2024-11-23, 12:53 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
Pages: [1]
  Print  
Author Topic: Doom 3 Source Code to be Released This Year  (Read 6230 times)
0 Members and 1 Guest are viewing this topic.
Phoenix
Bird of Fire
 

Team Member
Elite (7.5k+)
*********
Posts: 8814

WWW
« on: 2011-08-07, 01:18 »

http://www.phoronix.com/scan.php?page=news_item&px=OTc1MQ

If anyone's been wanting to do some serious modding with the Doom 3 engine, it's coming.

Before anyone asks, no, I don't have plans to port Gen to using the Doom 3 engine.  Maybe after the gameplay stuff is done I'll see about whether or not it's possible for the renderer to be compatible, but no guarantees.  If someone else ports the engine so it can run Q3 - which will probably happen - then I'll definitely look into that, and no, there will be no 60 FPS limit if that happens.  Fourier and I have already solved FPS-dependent physics in Q3 with the help of Haste's old OSP code and I see no reason why it wouldn't work with a different renderer.
Logged


I fly into the night, on wings of fire burning bright...
~Va^^pyrA~
 

Beta Tester
Spider Mastermind
*********
Posts: 484

Do These Fangs Make My Butt Look Big?

WWW
« Reply #1 on: 2011-08-07, 16:48 »

I just had a vision of playing Quake Rebellion. Slipgate - Tongue
Logged
Pages: [1]
  Print  
 
Jump to: