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Author Topic: I wanna learn how to map . (every mapper may help me)  (Read 23360 times)
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dev/null
 
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Vadrigar
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« Reply #20 on: 2003-04-11, 14:13 »

You could always build your own crane, probably wouldn't be too hard. A few girders, an operating booth and some tracks Slipgate - Wink
« Last Edit: 2003-04-11, 14:14 by dev/null » Logged
games keeper
 

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« Reply #21 on: 2003-04-11, 18:13 »

sincity has come to a halt at the moment because of the guys over ther cant explain me how to make ladders  :blink:

working on biodm now. (no ladders )
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« Reply #22 on: 2003-04-18, 15:48 »

help guys .
water doesnt work for me .
it is water . with the right texture but it is as hard as ice at -50 degrees  Fainting
so can sombody help me please:(
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ReBoOt
Mean ol Swede
 
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« Reply #23 on: 2003-04-18, 20:54 »

First. check if the water you are using is a shader not a texture if the texture have a white frame in radiant it's a shader.
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games keeper
 

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« Reply #24 on: 2003-04-19, 08:23 »

then what
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Guest
 
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« Reply #25 on: 2003-04-20, 15:27 »

I also have a problem with my textures.
in the editor they show up right sized . (after a bit of stretching and pushing . but in game theyre tiny so Slipgate - Sad
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Mean ol Swede
 
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« Reply #26 on: 2003-04-20, 17:43 »

guest: hmm im not sure what you mean, what tool do you map with? and take a screenshot of the tiny texture, also try to avoid stretching textures because stretched textures looks very bad.
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« Reply #27 on: 2003-04-20, 20:12 »

that was me reboot.
fogot to log in . me
well the map is still in beta (no weapons 1 spawnpoint , etc.)
but I just wanned to stretch it out a little so they would fit .
about the water , I really dont knnow what i do wrong but its just like that that my water is hard as ice .
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games keeper
 

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« Reply #28 on: 2003-04-20, 21:46 »

goddamnit this forum sometimesjust doent want  to log me in  :angry:
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Guest_ROADKILL
 
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« Reply #29 on: 2003-04-21, 03:19 »

go over to http://sv1.3dbuzz.com and download the vtm's for
quake 3 you won't be sorry.
it'll give you a good foundation to build off of.
 Slipgate - Laugh
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ReBoOt
Mean ol Swede
 
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« Reply #30 on: 2003-04-21, 09:21 »

As i said games keeper you MUST check if the "texture" is a water SHADER if the image in the editor got a WHITE border around it the texture is a shader thus it should be working water. this is basic i highly recommend you to read the radiant manual. however you can always make your own water shader.
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« Reply #31 on: 2003-04-21, 11:20 »

think i found the problem .
I always make the bsp as a bsp2 file . maybe i have to make a bsp file from it.
but how do you do that  :blink:
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dev/null
 
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Vadrigar
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« Reply #32 on: 2003-04-21, 15:11 »

Didn't your two week timeframe end last Wednesday?  :blink:
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Guest_games keeper
 
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« Reply #33 on: 2003-04-21, 15:26 »

nope. still continueing .
who knows maybe i will ever create my favorite doom map for quake 3 if i have this under control
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ReBoOt
Mean ol Swede
 
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« Reply #34 on: 2003-04-21, 18:21 »

ok games keeper what do you mean with bsp2?????????
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games keeper
 

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« Reply #35 on: 2003-04-21, 20:20 »

you could pack your map file in diffirent forms .
you know . nolight ,1/2 light meta and ohers.
well in gtk radiant you pack them in bsp2 files (wich also gives ya a bsp file but with other entities i think .
while in sdk you can still pack in in bsp.
think bsp2 is the newsile not sure
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Mean ol Swede
 
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« Reply #36 on: 2003-04-22, 20:25 »

Ehr..the q3 bsp is still the same! you mean "q3map2" not BSP2 q3map2 is just another compiler, with some other features, it still writes the same bsp file as q3map.
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Guest_games keeper
 
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« Reply #37 on: 2003-04-22, 20:54 »

yes thats it sorry for my mixup .
but still maye thats the problem .
now I downloaded sdk radiant.
I still cant work with it like gtk but its more sof2 stiled.
problem with that is if I write a bsp I never get wher he writes it to .
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games keeper
 

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« Reply #38 on: 2003-04-23, 20:03 »

new problem . I'm gonna upload the textures im gonna use for my map.
those textures just dont want to load up in my gtkradiant. can sombody tell me why after you saw them ?


this is the programs i all use
sdkradiant:  textures do load up in sdk radiant but there I cant make a bsp file
gtk radiant. water is hard as ice , textures dont show up (see above) default txtures sow up in it at right size (after putting them good. but in game there as tiny asa pink.
quark : lets just say I cant handle it.

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Guest_games keeper
 
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« Reply #39 on: 2003-05-13, 19:22 »

can anyone tell me if you can trigger lights to go on and of with a button .???
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