Wirehead Studios

News => News: Generations Arena => Topic started by: Phoenix on 2022-02-25, 06:28



Title: Commence Operation Alien Overlord
Post by: Phoenix on 2022-02-25, 06:28
(http://www.wireheadstudios.org/phoenix/pics/test_shots/bitterman_1.jpg)
Full Size (http://www.wireheadstudios.org/phoenix/pics/test_shots/bitterman_1.jpg)

(http://www.wireheadstudios.org/phoenix/pics/test_shots/bitterman_2.jpg)
Full Size (http://www.wireheadstudios.org/phoenix/pics/test_shots/bitterman_2.jpg)

Bitterman has crash-landed in the Arenas, and is ready to slay any Strogg in his way!  More reinforcements will arrive soon.


Title: Re: Commence Operation Alien Overlord
Post by: KAIL333XZ on 2022-02-26, 18:04
So, now we're waiting for Major?


Title: Re: Commence Operation Alien Overlord
Post by: Phoenix on 2022-02-26, 21:27
Major and Strogg Guard, yes.


Title: Re: Commence Operation Alien Overlord
Post by: ~Va^^pyrA~ on 2022-02-27, 00:34
Great work as always! All of the Strogg Troopers seem to be coming along so quickly! Definitely looking forward to the rest. Gotta have my favorite characters to play my favorite class. :biggun:


Title: Re: Commence Operation Alien Overlord
Post by: Phoenix on 2022-02-27, 06:55
Thanks!  I just got Major properly rigged after a false start yesterday.  I really want to get these animations pushed out while I have the time.


Title: Re: Commence Operation Alien Overlord
Post by: EvilJagaGenius on 2022-02-28, 15:46
I've been watching the board for a while but finally made an account to post on this.  Quake 2 is my favorite Quake and I'm so dang hyped to see this get so close to 1.0!  Thank you  :doom_thumb:


Title: Re: Commence Operation Alien Overlord
Post by: KommissarReb on 2022-02-28, 21:47
Major and Strogg Guard, yes.
So Grunt is all good?


Title: Re: Commence Operation Alien Overlord
Post by: Phoenix on 2022-03-03, 01:54
Yes.  Sarge, Doom, Ranger, and Grunt were the first ones done since they are the default characters and had to be working for any of the animation code to even function properly.  :doom_thumb: