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 61 
 on: 2023-11-12, 09:28 
Started by Phoenix - Last post by Phoenix
Generations has been reliant on the Quake 3 executable for .99f and prior, and the internal test build has been using a custom version of the Quake 3 1.32b source code.  This was adequate but not optimal.  Other source ports such as IOQuake3 have greatly enhanced Quake 3's functionality on modern machines, and it was known that eventually Wirehead would want to take advantage of this.

This day has arrived.

Wirehead is adapting the IOQuake3 engine to support Generations going forward.  This transition will definitely require a bit of tweaking as there are many changes that have affected certain features Gen needs, such as the particle system and grey scale special effects for Doom and Earth's invulnerability.  Once these bugs are squashed it should be much easier to adapt Generations for use on Linux and MacOS as well since IOQuake3 has a pretty straight-forward compile process for these OS's.  This will also allow Generations to fully support 64-bit OS's and have much greater stability going forward.

 62 
 on: 2023-11-09, 05:07 
Started by Makou - Last post by Phoenix
There's an option under preferences to leave words uncensored on the board.  And... there's a story behind the replacement word.  Slipgate - Grin

 63 
 on: 2023-11-08, 21:37 
Started by Makou - Last post by Woodsman
Well I'll play it and I'm sure it will be good but it would have been better with Doom 2's monsters and assets. I think of it from a doom mappers perspective, reasonable people can disagree about which game has the better campaign ( for me its Plutonia ) but for me the absence of revenants, archviles and even pain elementals is a big handicap from a map design standpoint.

 64 
 on: 2023-11-08, 06:23 
Started by Makou - Last post by Makou
I only wish it had a more... creative?... title, if it's going to be a sixth episode of OG Doom. "SIGIL II" would make more sense as a Doom II WAD that sees Baphomet and Satan at it again, honestly. But, if I trust anyone to handle yet more OG Doom and its limitations, it's Romero. I still think Doom's best maps were almost all his, though I think most would string me up for how much I actually like Perfect Hatred.

Against Thee Wickedly can spork right off, though.

At any rate, if I had to guess, the aim for this unnamed Doom II project is probably for it to be out late next year. Somewhere between the very end of September and the first third of October. Just a guess. No particular reason for it.

Edit: Today I learned the board censors that word, lol

 65 
 on: 2023-11-08, 05:06 
Started by Makou - Last post by Phoenix
Preorders for the more expensive packs sold out day one.

I also had thought Sigil II was going to be for Doom II, but if we're getting Sigil II for Doom and another project for Doom II then that's even better.  More Romero, more Doom, more demons to slay.
  Doom - Thumbs Up!

 66 
 on: 2023-11-08, 01:34 
Started by Makou - Last post by Makou
He apparently did make it clear when SIGIL II was announced that it would be for (Ultimate) Doom, but because he called it a MegaWAD it was erroneously reported to be for Doom II by. Everyone.

He is working on a separate Doom II project, though.

 67 
 on: 2023-11-07, 16:03 
Started by Makou - Last post by Woodsman
i thought he was going to use doom 2 for this one. Thats kind of disappointing.

 68 
 on: 2023-11-07, 14:11 
Started by Makou - Last post by Makou
SIGIL II releases December 10th, according to a tweet from John Romero that has received surprisingly little fanfare. Preorders are live, at a cost of €6.66 for the most basic digital-only version.

SIGIL II is the unofficial sixth episode for the original Doom, containing nine single-player maps, two deathmatch maps, and (like 2019's SIGIL) two soundtracks -- an origial MIDI OST by Jimmy Paddock, and a non-MIDI OST by Thorr (who?).

 69 
 on: 2023-10-31, 07:16 
Started by Phoenix - Last post by Phoenix


I'm just going to put this right here for no particular reason.

 70 
 on: 2023-10-27, 11:40 
Started by Phoenix - Last post by Phoenix
Parody of "Turn the Page", by Bog Seger.  I wrote this after a few words jumped into my head, and I thought about how the "rockstar" game programmer's life could be kind of like an actual rockstar's life.

Coder's Haze

On a multithreaded server, typing' all day long
You can listen to the cooling fans hummin' out their song
You can think about the program and the code you wrote the night before
But your thoughts will soon be wanderin' the way they always do
Your compiler's run for hours and there's nothin' more to do
And you don't feel like compilin', you just wish the build was through

Here I am
Setting modes again
There I am
Structing arrays
Here I go
Consting chars again
There I go
Coder's haze

As you log into the chat room feelin' burned out and alone
And you read the nasty comments, that you're never goin' gold
You pretend it doesn't bother you, but you just want to explode
Most times you can't read sarcasm, other times you can
All the same old lamers, throwin' bait to get you banned
And the mods don't ever help you, it just all gets out of hand

Here I am
Setting modes again
There I am
Structing arrays
Here I go
Consting chars again
There I go
Coder's haze

Back behind the keyboard, when you're typing fast away
All the functions and processes gettin' better every day
And the data flies rockets in the games you like to play
Later in the evening as you're feeling drained and dead
With the thoughts of structs and vectors still swimming in your head
You log off from the internet, making notes for what's ahead

Here I am
Setting modes again
There I am
Structing arrays
Here I go
Consting chars again
There I go
Coder's haze
Here I am
Setting modes again
There I am
Structing arrays, yeah
Here I go
Consting chars again
There I go
There I go

This has been a Phoenix Song Break.

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