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Author Topic: gratuitous engine enhancing  (Read 652 times)
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leilei
 

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« on: 2016-06-22, 23:39 »

Instead of cluttering the offtopic topic with something that's a topic i'll do this thread


i've just got renderer particles working though it's only fired through a special deformVertexes (compatibility/ehnancing for mods in a Darkplaces way?).  It's actually a port of the very hacked cgame particle code (rather than take JK2/JA/s FX system, MME system (which is msvc2007+ centric) and RTCW/ET's system)
« Last Edit: 2016-06-22, 23:44 by leilei » Logged

Phoenix
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« Reply #1 on: 2016-06-23, 01:37 »

Looks very nice, but that's quite a framerate hit.  How many particles are you rendering in that scene?
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leilei
 

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« Reply #2 on: 2016-06-23, 11:25 »

I had the limit set to 16384.  The trace-based bounce physics does it in
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leilei
 

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« Reply #3 on: 2016-07-13, 16:28 »

I've moved the particle spewing to traps, ported more of my cgame effects over and optimized a bit.

having it limited by a backend call helps performance a lot, as well as turning off bounce/bubbling for all disabled particles.

http://www.youtube.com/watch?v=a3PFD_ZsVcM
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Phoenix
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« Reply #4 on: 2016-07-13, 20:44 »

Nice!  The blood particles look especially good.  Doom - Thumbs Up!  Doom - Love Doom - Love Doom - Love
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