I have not tested .99f with any engine mods. I know one person had some trouble with ioquake3 a while back, but I cannot confirm the details. Gen pushes Q3 pretty hard in some areas and uses some tricks to get around some limitations. If an engine mod pruned out some network variables that I use then it will fail. Otherwise as long as it processes .qvm modules and system traps the same as normal Q3 it should run fine.
The next version of Gen will require and be released with its own engine mod in order to get around some limitations in the existing Quake 3 engine and (hopefully) provide for some better effects such as improved dynamic lighting, a more efficient particle system, and several bug fixes to name a few things.
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