Wow externsive feedback as always tabun
[0000] Hmm will take a look at it, if there already is a nice shader for it i wont bother creating my own.
[0001] Well yeah might take a look at it if i can do something diffrent but they will stay in someway or another cuz they look so cool
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[0002] I actually tried a wider version of those walkways but then i rember the whole point was them beeing narrow cuz it's supposed to be hard to get to that armor.
Well i could try to follow the common theme i've done so far and go for the brown/metal stuff will have a go at it.
[0003]
Yeah still placing clips so there are bound to be unclipped models/other areas
[0004] Will try to size them up abit
[0005] haha naw i wont be using that terrain texture its a placeholder until i find something better i'll take a look at the site you suggested thought.
*shrugs* well i did use the dot2product once thought i dont rember how i did it, gonna look around the testmaps i've done, will work on this later and of course i could use any help i can get
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[0006]
Aye skie look like crap will find something better, even believe i have some nice skie assets laying around somewhere..
[0007] Well im not sure i want it to be beveled, agree on i might make it abit wider but the point of the window was to follow the original abit, but of course i dont mind trying new ideas will see if i can do something else!
[0008] Well steps are also a part i've tried to follow the original quake 1 had these kind of large steps.. thought i have another idea how to make them look "thinner" thought i might try to double the steps i will have to test it first thought.
[0009] Will get clipped once i get there.
[0010] Actually i didnt know about that, i do have plat sounds but might be cuz of some plat sounds i have installed.. :O
[0011] Hmm got a point there i'll do it!
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[0012] Shouldnt be a problem to raise the doorway abit, will do it
[0013] Yeah i noticed that aswell and i dont know why it happens since i dont have any clip there.. will try to raise it 1 unit and see if it makes any difference.
[0014] Yeah gonna tone the lights abit last time that area was too dark, now it's too bright instead.
Hehe well i need to know all the negatives about the map else it can get good
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besides it makes me look at things at diffrent angles.
Anyways what did suprise me was that you didnt see the crappy textures i've made?
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they look so photoshop that i feel i'll everytime i see them, rly could use some help there if you have the time over tab, it's only 2 textures
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(The small white bricks and brown bricks)