Wirehead Studios

General Discussion => Controversy Corner => Topic started by: Phoenix on 2017-04-24, 23:58



Title: Modding Leads to Cyber Crime?
Post by: Phoenix on 2017-04-24, 23:58
Quote
Websites and forums which provide cheat codes and modifications for video games are making it increasingly easy for young people to develop criminal skills and become involved in hacking chat rooms, a report by the U.K.'s National Crime Agency (NCA) has said.

http://www.cnbc.com/2017/04/21/how-free-hacking-tools-on-the-web-could-be-leading-kids-into-cybercrime.html

This Total Bullshit of the Daytm has been brought to you by CNBC - trusted journalism in action!

Now if you'll excuse me, I'm going to have to look in the Quake 3 source code to see where Id hid all those stolen CC numbers.  :shifty:


Title: Re: Modding Leads to Cyber Crime?
Post by: Angst on 2017-04-26, 15:57
In a related story - IT training makes you a criminal.


Title: Re: Modding Leads to Cyber Crime?
Post by: scalliano on 2017-05-03, 19:03
Modding is a gateway drug, people - first you're coding a rapid-fire explosive shotgun, next you're hacking into GCHQ.

Just say no!


Title: Re: Modding Leads to Cyber Crime?
Post by: Kain-Xavier on 2017-05-15, 19:42
And God forbid you make a fan game...  O_o


Title: Re: Modding Leads to Cyber Crime?
Post by: Thomas Mink on 2017-05-28, 02:33
Wonder what this means for those of us who only play the mods instead of make them..


Title: Re: Modding Leads to Cyber Crime?
Post by: Phoenix on 2017-05-28, 02:57
Minor accomplices?  I suppose it depends on the age of the player.  They're stating that it's "young people" developing these criminal skills, after all.  That rules me right out.