Wirehead Studios

Wirehead Modifications => General Development ('Laced Neptune') => Topic started by: Lilazzkicker on 2003-02-18, 19:21



Title: Nazi Castle in Hell (Thanks to Tabs suggestion....)
Post by: Lilazzkicker on 2003-02-18, 19:21
As some may know i have recently started work back up on one of my previous maps, the name though is still a toss up, best i got was from Tab, so thanks Tab.  

Alot of work still on this bridge...though its coming along nicely i think.

http://www.lilazzkicker.netfirms.com/bridge.jpg (http://www.lilazzkicker.netfirms.com/bridge.jpg)

And finally, the peice that drove me off in the first place, the lights/shaders, are fixed now.

http://www.lilazzkicker.netfirms.com/Castle.jpg (http://www.lilazzkicker.netfirms.com/Castle.jpg)


Title: Re: Nazi Castle in Hell
Post by: Assamite on 2003-02-18, 22:16
Looks a bit too square. I recall German architecture utilizing round turrets, spiral/rounded staircases, etc.


Title: Re: Nazi Castle in Hell
Post by: Byskwik on 2003-02-18, 23:12
It looks a bit french to me. But it is pretty.
ps I hate the french! :evil:


Title: Re: Nazi Castle in Hell
Post by: pepe on 2003-02-19, 01:24
it looks really 1200-century

the svirling thin high towers were after the development of gunpowder when walls werent supposed to resist seiges anymore

this castle looks like the arcitectual style from the times when catapults were a must if you were gonna go plunder someone


Title: Re: Nazi Castle in Hell
Post by: Lilazzkicker on 2003-02-19, 05:18
Actually, the name of the map has changed as with several items dealing with the base intrance.....

MidEvil Times -is the maps new name, thanks to pepes suggestion


Title: Re: Nazi Castle in Hell
Post by: Devlar on 2003-02-19, 06:03
You might want to reduce the amount of red, red lighting is okay but it has to be diffused with some other color so it doesn't punish the eyes so much


Title: Re: Nazi Castle in Hell
Post by: Phoenix on 2003-02-19, 06:22
Hey, I like the red!  And I love the geometry, too.  If it's in HELL let's have it other-worldly, you know?


Title: Re: Nazi Castle in Hell
Post by: ReBoOt on 2003-02-19, 13:08
Nice lilazz! looks really good, and i like the red too :)


Title: Re: Nazi Castle in Hell
Post by: Lilazzkicker on 2003-02-20, 05:21
Ok, everyone knows i am still a tad amaturous at this, so im needing some help, as ussual, anyways here goes-

Issue 1-2 This has appeared a number of times after a compile what is it and why is it doing this?

http://www.lilazzkicker.netfirms.com/issue1.jpg (http://www.lilazzkicker.netfirms.com/issue1.jpg)

I double checked the brush several times, and replaced it giving me this effect-

http://www.lilazzkicker.netfirms.com/issue2.jpg (http://www.lilazzkicker.netfirms.com/issue2.jpg)

Ok, to issue 3-4 these appeared when using a noshader/nonsolid brush to help my fire/lights whats causing the brush behind it to disappear?

http://www.lilazzkicker.netfirms.com/issue3.jpg (http://www.lilazzkicker.netfirms.com/issue3.jpg)
http://www.lilazzkicker.netfirms.com/issue4.jpg (http://www.lilazzkicker.netfirms.com/issue4.jpg)


Title: Re: Nazi Castle in Hell
Post by: Daedalus on 2003-02-20, 10:52
All these issues are usually created by overlapping brushes. Damn, i got exactly the same thing on one of my maps, dont know whether i still have the screenshot though.

But, what i had done was intersected the brush with a floor brush of another room, making the whole shabang go bye-bye's. Ill try to find that screenshot, if i cant find it i'l try to reproduce it :)

Edit: Ok, found the screeny. Here (http://invis.free.anonymizer.com/http://sentience.b0x.com/shot0016.jpg)


Title: Re: Nazi Castle in Hell
Post by: Devlar on 2003-02-20, 11:21
May I recommend that you do not use Brushes for your flames but rather Simple Flat Patchmeshes. That beside the point, it appears you have a invalid plane, that would be what is causing the wall to disappear, this might be because you have either used CG subtract on that plane (yes CG subtract is the devil) or arranged the vertices in a invalid way, either way you have to delete the brush and make another one to get rid of the problem, use the cutting tool this time and i bet you wont have any problems


Title: Re: Nazi Castle in Hell
Post by: Daedalus on 2003-02-20, 11:39
Cutting tool = god

Yes, do what the man says


Title: Re: Nazi Castle in Hell
Post by: ReBoOt on 2003-02-20, 18:55
issue 1 and 2: either your sky box is too low if the sky box is to close it will cast shadows, if you look into the sky shaders you will find something called: q3map_sun or something like that that's the direction where the light emitts from.

Issue 3 & 4: Either it's what devlar says an invalid brush but most likley you need to use the "detail" function on those brushes, simply a vis error.


Title: Re: Nazi Castle in Hell
Post by: Devlar on 2003-02-21, 03:08
Turning a brush into detail shouldn't cause it to be drawn or not drawn, or at least its never happened to me


Title: Re: Nazi Castle in Hell
Post by: ReBoOt on 2003-02-21, 10:32
really? i've had that problem several times, when i changed it into a detail brush the problem was sloved.


Title: Re: Nazi Castle in Hell
Post by: Lilazzkicker on 2003-02-22, 01:19
Well, i am still have that ghost shadow issue, so i am currently rebuilding that section of the map.