Wirehead Studios

News => News: Generations Arena => Topic started by: Phoenix on 2014-06-30, 18:08



Title: Teaser Shots Redux
Post by: Phoenix on 2014-06-30, 18:08
Sometimes a picture is worth more than any number of words, and while it's hard to show visually all the code changes going on we can show off a little bit of what we've been working on.  For 1.0, Generations will be offering full support for the Team Arena mission pack.  To run Generations Arena in Team Arena mode, it will require a legal copy of the Team Arena mission pack.  However, if you do not own the Team Arena mission pack you will still be able to play Generations Arena in its normal mode.  You do not need Team Arena to play Generations Arena as normal, only to play Generations Arena in Team Arena mode.  

That being said, here's a little taste of what's on the way.

(http://www.wireheadstudios.org/album/TeaserShots2/hchain_01.sized.jpg)


There's more where that came from:
http://www.wireheadstudios.org/gallery/TeaserShots2

And how about some video to top it all off?  Keep in mind these are test footage - and the only gameplay video I've personally recorded to date.  I'm not a cinematographer. ;)

Test Video 1 (http://www.wireheadstudios.org/phoenix/video/gen_ta_testvid_01.zip)
Test Video 2 (http://www.wireheadstudios.org/phoenix/video/gen_ta_testvid_02.zip)

The first video is a game play test of the Heavy Chaingun and 1-Flag CTF mode for Team Arena.  Note that the Tesla Mine is not yet in place in that video.  You'll notice that Persistent Techs are in use in this video, as well as some classic sounds and gib effects.  You'll also see some fully-animated weapons from first-person view, and to a lesser extent, third-person.

The second video highlights the visuals on the Heavy Chaingun and Ion Gun.  Once again, the Tesla Mine has not been introduced at this point.

Now as for the weapons, here's a description of each.

Heavy Chaingun:  Note that the classic Doom Chaingun was referred to as Heavy Chaingun in .99f and prior.  That weapon is now just referred to as "Chaingun" since that was the classic name, and while not fired in the first video, you can see the item is in place on the Railgun spawn.  The Heavy Chaingun is Doom's answer to the Team Arena Chaingun, and fires 3 pellets per shot, putting it on part damage-wise with the Team Arena weapon.  It also has that nice beefy shotgun sound to it.

Ion Gun:  It's basically a long-range ion shotgun.  It fires 3 unstable plasma balls that inflict moderate damage at close range.  After about half a second of flight, they explode into ion spikes that travel much faster and overall inflict much greater damage than they do in ball form.  This is Doom's answer to the Team Arena nailgun.

Tesla Mine:  Not shown in the video, but present in the image gallery, these are hand-thrown dynamos that adhere to any surface and lash out with a steady stream of electrical energy at any unfortunate foe that wanders too close to them.  They'll attack and keep attacking until whatever they're zapping moves out of range or is reduced to a pile of steaming gibs, or the mine itself is destroyed.  An individual Tesla Mine isn't much of a threat.  Several clustered together are absolutely lethal.  Mines can be shot and blown up, and will explode after a short time as with other proximity-based weapons.  They do not deal much explosive damage, but you can attach them to other players and like another electricity-based weapon in Generations, they don't mix well with water.

In addition to the Doom Warriors, the other three original Generations will be receiving new weapons for use in Team Arena.  What those will be I won't say right now, but they're in the works and some of them may be very familiar once you see them.  All game play modes for Team Arena will be supported - Capture the Flag, 1 Flag, Harvester, and Overload all work.  The Kamikaze and Invulnerability powerups function as expected, and the ability to enable either Persistent Powerups or Persistent CTF techs adds even more depth and chaos to the game play.

Take a peek and let us know what you think!


Title: Re: Teaser Shots Redux
Post by: KAIL333XZ on 2014-07-01, 09:14
Wow, that looks awesome! I've watched both of videos and I really love the work you've done with the Ion Gun and the whole Doom Generation! The ChainShotGun is also awesome, but I think that it will be a good idea to make its texture much darker or just paint the Heavy ChainGun black to make it look more different than standart Doom ChainGun. So, I like everything here and hope that you will make some incredible replacements for ChainGun, NailGun and Prox Launcher for Slipgaters!  :slippy_thumb:

P.S. Sorry for my bad english.
P.P.S Can't wait for release!


Title: Re: Teaser Shots Redux
Post by: MadTux on 2014-07-01, 10:35
I agree with everything KAIL333XZ said, and I'm looking forward to the Slipgate Team Arena weapons :P


Title: Re: Teaser Shots Redux
Post by: diegomula on 2014-07-01, 16:13
Amazing, absolutely amazing

Finally a tangible evidence about the progress of this project, after so many years. I can't wait to the release, and who knows, maybe Generations Arena will be in an official competition in the upcoming QuakeCons in the future.

I can only congratulate you for this great work. Thanks for all the dedication. :doom_thumb:


Title: Re: Teaser Shots Redux
Post by: Phoenix on 2014-07-01, 17:51
Actually, the Heavy Chaingun is black.  Compare:

Chaingun:
http://www.wireheadstudios.org/gallery/album27/shot0401?full=1

Heavy Chaingun:
http://www.wireheadstudios.org/gallery/TeaserShots2/hchain_04?full=1
http://www.wireheadstudios.org/gallery/TeaserShots2/hchain_02?full=1

Keep in mind that outdoors area in the screenshot is full daylight.


Title: Re: Teaser Shots Redux
Post by: MadTux on 2014-07-01, 20:29
Now that you say it -- DUH!  :D


Title: Re: Teaser Shots Redux
Post by: death_stalker on 2014-07-08, 12:58
Love the progress.  :doom_thumb: Sweet DooM weapons too  :doom_love:


Title: Re: Teaser Shots Redux
Post by: bloodshot12 on 2014-07-20, 06:27
Nice to see some footage finally after so many years of drooling over that old 1.0 trailer

I posted the first video to youtube if that's ok


Title: Re: Teaser Shots Redux
Post by: Phoenix on 2014-07-20, 17:52
Not a problem at all!  Drop a link here if you like.  :doom_thumb:


Title: Re: Teaser Shots Redux
Post by: bloodshot12 on 2014-07-21, 06:44
Sure thing

http://www.youtube.com/watch?v=Sudyd_jQ_nk

Any estimate on a 1.0 release? If you guys need any extra testers, or if you could use an extra modeler, I'm currently working on a UT2k4 project (http://"http://www.moddb.com/mods/ut2341-hd-arsenal") but I'd be happy to help (I can also texture, though I'm not the best)


Title: Re: Teaser Shots Redux
Post by: sakerr1 on 2014-07-23, 01:27
Can't wait to download this version when it comes out.  :slippy_thumb:


Title: Re: Teaser Shots Redux
Post by: Assamite on 2014-11-13, 15:28
Interesting developments, and certainly enough to justify the long wait in which multiple developments have already happened in our lives! Revisiting this seems... surreal.

That said, are these new TA-Gen weapons wholly original inventions, or perhaps have inspiration culled from third-party expansion sets? I say this because the term "Ion gun" seems awfully familiar, as if it was from one of those Doom expaansions...


Title: Re: Teaser Shots Redux
Post by: Phoenix on 2014-11-13, 17:50
They all have inspiration somewhere.  Doom's Heavy Chaingun was inspired by the Chaingun zombies, Spider Mastermind, and my own gatling shotgun modification to Doom.  The Tesla Mines are inspired from Quake 2's Ground Zero mission pack.  As for the ion gun... I'm not aware of a Doom expansion with that kind of weapon, but then, I've not played much outside the cannonical Doom games (Ultimate, Doom 2, Final Doom).  I actually drew some inspiration for that from the Assault Disruptor in Klingon Honor Guard.


Title: Re: Teaser Shots Redux
Post by: ~Va^^pyrA~ on 2014-11-14, 23:11
When are we getting a Bat'leth?! :P


Title: Re: Teaser Shots Redux
Post by: Phoenix on 2014-11-14, 23:40
When Gre'thor freezes over.  :smirk:


Title: Re: Teaser Shots Redux
Post by: scalliano on 2014-11-25, 23:42
I have to say that this is a huge surprise, and great to see. I remember TA support being mentioned many moons ago, but it looks as though you guys are going all-out for it. A little bit of artistic licence never hurt anyone, and these weapons are by no means out of place. Can't wait to see what's in store for the other classes.

Laser cannon? :slippy_thumb:


Title: Re: Teaser Shots Redux
Post by: Phoenix on 2014-11-26, 01:28
Yes.  Slippy will get to go "pew! pew! pew!". 8)