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Author Topic: Modelling Thread (The place to post your models)  (Read 3156 times)
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Daedalus
 

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« on: 2003-01-26, 22:52 »

Seeing as we dont have a modelling forum, i thought this would be a good idea.
Heh, i'll kick start the thread off with:

*fanfares* The Quake2 Railgun Slug Box!!! *fanfares*

http://sentience.b0x.com/slugbox.jpg

Not quite finished but you get the idea

(Note: Refresh if you get an error loading the page)
« Last Edit: 2003-01-26, 22:53 by Daedalus » Logged
Devlar
 
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« Reply #1 on: 2003-01-26, 23:08 »

Is anyone making any map models?

EDIT: They should change this into the official editing forum
« Last Edit: 2003-01-26, 23:08 by Devlar » Logged
ReBoOt
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« Reply #2 on: 2003-01-26, 23:25 »

Cool model! well im trying to learn 3dstudio tho i find it quite hard.. will take sometime before i have anything to show Slipgate - Wink

Yea a modelling forum whould be cool...
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Tabun
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« Reply #3 on: 2003-01-27, 02:45 »

a modelling forum? this is not a skinners or modellers community Slipgate - Smile - this is wirehead studios! you can show of non-gen related or inofficial stuff in the off-topic forums, which were made for that exact purpose Slipgate - Wink

Map models can probably best be made in cooperation with the mappers, since my map models have hardly been used (maybe it's just because they are shabby - but still Slipgate - Wink)

a reminder:

http://www.planetquake.com/tabun/img/skin/...tabcorpse_1.jpg - modelled by 3dioot
http://www.planetquake.com/tabun/img/skin/...m_tabpillar.jpg

I think it would be cool to make a big set of map-models (chandeliers, corpses, lights and decorations), and get a big set for each generations class. They could be downloadable on the site to encourage 3rd party mappers, eventually.
If anyone wants me to skin stuff like that, and it's any good, don't hesitate to ask - it's the diversion that keeps the job cool ;]
« Last Edit: 2003-01-27, 02:51 by Tabun » Logged

Tabun ?Morituri Nolumus Mori?
Devlar
 
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« Reply #4 on: 2003-01-27, 03:31 »

If I knew anything about how to export models from 3dsmax into MD3s I'd make the Doom Torch.

*cough* I'm using your pillar in my next one, well i'm using the pillar as a torch holder

I still think renaming this forum into a general editing forum, since all of this is going towards generations anyway, is probibly a good idea
« Last Edit: 2003-01-27, 03:37 by Devlar » Logged
Byskwik
 
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« Reply #5 on: 2003-01-27, 03:32 »

/me pats Tab on the head
Good Boy!
(Actually it is a brilliant idea, but from Tab, we expected no less.)
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Lunatic Guy
 
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« Reply #6 on: 2003-01-27, 11:55 »

Byskwik: I think you had better change your picture sig! I can't.... can't......
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Daedalus
 

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« Reply #7 on: 2003-01-27, 17:22 »

*agrees with LG* your sig pic turns me on somewhat bys, especially if i can only see it out of the corner of my eye Slipgate - Laugh

Tab: if there should be no skinning/modelling forums why is there a mapping forum? modelling is even better than mapping Slipgate - Smile

Dev: i dunno about 3D$ MAX, you'd have to ask tabun, but i know how to do it for Milkshape
(points at the use of $ instead of S  :lol:  Slipgate - Laugh  Slipgate - Roll Eyes )
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Tabun
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« Reply #8 on: 2003-01-27, 17:25 »

i didn't agree with the mapping forum either, but castle was part of the team back then :]

about exporting md3's, get the pop 'n fresh md3 exporter - and don't forget about texporter (i must for making skinmap tgas)
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Tabun ?Morituri Nolumus Mori?
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« Reply #9 on: 2003-01-27, 20:39 »

question: anyone knows a good Spline tutorial? im trying to learn those but man..it's difficult..
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Daedalus
 

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« Reply #10 on: 2003-01-28, 17:59 »

Dammit, until i get Gmax i cant UVW map the box...
and i cant install Gmax, so i might have to get someone to map it for me Slipgate - Sad
Damn milkshape Slipgate - Smile
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Tabun
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« Reply #11 on: 2003-01-28, 21:08 »

note: in the meantime, Daed has installed GMax :]

Btw, here's a preview of what angst will be skinning soon:

« Last Edit: 2003-01-28, 21:23 by Tabun » Logged

Tabun ?Morituri Nolumus Mori?
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« Reply #12 on: 2003-01-29, 00:10 »

...and if you find gmax q3 game pack let me know... as it is now i can't export my models..nope i'll continue use my old 3dstudio max r3.
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Daedalus
 

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« Reply #13 on: 2003-01-30, 17:54 »

Yup, now i have gmax working, i cant bloody use it Slipgate - Laugh  :lol:

ill get it working in my favour soon, i hope  :blink:
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Daedalus
 

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« Reply #14 on: 2003-02-03, 00:04 »

started on the earth rocket/mortar box

http://sentience.b0x.com/erthrockets.jpg
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