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Author Topic: Wolfenstein ET and RTCW Source Released  (Read 5227 times)
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Phoenix
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« on: 2010-08-13, 10:27 »

Just saw this on PlanetQuake.  If anyone's looking to do a project based on either of these games, the source code is now available.

ftp://ftp.idsoftware.com/idstuff/source/RTCW-SP-GPL.zip
ftp://ftp.idsoftware.com/idstuff/source/RTCW-MP-GPL.zip
ftp://ftp.idsoftware.com/idstuff/source/ET-GPL.zip

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Xypher
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« Reply #1 on: 2010-08-13, 16:35 »

Quake Wars: Generations! Slipgate - Wink
Always thought configurable characters would be neat. I'm not going to do it of course, but you! Have at it! Slipgate - Wink jk
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« Reply #2 on: 2010-08-14, 00:16 »

I didn't realize that the RtCW and Enemy Territory engines were really that different from one another... or that different from the Quake3 engine for that matter. Shows what I know.

I can't wait to see the Doom3 engine opened up. I can see that being very appealing to hobbyists. Of course, we may be waiting awhile, since there are still commercial games in development using it. Actually, I thought Wolfenstein (2009) was one of the most atmospheric games I had ever played. The mouselook was just slow and suffered from console-itis. Slipgate - Tongue
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Xypher
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« Reply #3 on: 2010-08-14, 00:36 »

Of course, you could always build your own game engine using 3rd party libraries, too. Ogre3D supports most of the latest technologies as far as rendering is concerned! Slipgate - Smile
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« Reply #4 on: 2010-08-14, 01:05 »

Ummmm, I'm pretty sure they've been available for a long time (unless I'm insane -- which I am, but I mean the driveling idiot insane).  I remember after I played through the game, I edited the code to add guns, modify them and destroy nazis.  However, maybe that was just game sdks and not full engine code -- I don't remember the full details.
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Phoenix
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« Reply #5 on: 2010-08-14, 02:43 »

I think they mean full engine code this time.
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