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Author Topic: Mortar-Jump vs. Sniper-Jump (Discuss.)  (Read 4170 times)
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Assamite
 
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« on: 2004-09-19, 07:04 »

What benefits does one have over the other? Is one less damaging, while the other gains more height?
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Tekhead
 
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« Reply #1 on: 2004-09-19, 08:11 »

They're both gimmicks - real Earthers grenade-jump.
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games keeper
 

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« Reply #2 on: 2004-09-19, 11:44 »

just like real arena warriors plasmaclimb
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ConfusedUs
 

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« Reply #3 on: 2004-09-19, 14:43 »

They both do about the same damage.

Sniper-jumping is really only useful from a standstill, gets lots of height,  and doesn't get much horizontal movement.

Mortar-jumping can be used during a strafe-jump. It doesn't get as much height, but you can move a lot further horizontally.
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ReBoOt
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« Reply #4 on: 2004-09-19, 18:55 »

Am i the only one who thinks Sniper jump is a bit unrealistic? Slipgate - Tongue but after all we are playing quake here not CS....hehe
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ConfusedUs
 

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« Reply #5 on: 2004-09-19, 19:08 »

Quote from: ReBoOt
Am i the only one who thinks Sniper jump is a bit unrealistic?
Unrealistic? Yes.

But so is healing yourself by grabbing a floating ball with a colored cross in it.

And, for that matter, so is surviving a rocket in the face, simply because you were weaing some kevlar....
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Phoenix
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« Reply #6 on: 2004-09-19, 20:49 »

Remember too that sniper-jumping is erratic since the reflection has a somewhat random trajectory.  It's ok for getting to, say, the megahealth on Eternal Arenas, but if you are looking for control you're better off with the mortar.
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I fly into the night, on wings of fire burning bright...
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