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 91 
 on: 2016-06-21, 15:59 
Started by Phoenix - Last post by Woodsman
As for the rest of the team disbanding over time... it's not that anyone's really on bad terms with anyone else either.  There was no ugly team breakup, no fights, just real life adding responsibilities to people to where they had to shift their attention elsewhere.  Everyone is still friends with everyone else, and regardless of whether someone's active or inactive in regards to Gen I hope for it to stay that way.[/color]

I'm sure we all assumed that anyway

 92 
 on: 2016-06-18, 22:25 
Started by Phoenix - Last post by Kajet
Life sucks, it's always getting in the way of stuff innit? 

But this seems a tad Slipgate - Off Topic

I for one did not see a Q3 sequel coming, I mean... I suppose with the BS that is DLC it'd be perfect to milk people's money, Want more characters? spork you, pay me. Want more levels? spork you, pay me. Want to mod the game? spork you, that won't involve anyone paying me.

Seems like bethesda was the ones who wanted to monetize mods for skyrim or something like that after all...

 93 
 on: 2016-06-17, 20:29 
Started by Phoenix - Last post by Angst
^^ This, life happened.

 94 
 on: 2016-06-17, 01:01 
Started by Phoenix - Last post by Phoenix
I never wanted to bring it up, really, as I already tend to draw too much attention to myself since I talk type too much as it is.  When we started out this was a real team effort, and I didn't want to make it seem like I was somehow the center of all of this and diminish the effort everyone has provided along the way.  To the contrary.  Without everyone else this would never have gotten off the ground - let alone this far.  That's why I almost always say "we" when I refer to the team's actions in the news posts, unless it's something I am specifically mentioning about myself - such as the server I run since it's my hardware.  There's still a "we".  I cannot stress enough the help of the people who are still doing beta testing.  We may not have as much feedback as with earlier builds, but I credit part of that to Gen being a lot more stable as well as progress going in the right direction.  When there is criticism we discuss it and work together to figure out what's good and what's not.  There still is a team there - it's just that the team we do have is centered more on the testing and concept side as opposed to content generation at this point.

I can also understand people not wanting to work on this as, frankly, it is a lot of work.  It's certainly a lot more than I initially expected, and it's not just making stuff.... it's making stuff look and feel and behave like something that already exists and has a huge number of critical eyes aimed at anything trying to be like it - doing that four times over, and then mixing all that together with something else that's entirely new, trying to not bollocks the whole thing up in the process and not disappoint those critical eyes.  That's a hard task by any measure.

As for the rest of the team disbanding over time... it's not that anyone's really on bad terms with anyone else either.  There was no ugly team breakup, no fights, just real life adding responsibilities to people to where they had to shift their attention elsewhere.  Everyone is still friends with everyone else, and regardless of whether someone's active or inactive in regards to Gen I hope for it to stay that way.

 95 
 on: 2016-06-16, 23:28 
Started by Phoenix - Last post by scalliano
Damn, that sucks. I'd imagined that Gen's development had slowed, but I had no idea that it has basically become a solo project. I'm having enough trouble finishing a mapset for Doom right now, I can't imagine trying to take on what is basically a total converion for Q3 on my own.

 96 
 on: 2016-06-16, 16:34 
Started by Phoenix - Last post by Phoenix
When it's done.  That's the only answer I can honestly give.  As I've explained in the past, I have to do this in my spare time.  I have $0 budget, 1 active coder (me), 1 active texture artist (me), 1 active modeler (me), and 1 active sound designer (me).  I do have beta testers that are extremely helpful and that I go to for input, but at present none of them are able to contribute in these areas. I don't say any of this to brag or imply that it's "my mod", I say this because it's the truth.  I'm committed to finishing Gen, but those previously able to do these things are no longer able to do them so I am left alone to finish a very large project.

Now if someone can find me a model and texture artist that's willing to do what I tell them then I can shorten that time.  If someone can find me someone that can program new features into the UI, that will also shorten that time.  Until then, what more can I do?

 97 
 on: 2016-06-16, 07:08 
Started by Phoenix - Last post by Kajet
It will be completed for Q3A.

but when? I was waiting this mod for years and the v1.0 doesn't release yet... even Doom 2016 already exist first...

How much time do you need to release this mod game?

I wonder what the best response to this would be... mostly cause I'm not sure mine would break forum rules.

 98 
 on: 2016-06-15, 23:48 
Started by Phoenix - Last post by diegomula
It will be completed for Q3A.

but when? I was waiting this mod for years and the v1.0 doesn't release yet... even Doom 2016 already exist first...

How much time do you need to release this mod game?

 99 
 on: 2016-06-15, 19:26 
Started by Angst - Last post by Gnam
The shotgun with explosive rounds was NOT disappointing.  I found that a lot more useful than the 3-round burst feature.  The pistol is decent for sniping possessed civvies from a distance, and peppering a single foe if you're low on ammo - pretty much like in the original Doom.
It's worth mentioning that due to the game's weird button prompt issues I never figured out how to get into the "dossier"; the game never told me the right button and I couldn't find it either by hunting through the keyboard or through the key config menu. Consequently I never figured out how to activate the weapon upgrades (not the mods you get from drones) until just before the final boss.

I say this because after finally trying them out, I decided the upgrades for the pistol and explosive shells are the most worthwhile in the game and you should buy them all ASAP. They reduce the awkward warmup and cooldown times for those features, so it's much easier to use them on-the-fly without sitting and holding rightclick for an undue amount of time. Without the upgrades, the single-barrel shottie begins to feel obsolete midway through the game, but instant explosive shots really make it handy and usefull again.

It seems the sound is just a bit off for some reason, like some sounds are not nearly as loud as they should be to offer a cue as to where an enemy is when obscured by cover, and other sounds - such as the growling of the possessed civilians - can be excessively loud when they're in groups, as if they're all playing at the same time.
I had this same experience with the civvies and hated it. They actually drown out the sounds of larger monsters making it easier for them to sneak up on you. That's actually the only reason to bother killing them because otherwise you'd have to go AFK for them to do any significant damage.

It's worse in multiplayer apparently, because the sound engine prioritizes multiple smaller sounds over singular heavy booms. Consequently, an enemy can fire the SSG right behind you, and you won't notice because the engine decides to omit the firing sound to make room for the 20+ pellet impact sounds coming from the wall some distance away. Popular youtubers like Total Biscuit were complaining about this before the game was even released.

Anyway, it's part of the reason in my co-op maps I'm only including the possessed with the orange projectiles and the red beam. The civvies just make excessive noise without contributing anything meaningful to combat.

Try as I might, I could NOT get imps and possessed soldiers to in-fight, despite an imp taking about 5 rounds to the back.  That was disappointing.
Yeah, in-fighting is mostly limited to scripted sequences later in the game and - I just learned - to a few specific monsters which are more prone to it.

When I was working on a co-op map last night, I was trying to troubleshoot a bug where random amounts of monsters midway through the level were just not appearing. Then I began to notice pools of blood in these empty areas and occasional noise as if combat was going on in adjacent rooms.

Eventually I figured out that Hell Knights and Barons resort to bullying other demons if they don't have a player to chase and haven't been assigned to any other specific actions. Consequently you rarely see Hell Knights in-fighting during campaign where all encounters have been tightly scripted, but if you drop a hellknight in your level without keeping him in a monster closet till the player shows up, he will begin systematically exterminating the rest of your monsters.

This was only a theory, until I walked into a room to find a hellknight stomping around in circles trying to punch a lost soul that was hovering just above his reach. This must have been going on in loop for the preceding two minutes because I could hear the noise and saw the ground shaking from the other end of the map.

In fact I wonder if it's exclusively Lost Souls which send other monsters into a frenzy. There is a sliver of lore in the dossier which mentions that they have a "bottom feeder" status in hell and are loathed and looked down upon by the other demon classes.

Still, the lack of in-fighting in other situations becomes a problem because larger monsters are so prone to blocking the fire of anyone behind them. In OG Doom, pinkies would take stray imp fireballs and immediately retaliate, living on to chase you down. In my Doom 4 co-op maps, pinkies that charge out in front of imps frequently just die from all the friendly fire they're taking without sticking up for themselves (particularly since they have a crit box IN THEIR BACKS).

 100 
 on: 2016-06-15, 19:14 
Started by Phoenix - Last post by Phoenix
Before there was the New Order class, there was the Old Blood... namely Woodsman's, all over the floor.  Slipgate - Ninja

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