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Author Topic: Help with portals  (Read 1906 times)
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Xypher
Carbon-based Homosapien with an affinity for c++
 

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Chton
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« on: 2010-08-14, 02:19 »

The only tutorial to have ever existed, apparently, at least as far as I can find on google, has been lost to the intervoid.

That is, bubba's camera portal tutorial is missing.

Can someone please clue me in on the proper steps to create a camera portal? I have my portal shadered surface (common/portal) I have a misc_portal surface right next to the face with (common/portal) on it, it targets a misc_portal_camera, which in turn targets a target_notnull for direction...and I get hall of mirrors on the surface.
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Arnie
 

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« Reply #1 on: 2010-08-14, 09:53 »

Is this any use? http://q3a.ath.cx/?editing=portal_camera

Arnie Slipgate - Smile
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Xypher
Carbon-based Homosapien with an affinity for c++
 

Team Member
Chton
**********
Posts: 210

« Reply #2 on: 2010-08-18, 14:11 »

Apparently Radiant has changed or something has gone awry, but I had to do the following

create misc_portal_surface, misc_portal_camera, and target_position or info_notnull.

Targets

misc_portal_surface -> misc_portal_camera
misc_portal_camera -> target_position OR info_notnull

in that order. Only way I could get it to work.

Now, does anyone know how to make it stop wobbling? I created a new portal shader that only has the portal surfaceparm set along with a surfacelight, and it does that funky 5 degree wobbling rotation on the surface image. Not a big deal but i'd like to tame it if its possible.
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