think that the newer effect looks a lot better and would be more in line with the Shaft's lightning even.

Anyway, the video looks great! You guys are sneaky though, not showing off Doom's double barrel or Earth's duel gatling guns. You know we want to see those the most! :P


Title: Re: Generations 1.0 Preview Video!
Post by: Lopson on 2007-09-16, 20:12
Pho, not so long ago, you came up with the idea of a lag generator, so that people would be able to train in LAN games with lag. Are you planning on including this feature?


Title: Re: Generations 1.0 Preview Video!
Post by: Tabun on 2007-09-16, 20:21
Remember that cl_timenudge <millisecond delay> works in Generations, too. The higher, the more "lag". It's not exactly the same as real lag, but it should suffice for training..


Title: Re: Generations 1.0 Preview Video!
Post by: Phoenix on 2007-09-16, 21:44
In Quake 3 1.32 cl_timenudge is locked to values between -30 and +30, so you can't do lag testing with normal Q3 or Gen .99f.  This change happened back when Q3 1.17 was released I think.  I've modified the 1.0 Generations executable to allow for cl_timenudge values up to 600 for lag simulation.  When Gen 1.0 is released anyone will be able to do this, but right now it can only be done in the non-public beta.

Vamp:  Yeah, I know.  I wanted to get the original lightning effect in because I wanted contrast with the Slipgate thunderbolt's effect, and at the time I wasn't sure I'd get a model beam trail working.  That and I like the original effect.  However, I'm fond of cvars and player options so at some point (assuming I don't forget) I'll code back in the options to enable those weapon effects and allow clients to toggle between the desired lightning effects for Arena Gladiators.  :slippy_thumb:


Title: Re: Generations 1.0 Preview Video!
Post by: Lordbane2110 on 2007-09-27, 20:17
it is coming along really nice, anychance of a decemeber release  :doom_?:


Title: Re: Generations 1.0 Preview Video!
Post by: Phoenix on 2007-09-28, 00:21
Not likely.  There's still way too much to do.


Title: Re: Generations 1.0 Preview Video!
Post by: Aquashark on 2007-10-01, 15:50
i understand you have other stuff to do than this mod and you should not hurry :)
but can you please post about progress a little more often? that should keep us pumped up for the release :)


Title: Re: Generations 1.0 Preview Video!
Post by: Phoenix on 2007-10-01, 17:13
Best place to check for progress is in the .plan section on the main website.  That usually gives an idea of "what are we working on, what are we planning", etc, in a nice summary form.  Details beyond that can sometimes be caught in the chat room when we're tossing ideas around.

As for specifics... I have a changelog that has about 250 entries since .99f.  Some of that is internal changes (Code this, break that, go back and fix it) and a lot of it is new/changed feature and fixed bugs.  I do not share the change log because some of it I don't want public - yet.  Development-wise I tend to work in two modes - creep, and surge.  I'll creep for a bit when my creativity slumps, and I'll surge when I'm giddy and energized and making something work that was hard to figure out.  It's also hard to post on progress because what may seem like major progress visually might be technically a minor change, but something technically major might have little outward visibility.  An example is the weapon frames code.  I can't really "show" that.  The video does that, but it required both the models AND the code to be finished.  There's a lot more stuff that's kind of in a semi-working state.

Right now I'm working on grappling hooks for each class.  We have models and animations, but I can't show off any effects shots because I'm still working on the effects code.  Said code has been problematic and featured several technical hurdles that took some time to figure out the best way to overcome.  I'm not going to show off something I'm not satisfied with and right now the grapples are not in a "demonstrable" condition.  Once they are, I'll see about getting some screenies up so you can peek at the new CTF grapples.  Once the grappling hooks are all working I'll decide where I want to go next and make a .plan post on it.

Now as for Tab... Tab's very much showing off what he's doing.  He's got some very nifty map pics on the Laced Neptune board.  Check on over there to see.  :doom_love:


Title: Re: Generations 1.0 Preview Video!
Post by: Call3mann on 2007-12-09, 22:26
This mod is simply the best mod for Q3 ever! =D
Really looking forward to the 1.0 release. ^^

Btw(not sure where to ask): What software are you guys using to make the weapons?(thinking the model)


Title: Re: Generations 1.0 Preview Video!
Post by: Phoenix on 2007-12-09, 23:12
We've used a combination of programs.  I like to generate meshes in Quake 2 Modeler because I like the controls and I'm a lot faster with it than I am with Max right now.  Tab, HedHunta, and Ren have pretty much worked with Max for mesh generation.  Tag placement and animation has all been done in Max, and final "cleanup" on the models is done with Npherno's md3 compiler.  Textures are created in Photoshop.