2024-04-29, 05:46 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
Pages: [1]
  Print  
Author Topic: Donation: Q1 Armor textures  (Read 5418 times)
0 Members and 1 Guest are viewing this topic.
xxovercastxx
 
Guest
« on: 2004-01-30, 03:06 »

I've made textures for Slipgate Red and Green armor.  I don't know if they're up to standards.  I've done a lot of grpahic work but never really done texturing before.  They fit the default Q3 armor model, although they're not meant to be used with the same shaders.

If anyone wants to work with these, have at it.  If not, no biggie.
Logged
ConfusedUs
 

Elite (2k+)
**
Posts: 2358

WWW
« Reply #1 on: 2004-01-30, 03:15 »

Whoa, thanks!

Do these go on the standard q3 armor model?
Logged
Phoenix
Bird of Fire
 

Team Member
Elite (7.5k+)
*********
Posts: 8805

WWW
« Reply #2 on: 2004-01-30, 04:09 »

Quote from: xxovercastxx
They fit the default Q3 armor model, although they're not meant to be used with the same shaders.
*sneezes*  Slipgate - Laugh
Logged


I fly into the night, on wings of fire burning bright...
ConfusedUs
 

Elite (2k+)
**
Posts: 2358

WWW
« Reply #3 on: 2004-01-30, 04:13 »

erhm...

I retract my previous statement.
Logged
scalliano
 

Elite
*
Posts: 1095

Yup, that's me

« Reply #4 on: 2004-02-20, 00:15 »

Cool. It would be great if all the classes had their individual armour models/skins, especially now that the armour has the properties of each class. Is this in the pipeline?
Logged

PSN ID: scalliano

The Arena knows no gender, colour or creed, only skill.
Tabun
Pixel Procrastinator
 

Team Member
Elite (3k+)
******
Posts: 3330

WWW
« Reply #5 on: 2004-02-20, 01:58 »

Note that I intend to do some custom modelling when it comes to armors, so yes, they're very definately in the pipeline. Just like the class-based powerups, and other items (most of which are done! Slipgate - Smile
Logged

Tabun ?Morituri Nolumus Mori?
Pages: [1]
  Print  
 
Jump to: