2025-09-14, 02:49 *
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 11 
 on: 2025-05-27, 08:10 
Started by Kanjizai - Last post by Phoenix
Hello there!  Not sure if and/or when I've spoken to you in the past, but always good to reconnect.  Goldensly runs a discord server, so I'll tag him for an invite.  It might be a day or so, but keep checking back here and I'll send you a PM once I have more info.  Doom - Thumbs Up!

 12 
 on: 2025-05-26, 18:45 
Started by Kanjizai - Last post by Kanjizai
Just trying to say hi and reconnect with some old friends, I met y'all through Dr Jones, I was R1pl3y and then Kanjizai, lots of good memories and fraggin fun. I remember hosting Dr Jones and a few other friends at our house in Panorama City back in the early 2000s, sorry memory aint what is used to be... had some tough years after that, my dad passed in 2007, mom in 2013 and semi retirement in 2014 due to a trashed back. I pretty much turtled up for too long after all that. Then I found these forums, signed up in '22 and kept putting off posting, sorry!
I hope everyone is doing well living happy lives, wife and I are alive and well in Ventura California now living the quiet life out by the farms and ocean air, I am now a complete BBQ freak and occasionally play some games, played a few WFA games with the remaining community last year and had a blast.
Do you still play any games or idle IRC/Discord or anything?
Cheers & hugs,
Scott.
 Doom - Love

 13 
 on: 2025-05-16, 10:30 
Started by scalliano - Last post by Phoenix
Thanks for the heads up.  Even if it was a false alarm, data leaks are still a very real danger, so keep some shotgun shells handy and the chainsaw gassed up in case the digital demons decide to make a go at you. Doom - Thumbs Up!

 14 
 on: 2025-05-14, 16:45 
Started by scalliano - Last post by scalliano
Posting this everywhere I have an account in case people are unaware.

89 million Steam user account passwords just got leaked:

https://www.xda-developers.com/89-million-steam-account-details-leak/

Linked to a supply chain issue, not a direct breach of Steam itself. If you're on 2FA you should be good, but it's probably a good time to change your passwords.

Also, hi everybody. Doom - Love

EDIT: Looks like it's a false alarm:

https://bsky.app/profile/tannerofthenorth.bsky.social/post/3lp572utm5c2c

 15 
 on: 2025-01-25, 06:03 
Started by Makou - Last post by Phoenix
bethesda.net has physical collector's edition as well, if anyone is interested.

Sadly, my machine is well below spec for this based on the posted system requirements.  It looks epic, but will remain on my backlog until I can convince Life, The Universe, and Everything to allow me to build a new and more worthy PC.


Quote from: Makou
Remember when I said this feels like it should be a Quake game? One of the new weapons is basically the Q1 nailgun except it's a plasma.

There's also a gun that shoots what look like literal Nine Inch Nails that pin enemies to the environment ala HL2's rebar crossbow.

 16 
 on: 2025-01-24, 15:28 
Started by Makou - Last post by Makou
Developer dive: https://www.youtube.com/watch?v=FGFuaVUI6_E
Gameplay sizzler: https://www.youtube.com/watch?v=Wd1tevNW73k

It's out May 15th.

Remember when I said this feels like it should be a Quake game? One of the new weapons is basically the Q1 nailgun except it's a plasma.

 17 
 on: 2024-08-26, 05:31 
Started by Makou - Last post by Phoenix
I think GZDoom and Skulltag have spoiled us a bit.  I turned off the crosshair and I no longer feel the urge to aim vertically.  I also copied the .wad files from the base folders to re-release to get rid of the vermillion plus signs on the medkits.  Doing those two things it feels like classic Doom, but without the visually blockiness.  I just wish they would allow system midi as I like the Yamaha XG-GS synth chipset better than the "original" tracks, but eh, I'm still having fun running through to collect achievements.

One thing I do like is the code is actual Doom code and removes doesn't contain a lot of GZDoom's "fixes" that actually break some of the old idiosyncrasies from classic Doom, such as monster alert behaviors.  In classic Doom/Doom II, if  monsters infight and one kills the other, and the player is not in view the victor will play their alert sound again, provided the player fired a shot to wake the monsters.  If the player did not make a sound, the monster will go back to sleep.  GZDoom changed the behavior so that monsters stay alert 100% of the time, which I complained about back in the day (when it was still just Zdoom) and the answer I got was, well, disappointing as to why the programmer at the time didn't want to keep the classic behavior, especially considering the compatibility options PRBoom has at its disposal.  It was a convoluted techno-jargon way of saying "I don't feel like it so I'm not doing it".  Either way, just one of those quirks I loved in the original game and it's fun to play oldschool-style with newer graphics options.

 18 
 on: 2024-08-26, 03:25 
Started by Makou - Last post by Kajet
Ehh... Not bad by any means but for some reason I keep expecting source port stuff to work, like looking vertically or jumping.

Not sure if that's a failing on their part or mine to be honest.

 19 
 on: 2024-08-15, 16:46 
Started by Makou - Last post by Woodsman
But fair point they did good with the Quake remasters

 20 
 on: 2024-08-15, 16:43 
Started by Makou - Last post by Woodsman
Because they destroyed Wolfenstein with The New Colossus and Youngblood. Which is a pity because The New Order and old blood were so good.

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