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Author Topic: Colour Issues  (Read 5789 times)
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scalliano
 

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« on: 2008-01-08, 23:32 »

This forum tends to be my first port of call for things like this for 2 reasons; y'all have helped me out with numerous things in the past and Google is about as much use as a chocolate tea pot. So here goes:

I recently got myself an GF8800GT for my trusty comp and it's all good when it comes to running high-end games like Bioshock and GoW. However, when I dip into the back catalogue it all goes a bit awry. Games like our beloved Q3 and earlier seem to have a very limited colour palette - to the extent that it makes some games (particularly HL1) look like an oil painting. It affects darker areas mainly, and I've attached a shot of Reb's new map to demonstrate what I mean.

I don't know if this means anything, but the card doesn't actually have a DVI output, rather 2 high definition outputs, so I have to use adaptors for use on both my DVI monitor and my HDTV and they both look as bad as each other.

Any help will be much appreciated.
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Phoenix
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« Reply #1 on: 2008-01-09, 01:22 »

The pic was very dark, but after gamma correcting it I see what you mean.  For the record, Q3 supports full 32-bit color.  Check your desktop color depth.  If you're running at 16-bit desktop color, it's almost certainly forcing 16-bit in Q3 and Half-Life, etc.  Up your desktop color depth to 32-bit and this should go away.

For the record, I'm running dual GF7600 GT's in SLI, and Q3 looks beautiful.
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scalliano
 

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« Reply #2 on: 2008-01-09, 01:53 »

Cheers. My desktop was set at 32bit colour, but bizarrely, changing back to 16bit and then back to 32bit seems to have solved the problem in Q3. As for HL, I'm a complete div. I forgot to add -32bpp to my shortcut. D'OH!
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« Reply #3 on: 2008-01-09, 02:31 »

Something else you might look at.  If you're having trouble with the "skybox lines" in Q3 for non-moving sky textures, go into the Manage 3D Settings section of the Nvidia control panel and change Conformant Texture Clamp to OFF.  This makes the skybox bug go away.
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Kingu
 

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« Reply #4 on: 2008-01-09, 09:50 »

Where to find that Conformant Texture Clamp or similar on Radeon?
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« Reply #5 on: 2008-01-09, 16:52 »

That I'm not sure of.  I've not used an ATI video card for about ten years so I'm not familiar with their drivers.
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scalliano
 

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« Reply #6 on: 2008-01-10, 20:57 »

Strangely enough, no joy on the skybox front. Of course there is always \r_texturemode "GL_NEAREST" but I'm not a Promode junkie so I suppose I'm still stuck with Icculus* for offline play which I've been using since my Radeon x600 (I keep a basic VQ3 install with Gen just for online action, naturally).

Unless, of course, my Forceware is just crap (not out of the question) ...

*I'm aware of the team's stance on source ports so I don't recommend using it online. I learnt that the hard way Slipgate - Ninja
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