Wirehead Studios

Wirehead Modifications => Bug Reports => Topic started by: Drack97 on 2011-05-05, 13:06



Title: Animation, Effects and Model "differences"?
Post by: Drack97 on 2011-05-05, 13:06
Hi.
First of all, thanks for the nice mod.
I found it on youtube seeing this video. Doom Weapon in Quake3. (unable to post url cause using PS3, going go post it later), I downloaded it (0.99e and 0.99f of course with maps) and started to play, but I don't see some of the Doom, Quake(1&2) and Wolfenstein's animation. I also get a strange rocket with Quake2 rocket launcher. I see a different Quake2 machinegun too and the Luger or Chaingun (Wolfenstein) are in the center(in the video they aren't). If it was in the FAQ, I'm sorry I didn't read it!
Thanks.
Posting screenshot after :)


Title: Re: Animation, Effects and Model "differences"?
Post by: Drack97 on 2011-05-05, 14:58
Mmmmh, this is very strange.I played Gen yesterday evening and now when I shoot the bots they don't die o.O Tried on the regular Q3A, and I killed them without problems. Than closed it, opened Gen, choose the easiest difficulty, shoot theme with railgun/rocket launcher/BFG but nobody died o.O
Can you help me?
Here the video: http://www.youtube.com/watch?v=RXYZ04OUsxE&feature=channel_video_title (http://www.youtube.com/watch?v=RXYZ04OUsxE&feature=channel_video_title)
Now I'll post screenshots and a video!


Title: Re: Animation, Effects and Model "differences"?
Post by: Phoenix on 2011-05-05, 15:01
Generations v.99f did not have the animations in place when it was released.  The videos you saw are preview what we are working on.

If you cannot damage the bots, do the following when playing:

press ~ to open the console
Type /handicap 100
Press Enter
press ~ again to close the console

Sometimes the handicap value gets messed up and you'll only be doing 5% of normal damage.  That should fix the problem.  :doom_thumb:


Title: Re: Animation, Effects and Model "differences"?
Post by: Drack97 on 2011-05-05, 16:01
Thanks Phoenix!
And... when will the 1.0 will be released?
I can't wait, This is the BEST MOD EVER!


Title: Re: Animation, Effects and Model "differences"?
Post by: LunaG on 2011-05-06, 03:58
...when I shoot the bots they don't die...

The bots are using /god mode... lol


Title: Re: Animation, Effects and Model "differences"?
Post by: Phoenix on 2011-05-06, 09:53
Can't say exactly on a release date.  There's still a lot of work to do.  Just keep an eye on the .plan section of www.wireheadstudios.org to know what's going on.  :doom_thumb:


Title: Re: Animation, Effects and Model "differences"?
Post by: Drack97 on 2011-05-07, 15:19
A 0.99g release? :)
xD


Title: Re: Animation, Effects and Model "differences"?
Post by: ReBoOt on 2011-05-12, 15:36
No point in another beta and a famous quote: "it's done when it's done" :)