Arena shouldn't need any animation work at all since it's all default Q3 and Team Arena weapons. Once all the animations are finished for the 4 classics, the Arena Gladiators will get their animation2.cfg restriction lifted. This will allow any third-party model to be available for the Arena Gladiators class. It will work as follows:
Earth, Doom, Slipgate, and Strogg will require an animation2.cfg file to exist for a given player model. This file is checked when loading the model and loads the new animations, as well as containing a token to restrict which class it can be used for. If you're an Earth Soldier and you try to select a model that does not have "class earth" in the animation2.cfg file (such as Ranger or Doom since they're a different class), or the animation2.cfg file does not exist, the load request is rejected and you'll be switched to the default Earth Soldiers model (Sarge/default). If you select a model that does have the animation2.cfg file and class_earth token (Sarge, Mynx, Biker, or Razor) then the load will succeed.
If you're an Arena Gladiator and you select a model that has an animation2.cfg file, the load request is rejected and you'll be switched to the default Arena Gladiators model (Visor/default).
If you're an Arena Gladiator and you select a model that has no animation2.cfg file the load request will succeed. Example: Darth Vader, R2D2, Megatron... anything that's not already specified.
Hope that makes sense. This will really only happen of you use the command line. The in-game menu will have it set up so you can't pick the wrong model for the wrong class by selecting an icon.
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