Promode existed long before cpma, there is promode even in osp 1.31. And im not asking for whole 'promode' thing, all i mean by 'promode' is its aircontrol feature- that is used in osp clanarena to move at 1000-2000 speeds. Recorded myself warming up in q3 osp clanarena /w promode physics abit, just to give the idea of why we would like to have 'aircontrol'
http://www.youtube.com/watch?v=DKr_OkkYinU . Notice how much we do use weapons and turns in hard-to-move-places to gain and then preserve speed. Speed is the key to clanarena, the 'why' so many players play it - lots of adrenaline, tricks, air frags on big speeds etc.
You dont actually need any "code" from Arqon- you already implemented aircontrol in slipgaters generation, and that 'aircontrol' is what i ask - so one could VOTE for 'aircontroll for all generations'; Ofc that is different from 'original' generations idea to strictly copy physics of each game be it doom or quake2, but cmon - there was no clanarena in that games too, so why not give it a try, it wont change the fact that this mod is cool, and wont force anyone to play on 'altered' gamestyle with 'aircontrol for all generations', because that is for players (votable option) to decide.
Im just tellin that i have already clans from my cup who just love the variety of classes/weapons and general gamestyle (different jump heights, speeds etc), its just sad we cant aircontrol - which gave us an ability to 'fly' in clanarena. Those teams are ready to play if i host such a cups here.
What about startrespawn thing, ill try to explain.
In clanarena you pick up a team, so does your enemy; lets say you did so and round is about to start.
With 'startrespawn' thingy switched to 1, after countdown for round to start - players will respawn somewhere randomly on the map and start from that positions.
With 'startrespawn' disabled after the countdown till start of the round - players wont be respawned somewhere, they will remain on where they were during warmup, and if they were moving during warmup - they wont loose any speed, i.e nothing happens.
Also recorded a little video where you can see 'startrespawn 1' in action
http://www.youtube.com/watch?v=AOaVMXvB2Kc . Notice that players 'respawn' in random locations after each round start - this is it.
Ofc be it startrespawn 1 or 0, after every new round start players should have 100Hp/200Armor and all weapons with amount of ammo which administrator of server set.
Also clanarena gametype has no weapons or items on map, just pure 'move and kill' gametype.