Title: custom skins (skins) Post by: shambler on 2004-03-07, 13:58 how can I get to use a custom skin anybody? I didn't know you could until I saw a green slippy.
Title: Re: custom skins Post by: Dicion on 2004-03-07, 14:00 /cg_playercolorlevel (0-255) and its based off your rail colors :)
Title: Re: custom skins Post by: Daedalus on 2004-03-07, 14:08 Because slippy doesnt have a rail, you can just open up your slipgate.cfg and put color1 "x" and color2 "x" in, depending on what color you want your torso/trousers to be (yes, i did say trousers, leave it out :P).
Then open your strogg and arena configs, and set your railcolors to what you want them to be :) That'll change the colors depending on your class every time you switch classes. Of course, if you want all your classes rail/skin colors to be the same, just leave it as it is :) Title: Re: custom skins Post by: shambler on 2004-03-07, 14:40 I must be doing something wrong (as normal). I'll try this again later. thanks for the advice.
Title: Re: custom skins Post by: Dicion on 2004-03-07, 15:46 well, like i said, you have to set /cg_playercolorlevel to 255 for full color effect
0 is no color from the rail colors, 255 is full color... everything else is shaded inbetween... Title: Re: custom skins Post by: Phoenix on 2004-03-08, 08:04 You also won't see it from first-person. Do a /cg_thirdperson 1 to see the effect on your player skin. This also only works on the RANGER model at present.
Title: Re: custom skins Post by: shambler on 2004-03-09, 23:57 I presume that
/cg_thirdperson 0 will then take you back to first person view? Title: Re: custom skins Post by: ConfusedUs on 2004-03-10, 00:00 Yup!
Title: Re: custom skins Post by: shambler on 2004-03-13, 12:55 I got it to work.
After the teamchat the other night I checked it out and now have a colour sceme that I have not seen on any other player. Thanks Con. You're a star. P.S. I've just seen the summersalts that the player makes if you press backstep and jump together. I love it! Also the axe moves in thirdperson view. That must be what the other players see, I suppose. Title: Re: custom skins Post by: ConfusedUs on 2004-03-13, 13:35 No problem man. :)
And yes, the axe 'punches' in third person, just like the fist and knife do. Everyone can see that, and the backflips. Title: Re: custom skins Post by: Fraudulent on 2004-03-13, 21:03 So when are we gonna get to see them animated in first person view? (axe, knife, etc)
Title: Re: custom skins Post by: Angst on 2004-03-13, 21:11 1.0-ish. Pho needs to code the animation support, as Q3 doesn't really support frames-based animations first-person.
Title: Re: custom skins Post by: shambler on 2004-03-15, 14:31 Does Q1? and is this any help?
Title: Re: custom skins Post by: ConfusedUs on 2004-03-15, 15:50 Quote from: shambler Does Q1? and is this any help? I know that q2 does, but that doesn't help muchTitle: Re: custom skins Post by: ReBoOt on 2004-03-15, 21:10 q1 and q2 use the same frame system if im not wrong..tho i think there's more frames in q2.
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