
21
on: 2024-08-15, 06:39
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Started by Makou - Last post by Phoenix | ||
I am curious... Why the hesitation for Machinegames? I found the new Quake and Quake II content they did to be pretty good.
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22
on: 2024-08-15, 02:41
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Started by Makou - Last post by Woodsman | ||
I'm digging this new episode. I have to say i was kind of skeptical when i heard machine games would be involved but its actually pretty good.
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23
on: 2024-08-09, 02:45
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Started by Makou - Last post by Woodsman | ||
Official mod support. On the live stream they actually acknowledged that people had found a way to mod the game anyway, lol What? people mod doom? i can't believe it! |
24
on: 2024-08-09, 02:26
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Started by Makou - Last post by Phoenix | ||
Indeed. Modders gonna mod!
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25
on: 2024-08-09, 02:17
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Started by Makou - Last post by Makou | ||
Official mod support. On the live stream they actually acknowledged that people had found a way to mod the game anyway, lol
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26
on: 2024-08-09, 00:54
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Started by Makou - Last post by Phoenix | ||
Doom Eternal just announced mod support with a new update as well.
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27
on: 2024-08-09, 00:39
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Started by Makou - Last post by Phoenix | ||
Well, that's certainly worth a look.
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28
on: 2024-08-08, 21:41
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Started by Makou - Last post by Makou | ||
Mom, they're porting Doom again... ...and if you already own the previous Unity port on Steam, this replaces it.
Now using the KEX Engine, this package includes the games/episodes you'd expect (Ultimate Doom, Doom II, Master Levels, Final Doom, No Rest for the Living) but now includes Sigil and Legacy of Rust, the latter of which is a 16-level Doom II episode made by a team of folks from Id Software, MachineGames, and Nightdive Studios... and features new monsters and weapons. Local split-screen multiplayer for up to 4 players is here, and cross-platform online play (co-op and deathmatch) for up to 16 players is built in, with a total of 43 DM maps (26 new to this release) available. Pretty much all of your other standard Nightdive/KEX things are present, so your 16:9 resolutions and modern controller support and all of that junk. But they've also shown some love to the music, with accurate recreations of the MIDI soundtrack present (apparently done using proper legacy hardware, and not just the "intended" soundcard) plus Andrew Hulshult's IDKFA album available as an arranged music option, with new recordings where needed for Doom II. The community created stuff is also present... and improved. Boom compatibility is present. There's also a "vault" with a bunch of assets that have seemingly never been seen by the public before; graphics and sounds and such. The full version of the death scream is... interesting. I wonder which early-90's Id guy is the voice behind it. I think that wraps it up. Is available now on Steam, listed as "DOOM + DOOM II." |
29
on: 2024-06-20, 21:21
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Started by Makou - Last post by Kajet | ||
So we got a chaingun that runs on ground up skulls and a gun that shoots giant nails that apparently impale stuff to walls...
Seems like Painkiller weaponry to me if I'm being honest. |
30
on: 2024-06-11, 06:31
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Started by Makou - Last post by Phoenix | ||
Perhaps we'll see something announced at Quakecon this year.
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