Wirehead Studios

Wirehead Modifications => Generations Arena => Topic started by: shambler on 2004-03-07, 13:58



Title: custom skins (skins)
Post by: shambler on 2004-03-07, 13:58
how can I get to use a custom skin anybody? I didn't know you could until I saw a green slippy.


Title: Re: custom skins
Post by: Dicion on 2004-03-07, 14:00
/cg_playercolorlevel (0-255) and its based off your rail colors :)


Title: Re: custom skins
Post by: Daedalus on 2004-03-07, 14:08
Because slippy doesnt have a rail, you can just open up your slipgate.cfg and put color1 "x" and color2 "x" in, depending on what color you want your torso/trousers to be (yes, i did say trousers, leave it out :P).

Then open your strogg and arena configs, and set your railcolors to what you want them to be :)
That'll change the colors depending on your class every time you switch classes.

Of course, if you want all your classes rail/skin colors to be the same, just leave it as it is :)


Title: Re: custom skins
Post by: shambler on 2004-03-07, 14:40
I must be doing something wrong (as normal). I'll try this again later. thanks for the advice.


Title: Re: custom skins
Post by: Dicion on 2004-03-07, 15:46
well, like i said, you have to set  /cg_playercolorlevel to 255 for full color effect

0 is no color from the rail colors, 255 is full color... everything else is shaded inbetween...


Title: Re: custom skins
Post by: Phoenix on 2004-03-08, 08:04
You also won't see it from first-person.  Do a /cg_thirdperson 1 to see the effect on your player skin.  This also only works on the RANGER model at present.


Title: Re: custom skins
Post by: shambler on 2004-03-09, 23:57
I presume that
/cg_thirdperson 0
will then take you back to first person view?


Title: Re: custom skins
Post by: ConfusedUs on 2004-03-10, 00:00
Yup!


Title: Re: custom skins
Post by: shambler on 2004-03-13, 12:55
I got it to work.

After the teamchat the other night I checked it out and now have a colour sceme that I have not seen on any other player.

Thanks Con. You're a star.

P.S. I've just seen the summersalts that the player makes if you press backstep and jump together. I love it! Also the axe moves in thirdperson view. That must be what the other players see, I suppose.


Title: Re: custom skins
Post by: ConfusedUs on 2004-03-13, 13:35
No problem man. :)

And yes, the axe 'punches' in third person, just like the fist and knife do. Everyone can see that, and the backflips.


Title: Re: custom skins
Post by: Fraudulent on 2004-03-13, 21:03
So when are we gonna get to see them animated in first person view? (axe, knife, etc)


Title: Re: custom skins
Post by: Angst on 2004-03-13, 21:11
1.0-ish. Pho needs to code the animation support, as Q3 doesn't really support frames-based animations first-person.


Title: Re: custom skins
Post by: shambler on 2004-03-15, 14:31
Does Q1?  and is this any help?


Title: Re: custom skins
Post by: ConfusedUs on 2004-03-15, 15:50
Quote from: shambler
Does Q1?  and is this any help?
I know that q2 does, but that doesn't help much


Title: Re: custom skins
Post by: ReBoOt on 2004-03-15, 21:10
q1 and q2 use the same frame system if im not wrong..tho i think there's more frames in q2.