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Author Topic: Strogg Machinegun (2) Skinned (New skin work)  (Read 9984 times)
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Tabun
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« on: 2006-07-01, 14:22 »

Well ladies and laddies, I'm back. I once again join Phoenix in active Wirehead/Generations service.

Strogg Machinegun, updated

You may remember our old model and skin. Now, a worthy version has been completed for addition to the Strogg arsenal. I will be animating it promptly, to finalize the Strogg art-section.


Also, A special player skin pack will be released (very soon). With this 'add-on' to Generations, you will be able to recognize all the (actively playing) members of the Wirehead team.

The Wirehead team skins

You will be able to easily recognize:
ConfusedUs: In blue and silver.
Dr. Jones: In green and gray.
Makou: In red and black.
ReBoOt: The mean Swede in yellow and blue (the colours of the Swedish flag, which is no coincidence, I'm sure!)
Phoenix: In red and gold, just like the alternative colour scheme of our site.
And myself, in orange and blue camo' gear.

In the pack will also be several Q3 Major skins. These will make her definitely more Stroggy, as they will represent Athena, Brianna, Cobalt, Jezebel, Jungle and Stiletto from the Quake 2 we all know and love.

Watch out for these, and we'll keep you posted..
« Last Edit: 2006-07-14, 17:42 by Tabun » Logged

Tabun ?Morituri Nolumus Mori?
Phoenix
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« Reply #1 on: 2006-07-01, 15:28 »

I felt this warranted a news post, so news posted.  Thumbs up!
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Kingu
 

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« Reply #2 on: 2006-07-01, 15:36 »

Nice to literaly see some progres.  Thumbs up!
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scalliano
 

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« Reply #3 on: 2006-07-02, 03:47 »

mmmmmmmmm .... <3
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Lopson
 

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« Reply #4 on: 2006-07-02, 19:25 »

YES, Strogg goodness. And the skin pak was a good idea.
« Last Edit: 2006-07-06, 18:34 by [KruzadeR] » Logged

Moshman
 
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Yarg!

« Reply #5 on: 2006-07-03, 06:39 »

One word Tabbeth....

Booooner.....

Great work dude!
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Thomas Mink
 

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« Reply #6 on: 2006-07-03, 09:18 »

About time that machinegun got a nice makeover.

As for skins.. kinky.. now all we need is a pink arena skin. Slipgate - Laugh
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scalliano
 

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« Reply #7 on: 2006-07-03, 19:01 »

And a light blue one ...
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« Reply #8 on: 2006-07-03, 22:00 »

Eh.. at least there's blue skins. Every generation but arena has a pink skin tho. Slipgate - Smile
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Skins made for SMBC, animated are in-game


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Moshman
 
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Yarg!

« Reply #9 on: 2006-07-06, 07:05 »

One thing I noticed, not to be picky or anything but, where do the bullets/clip go on the gun? Just curious.
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Tabun
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« Reply #10 on: 2006-07-06, 12:46 »

The same place they went on the original!
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Tabun ?Morituri Nolumus Mori?
Phoenix
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« Reply #11 on: 2006-07-06, 15:33 »

You shove a magazine up through the handle, like an Uzi.  I didn't bother to mesh a protruding magazine because I wanted a clean, uniform appearance, so assume it's a nice form-fitting clip like a German Luger has.  Otherwise, use your imagination, this is a video game after all.

Now the better question is... how does the Strogg chaingun shoot without any visible bullet belt?
Slipgate - Wink
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Visimar
 

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« Reply #12 on: 2006-07-06, 19:29 »

Quote from: Phoenix
You shove a magazine up through the handle, like an Uzi.  I didn't bother to mesh a protruding magazine because I wanted a clean, uniform appearance, so assume it's a nice form-fitting clip like a German Luger has.  Otherwise, use your imagination, this is a video game after all.

Now the better question is... how does the Strogg chaingun shoot without any visible bullet belt?
Slipgate - Wink
I think I have an answer! They just shove the bullets into a pocket dimension and link the weapons to said dimension, thus no reloads are required unless said ammo in said dimension runs out!

*Gets shot for crazy theory* What?! YOU think of an explaination on how they can carry EVERY ammo type on their bodies then! The same goes for the weapons!!!
« Last Edit: 2006-07-06, 19:33 by IceDragonVisy » Logged
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« Reply #13 on: 2006-07-06, 23:52 »

I could write an inconsistency list a mile long regarding weapons behavior in video games if I really wanted to.  The point is to maintain just enough realism to give just enough believability that the player suspends their normal view of reality in favor of the fantasy provided by the game.  Video games are escapist by nature.  Too much realism takes the fun away.  Then you get...   Slipgate - Asleep
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Visimar
 

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« Reply #14 on: 2006-07-07, 02:35 »

I believe myself that realism takes the fun away from games, and I believe I don't think any should try to exaggerate realism too much. However I still refuse to believe any explaination on weapon/ammo behavoir outher than my "pocket dimension" one. Slipgate - Grin
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Phoenix
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« Reply #15 on: 2006-07-07, 18:29 »

Well, in the Elite Force Star Trek shooters, there was a viable explanation for how you could carry around so many weapons and ammo.  You had a portable transport buffer that could store items in molecularized form indefinitely.  That's not quite a pocket dimension, but it's the logical equivalent.  Slipgate - Wink
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Lopson
 

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« Reply #16 on: 2006-07-07, 23:01 »

I still believe that in DooM and Q1, both main characters had slaves. The DooM guy had a bad-ass pinky biker, with the black coat and piercings. Ranger had a stupid zombie.
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Moshman
 
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Yarg!

« Reply #17 on: 2006-07-08, 09:55 »

Wanna totally spite realism?
Make a gun that shoots asian clowns. And when they hit the wall they go: Honk!
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Phoenix
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« Reply #18 on: 2006-07-09, 00:36 »

Well there's always the Improbability Drive...
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Visimar
 

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« Reply #19 on: 2006-07-09, 00:49 »

Quote from: Little Washu
Wanna totally spite realism?
Make a gun that shoots asian clowns. And when they hit the wall they go: Honk!
Go do that in Doom. Replace the Rocket Launcher with a Clown Launcher! Slipgate - Laugh

EDIT: I misread "Spite" as "Sprite"... Slipgate - Ninja
« Last Edit: 2006-07-09, 00:50 by IceDragonVisy » Logged
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