Title: What's coming up for 99e (skinwise) Post by: Tabun on 2004-03-14, 02:43 Just something to warm you up for the next release - it's not only code that gets added!
If you were unhappy with the limited supply of skins, this should help too. For earth: http://www.planetquake.com/tabun/img/gena/...eview_swine.jpg (http://www.planetquake.com/tabun/img/gena/preview_swine.jpg) For doom and strogg: No shots, but you'll be able to pick your favourite color, and play as something else then the boring green defaults for both grunt and doom! For slipgate: http://www.planetquake.com/tabun/img/gena/...view_knight.jpg (http://www.planetquake.com/tabun/img/gena/preview_knight.jpg) For strogg: http://www.planetquake.com/tabun/img/gena/...iew_rampage.jpg (http://www.planetquake.com/tabun/img/gena/preview_rampage.jpg) http://www.planetquake.com/tabun/img/gena/...stroggslave.jpg (http://www.planetquake.com/tabun/img/gena/preview_stroggslave.jpg) Title: Re: What's coming up for 99e Post by: Footman on 2004-03-14, 05:22 Tab, you've outdone yourself yet again. :D
Title: Re: What's coming up for 99e Post by: scalliano on 2004-03-14, 05:53 Niiiice!! Just what Gen needs - some more BAD GUYS!
Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-03-14, 06:48 Sweet!
Title: Re: What's coming up for 99e Post by: l4mby on 2004-03-14, 07:12 What about bad chicks ? *snickers*
Looking good tab. Can't wait. :D Title: Re: What's coming up for 99e Post by: Phoenix on 2004-03-14, 07:37 That DeathKnight skin for Keel looks awesome! I've always hated the Keel model, and you've managed to make it look great. I'll be sure to whip up some bot routines for these bad guys prior to release as well!
Title: Re: What's coming up for 99e Post by: Daedalus on 2004-03-14, 10:47 *Instagasm*
Great stuff :D *cough*Cyborg skin*cough* Title: Re: What's coming up for 99e Post by: shambler on 2004-03-14, 11:40 This is going to be good. In fact this is going to be better than good.
Title: Re: What's coming up for 99e Post by: OmEgA-X on 2004-03-14, 20:23 awesome tab, just plain awesome. you are master of the pixel.
Title: Re: What's coming up for 99e Post by: ReBoOt on 2004-03-14, 20:57 Well as always... great work tab!!!
Title: Re: What's coming up for 99e Post by: fyrestorm on 2004-03-15, 06:42 /me spanks Tabun for his 1337 skills.
Title: Re: What's coming up for 99e Post by: Phoenix on 2004-03-15, 07:35 We have some new scoreboards, too! The FFA one now shows playerclass, and the Team board has been given a much needed make-over. It now displays up to 15 players PER TEAM. Take a look!
Here's a shot of the FFA Scoreboard. FFA Scoreboard (http://www.planetquake.com/wirehead/phoenix/pics/ffa_scoreboard.jpg) Here's a few shots from the team scoreboard, showing handicap, flags, and end of round. Team Scoreboard 1 (http://www.planetquake.com/wirehead/phoenix/pics/team_scoreboard1.jpg) Team Scoreboard 2 (http://www.planetquake.com/wirehead/phoenix/pics/team_scoreboard2.jpg) Team Scoreboard 3 (http://www.planetquake.com/wirehead/phoenix/pics/team_scoreboard3.jpg) Title: Re: What's coming up for 99e Post by: Kain-Xavier on 2004-03-15, 08:42 Quote from: shambler This is going to be good. In fact this is going to be better than good. Very well said Shambler, I completely agree. :thumb: Tab: Awesome skin idea for Keel and great skins all-around... I might have to re-do my config with the advent of v.99e ;) Phoenix: Thanks so much for improving upon the scoreboard and for all of the new additions and fixes to Gen. :) I can't wait to try out v.99e! Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-03-15, 09:05 I can't wait either Kain.
That Keel skin will be my new favorite. :) Title: Re: What's coming up for 99e Post by: Genialus on 2004-03-15, 13:08 GREAT STUFF!
Will there be a yellow Doom? Title: Re: What's coming up for 99e Post by: Tabun on 2004-03-15, 13:18 Hehe - thanks for all the kind words peeps!
And yes - there will be a yellow doomer. Title: Re: What's coming up for 99e Post by: Dicion on 2004-03-15, 13:27 WOOHOO YELLOW DOOM!!!
Title: Re: What's coming up for 99e Post by: Genialus on 2004-03-15, 14:54 Really looking foreward to this!
BTW is there any chance you could change the handicap from lowering you life to lowering the damage you do. A friend of mine has been trying to get people to play generations, but he and his railgun beats them resulting in them not wanting to play with either of us. So if you could do something that would mean that a railshot from strogg didn't kill you the first time, so they would get more of a chance, they might even start playing, at least against us at a Lan... Title: Re: What's coming up for 99e Post by: Dicion on 2004-03-15, 15:09 Thats actually not a bad idea IMO... instead of gimping health, Lower/raise all damages done by a percentage.... EG, a 75 handicap would lower all weapon damage 25%...
hmm... dont know if its feasable for coding though.. Title: Re: What's coming up for 99e Post by: Tekhead on 2004-03-15, 21:41 That's exactly what the handicap does - reduces health and damage by %.
It's fscking HARD to kill anyone with a handicap at 25 :P Title: Re: What's coming up for 99e Post by: Phoenix on 2004-03-16, 00:39 Tek, they mean have handicap NOT gimp health, just damage. I think that's an excellent idea. I'd even play with a handicap once in a while that way. It makes it good as a training mode to help new players, which is something I like to do from time to time. I could clean up some messy code if health gimping was taken out, too. Unless anyone disapproves, I'll change it to make handicap affect weapons damage only.
Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-03-16, 00:41 Works for me. I always hated the health gimp anyway. ;)
Title: Re: What's coming up for 99e Post by: Tekhead on 2004-03-16, 01:03 That sounds like an awesome idea! I dont' think the health part of the handicap will be missed by anyone ;)
Title: Re: What's coming up for 99e Post by: MantiCore on 2004-03-16, 01:12 Great skins, Tab! The guy for Earth is downright creepy lookin though :unsure: :blink:
Overall a great job :thumb: I hope we continue to see new skins with future versions and maybe even a skin pack(?). I'd love to see what you could do with Slash, Crash and Klesk :D Title: Re: What's coming up for 99e Post by: Genialus on 2004-03-16, 09:30 That sounds really cool, but if you change it make sure that people will notice it without actually having to try it. Because personally I never play with handicap because I don't like being killed so quickly so I would never notice... actually I never did notice that it also lowered damage.
But hey it's really cool that you actually take time to listen to your comunity! Title: Re: What's coming up for 99e Post by: shambler on 2004-03-16, 12:29 No health gimp
To go where no other game has gone before? Title: Re: What's coming up for 99e Post by: Tabun on 2004-03-16, 14:32 Btw, does anyone recognize..
(http://www.planetquake.com/tabun/tmp/pre_combatarmor.jpg) this? ;] Title: Re: What's coming up for 99e Post by: Dicion on 2004-03-16, 14:53 Hmm... are those, those things that flew around above some levels in quake2?? ya know.. those spaceplanes...
:P ARMOR!!!! YAY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Title: Re: What's coming up for 99e Post by: Phoenix on 2004-03-16, 16:26 Q2 Yellow Combat Armor!!!
Title: Re: What's coming up for 99e Post by: crazy.joe on 2004-03-16, 16:55 What about a Black DooM with blood all over?! I've got one. :evil:
Title: Re: What's coming up for 99e Post by: ReBoOt on 2004-03-16, 21:33 ohhh that armor :D nice!
Title: Re: What's coming up for 99e Post by: Tabun on 2004-03-17, 15:54 And there's more..
(http://www.planetquake.com/tabun/tmp/pre_bodyarmor.jpg) Soon to be skinned. Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-03-17, 15:56 Sweet!
Title: Re: What's coming up for 99e Post by: Phoenix on 2004-03-17, 16:08 Groovy. :thumb:
Title: Re: What's coming up for 99e Post by: death_stalker on 2004-03-17, 16:27 Awesome armor man,skins too.How 'bout that black DooM armor?That'd be cool.Hey...does any body know if there's a zombie shotgunner skin?The one from the original DooM?
Title: Re: What's coming up for 99e Post by: Xypher on 2004-03-17, 17:04 W00t, lets hear it for crazy people!!!
Tab, Skinz AWESOME, as you know because i'm telling you in #WHS right now... Pho, lookin good on the scoreboards! Excellent touch with the class headmodel. Title: Re: What's coming up for 99e Post by: shambler on 2004-03-17, 17:38 This is going to be so good.
Title: Re: What's coming up for 99e Post by: Tabun on 2004-03-18, 01:41 and yet even more artsy spam:
(http://www.planetquake.com/tabun/tmp/pre_combatarmor_2.jpg) Title: Re: What's coming up for 99e Post by: l4mby on 2004-03-18, 02:15 *drools* Lookin good tab. :thumb:
Title: Re: What's coming up for 99e Post by: dna on 2004-03-18, 03:51 What's the "A" stand for?
Title: Re: What's coming up for 99e Post by: Phoenix on 2004-03-18, 06:17 A is for ARMOR!!
You can see the logo on the old Q2 armor model It probably means "Airborne" or something like that. Lighter armor for pod-dropped troops? Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-03-18, 06:21 OoooOOoo pretty!
Title: Re: What's coming up for 99e Post by: ReBoOt on 2004-03-18, 20:48 Nice!
Title: Re: What's coming up for 99e Post by: shambler on 2004-03-19, 20:44 I love this game. Not only can we play it, but we get new suprises all the time.
I've even taken Quake 1 off my computer now. That has not happened since 1996. (mind, my radion didn't like it) :thumb: Title: Re: What's coming up for 99e Post by: dna on 2004-03-19, 20:47 Quake will ALWAYS be on my PC.
Title: Re: What's coming up for 99e Post by: ReBoOt on 2004-03-19, 21:26 Same here quake will always be on my puter :)
Title: Re: What's coming up for 99e Post by: Angst on 2004-03-19, 21:45 Ooooo...... :o
:thud: Title: Re: What's coming up for 99e Post by: dna on 2004-03-19, 22:20 um...... :huh:
Title: Re: What's coming up for 99e Post by: Tabun on 2004-03-20, 04:17 And strogg is ready for battle again. Note - shadered stuff ingame ofcourse :]
(http://www.planetquake.com/tabun/tmp/pre_bodyarmor_2.jpg) Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-03-20, 04:24 Holy shit! NICE!
Title: Re: What's coming up for 99e Post by: dev/null on 2004-03-20, 04:32 Why can't any of the Quake marines actually look that bad-ass? They really need a nifty helmet like that to cover those yucky bald heads :P
Title: Re: What's coming up for 99e Post by: OmEgA-X on 2004-03-20, 04:36 thats damn awesome! awesome work as usual tab!
Title: Re: What's coming up for 99e Post by: dna on 2004-03-20, 06:08 Yup, that's pretty nice... :thumb:
Title: Re: What's coming up for 99e Post by: Phoenix on 2004-03-20, 07:00 Awesome! :P
Title: Re: What's coming up for 99e Post by: l4mby on 2004-03-20, 07:57 Way to be tab ! :thumb:
Title: Re: What's coming up for 99e Post by: ReBoOt on 2004-03-20, 19:26 Kick ass tab! :)
Title: Re: What's coming up for 99e Post by: Footman on 2004-03-20, 19:52 Quote from: dev/null Why can't any of the Quake marines actually look that bad-ass? They really need a nifty helmet like that to cover those yucky bald heads :P Doom's helmet on Grunt's body, nuff said. :PTitle: Re: What's coming up for 99e Post by: Tabun on 2004-03-21, 02:23 And.. slippy almost has his protection, too. Since there's only one model & there will be two skins (same as for doom), this is the 3rd of 6.
(http://www.planetquake.com/tabun/tmp/pre_slippyarmor.jpg) Note: For those expecting a Doom armor - sit tight a while longer. The model is a 'quick hack' consisting of the basic shape of the slippy torso, and likewise for the strogg combat shoulder pads. I will show it when it has a skin. Title: Re: What's coming up for 99e Post by: Footman on 2004-03-21, 05:05 Hah! And Lee suggesting editing Ranger's torso!
Title: Re: What's coming up for 99e Post by: Phoenix on 2004-03-21, 05:27 Quote from: Footman Hah! And Lee suggesting editing Ranger's torso! That's what railguns are for. :evil: Title: Re: What's coming up for 99e Post by: Tabun on 2004-03-22, 18:22 Moving along.. Earth now has a luger:
http://www.planetquake.com/tabun/img/skin/...luger_shots.jpg (http://www.planetquake.com/tabun/img/skin/weap/earthluger_shots.jpg) Don't break my back over this one please... it'll have to do. I still hate realistic weaponry for skinnage and it has not been a good day. Anyway, Pho's fantastic model does most of the work - Can't wait to see anims for this thing. Title: Re: What's coming up for 99e Post by: dna on 2004-03-22, 18:26 Works for me.
Title: Re: What's coming up for 99e Post by: Phoenix on 2004-03-22, 18:34 Break your back, Tab? I loaded it up in the viewer before I saw this thread, and all I can say is it looks fantastic. I still don't know how you do it, but it's turned out most excellent, as usual! :hail:
Title: Re: What's coming up for 99e Post by: games keeper on 2004-03-22, 20:34 problem I have with the lugger is , why use it when you have an mp40 ? :huh:
can sombody pls gimme a good reason ? /me glares at pho to a very long post wich explainst why to use the lugger over the mp40 B) Title: Re: What's coming up for 99e Post by: Footman on 2004-03-22, 20:42 The Luger probably does more damage than the MP40 and is also more accurate than the MP40
Title: Re: What's coming up for 99e Post by: MantiCore on 2004-03-22, 20:45 > The Luger probably does more damage than the MP40 and is also more accurate than the MP40
The damage, I dunno, it'd make sense if it did more damage than the MP40, but i'm not certain (never tested it out). The MP40 is so accurate over a (very) long range that using the Luger wouldn't do much, except slow down your fire rate drastically. Quad MP40 on Simply Dead > * Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-03-22, 21:14 you mean
* < Quad mp40 < Quad Gat < Quad Dual Gats Title: Re: What's coming up for 99e Post by: CaptainWinky on 2004-03-22, 21:48 These skins and models look sweet, especially the knight skin for Keel. I'm definitely stoked for .99e.
Title: Re: What's coming up for 99e Post by: Phoenix on 2004-03-22, 22:17 The luger is very accurate over long range. Not as accurate as the Doom pistol, but accurate. As for damage, right now it's pretty weak. I could bump it up some since it hardly gets used. I know it did a good deal in Wolfenstein. I think I'll go back and play it some to compare to the MP-40 in Wolf.
Title: Re: What's coming up for 99e Post by: Tekhead on 2004-03-22, 22:46 Quote from: ConfusedUs you mean * < Quad Doom Chaingun* < Quad mp40 < Quad Gat < Quad Dual Gats Title: Re: What's coming up for 99e Post by: dna on 2004-03-22, 23:04 Quote from: Phoenix The luger is very accurate over long range. Not as accurate as the Doom pistol, but accurate. As for damage, right now it's pretty weak. I could bump it up some since it hardly gets used. I know it did a good deal in Wolfenstein. I think I'll go back and play it some to compare to the MP-40 in Wolf. I had always thought that Wolf3D weapons all delt the same damage, it was only the rate of fire (and thus rate of damage) that changed from weapon to weapon. But then again, I haven't played it that much...Title: Re: What's coming up for 99e Post by: Phoenix on 2004-03-22, 23:31 I just ran through a few Wolf levels and dna is correct. The bullets all do the same damage, the stronger guns only fire faster. It also only takes 1 or 2 shots to kill a light guard, but 5-7 for any gun to kill an SS. There's a little randomness to the damage. I'll bump the luger up to Doom pistol strength. I think that should be adequate.
Title: Re: What's coming up for 99e Post by: Angst on 2004-03-23, 00:08 All I know is, I'm waiting for my self-launching-chainsaw-weilding-doomer ctf powers :P
Title: Re: What's coming up for 99e Post by: scalliano on 2004-03-23, 00:09 Quote from: games keeper problem I have with the lugger is , why use it when you have an mp40 ? :huh: Nothing more satisfying than popping a cap in somebody's ass. Just ask any Doom player.can sombody pls gimme a good reason ? Title: Re: What's coming up for 99e Post by: Tabun on 2004-03-23, 00:16 Ah.. the question at hand - what use is the lugger, you ask?
Quote lug?ger - n. A small boat used for fishing, sailing, or coasting and having two or three masts, each with a lugsail, and two or three jibs set on the bowsprit. The lugger comes in handy when you want to do a bit of fishing, or in case you're looking for a vessel to leave any island you might be stranded on. Ofcourse, when you have an MP40, you might not need the lugger, since you could use it to threaten people to build one for you. Or perhaps you could fire the gun from the shore, in the hopes of catching fish without being afloat. I fail to see the link myself, however, and would suggest that you use the lugger at any time, even when an MP40 is available. Title: Re: What's coming up for 99e Post by: death_stalker on 2004-03-23, 01:33 In my opinion the lugger can do quite a bit of damage in the right hands,however if your opponent has a rocket launcher or any sort of heavy damage weapon you better be quick on your feet or match em.I prefer shotguns.Are the animations for them gonna be in 99e?That would do it for me.Oh,maybe some new armor for DooM.
Title: Re: What's coming up for 99e Post by: Tabun on 2004-03-23, 02:11 You obviously haven't been paying much attention, death_stalker ;p
Animations are not as easy as they seem - Version 1.0 material. This thread is showcasing the stuff that gets in for 99e. Doom armor will make it. But the slipgate armor is done, even... (http://www.planetquake.com/tabun/tmp/pre_slippyarmor_2.jpg) And not shortly after - hence the edit: (http://www.planetquake.com/tabun/tmp/pre_doomarmor.jpg) Like I said, a quick hack - but still, it resembles doom's original boring armor, eh? :] Title: Re: What's coming up for 99e Post by: Phoenix on 2004-03-23, 08:56 I believe the Doom armor had some plates running horizontally across the midsection.
Title: Re: What's coming up for 99e Post by: Tekhead on 2004-03-23, 09:43 The slipgaters look right on but... I hope those doom ones are placeholders :(
Title: Re: What's coming up for 99e Post by: shambler on 2004-03-23, 10:25 :thumb: Those slipgate armours are excellent.
It's always been my fav as its so Gothic, rather than Si Fi. and those armours just project Gothic-ness. Tabun, you are unmatched. I believe this is what id would have done, if the comps had been up to it at the time. :thumb: Title: Re: What's coming up for 99e Post by: ReBoOt on 2004-03-23, 11:49 Those slippy armors looks damn nice tab! however im not that sure about those doom armors.. i think they should be more..uhm "beefier" they look abit to "thin" at the momment..
Title: Re: What's coming up for 99e Post by: scalliano on 2004-03-23, 14:49 Sweet! Personally I think the Doom armours look the part. The slippy ones KICK ASS!
Title: Re: What's coming up for 99e Post by: Tabun on 2004-03-23, 15:17 Yes the Doom armors may be considered 'placeholders', for all I care ;]
I know they suck. I think I'll try and do something with the Doom player model, so it actually looks like something Doom IS wearing. Anyway, I couldn't spot the plates in the insanely small original sprite? :] Keep in mind that I had intended, at first, to use the original Q3 armor model, and recolor it for Doom - so this IS an improvement, of sorts.. Title: Re: What's coming up for 99e Post by: Dicion on 2004-03-23, 18:12 I think the doom armor looks alright.. the only thing that i can see people being like that about is how the 'shoulderpads' sort of just end abruptly up at the top near the collar... i dunno... The rest looks fine to me, that just sticks out as something un-tabun like :huh:
Title: Re: What's coming up for 99e Post by: Tabun on 2004-03-23, 20:04 Un-tabun-like. I like the sound of that, in the light of things. ;]
Anyway, more on this later - if there's time, expect something cooler (and less like slippy's armor, too). Here's a few sketches of what might become the earth armor collection. Comments, ideas or perhaps even your own sketches are very welcome: (http://www.planetquake.com/tabun/tmp/pre_eartharmor_1.jpg) Edit: Upper left has my vote for the red armor too - pretty bulky, somewhat futuristic, but still eathish, especially with a rusty skin ;] (http://www.planetquake.com/tabun/tmp/pre_eartharmor_2.jpg) Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-03-23, 20:06 I really like the 'red armor' sketch in the top left
Title: Re: What's coming up for 99e Post by: l4mby on 2004-03-23, 20:23 Quote from: ConfusedUs I really like the 'red armor' sketch in the top left I'm gonna have to agree on that one. :DTitle: Re: What's coming up for 99e Post by: ConfusedUs on 2004-03-23, 20:30 Yeah, it would look bad-ass in a reflective metallic silver. ;)
Title: Re: What's coming up for 99e Post by: Tabun on 2004-03-23, 20:54 On another note, this is the torso bit of the Doom player model, that (with a few adjustments, and perhaps some added polies) could be used ...
(http://www.planetquake.com/tabun/tmp/pre_doomarmor_2.jpg) Title: Re: What's coming up for 99e Post by: ReBoOt on 2004-03-23, 21:13 I agree with con the "red" sketch looks cool! :) sure tab the doom torso could be used!
Title: Re: What's coming up for 99e Post by: shambler on 2004-03-23, 21:14 Earth amour = Top left
I agree with the gang Title: Re: What's coming up for 99e Post by: Tekhead on 2004-03-24, 00:08 I'd keep it WW2/Wolf3d-ish... like a sturdy flak jacket for yellow armor and Hans Grosse-style for the red armor.
I don't like the currently floating idea of red armor as mentioned above. It just looks (to put it one way) unEarth-like. Title: Re: What's coming up for 99e Post by: Tabun on 2004-03-24, 01:22 Ok, I see the votes are stacking up. I'll give it some more time, to see what others have to say about this (that means YOU teammembers :P).
Remember, Earth is not so much a total WWII class as it is 'Sarge's' class. As Pho said (on the internal board), I Quote: Quote ... Blaze lived up to the Doom Wars period according to Lee's story line, hence the modern Barret sniper rifle and the Mortar launcher which was pre-Doom, post-modern. The armor could be something from the same period the Mortar was based on ... Anyway, here's another little tryout of the Doom armor, which I suddenly felt like playing with. Boosted the polies, adjusted the shape a bit, but it's basically Doom's torso & shoulder pads: (http://www.planetquake.com/tabun/tmp/pre_doomarmor_3.jpg) Title: Re: What's coming up for 99e Post by: Phoenix on 2004-03-24, 01:26 I kind of like the "Sarge Example" myself. I was thinking that by itself for a yellow armor, and then add some shoulder guards for the red armor. If not, the current red armor example looks good too. Maybe do the Sarge plates for yellow, and use the red example plus some shoulder guards for red? I really don't like the medieval or the modern kevlar vest. The knight suit looks extremely out of place and the kevlar is just boring.
Tab: Here's some scans from a poster I had floating around that shows some concept art of the Doom marine with his armor both intact and with the stomach plates ripped out. This is the same as what's on the Doom game box. (http://www.planetquake.com/wirehead/phoenix/pics/doom/armor/armor_full.jpg) (http://www.planetquake.com/wirehead/phoenix/pics/doom/armor/armor_ripped.jpg) And here's a shot from the Doom II title screen, sadly, only the back of the guy. (http://www.planetquake.com/wirehead/phoenix/pics/doom/armor/doom2.jpg) If you go with the torso from the Doom model I would recommend basing the skin off of the style done in the Veteran skin. That would look more Doom-ish than what Id did for the player model. Title: Re: What's coming up for 99e Post by: Tabun on 2004-03-24, 11:12 My options are:
1. Adjusting my existing model & skin 2. Using the Doom torso, but with the Doom skin (best skin there will ever be for that bit of model) 3. Model an entirely new armor I was fairly unhappy with the first model, so 1 seems .. pointless. 2 could work, but it won't be as Doomish as it could be, like you say Pho. I guess I should go for 3, then. At least I got a proper pic to base it on now :] Title: Re: What's coming up for 99e Post by: scalliano on 2004-03-24, 22:58 First up, Earth armour.
Yellow - bottom right. Red - top left. Secondly, I wouldn't object to having Doom's torso as armour - it would mean that Doom's armours are pretty much ready to roll - but new models would be cool. Lastly, on another note, how about making the MH a soul-sphere for Doom? ;) Title: Re: What's coming up for 99e Post by: Daedalus on 2004-03-24, 23:01 IIRC, Tab said previously that the Doom powerups will need a bit of work to look right, so he's leaving them til 1.0.
Title: Re: What's coming up for 99e Post by: Tabun on 2004-03-26, 00:09 Like Daed said - Megahealth might get a do-over along with the other Doom powerups. That is something for later though. The spheres would take some looking into, a lot of modelling and animating, too. Perhaps.. they will even require coding, but I won't spoil the surprise :]
For Earth's armor, I'm going for a set of plates with shoulder straps for yellow, and the upper left design with some alterations for red. But first.. the nailgun - Pho's model now has a skin: http://www.planetquake.com/tabun/img/skin/...ilgun_shots.jpg (http://www.planetquake.com/tabun/img/skin/weap/slipnailgun_shots.jpg) Title: Re: What's coming up for 99e Post by: Tekhead on 2004-03-26, 00:16 WOW!
Now THAT'S a true homage to Quake1!! Title: Re: What's coming up for 99e Post by: Phoenix on 2004-03-26, 00:17 Very nice, Tab!
Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-03-26, 00:19 oooo pretty!
Title: Re: What's coming up for 99e Post by: Xypher on 2004-03-26, 00:50 Great work once again tab!
Earth Armor: Not sure about any of them, they seem out of place to me... Doom Armor: I think the pics of the current one would be fine for 99e, but definately a new model for later releases. *love* the Q2 armor models, the luger looks great too! My two cents. Keep it up Tab! Title: Re: What's coming up for 99e Post by: scalliano on 2004-03-26, 01:11 THAT is a Nailgun. 'Nuff said.
Title: Re: What's coming up for 99e Post by: l4mby on 2004-03-26, 05:41 NICE !!!! :D
Title: Re: What's coming up for 99e Post by: games keeper on 2004-03-26, 12:43 bye bye old nailgun
Title: Re: What's coming up for 99e Post by: ReBoOt on 2004-03-26, 21:19 ohhh so beautiful..that nailgun sure kick ass!
Title: Re: What's coming up for 99e Post by: Tabun on 2004-03-26, 21:23 And its bigger brother, the supernailgun, again a wonderful model by Phoenix, now has a fresh coat, too:
http://www.planetquake.com/tabun/img/skin/...rnail_shots.jpg (http://www.planetquake.com/tabun/img/skin/weap/slipsupernail_shots.jpg) Same style, same base colours, since nearly everyone liked the nailgun ;] Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-03-26, 21:39 Nice :)
Title: Re: What's coming up for 99e Post by: l4mby on 2004-03-26, 22:25 Rock on. :thumb:
Title: Re: What's coming up for 99e Post by: crazy.joe on 2004-03-26, 22:59 Rawk out with your cawk out, these are gnarly!
Title: Re: What's coming up for 99e Post by: shambler on 2004-03-26, 23:40 love the 'oldness' of that design. the usedness makes it look more like a tool that a weapon.
spot on. Title: Re: What's coming up for 99e Post by: Gnam on 2004-03-27, 04:16 Greeting all, I'm back, temporarily atleast.
Nice work as always Tab. I particularly like the new slipgate skin for Keel, it looks very Quake-1-ish and you did a good job of working with the constraints of the existing model to acheive a look it wasn't originally intended for. As for the Earth armor, I agree with other people that something more 20th-century-ish would be more appropriate. I'm not saying you have to do some generic WW2 armor, just something that looks like you might have seen it sometime last century or sometime in the not-so-distant future. The idea of modeling it on Sarge's armor is cool, but some of the sketches went over the deep end on the futuristic/gothic side, in my opinion. BTW, if people are looking for colored Doom skins, I have some I rigged up last year that could satisfy your appetite till Tabun does his thing. They're nothing fancy, all I did was recolor the Veteran skin with colors to match what you actually saw in-game in Doom. I changed the helmet and boots to silver/grey, and added elbow pads (which I'm still in the proces of adjusting). Then I made 4 different colors, a green (marine), beige (soldier), black (sargeant), blue (mega-armor) and red (pheonix). I'm not attempting to take any credit since all I did was recolor them, but I think they look more faithfull to the original in-game Doom guys than anything we've seen in Q3, and it might add some variety to the Doom models untill Tab works his magic. I can post them or something if people are interested. Title: Re: What's coming up for 99e Post by: Tabun on 2004-03-27, 04:58 Don't worry Gnam, on 2 accounts:
1. The earth armors will not get gothicy. The skin will do the bigger part in this, where cold hard steel should help get them a futuristic, but earthish, look. 2. Doom recolors are done, and are already included in early 99e internal versions, as we speak. :] Next up, the yellow armor model for earth. Just a simple shot, because it's a really basic one, and as said, the skin will do most of the work. (http://www.planetquake.com/tabun/tmp/pre_eartharmor_3.jpg) The discussion on what kinds of armor Earth should or should not have is (while ofcourse not forbidden ;)) no longer nescessary. At least for 99e, what you see is what you get :] Edit: Gee, this topic is growing like hell. Let's see if we can make the 20 pages on this one ;] Title: Re: What's coming up for 99e Post by: Phoenix on 2004-03-27, 05:26 Tab, you did a VERY nice job dressing up my Super Nailgun model. I love the copper on steel color scheme, like you used on the regular nailer. I find it shows things off better than those old dark blue tones from Q1. Again, excellent work! :thumb:
Title: Re: What's coming up for 99e Post by: Tabun on 2004-03-30, 21:51 Djeez, I don't post for a bit, and the topic dies. Some promotion team you are ;]
Anyway, here's what I have for Earth's red armor so far. http://www.planetquake.com/tabun/tmp/pre_e...artharmor_4.jpg (http://www.planetquake.com/tabun/tmp/pre_eartharmor_4.jpg) Title: Re: What's coming up for 99e Post by: Tekhead on 2004-03-30, 22:12 Kinda reminds me of a mix between Roman/Spanish armor.
Doesn't look very postmodern :?: Title: Re: What's coming up for 99e Post by: Dicion on 2004-03-30, 22:34 I Like it :)
Now all we need is an animation of him slipping it on when he picks it up :P Title: Re: What's coming up for 99e Post by: Genialus on 2004-03-31, 08:08 yeah when will you make that ?
you just have to make it once you get that new animation system going!!! ;) Title: Re: What's coming up for 99e Post by: games keeper on 2004-03-31, 08:57 Quote Now all we need is an animation of him slipping it on when he picks it up no animations till version v1.00 :pTitle: Re: What's coming up for 99e Post by: Tabun on 2004-03-31, 10:25 Well, the awesome shower of response now states:
New earth armors --------------- Sucks: 1 Acceptable: 1 Good: 0 No-opinion: Everyone Else This way, The Terrorists Are Going To Win people! Title: Re: What's coming up for 99e Post by: Phoenix on 2004-03-31, 10:57 Looks like it's lacking something, but I'm not sure what.
Title: Re: What's coming up for 99e Post by: Genialus on 2004-03-31, 13:07 Quote from: Tabun Well, the awesome shower of response now states: add one half to acceptable and the other half to good.New earth armors --------------- Sucks: 1 Acceptable: 1 Good: 0 No-opinion: Everyone Else This way, The Terrorists Are Going To Win people! Title: Re: What's coming up for 99e Post by: Tabun on 2004-03-31, 14:10 Apart from a skin, the red armor is indeed lacking a bit. To help remove both the gothic/medieval look on the polies, and make it more interesting, I'll add some sort of shoulder guard.
Edit: Not a bad idea Tek. Most of that will be skinned, but I can model some straps, yes :] Title: Re: What's coming up for 99e Post by: dna on 2004-03-31, 15:46 I waiting for a Babyfusedus skin. When is that coming out? And what class will it go to?
Title: Re: What's coming up for 99e Post by: Tekhead on 2004-03-31, 17:53 Maybe instead of it being a one-size-fits-all kind of suit, perhaps you could add some buckles, zippers and the like to give it more of a utilitarian look for a modern soldier? I think some shoulder/collar-covering additions to the armor would help that kind of look out.
IMO, the lower-waist section that looks like it covers the hips gives the red armor a plate mail-ish look. If that could be removed, that would help make the armor look more modern. Title: Re: What's coming up for 99e Post by: Phoenix on 2004-04-01, 05:17 Not one to be left out of the loop, check this out if you haven't already:
http://forums.wireheadstudios.org/index.ph...&f=14&t=1339&s= (http://forums.wireheadstudios.org/index.php?act=ST&f=14&t=1339&s=) Slipgate Rocket Launcher model, courtesy of this old bird. :) Title: Re: What's coming up for 99e Post by: scalliano on 2004-04-01, 20:00 Holy shit, Pho!! :thumb: I bet Carmack's hiding in a corner right now ...
Is the GL getting the same treatment? ;) Tab: I think the red armour could do with a bit of 20th century beefing up. The yellow armour looks sweet :thumb: Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-04-01, 22:29 Quote from: dna I waiting for a Babyfusedus skin. When is that coming out? And what class will it go to? I want one. ;)Title: Re: What's coming up for 99e Post by: Phoenix on 2004-04-02, 01:17 Quote from: scalliano Is the GL getting the same treatment? It sure is. All the Slipgate weapons, save the Thunderbolt, are getting a makeover. The Axe will not change geometry but we might reskin it.Title: Re: What's coming up for 99e Post by: shambler on 2004-04-02, 21:50 I like the armour. Looks good. Does look a bit spanish I think.
:offtopic: This will probably be my last post for a week - I am going for a holiday to the land of my GF's family - Northumberland. I will, if I have time see a lot of medieval armour. Where she comes from there are 3 real castles within 12 miles of the house, and they live overlooking the North Sea. In fact Harry potter was filmed in one of them. I intend to have a medieval week. Medieval - a new class for Gen maybe, swords and arrows, or is this too Hexen?? Shambler Title: Re: What's coming up for 99e Post by: Tabun on 2004-04-02, 22:19 I don't have any worthwhile shots to post of the armor yet, but Tekhead made some good points, so expect it to be more like the design on the sketches, but with some straps and indents that make it look less medieval. I'm slowing down a bit.. but .. I'm .. still.. working.. on it.. must.. *coughhh* .. keep.. *hurrggnn* going... . .
Have a good one, shamb ;] Title: Re: What's coming up for 99e Post by: games keeper on 2004-04-02, 23:17 :offtopic: if you see Harry Potter or 1 of his friends over there , tell him i polished up my boomstick and i will come after him soon :offtopic:
Title: Re: What's coming up for 99e Post by: dna on 2004-04-02, 23:26 I hope "Boomstick" isn't just a pet name for ...
Never mind. Title: Re: What's coming up for 99e Post by: Gnam on 2004-04-06, 21:30 I'm not sure what to say about the Earth armors, it's hard to judge without the skins. The truth is that even if the models sucked, your skins would probably make them awesome anyway. I'd have to agree with Tekhead that it's the small details and nuances like buckles, straps, etc that will make the concept work as a melding of modern, futuristic, and medieval armor. I think the idea of having a kevlar vest for yellow, and a futuristic/Sarge-type for red was more appropriate. Right now the YA and RA feel really similar, maybe you should try to combine the best features of both into one for the red and then try something else for the yellow.
That aside, Tab, I think you can assume that if we don't say anything, it's cause your work is awesome as usual and no one has anything to criticise. Title: Re: What's coming up for 99e Post by: games keeper on 2004-04-06, 22:24 Quote I hope "Boomstick" isn't just a pet name for ... yes I admit , its a nickname for a triple barreled sawed of supershotgun with lasertagetting and build in Cdrom drive Title: Re: What's coming up for 99e Post by: Tabun on 2004-04-06, 23:48 Aye lads, the skins will make or break these. There's a bigger difference between the 2 armors now. I'm against kevlar for the yellow, mainly because it's bland, boring, and not really worth 50 points armorwise ;]
I'll have em skinned soon, but I think I'll tackle the RL first :] Edit: It seems I didn't. (http://www.planetquake.com/tabun/tmp/pre_eartharmor_5.jpg) Title: Re: What's coming up for 99e Post by: Parapsyche on 2004-04-09, 19:43 That armor looks awesome, Tab...it reminds me of scales or something like that. Looks like it'd suit Earth just fine.
Good job. Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-04-09, 19:51 Looking pretty damn good
Title: Re: What's coming up for 99e Post by: OmEgA-X on 2004-04-10, 01:06 awesome! :thumb:
Title: Re: What's coming up for 99e Post by: Phoenix on 2004-04-10, 03:26 AWESOME!!! :thumb:
Title: Re: What's coming up for 99e Post by: l4mby on 2004-04-10, 03:43 Once again tab, you've outdone yourself. NICE ! :thumb:
Title: Re: What's coming up for 99e Post by: Footman on 2004-04-10, 03:55 Nothing like front and back plates with nothing to protect your shoulders except cheap leather. :thumb:
Title: Re: What's coming up for 99e Post by: o'dium on 2004-04-10, 10:24 Tabun, that looks awesome, really it does. Great concept, great skin and great execution in all. I can see you going far. Well done.
Title: Re: What's coming up for 99e Post by: Tabun on 2004-04-10, 17:15 Thanks for the kind words o'dium. Btw, it nearly shames me that there's no more Strogg stuff left to do for Gen. ;]
And in regards to the dick jokes about the Slippy rocket - Get ready to wax an entirely new dolphin! http://www.planetquake.com/tabun/img/skin/...liprl_shots.jpg (http://www.planetquake.com/tabun/img/skin/weap/sliprl_shots.jpg) Next up - the earth red armor... Title: Re: What's coming up for 99e Post by: ReBoOt on 2004-04-10, 18:16 Nice nice nice nice me <3 that RL :)
Title: Re: What's coming up for 99e Post by: Parapsyche on 2004-04-10, 18:40 Oh man...that was friggin quick! Looks kickass AND classic...awesome work!
Title: Re: What's coming up for 99e Post by: Tabun on 2004-04-10, 19:41 For those wondering what the 'status' is, or whatever happened to my Item-Status document... Well.. here it is, finally updated :]
http://www.planetquake.com/tabun/tmp/itemstatus.htm (http://www.planetquake.com/tabun/tmp/itemstatus.htm) Title: Re: What's coming up for 99e Post by: l4mby on 2004-04-10, 19:47 <3 GG TAB ! :thumb:
Title: Re: What's coming up for 99e Post by: Thomas Mink on 2004-04-10, 20:02 Holy freekin... just... WOW. That Rocket Launcher looks BAD, ASS. And all the armor... my god. Sweetness indeed.
I really need to get myself back into q3. I say q3.. because I feel Generations is what q3 should have been to begin with. It's the only way to play q3 for me any more. :offtopic: LOVE the Slipgate smilies! (Yea.. they've probably been there forever, but that's about how long it's been since I last posted here.) :rockon: :offtopic: Title: Re: What's coming up for 99e Post by: Assamite on 2004-04-10, 21:23 Nice RL skin, Tab!
One question, though: How would we able to tell the Earth armors apart from a distance? Because I sure can't from close up. :( Do you plan to do some shadering or recoloring? Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-04-10, 21:52 Quote from: Assamite Nice RL skin, Tab! He hasn't done the red armor yet. The picture above is the front and back of the yellow armor. ;)One question, though: How would we able to tell the Earth armors apart from a distance? Because I sure can't from close up. :( Do you plan to do some shadering or recoloring? That RL is badass tab! ROCK ON! And those slipgate smilies are new, about two weeks old. Title: Re: What's coming up for 99e Post by: Tabun on 2004-04-10, 21:58 ConfusedUs is right assamite: There's no harm in confusing the Yellow Armor, for .. the Yellow Armor. They are identical ;]
Title: Re: What's coming up for 99e Post by: Phoenix on 2004-04-11, 00:48 Well, it looks a bit more "fleshy" than metallic to me, but since Tab said to "wax the dolphin" I offer you a preview of the following in-game:
Unwaxed (http://www.planetquake.com/wirehead/phoenix/pics/slipgate/weapons/unwaxed.jpg) Waxed (http://www.planetquake.com/wirehead/phoenix/pics/slipgate/weapons/waxed.jpg) To wax, or not to wax? That is the question I'm asking all of YOU. Title: Re: What's coming up for 99e Post by: l4mby on 2004-04-11, 00:59 I kinda like the waxed better. However, they both look good IMO and I'd be happy w/ either. ;p
Title: Re: What's coming up for 99e Post by: Assamite on 2004-04-11, 01:11 Definitely unwaxed. It just seems that the grittiness of the weapon is taken away when there is some kind of sheen on it.
Title: Re: What's coming up for 99e Post by: Angst on 2004-04-11, 01:24 I'd be for more of a toned down chrome under peeled paint, shiny weapons are too... shiny..
Title: Re: What's coming up for 99e Post by: Tekhead on 2004-04-11, 01:46 Waxing that RL skin up makes it look like it's made out of marble. A little buff n' shine wouldn't be too bad, but that shader doesn't look right with that skin. If it were a bit toned down, I think it'd be cool.
Title: Re: What's coming up for 99e Post by: Gnam on 2004-04-11, 03:07 Nice armor as usual. I'll be curious to see how the RA turns out.
Nice RL too. It's funny, before the new model/skin came along, I never noticed there was anything wrong with the RL, but now that I've seen the new one, the old one looks totally off. It is kinda cool though in its own right with the liberties it took in the original design and all the unusual details (the handles are really wierd). I have to wonder how it came to be in the first place though. Anyway back to the new one, IMO unwaxed is better. Title: Re: What's coming up for 99e Post by: Tabun on 2004-04-11, 03:31 Unwaxed.
No shader should ever destroy whatever skin I make by this awful waxiness, imo. Especially not for slipgate. Title: Re: What's coming up for 99e Post by: Makou on 2004-04-11, 03:43 Unwaxed, definitely. Waxed makes it look like it's made out of plastic, or something. O_o
Title: Re: What's coming up for 99e Post by: Phoenix on 2004-04-11, 04:27 The results are in, and people like their dolphins unwaxed!
( Yes, this was mainly silly humor, if you could not tell. ) ^_^ Title: Re: What's coming up for 99e Post by: Tabun on 2004-04-11, 04:58 Hehe. But why does it still look awkward when I type: ...
Tabun unwaxes his dolphin ... here.. ? :] Title: Re: What's coming up for 99e Post by: shambler on 2004-04-11, 07:40 I know I'm late, but Unwaxed. Both good, but Unwaxed gives a more slipgate feel.
:offtopic: Back home again now, after seeing lots of castles and painting a bathroom. also saw Signs on vid. blew me away. Title: Re: What's coming up for 99e Post by: scalliano on 2004-04-11, 15:14 OWWWW!!! NICE JOB!! Mustn't be much left to do now *nudge, nudge*.
Nothing Slippy sould EVER be shiny imo. Which leaves me with one final question: [SIZE=14]WHEN IS IT COMING OUT??? Title: Re: What's coming up for 99e Post by: Tekhead on 2004-04-11, 18:38 scalliano, you know how it is: WHS = the biggest teases of the modding community ;)
Title: Re: What's coming up for 99e Post by: ReBoOt on 2004-04-11, 19:43 The RL should be unwaxed! it should be dirty n rusty not shiny :)
Title: Re: What's coming up for 99e Post by: Footman on 2004-04-12, 01:23 I bow down before the skillz of Tabun and pho! *bows down* :ownage:
Title: Re: What's coming up for 99e Post by: OmEgA-X on 2004-04-12, 03:35 first of all, awesome job on the whole model and skin, they look much more like the originals, and now skippy will have 2 cool lookin main weapons :thumb:. im glad ppl chose unwaxed, it looks way better than waxed.
Title: Re: What's coming up for 99e Post by: games keeper on 2004-04-12, 12:12 but if we wax it , it could be easyer to shove it up sombody arse ;)
although go for the unwaxed guys Title: Re: What's coming up for 99e Post by: Tabun on 2004-04-12, 14:12 Quote from: Phoenix The results are in, and people like their dolphins unwaxed! Let's drop the waxed-vs-unwaxed discussion peoples... Although I admire your persistence ;]( Yes, this was mainly silly humor, if you could not tell. ) ^_^ Title: Re: What's coming up for 99e Post by: Phoenix on 2004-04-13, 04:01 If I had run a poll I think it would be 100% in favor of something for a change. Yes, time to move on please. No wax will be applied to the Skippy cannon.
Title: Re: What's coming up for 99e Post by: Tekhead on 2004-04-13, 04:06 Wax on, wax off.
...ok, I'm done =] Title: Re: What's coming up for 99e Post by: shambler on 2004-04-13, 18:01 Ranger carried that RL across the void between worlds to save us all.
Oh hang on, that never happened did it? it's just a game. I remember now.... It was me that did it... Or was that just a dream too? :offtopic: Title: Re: What's coming up for 99e Post by: Tabun on 2004-04-13, 20:33 There we go. All classes now have their own armour pickups. That should get everyone fragging a bit more comfortably in 99e :]
http://www.planetquake.com/tabun/img/gena/...armor_shots.jpg (http://www.planetquake.com/tabun/img/gena/eartharmor_shots.jpg) If anyone asks, the G is a homage to Generations, needless to say ;] Next up? Well, I'd say the Doom powerups, probably :] Title: Re: What's coming up for 99e Post by: shambler on 2004-04-13, 21:14 That looks really good.
The 'G' is a great idea as well. Gen should have more symbols like that. :thumb: Where can I learn to make things like this? I don't have much time at the moment, and i'm so tired when I get in, but next term I'm hoping will get easyer. Title: Re: What's coming up for 99e Post by: Gnam on 2004-04-13, 21:22 Nice. You did a good job of making them consistent with eachother and I think you did accomplish the combination of medeival, modern, and futuristic armors quite well. The only downside is, they're not 'color-coded' like all the other armors. That's ok though, I don't think the armors always need to be riged up like a big neon light telling you what kind of armor it is.
BTW, did you guys ever consider doing green armor for strogg and slipgate classes? I don't think it's needed, and it would be a complication both for mapping and class balancing, but if it were possible to do without too much trouble it might be a cool added feature. I'm guessing it's probably more trouble than it's worth though. I was just playing CPMA the other day and thought it was cool that they added the GA back into Q3. Title: Re: What's coming up for 99e Post by: Tabun on 2004-04-13, 21:46 Hehe, although the flak jacket was cool, it serves too little purpose to make up for the problems you mention. It would probably only work if custom entities would be used by mappers, and that hardly makes it worth adding. Also, I don't think Q3 is lacking in the armor dept - shards have that much more effect ;]
I think keeping the armors apart won't be that much of a problem either, they're very distinct in shape and making them different sizes ingame would probably help, too. If it turns out to cause confusion, I can easily make parts of the red armor.. well.. red ;] Shambler: learning to make skins? models? Most of it I've learnt the hard way. Trial and error, Photoshop usage basics, buying a tablet, learning to control and master the tools. All that is only a matter of time and dedication. The hardest part is to get something to look right. Can't really help you there, it's a case-by-case thing for me. Hell, sometimes I can't even get it right at all.. What it boils down to is that art classes, painting or sketching lessons and figure drawing will help you more than technical tutorials. The latter are only a way to express the former. If you feel like grabbing an application, like Photoshop or 3D Studio Max, for example, again it depends on your preference. I myself prefer to mess around, falling and getting up as I go, aided by online tutorials. Others prefer extensive books or even paid courses and whatnot. Pick what works best for you. Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-04-13, 22:18 That looks awesome Tab! I can't wait to grab these in game. ;)
Quote from: Gnam BTW, did you guys ever consider doing green armor for strogg and slipgate classes? I don't think it's needed, and it would be a complication both for mapping and class balancing, but if it were possible to do without too much trouble it might be a cool added feature. I'm guessing it's probably more trouble than it's worth though. I was just playing CPMA the other day and thought it was cool that they added the GA back into Q3. We did, but it would break compatibility with standard q3 maps, and it's not really necessary.Title: Re: What's coming up for 99e Post by: shambler on 2004-04-13, 22:56 Tab:
I can draw ok, In fact last year and the year before I taught some graphics in Secondary Ed. (thats age 11 to 16) But what I canot do is do it on computer. In fact I've just finished a 2 day course in ProDesktop8, But I seem unable to handle anything 3D. This is odd as before getting my 1st class Hons degree in 2000 I designed and made violins and guitars for most of my income. Mind, I remember when I first got a PC, I would right everything on paper first! I could not compose on screen. I thing this must be like that. I overcame that by just doing it, as you say. Title: Re: What's coming up for 99e Post by: Phoenix on 2004-04-14, 02:14 Fantastic! I have enough armor models to implement the code and get them in-place. Did you ever rework the Doom armor? I still have the old models, and if you posted a link to a new version I somehow managed to miss it.
The Earth armors look perfect. I'm 100% happy over those. I think the different shapes will be more than sufficient in telling them apart, and Earth's armor stacks anyway, so basically it's telling you "how much" as opposed to "what kind". Excellent work there! I'll get to work on the Slipgate grenade launcher fairly soon. Title: Re: What's coming up for 99e Post by: l4mby on 2004-04-14, 05:53 WEWT ! Those look awesome tab ! *hands tabby lots of cookies* :D
Title: Re: What's coming up for 99e Post by: games keeper on 2004-04-14, 14:04 only 1thing left to dream about for the armors , making the visible on playermodels , although I think pho is gonna hate me for thinking about this :D
Title: Re: What's coming up for 99e Post by: Tabun on 2004-04-14, 19:21 Nobody's gonna hate noone over that. Mainly because it'll never happen.recreating all models? Making 3 versions of _every_ Quake 3 model? Remodelling, rerigging and re-animating them all? If you want Generations to reach 1.0 somewhere around Christmas 2060, sure, let's go for it. Otherwise, just forget about that ;]
Title: Re: What's coming up for 99e Post by: Makou on 2004-04-14, 20:33 Besides, why would you want to cover up Hunter, anyway? ;)
Tab, I said it in on IRC last night, but this stuff is amazing. I can't wait for 99e. Title: Re: What's coming up for 99e Post by: games keeper on 2004-04-14, 20:57 Quote If you want Generations to reach 1.0 somewhere around Christmas 2060, sure, let's go for it I was thinking of reaching gen 1.0 around 2070 without it :ninja: Title: Re: What's coming up for 99e Post by: Angst on 2004-04-14, 21:00 *whistles*
Title: Re: What's coming up for 99e Post by: dna on 2004-04-14, 21:54 Quote from: Tabun Nobody's gonna hate noone over that. Mainly because it'll never happen.recreating all models? Making 3 versions of _every_ Quake 3 model? Remodelling, rerigging and re-animating them all? If you want Generations to reach 1.0 somewhere around Christmas 2060, sure, let's go for it. Otherwise, just forget about that ;] Now, understand I have no idea how all this stuff works, but why isn't wearable armor handled like V Wep?Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-04-14, 22:00 The armor is a set size and proportion. The q3 models vary greatly in height, width, and shape.
Title: Re: What's coming up for 99e Post by: games keeper on 2004-04-14, 22:00 same reason I cant fit in your clothes and the other way around , there toros is always diffirent
like imagine major in an armore suit that fits tankjr . doom his armor on crash and so on and so on ..... Title: Re: What's coming up for 99e Post by: Tabun on 2004-04-14, 22:46 Also, picture a model animated. Is that just a static mesh rotating around a point in space? Or is that model actually.. deforming? Why yes, it is deforming. Is it feasible to _code_ deforming-armors? But wait... armor cannot deform, it has to have moveable parts, since it's usually rigid.. but it needs to be animated for that, since Q3 has vertex animation. Or do we code a bone system in? Let's see, if we code specific routines for every model.. *beep*
Bullshit limit reached. Sorry, no can do :] Title: Re: What's coming up for 99e Post by: Angst on 2004-04-14, 23:26 dahaha.. Tab just had a bullshit overflow XD
Title: Re: What's coming up for 99e Post by: Phoenix on 2004-04-15, 00:38 Why sure, you could just code it to render an additional model part on tag_torso, that's easy, but every player model - get that - EVERY player model would have to have two armor.md3 files associated with them, each animated and scaled to match that model's upper.md3. With the amount of work that entails, this bird says:
Have a nice day. Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-04-15, 00:43 Quote from: Phoenix <center><font size = 20 color=#FF0000>NO.</font></center> hahahhTitle: Re: What's coming up for 99e Post by: Tekhead on 2004-04-15, 00:53 GG! :)~
Title: Re: What's coming up for 99e Post by: dna on 2004-04-15, 02:30 Geez, and I even put an idiot disclaimer on it... :P
Title: Re: What's coming up for 99e Post by: games keeper on 2004-04-15, 08:35 lol , nice .
damn I should learn this tag codes and stuff . Title: Re: What's coming up for 99e Post by: Tabun on 2004-04-21, 04:08 It would look horrible anyway. Hopefully, you won't say the same about..
http://www.planetquake.com/tabun/img/skin/...lipgl_shots.jpg (http://www.planetquake.com/tabun/img/skin/weap/slipgl_shots.jpg) this.. ;] I think I'll do the axe skin next, just to keep the slippy stuff in a consistent style. Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-04-21, 04:09 I think I'm in love
<3 Tabun Title: Re: What's coming up for 99e Post by: Kain-Xavier on 2004-04-21, 07:06 Quote from: Tabun http://www.planetquake.com/tabun/img/skin/...lipgl_shots.jpg (http://www.planetquake.com/tabun/img/skin/weap/slipgl_shots.jpg) :wtf: ... :surprise: ... :wtf: Reunited and it feels so good Reunited 'cause we understood There's one perfect fit And, sugar, this one is it We both are so excited 'cause we're reunited, hey, hey <3 :thumb: <3 :thumb: <3 Title: Re: What's coming up for 99e Post by: Footman on 2004-04-21, 07:06 Now THAT'S what I call a grenade launcher!
Title: Re: What's coming up for 99e Post by: shambler on 2004-04-21, 11:07 How long till 99e guys?
Title: Re: What's coming up for 99e Post by: Tekhead on 2004-04-21, 11:41 You're getting blueballs too, eh?
Last I heard, the gen dev team have the projected date of "When it's done" to release 99e ;) Title: Re: What's coming up for 99e Post by: Tabun on 2004-04-21, 12:42 Yup, we're pulling a WiD on your asses. Pho's got a bunch more code to work on, and 2 slippy models. I'm just doing whatever I can in the meantime to make sure as much stuff makes it into 99e as possible. Blueballs or no, the longer you wait, the bigger the reward shall be in the end ;]
Title: Re: What's coming up for 99e Post by: Phoenix on 2004-04-21, 13:36 Yes, yes indeed. :thumb:
Title: Re: What's coming up for 99e Post by: Tabun on 2004-04-22, 00:18 Well.. After giving the axe another look-over, I decided it's actually fine. Since the Thunderbolt is looking hot already aswell, I won't reskin it unless there's a mass "Damn You Tabun, It Is Horrible And Must Be Reskinned" response. But I'm not counting on that ;]
Instead, I decided to give something else a try: (http://www.planetquake.com/tabun/tmp/preview_hand_01.jpg) No skin yet, and it's not rigged either, but this is the start.. The wrist isn't fully done yet, hence the odd bumps in with the spotlight on it. I'll have to optimize lots of stuff anyway when I'm testing deformation with the bones.. Title: Re: What's coming up for 99e Post by: Footman on 2004-04-22, 01:27 Handy hands there, Tabby. :thumb:
Title: Re: What's coming up for 99e Post by: Gnam on 2004-04-22, 02:49 Are those the hands for the axe?
Man, you guys are over-acheivers. :)~ The old slipgate models were allready really good. Sure they weren't 100% accurate to the originals, but they still looked great and in any other mod, with any other staff, the idea of redoing them would have been discarded as too much work, with the current models being 'good enough'. I'm sure not complaining or anything, I'm just surprised that you would completely redo completed work so readily. Title: Re: What's coming up for 99e Post by: Tabun on 2004-04-22, 03:31 The hands are for all viewport hand showage. They'll be (unless the team decides otherwise) the hands that'll reload the doom shotgun, hold the pistols, make offensive gestures *cough* and indeed, hold the axe..
Perhaps you haven't looked at the old models very closely :] They really stood out as of lesser quality than the rest of the gen arsenal. Everything that gets overhauled is changed because it's not up to par with the rest. This has 2 positive effects, and only 1 negative: pro: 1. Gen gets prettier, and prettier in an orderly fashion. The style and quality remains as consistent as possible. 2. It's easy to keep things organized. I'm not about to redo things that I don't like, when there's something that needs redoing sooner. It prevents double work and keeps me (and prolly pho aswell) happy campers. con: Well.. it takes extra time. But since I've pretty much covered all I wanted to get done for 99e, everything I do is an added bonus anyway. All in all, I'm pretty happy with the way we do things. Looking at Q2E's high-quality-standard development, and comparing with newbie modteams also, I think we're walking the golden road in between. Whereas Q2E's stuff is usually very detailed, progress is relatively slow and quite a bit is redone - this is all fine and dandy, but we really would like to get to 1.0 somewhere before 2010. This doesn't mean that we leave shoddy stuff shoddy, however. Which brings us back to the why - Bigger, Stronger, Faster, Better, evolution never ceases to plough onward and forward... :] Title: Re: What's coming up for 99e Post by: Tekhead on 2004-04-22, 06:22 I for one wouldn't mind at all if the current axe model gets replaced with something that's more true to the original... the one we have now looks like it came straight out of a game like Rune rather than Q1 (and Rune uses the same engine UT has! NEIN!), so something classic with some appropriate skinwork would be abseloutely...
" :ownage: " Title: Re: What's coming up for 99e Post by: Phoenix on 2004-04-22, 06:28 Nice work on the hand there. I know our current one is passable, but if it deforms better (and skinmaps better) I'm all for it. Bones will certainly make animating a lot smoother too.
Tabun is correct as far as our philosophy goes. If something can be made to look better, why not do it? I was never happy with our original Q1 set of models, but it did allow us to get .99a out the door faster and were legal, as opposed to our placeholders that we borrowed from the originals for testing. I like sticking to the originals as much as possible (with a few embelishments of course) so naturally a redesign was in order. Looking back I can say it's been well worth it, and as much as I may not like Quake 1 and the Slipgate class in general making the models has been a rewarding experience. I like the new look and I've had fun making it get that way. Tab: I looked at Quake 2 Evolved and I had to compare some screenshots to our stuff, especially for the energy cell, rocket box, and machinegun ammo models, because I was afraid they had ripped our models until closer inspection revealed they were physically different. That was quite a surprise there, and it's good to see Quake 2 getting a nice makeover. Title: Re: What's coming up for 99e Post by: Thomas Mink on 2004-04-22, 10:02 Tekhead: "I for one wouldn't mind at all if the current axe model gets replaced with something that's more true to the original..."
I agree... I mean, it looks nice in its own right, but it just doesn't feel Slipgate-ish. As for the other Slipgate models that are getting replaced.. I say, THANK YOU! Especially the grenade launcher and RL! (No offense meant to whoever made and skinned those models, of course...). And hey... I'm still a firm believer that... :ownage: :rockon: Title: Re: What's coming up for 99e Post by: Phoenix on 2004-04-22, 10:32 Tab? Axe? You want to? :?:
Title: Re: What's coming up for 99e Post by: Tabun on 2004-04-22, 11:47 I've got my 'hands' full atm ;]
But sure, I'll make a quakey axe if y'all like. Btw, the very reason the Q2E stuff is so much alike at times, is creepy in itself. As you know, our stuff was done pretty swiftly for Strogg, and odium posted about it once or twice. My models featured greatly in discussions about poly reduction and general model issues, both as examples of how they wanted to do it, and how they didn't. Anyway, for some reason, they were a standard for some of the Q2E dev. That was odd, but interesting.. Later on, odium started to get interested in skinning, and obviously liked my style. In a short time, he'd adapted the way he skinned to match my Gen-Strogg style. That, and obviously comparing our skins along the way, got them eerily similar work. There's going to be some moments that some arse will step up to us and claim that we either stole the work from Q2E's devteam, or that we are copycats and wannabees. It's bound to happen. But that's the only downside really, it's quite an honor when your low poly, low resolution work is made to be the example of a high poly, high resolution project such as Q2E. Title: Re: What's coming up for 99e Post by: Phoenix on 2004-04-22, 14:06 Indeed. Concerning the axe, if you're busy I can mesh one up at some point, but odds are you'll finish your stuff before I finish the shotties. It's up to you. I have some codeing to take care of as well (trying to mix my work so I don't go nuts) so no rush.
Title: Re: What's coming up for 99e Post by: Tabun on 2004-04-22, 23:49 Tiny update. I unwrapped it best I could, mainly limiting seams, and not worrying too much about a little bit of stretching. This leaves quite a bit of the skinmap unused - but look on the bright side, lots of room for lame hand-jokes!
(http://www.planetquake.com/tabun/tmp/preview_hand_02.jpg) Title: Re: What's coming up for 99e Post by: Angst on 2004-04-23, 00:39 Quote Tekhead: "I for one wouldn't mind at all if the current axe model gets replaced with something that's more true to the original..." Heh, wasn't the original something like 24 polys? It was a veritable square-on-a-stick :PI agree... I mean, it looks nice in its own right, but it just doesn't feel Slipgate-ish. I WILL agree that a beefier axe would be dead sexy, however. And if Tab's busy, I could probably skin it reasonably well, I need the practice anyway :b. Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-04-23, 03:39 I like the current axe MUCH more than that hatchet from Q1
Title: Re: What's coming up for 99e Post by: OmEgA-X on 2004-04-23, 16:11 im with con on this one :)
Title: Re: What's coming up for 99e Post by: scalliano on 2004-04-23, 18:39 Me three.
Title: Re: What's coming up for 99e Post by: Tabun on 2004-04-23, 19:04 Oh dear, we're at 50-50 on this one, or close to it anyway.
So... here's some quick sketches of what direction this could go. http://www.planetquake.com/tabun/tmp/examples_axe.jpg (http://www.planetquake.com/tabun/tmp/examples_axe.jpg) Any ideas or sketches are, as usual, welcomed. Title: Re: What's coming up for 99e Post by: Tekhead on 2004-04-23, 19:18 B, for consistency with the Generations' theme :thumb:
I'm sure you could throw on an awesome skin to make it look classy and more lethal than the original (and the current, for that matter). Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-04-23, 20:50 I really love the current design. It just looks evil. A new skin might help, but the model is fine.
Title: Re: What's coming up for 99e Post by: ReBoOt on 2004-04-23, 20:58 Don't get me wrong i think the gen axe is good enuff but i liked that Q1 axe too so im kinda split here... either do a new one or keep the original!
If you got the time tab sure try it out, if not..the axe is fine as it is! Title: Re: What's coming up for 99e Post by: Tabun on 2004-04-23, 21:20 Well, there's two options when I'm concerned:
Either: 1) I model a new axe, somewhere in between our current Gen axe and the original, and whip up a skin for it. 2) We keep it as it is, including skin. Title: Re: What's coming up for 99e Post by: games keeper on 2004-04-23, 21:21 if i would go for classic feel I would say B.
but if I would go for looks and style , then gimme A :offtopic: con , you do know that already your third signature with my name in it ??? :offtopic: Title: Re: What's coming up for 99e Post by: shambler on 2004-04-23, 23:12 I vote for the current Gen axe, or C. It might be good to thicken the shaft of the axe a bit though. :thumb:
Title: Re: What's coming up for 99e Post by: Thomas Mink on 2004-04-24, 00:24 Personally... I like 'F'. It looks close to the original style without deviating TOO far away from it. I wouldn't mind seeing this one used...
As for my vote though... I'm a purist... 'B' all the way. :) Title: Re: What's coming up for 99e Post by: Kain-Xavier on 2004-04-24, 03:20 I am in agreeance with Shambler. The current axe and skin is fine, but I would choose C if you're willing to create a new model Tabun.
Title: Re: What's coming up for 99e Post by: Tabun on 2004-04-24, 03:39 So far, I'm not really convinced we need a new axe.. Perhaps a poll in a diff topic shall help us decide. What say you Phoenix?
Btw, the hand (that is so steadily ignored ;)) is now rigged and ready for any animations later on ... (http://www.xs4all.nl/~zia/preview_hand_03.jpg) It's not perfect, but it will most certainly do. If Q3 allows, this baby can do pretty complex stuff, and holding/throwing grenades and reloading shells are no prob. whatsoever. Title: Re: What's coming up for 99e Post by: Gnam on 2004-04-24, 05:50 The hands look good, they seem to take on different poses really well. It would be cool to see them 'in position' for the next version even if they don't animate. Like, right now the strogg MG is held in 1 hand only, which looks slightly akward, IMO. I know it's probably because you guys are going to have idle animations and stuff where the 2nd hand moves around, grips the gun, stretches its fingers, etc, but until the animations are ready perhaps it'd be better to just keep it on the gun all the time?
I don't really have a problem with the current axe. I never noticed it was any different from the original, but then I didn't exactly use the axe much in Q1. Title: Re: What's coming up for 99e Post by: Angst on 2004-04-24, 05:50 Rock on Tab, rock on :D
/me approves I THINK I see some strange deformation on the middle little-finger knuckle. It might just be lighting. Title: Re: What's coming up for 99e Post by: Tabun on 2004-04-24, 13:43 Angst: If you are referring to the middle-finger shot - that's a skin-wrinkle.. it'll all make more sense when smoothing is applied, combined with a skin, in Quake3 :]
If you're referring to the fist shot from the front (but that's not the middle knuckle), you're right. Like I said: not perfect :[ I sacrificed some areas that would be less visible ingame (namely, the front of the fist (gotta be one hell of a weird punch if you end up swinging towards your own face :)), to make sure the outline of the knuckles was a bit more acceptable when viewed from the back. Also, be aware that these are renderings of the flats, no smoothing applied whatsoever. Applied onto that are several spotlights to define the shape. Setting lights is definately one of the things I still need a lot to learn for :] This is NOT a forgiving way to show renderings, and lots of the edges appear really sharper then they are in a game. I would've done smoothed shots, but these show the structure of the polies better. Plus, you'll all get to see the smoothed effect eventually, anyway ;] Title: Re: What's coming up for 99e Post by: Tabun on 2004-04-26, 00:29 Well, now that I'm doing some smaller updates anyway, let's add another one:
Strogg's going to get 2 new powerup models: Adrenaline (for the medkit) and ofcourse, the invulnerability model. The former is unwrapped and will be skinned soon, along with the hand, and the latter still needs wings, but I'm just done with the skull ;] (http://www.planetquake.com/tabun/tmp/preview_strogg_pu.jpg) Title: Re: What's coming up for 99e Post by: Angst on 2004-04-26, 01:12 Tab: yes I was talking about the pinky in the middle-finger pose, and I wasn't sure if it was the render you used or the model itself.
And I'm liking what I see of the strogg adrenaline and invuln thus far :D Is the invuln going to have the classic wings? or can we opt for a headphone-wearing skull? ;) Title: Re: What's coming up for 99e Post by: death_stalker on 2004-04-26, 03:43 Nice models Tab! ^_^
Love the hands.Do you mean by animations the fingers could manipulate things like shells to load into shotguns,wrap around weapons and grenades and the like?If so thats truely amazing,not to mention awesome.By the by,the skull and adrenaline are wild.Can't wait to see the wings and finally the skins.Keep up the good work! :thumb: Title: Re: What's coming up for 99e Post by: Thomas Mink on 2004-04-26, 11:36 Love the models, yo. I was gonna comment on the hand before, but the slippy axe sidetracked me. Looks awesome.
As for the q2 powerups... I was never one for q2, but that skull.. omg. I like it just the way it is... screw the wings. :) And speaking of skulls... I think you need your skull back in your sig. But hey, don't mind me... I like skulls...and zombies...skeletons...anything undead except vampires. ;) Title: Re: What's coming up for 99e Post by: Tabun on 2004-04-26, 12:02 Ehr, to avoid confusion which wouldn't have been there if people would try and read the typage around the pretty pictures too ;]
The invulnerability model is or rather was not done. Ofcourse the final model gets the classic wings.. I just thought I'd showcase the coolest bit of the thing ;] Also, again obviously, once vertex animations are available, the reload anim and whatnot will be made to look as nice/realistic as possible & feasible. Also, after modelling the wings, an idea popped up to make Strogg powerups more Stroggish, and less Arenaish. As an example, I modelled the Strogg haste. I'll try and do the same for the invisibility and regeneration later, if it works out well. (http://www.planetquake.com/tabun/tmp/preview_strogg_pu2.jpg) Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-04-26, 15:57 ooo, I like!
Just don't forget to make the skins the right color, to avoid confusion. :) Title: Re: What's coming up for 99e Post by: shambler on 2004-04-26, 20:08 On the hands:
Is the little finger a bit too long? :thumb: Title: Re: What's coming up for 99e Post by: Tabun on 2004-04-26, 21:07 Yes. The thumb is a bit too short, and the little finger is a bit too large. Both are already fixed (resizing bones make my life that much easier).
Earth is the toughest class, when it comes to powerups. Nothing to go on, a theme that doesn't allow for very logical symbolism and definately no original versions to build upon. Indeed, all Doom powerups will be orbs, and even slipgates stuff can be turned into runes of some sort (although it remains to be seen whether this'll be intuitive ingame). I'm going to do the obvious stuff first, and the rest as we may or may not go. If you'd like to contribute concept art (and yes, crappy sketches count), by all means, start a thread on it, if no-one else has yet. I'll start thinking about the designs when the straightforward work is done. Title: Re: What's coming up for 99e Post by: Phoenix on 2004-04-28, 17:43 So far so good, excellent work with the hands, and I like the Strogg stuff very much. The fact that this hand can deform so easily should make it perfect for the animations on the weapons where we have fingers moving around, especially grenades. Nice work there!
Title: Re: What's coming up for 99e Post by: Tabun on 2004-04-28, 23:11 Glad you like it!
Here's some more (unskinned) stuff for Strogg: (http://www.planetquake.com/tabun/tmp/preview_strogg_pu3.jpg) With the exception of the invulnerability (for obvious reasons), the centerpieces of the powerups could rotate in the opposite direction of the wings at a different speed, for added coolness.. We'll see ;] Title: Re: What's coming up for 99e Post by: Tabun on 2004-04-29, 17:01 And some more:
(http://www.planetquake.com/tabun/tmp/preview_strogg_pu4.jpg) Replacing the medikit model (but not changing the way it works - before anyone asks, that would only be a pointless degradation). Title: Re: What's coming up for 99e Post by: scalliano on 2004-04-29, 19:20 This mod just gets better and better.
Title: Re: What's coming up for 99e Post by: Tekhead on 2004-04-29, 21:04 Awesome! That's some high-quality skin action :thumb:
Title: Re: What's coming up for 99e Post by: Rubilacxe on 2004-04-30, 01:13 Quote from: Tabun Replacing the medikit model (but not changing the way it works - before anyone asks, that would only be a pointless degradation). I like the model very very much but do we HAVE to replace the Strogg medkit model? I really enjoy the nostalgic feeling of having those two box medkits. They look just like Q2 but so much better.Title: Re: What's coming up for 99e Post by: Thomas Mink on 2004-04-30, 01:32 Errr... the medkit for Strogg, in its current state... if I remember, looks exactly like the floating needle type thing that's the default for q3.
Now.. the medPACKs, on the other hand... are those nice little health boxes. :) Title: Re: What's coming up for 99e Post by: Rubilacxe on 2004-04-30, 02:01 Quote from: ~SpAwN~ Errr... the medkit for Strogg, in its current state... if I remember, looks exactly like the floating needle type thing that's the default for q3. my bad my bad haha thats what I mean'tNow.. the medPACKs, on the other hand... are those nice little health boxes. :) Title: Re: What's coming up for 99e Post by: Tabun on 2004-04-30, 15:58 And another W.I.P. shot.
(http://www.planetquake.com/tabun/tmp/pre_doomarmor_4.jpg) The Doom armor is progressing nicely. As you can see, its shape needs some tweaking, but I'll soon have it done and unwrapped. Edit: Design based on Doom art, a few pages back in this thread. As for the medikit replacement - I was indeed referring to the totally unStroggish syringe ;] Title: Re: What's coming up for 99e Post by: Tekhead on 2004-04-30, 16:13 I might suggest slightly bumping up the shoulders a bit to give the armor a beefier look, but otherwise WOW! Most excellent torso work!! I can't wait to see this one skinned!
:thumb: :thumb: Title: Re: What's coming up for 99e Post by: shambler on 2004-04-30, 19:42 Really good.
Title: Re: What's coming up for 99e Post by: Phoenix on 2004-05-01, 05:20 Now that's some Doomish armor for sure! I like that very much, Tab, very, very much!
Title: Re: What's coming up for 99e Post by: Gnam on 2004-05-02, 03:09 Looks great as usual. A minor nitpick- I think the edges of the plates that go over-top the shoulder blades are a little high. From my observations of the Doom cover art and Doom sprites, I would think the edges of those plates would extend down a little lower, like half way between where it is now and the bottom of the collar. Maybe it's just me...
Title: Re: What's coming up for 99e Post by: Tabun on 2004-05-02, 03:52 No you're probably right. Nevertheless, in my humble opinion, it's fine as it is. Surely it is better than what one saw ingame. We are not going for a 100% precise recreation of any concept art or original versions, especially not when it would mean redoing model and skin. Nitpick noted and stored in general-nitpick-depository.
Title: Re: What's coming up for 99e Post by: Tabun on 2004-05-03, 12:07 And here's them armors with skin.
http://www.planetquake.com/tabun/img/gena/...armor_shots.jpg (http://www.planetquake.com/tabun/img/gena/doomarmor_shots.jpg) This concludes the normal item models for Gen. Now only the powerups remain.. Don't forget, here's the status: http://www.planetquake.com/tabun/tmp/itemstatus.htm (http://www.planetquake.com/tabun/tmp/itemstatus.htm) Not much left to do, eh? :] Title: Re: What's coming up for 99e Post by: Gnam on 2004-05-03, 17:22 Actually, now that you have those indentations in between the "shoulder blades" and the "pecs" that nitpick I mentioned is no longer apparent; nice solution.
Title: Re: What's coming up for 99e Post by: Thomas Mink on 2004-05-03, 22:21 Is it normal to not have anything to say about how good someone's work is?
I mean... I say 'damn, that's good' or 'that's awesome'... but I've said it all before, and so has everyone else. I need something new to say... something original... hmmmmmm.... Yo man... That's SWANK! Title: Re: What's coming up for 99e Post by: Tekhead on 2004-05-03, 22:29 They look like Doom armors - good job.
Title: Re: What's coming up for 99e Post by: shambler on 2004-05-03, 22:31 Excellent, as always.
Title: Re: What's coming up for 99e Post by: Phoenix on 2004-05-04, 02:18 This is one happy bird. Now if only the Doom model looked as good. Who knows, maybe a rework is in order down the line? Doom Unleashed for Q3A? :)
Title: Re: What's coming up for 99e Post by: death_stalker on 2004-05-04, 13:50 Nice!I love the new Doom armor <3 Would it be too much to ask if there's plans to add UAC somewhere on it?Maybe on one of the pecs?Other then that :thumb:
Title: Re: What's coming up for 99e Post by: Tabun on 2004-05-05, 01:57 The UAC logo should suffice for now. Those who do not recognize it, aren't worth having a fuss about anyway ;]
Another skin is done. http://www.planetquake.com/tabun/img/skin/...hand2_shots.jpg (http://www.planetquake.com/tabun/img/skin/weap/doomhand2_shots.jpg) Compare with the old skin, to get an idea of the improvement made: http://www.planetquake.com/tabun/img/skin/...mhand_shots.jpg (http://www.planetquake.com/tabun/img/skin/weap/doomhand_shots.jpg) Here's a detail shot, just to give you an idea of what pains I had to go through to handpaint the greater part of it: (http://www.planetquake.com/tabun/tmp/preview_hand_detail.jpg) Title: Re: What's coming up for 99e Post by: Phoenix on 2004-05-05, 03:31 Very good. Now we just need the glove. :)
Title: Re: What's coming up for 99e Post by: Angst on 2004-05-05, 04:12 *whistles* That's a lot of detail O.o
Very nice :D Title: Re: What's coming up for 99e Post by: shambler on 2004-05-05, 11:10 Is that based on a scan of a real hand?
Title: Re: What's coming up for 99e Post by: Tabun on 2004-05-05, 11:44 No. Like the text above the little piccie shows, it's hand painted. I never base my skins on scans really - too hard to control the lighting. Secondly, finding someone with the right kind of hand texture is harder than it looks, especially when you don't want a 40 year old bum messing up your scanner's glass plate. Furthermore, it's pretty damned hard to get your skin folded open like that, without it hurting like hell ;) - Finally, it's good practice to paint everything, and not resort to photomanip. imo.
I used my unwitting dad's hand for some exaggerated-wrinkles studies and colour patterns. Other than that, I used only my own hand and imagination for refererence. Title: Re: What's coming up for 99e Post by: shambler on 2004-05-05, 15:03 99e is going to be really good. We'll be so busy watching the weapons etc, we'll all fall in the lava. O_o
Incidentley, I once knew someone who tried to scan sandpaper to make a texture! Apart from the damage, it was just too reflective. Title: Re: What's coming up for 99e Post by: scalliano on 2004-05-05, 19:40 Quote from: Phoenix Who knows, maybe a rework is in order down the line? Doom Unleashed for Q3A? :) *slurp*Title: Re: What's coming up for 99e Post by: Tabun on 2004-05-06, 22:24 Progressing nicely.
(http://www.planetquake.com/tabun/tmp/preview_strogg_pu5.jpg) I'm still tweaking it, mainly the wings. Shape and skin need some adjusting, but this is the general jest. Title: Re: What's coming up for 99e Post by: Phoenix on 2004-05-07, 00:24 Very, very nice. :thumb:
Title: Re: What's coming up for 99e Post by: Tekhead on 2004-05-07, 15:26 *we are not perfectionists, we are not Q2E, we are shall assimilate*
Title: Re: What's coming up for 99e Post by: Tabun on 2004-05-07, 15:36 I can't say I like the original wing shape on that model. It's obviously hindered by both a low polycount and a failure to match the shape of the model to the shape of wall-texture decoration, but it still could've been better.
I'm happy with the general shape of my version. It is balanced and looks Stroggish. Tekhead: you have already told me about the way you didn't like the wings, so stop repeating that :] We are not Q2E, so before anyone brings up something about either precise shapes or missing bottom jaws or anything: Stop. Re-think. Sit. Calm. Proceed normal life. I'm going to start a topic about proper critiqueing in the off-topic board soon. It is, apparantly, an acquired skill. Much like golf, but without the balls. Title: Re: What's coming up for 99e Post by: o'dium on 2004-05-07, 18:36 Hey, its missing the bottom jaw! And whats with the wing shape? :D
Title: Re: What's coming up for 99e Post by: Thomas Mink on 2004-05-08, 01:13 Looks awesome, man :thumb:
But I still think it would look better without the wings... heh heh Naw, jus' kidding... but I DO love the skull... omg... :rockon: Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-05-08, 02:33 Looks fine to me.
And can someone let me know what all the stuff with Q2E is recently? I keep running across references to it on the boards and in IRC. Are they copying us? Or do people think we're copying them? Am I just confused? I'm so lost... (feel free to split this if it goes too far offtopic) Title: Re: What's coming up for 99e Post by: Dicion on 2004-05-08, 10:07 No No, no copying :)
O'dium, the leader of team blur ( www.planetquake.com/blur ) Is part of the Q2E project (Quake 2 Evolved). Basically theyre re-doing all the models, textures, etc etc in quake2 to be totally high-poly badass stuff on par with current games, to work with the new Q2 Engines out there. O'dium apparently likes Tabun's work, and uses it as examples to his team sometimes on how stuff should look, or other things. Even though Tabun's work is all low-poly, he makes it look good for how low-poly it is. Title: Re: What's coming up for 99e Post by: o'dium on 2004-05-08, 10:49 *Read above*
We would never just take your work. We have had that with a few people, and to be honest the feeling sucks. I also know you guys have been through quite a bit. Also, it would take some work to get your models working in VQ2 anyways, due to scale size and position, plus we need animations etc etc, so there wouldn't be much point. We simply use Tabuns work as a half way point. You have some nice looking stuff, we aim for that level of quality if not better. Thats why i keep remaking my stuff all the time :p I think the next "remakes" of "remakes" are the stimpack and the Adrenaline, my skins on that are old, and suck. They look like pixelated mess, lol. But it "IS" obvious to see where I got my ideas for the health though: (http://www.planetquake.com/blur/odium/q2e/health_large.jpg) (http://www.planetquake.com/blur/odium/q2e/health_medium.jpg) But we "DO" make our own models/skins: (http://www.planetquake.com/blur/odium/q2e/grenade.jpg) So, to anybody that doesn't know us or our work, then please feel free to check up on us if you think somebody is using Gens work. I'll be happy enough to tell them to stop it or leave. Dont worry, we arn't about to rip you guys off ;) Title: Re: What's coming up for 99e Post by: Tabun on 2004-05-08, 12:21 Heh, I explained the entire story in this same thread, a few pages back :]
Ofcourse, this is one of those threads that you can get lost in, and not find a way out for days.. Title: Re: What's coming up for 99e Post by: Tabun on 2004-05-09, 17:48 And just another little thingy Strogg Flight, shader off -> shader on shots. Should glow ominously ingame.
(http://www.xs4all.nl/~zia/preview_strogg_pu6.jpg) Title: Re: What's coming up for 99e Post by: Tekhead on 2004-05-09, 19:20 :thumb: :thumb:
Not quite stroggish, but definitely 100% Generations! I like it! Title: Re: What's coming up for 99e Post by: Makou on 2004-05-09, 22:45 Quote from: Tekhead Not quite stroggish... The only thing making it non-Stroggish is the color. The texture is 100% Strogg, baby.Spread your wings and FLY! Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-05-10, 20:01 Lookin good Tab
And thanks for the explanation o'dium and everyone else. ;) Title: Re: What's coming up for 99e Post by: Tabun on 2004-05-10, 21:47 And here's some more stuff. Haste isn't very interesting without the shader it'll prolly have ingame, but oh well. The regeneration will obviously have a glow shader.
(http://www.xs4all.nl/~zia/preview_strogg_pu7.jpg) (http://www.xs4all.nl/~zia/preview_strogg_pu8.jpg) Title: Re: What's coming up for 99e Post by: Tekhead on 2004-05-10, 21:50 Those definitely work well. I can't wait to see them shader'd in-game =D
I like the new wings on the regen! :thumb: Title: Re: What's coming up for 99e Post by: scalliano on 2004-05-10, 23:02 They look the absolute BUSINESS!!!!! Can't wait to see the powerups for the other classes ...
Title: Re: What's coming up for 99e Post by: shambler on 2004-05-10, 23:14 Spot on, as always.
Is that the right colour for flight? is it light blue in Q3? I just can't remember. :offtopic: Did anyone see my son 'Bat' on the euro server on saturday? he has not got B Band yet, and his ping was 500! But he said he enjoyed it a lot. Title: Re: What's coming up for 99e Post by: Gnam on 2004-05-10, 23:53 [duke nukem voice] COOOL! [/duke nukem voice]
I guess will have to wait till it's in-game to see how well they fit it next to the other power-ups (I'm having a hard time visualizing them actually in the maps) but even if they don't look 100% strogglike, atleast they still look cool. Title: Re: What's coming up for 99e Post by: Phoenix on 2004-05-11, 04:51 I am impresssssed (voice of the Half-Life G-Man). :thumb:
The Flight looks fantastic, and though I like the black-on-red on the Q2 flags a lit, the purple actually does not look bad. The shader I'd like to see in-game, it's hard to tell much from the 2d shot. The Haste and Regen look positively badass, and that's a term I do not use very often. They are very Q2-ish. As soon as I finish the current round of pain-in-the-tail code work that I'm tail-deep into I'll see about getting those rigged up for in-game useage. Title: Re: What's coming up for 99e Post by: OmEgA-X on 2004-05-11, 16:14 dood...tab..these are fscking awesome man. i cant wait to try em out in game..=D. Strogg is still :thumb: up on the best models.. <3
Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-05-12, 20:36 Looking good!
Title: Re: What's coming up for 99e Post by: Tabun on 2004-05-13, 03:32 Another small one, this time for slipgate.
Here's the ring of shadows, then: (http://www.planetquake.com/tabun/tmp/preview_slipring.jpg) Don't ask me what it says. If you want to know, find out for yourself ;] Title: Re: What's coming up for 99e Post by: Angst on 2004-05-13, 04:55 dahahahaha, MY PRECIOUSSS!
Title: Re: What's coming up for 99e Post by: Phoenix on 2004-05-13, 15:23 It says: "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn." :D
Title: Re: What's coming up for 99e Post by: games keeper on 2004-05-13, 16:24 Quote It says: "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn" the translation is "Help evil chutultu to become president " Title: Re: What's coming up for 99e Post by: scalliano on 2004-05-13, 17:02 It's MINE!!!!
(hope Peter Jackson isn't reading this thread ...!) :shifty: Title: Re: What's coming up for 99e Post by: Dicion on 2004-05-13, 17:02 nice try GK...
In reality, what pho wrote is this: "In his house at R'lyeh, dead Cthulhu waits dreaming" however, that is not what is on the ring :) Title: Re: What's coming up for 99e Post by: Gnam on 2004-05-13, 19:01 It says "Do it again, with intensity!"
Good one Tab. :smirk: Title: Re: What's coming up for 99e Post by: Tabun on 2004-05-13, 19:03 rofl @ gnam.
That is such a great quote :] Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-05-13, 23:02 so what does it really say? ;)
Title: Re: What's coming up for 99e Post by: Tabun on 2004-05-14, 23:02 And another something:
(http://www.planetquake.com/tabun/tmp/preview_slipgate_pu3.jpg) Slipgate's regeneration, this time. Title: Re: What's coming up for 99e Post by: Phoenix on 2004-05-15, 05:06 My favorite colors!
Title: Re: What's coming up for 99e Post by: Phoenix on 2004-05-15, 13:06 :ninja: It's coming. :ninja: Title: Re: What's coming up for 99e Post by: Dicion on 2004-05-15, 17:02 OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOo
AWESOME! Title: Re: What's coming up for 99e Post by: Gnam on 2004-05-15, 20:15 Good lookin ankh, as usual.
Pho, will there be a weapon model in centerhandedness? that always annoyed me about Q2, if you use center you don't know which gun you're using (unless you look at the tiny icon at the bottom). Title: Re: What's coming up for 99e Post by: OmEgA-X on 2004-05-15, 21:43 hehe..cool. now we're givin gen some more user flexibility..more options and more ppl happy :D
Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-05-15, 21:57 Looking good!
I'll have to make a huge post with all the new items in a minute ;) Title: Re: What's coming up for 99e Post by: Phoenix on 2004-05-15, 22:44 Gnam: Yes, that annoyed me about Q2 as well. I added two additional handedness options to the code. Here's how it works:
hand 0 - Standard right handedness hand 1 - Standard left handedness hand 2 - Center handedness, no gun drawn from first-person view hand 3 - Center handedness, gun drawn on the right hand 4 - Center handedness, gun drawn on the left Unfortunately we can't put the gun visibly in the center because once the animations are in any gun recoils will seriously obstruct your view, but at least you will have the option to have the gun rendered on either side. Title: Re: What's coming up for 99e Post by: Tekhead on 2004-05-15, 22:49 woot! :thumb: :thumb:
Title: Re: What's coming up for 99e Post by: Tabun on 2004-05-16, 01:49 Which is more, much more, than any true Quake2-er could ever ask for :]
Title: Re: What's coming up for 99e Post by: Tabun on 2004-05-16, 15:13 And another little something:
(http://www.planetquake.com/tabun/tmp/preview_slipgate_pu4.jpg) Haste. Title: Re: What's coming up for 99e Post by: Gnam on 2004-05-17, 01:34 Nice haste. :thumb:
Pho- cool center-handedness but are you sure you can't put the guns in the center? it works for the Doom weapons... Can't you just make the recoil go back instead of up? Title: Re: What's coming up for 99e Post by: Phoenix on 2004-05-17, 05:06 In a word: No. Animations are done with frames, and frames can't be tampered with after they're made unless they were to be locked into a single frame, which means no animation at all. The left-handed models work by "mirroring" the right-handed models. It's the same model, only flip-flopped. As to how I managed to pull off this feat... it's complicated, and a bit more than I can post here.
If you want a better understanding of what I mean, load up Quake 2 and do this: /map q2dm1 /give all /hand 0 /gun_x -7 (fire the railgun) /gun_x -8 (fire the super shotgun) This is why the weapons cannot be rendered from the center. Doom's will work from center, and so will Slipgate, merely because they're DESIGNED to work from the center. Strogg's are not. Title: Re: What's coming up for 99e Post by: Gnam on 2004-05-17, 09:44 Woah, cool, I didn't know Q2 had gun offsets, or that you could play center with guns drawn. I will play it this way all the time now. In my opinion, the recoil isn't that bad. It only obstructs your view for a split second, and if you aim before you fire, your gun won't obstruct anything living ^_^ . Then again I only tried it on monsters.
I noticed it wasn't firing perfectly in the center, it was shooting slightly to the right (to match the position of the weapons. Does it do this in regular center-handedness? Are the guns moved closer to the center in hand 0 to make things apear to match up? If so is this what will be done in Gen? As long as the shots go in the center I don't care, but it would be nice if the shots apeared to come out of your gun as well. I noticed in Q3, most of the guns are positioned just off center (slightly to the right) instead of all the way on one side. This creates the illusion that the stuff is actually coming out of your gun even though it's just coming out of your nose basically. I would imagine if you leave the strogg models exactly where they are normally, they would be all the way to the right, and there will be a visible mismatch between the shots and the gun (I played CPMA with the guns offset all the way to the right and had this experience) but perhaps you could move them close enough to the center to have the illusion of matching up, but still have them off to the side enough not have them block your view? I don't want to press the issue I'm just curious what the options are. Title: Re: What's coming up for 99e Post by: Tabun on 2004-05-17, 13:37 Try to picture the BFG10K in the center. That should answer any questions about centered weapons looking any good/bad for Strogg ;]
Title: Re: What's coming up for 99e Post by: Tabun on 2004-05-17, 15:33 Oh crap, there he goes again, not more posts dammit!
(http://www.planetquake.com/tabun/tmp/preview_slipgate_pu5.jpg) It's a bizarre mixture of Tekhead's idea and the symbol for Mercury. Nothing fancy, but then, remember: It's flight. It's bollocks. It's topping the list of Powerups Most Unwanted!. To recap, here's all the powerups so far: http://www.planetquake.com/tabun/img/gena/...werup_shots.jpg (http://www.planetquake.com/tabun/img/gena/strogpowerup_shots.jpg) http://www.planetquake.com/tabun/img/gena/...werup_shots.jpg (http://www.planetquake.com/tabun/img/gena/slippowerup_shots.jpg) Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-05-17, 15:36 mm, I smell a news post on the way!
Title: Re: What's coming up for 99e Post by: Phoenix on 2004-05-17, 21:43 Gnam: If you have hand 0, the shots will be to the right approximately 8 units from center. If you have hand 1, the shots will be to the left approximately 8 units from center. If you have hand 2 or higher the shots will fire direct from center and slightly below the crosshair. That's how Q2 did it, and that's how we're doing it. Hand 3 and Hand 4 are for those who want centered shots but don't want to have to give up seeing a gun model as well. I'm not going to put the guns in the center visibly because once they're animated it will look like utter crap and the offsets vary from gun to gun, which means I'd have to put in different numeric offsets for each weapon. I'm not wiling to do that.
Tab: Flight is MOST desireable to this particular player. Fear me from the skies, for I rule them. I like the design, it's unique. Now we just need a Q1-ish pentagram to replace the Q3-ish one we've been using! :thumb: Title: Re: What's coming up for 99e Post by: Tabun on 2004-05-17, 21:55 Oh crap. You want ANOTHER?
Dang. Back to the drawing board ;] Title: Re: What's coming up for 99e Post by: scalliano on 2004-05-18, 18:55 Nice powerups once again! :thumb:
Pentagram, you say? You could just take the Q3-ish one, remove the ring around it and re-skin the rest. Voila! PoP a-la Q1. That's what I reckon anyway. (not that I have the slightest clue how to do that, but it's just a suggestion) Title: Re: What's coming up for 99e Post by: Tabun on 2004-05-18, 20:17 Quote Pentagram, you say? You could just take the Q3-ish one, remove the ring around it and re-skin the rest. Voila! PoP a-la Q1. That's what I reckon anyway. That's not the way we do things! :] (http://www.planetquake.com/tabun/tmp/preview_slipgate_pu6.jpg) I also updated the slip powerups shots link I posted earlier. Title: Re: What's coming up for 99e Post by: ReBoOt on 2004-05-19, 02:24 very very nice work there!! i liiiike it :)
Title: Re: What's coming up for 99e Post by: Footman on 2004-05-19, 02:48 One of those runic symbols looks like a music note. B-flat, if I'm not mistaken.
Title: Re: What's coming up for 99e Post by: scalliano on 2004-05-19, 03:11 OK, Tab, point taken!!
Nice job! Title: Re: What's coming up for 99e Post by: Phoenix on 2004-05-19, 03:27 The outer ring is quite a bit thicker than the original Q1 pent. I think that detracts from the center section a bit. Texturing is very Q1-ish.
Title: Re: What's coming up for 99e Post by: Angst on 2004-05-19, 03:52 Quote from: Footman One of those runic symbols looks like a music note. B-flat, if I'm not mistaken. b-flat isn't a unique symbol, it DOES however look like a 1/8th-note.Title: Re: What's coming up for 99e Post by: Tekhead on 2004-05-19, 04:17 I agree with what Phoenix said.
Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-05-19, 04:20 Quote from: Tekhead I agree with what Phoenix said. sameTitle: Re: What's coming up for 99e Post by: Tabun on 2004-05-19, 10:09 (http://www.denken.com/dzone/guides/q1_i_pentogram.jpg)
I kind of like the wheel effect, but I suppose you are right. I'll play around with it later today. Title: Re: What's coming up for 99e Post by: Tabun on 2004-05-19, 20:15 Well, this any better?
(http://www.planetquake.com/tabun/tmp/preview_slipgate_pu7.jpg) Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-05-19, 22:27 Yes. :)
Title: Re: What's coming up for 99e Post by: OmEgA-X on 2004-05-20, 00:25 it looks kinda like the painkiller logo thing..i guess thats what they all look like
Title: Re: What's coming up for 99e Post by: Tekhead on 2004-05-20, 00:43 I suppose (short n' sweet)
Title: Re: What's coming up for 99e Post by: Phoenix on 2004-05-20, 00:59 Much. :)
Title: Re: What's coming up for 99e Post by: Assamite on 2004-05-20, 05:56 Quote from: Footman One of those runic symbols looks like a music note. B-flat, if I'm not mistaken. Bb doesn't really have any "symbol"... apart from middle line treble clef, etc. etc.Those are the Hebrew letters for "Leviathan" on the pent. Consult the Church of Satan for details. (http://www.churchofsatan.com) Title: Re: What's coming up for 99e Post by: Phoenix on 2004-05-20, 08:11 Thank you for the link. It was rather... informative. It is also nice to know after some research that the rendering we have does not violate their copyright either since it is merely a pentagram with "Leviathan" inscribed in Hebrew.
Title: Re: What's coming up for 99e Post by: Assamite on 2004-05-20, 10:02 Quote from: Phoenix Thank you for the link. It was rather... informative. It is also nice to know after some research that the rendering we have does not violate their copyright either since it is merely a pentagram with "Leviathan" inscribed in Hebrew. Because we all know that satanic imagery should be public domain! :PBack on topic... I await another fine creation from the Tabinator. What's next, anyway? Title: Re: What's coming up for 99e Post by: Makou on 2004-05-20, 10:05 That Pent is SEXY. So are all of the other Slipgate item models. :ownage:
As for what's next... Earth items or Doom items? Flip a coin? :thumb: Title: Re: What's coming up for 99e Post by: Tabun on 2004-05-20, 12:11 Well, I'd like to take on Doom's powerups now. Unfortunately, Pho is a busy bee, and I'll need to know what he can do with a simple test version I gave him. Once we have decided what's the best way to tackle the orbs, I'll get started on them.
As for Earth.. I'm still trying to figure out what designs to use :] Title: Re: What's coming up for 99e Post by: shambler on 2004-05-22, 18:39 Quote from: Angst b-flat isn't a unique symbol, it DOES however look like a 1/8th-note. Yes, but it still COULD be Bflat???????????????? Title: Re: What's coming up for 99e Post by: Tabun on 2004-06-03, 02:46 Now don't go running away with it to pawn it, and spend the money on beer or hookers..
(http://www.planetquake.com/tabun/tmp/preview_earth_pu6.jpg) But here's the Earth Crown (Which will give you Invisibility, for not entirely logical reasons). Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-06-03, 02:48 Nice!!! ;)
Title: Re: What's coming up for 99e Post by: Thomas Mink on 2004-06-03, 03:45 Holy Moses... that is one BADASS looking crown!
Title: Re: What's coming up for 99e Post by: Phoenix on 2004-06-03, 04:17 Well... that's way too nice a skin to just stick the Q3 "ghost" texture on it and waste the skinwork. I think I'll apply some fancy shader work to make that alpha fade in and out with partial transparency... maybe even use an animap in phase with the alpha fade to make it do the "disappearing act" that Earth pulls... but not disappear completely since powerups need to be seen! That SHOULD work since it's a fixed texture and not variable like player model skins are.
Title: Re: What's coming up for 99e Post by: Tabun on 2004-06-04, 01:13 Hehe, I agree on the ghosting. I had the idea of sticking a head underneath it, that could fade in and out, while the crown remained visible - but I fear that would look a bit odd.
I'm sure you'll be able to get it looking quite alright ingame. Here's the next: (http://www.planetquake.com/tabun/tmp/preview_earth_pu7.jpg) It's haste, because once you steal it from the museum, you're bound to be leaving in a damn hurry. Title: Re: What's coming up for 99e Post by: Tekhead on 2004-06-04, 01:37 Or rather, godspeed =]
Title: Re: What's coming up for 99e Post by: Thomas Mink on 2004-06-05, 01:38 "Looking down the cross, speak no evil... I'm looking down the cross..." - Megadeth -- Looking Down The Cross
Don't ask... it was the first thing that came to mind after seeing the cross. Looks superb, by the way. :) Title: Re: What's coming up for 99e Post by: scalliano on 2004-06-05, 02:52 (drools over how much the Earth items are worth at the pawn shop) Excellent as always!
Doom orbs, eh? So there may be a chance we'll see them in 99e after all? (nudge nudge) :rockon: Title: Re: What's coming up for 99e Post by: Besli on 2004-06-05, 03:44 I'm impressed Tabun! That models are great!!! :thumb:
Title: Re: What's coming up for 99e Post by: shambler on 2004-06-05, 17:44 Models look realy good.
Is there going to be a way to switch off the weapon-bob in 99e? I only ask as it makes me sick. (I've followed tabs instructions and turned off the view-bob) Title: Re: What's coming up for 99e Post by: Tekhead on 2004-06-05, 18:12 Here are a few ways to turn off bobbing...
cg_bobup 0 cg_bobroll 0 cg_bobpitch 0 That'll turn off all the movement bobbing, which should help greatly. For now, if you really want the gun to stop bobbing... cg_drawgun 0 I can only think of that solution... Title: Re: What's coming up for 99e Post by: shambler on 2004-06-05, 18:44 Thanks.
The movement really gives me a bad head. in fact its so bad i can't play SoF2, MOHAA or tarok. (not that I miss torok, mind) I was just hoping that 99e might allow me to turn it off altogether, like. Title: Re: What's coming up for 99e Post by: Lopson on 2004-06-05, 19:51 Quote Is there going to be a way to switch off the weapon-bob in 99e? What's weapon-bob? Title: Re: What's coming up for 99e Post by: ReBoOt on 2004-06-05, 20:14 Kruzader: weapon bob is when your'e weapon moving up and down and to the sides, when walking for eg.
Title: Re: What's coming up for 99e Post by: Tabun on 2004-06-08, 01:35 Back on topic please - weapon bobbing is not a special 99e feature. :p
Earth now has a special crafted Flight Powerup - those Egyptians really knew how to make rods rise up. Erhem. (http://www.planetquake.com/tabun/tmp/preview_earth_pu9.jpg) Title: Re: What's coming up for 99e Post by: Dicion on 2004-06-08, 12:49 Niiiiiiiiiice :)
<3 :D Title: Re: What's coming up for 99e Post by: Lopson on 2004-06-08, 14:13 Just perfect
Title: Re: What's coming up for 99e Post by: CrioKnight on 2004-06-08, 17:29 OMG.. thats awesome looking.
Title: Re: What's coming up for 99e Post by: scalliano on 2004-06-08, 17:32 :thumb: :thumb: :thumb: :thumb: :thumb: :thumb: :thumb: :thumb: :thumb:
Title: Re: What's coming up for 99e Post by: Lopson on 2004-06-08, 17:44 Quote :thumb: :thumb: :thumb: :thumb: :thumb: :thumb: :thumb: :thumb: :thumb: :thumb: :thumb: :thumb: :thumb: :thumb: :thumb: :thumb: :thumb: :thumb: Lol Title: Re: What's coming up for 99e Post by: scalliano on 2004-06-08, 17:48 :offtopic: Gosh that's a lot of thumbs ;)
Title: Re: What's coming up for 99e Post by: Lopson on 2004-06-08, 18:37 That's nothing. You should take a look when i'm in MSN messenger. I make SMILEY NOVELS. Imagine...
"Kissy Kissy" the world most greatest smiley novel in the entire universe. :D <3 <3 ^_^ :D :ownage: :wtf: you're Slippy?? :shout: PREPARE TO GET CRUSHED!!!! AAAAAAAAAAAHHHHHHH BBBBBBBBAAAAAAAAAANNNNNNNGGGGGGGGG :thumb: :offtopic: DUH this is completly off topic... Title: Re: What's coming up for 99e Post by: JLMode on 2004-06-08, 20:59 Whatda???? Did ya guys never sleep????
I belive I was here sunday morning in page 10 or 12, (can't remember) of the posts and now we are on page 27 soon 28, and 29 and so on, and so on..... (Can't blame everyone, it makes me really anxious to have 99.e as everyone else...) By the way Tab, with all those sweet models ya been doing, I thing all the community will vote for ya to be the next big thing to hit ID!!!!!!!!!!!!!! Tab all the way!!!!!!!!!!!!! :thumb: :thumb: :thumb: Title: Re: What's coming up for 99e Post by: Dicion on 2004-06-08, 22:23 I dunno if id would hire him though... they'd have to import him from the netherlands...
and if you thought importing beef from europe was hard, try importing people.... ... soilent green!!!! Title: Re: What's coming up for 99e Post by: Angst on 2004-06-08, 23:12 Quote ... soilent green!!!! ist menschlich!:D Title: Re: What's coming up for 99e Post by: Tabun on 2004-06-09, 02:00 Not quite as interesting, I fear, but still, one step closer to completing Earth's collection of valuables: The regeneration-chalice.
(http://www.planetquake.com/tabun/tmp/preview_earth_pu10.jpg) All that remains now, is a certain Spear.. ;] Title: Re: What's coming up for 99e Post by: Thomas Mink on 2004-06-09, 02:21 Oooooo, nice. And I can't wait to see the spear
:offtopic: YAY! You have the skull sig back! :D :offtopic: Title: Re: What's coming up for 99e Post by: Phoenix on 2004-06-09, 03:22 Looks like it's filled with pomegranate juice! Or... is that Klingon Bloodwing? Either way that's one cup we'll ALL want to drink from! At least, in game. It's kind of hard to drink pixels methinks... <3
Title: Re: What's coming up for 99e Post by: Assamite on 2004-06-09, 03:43 I assume the liquid WILL be shadered, right? :)
Title: Re: What's coming up for 99e Post by: Tekhead on 2004-06-09, 18:43 It'd kick ass if these treasure-powerups glowed with light that illuminates their surrounding area =D
Cross - yellow, Chalice - red and so on. Title: Re: What's coming up for 99e Post by: Makou on 2004-06-09, 20:16 That's been discussed before, and I believe the plan is to have them glow the color of their powerup type.
Title: Re: What's coming up for 99e Post by: Lopson on 2004-06-09, 21:58 GG Tabun. It looks awesome!!! Keep up the good work!!!
:thumb: :thumb: :thumb: Title: Re: What's coming up for 99e Post by: scalliano on 2004-06-09, 23:05 I'm running out of ways to say how smart these models are.
[Insert hyerbolic praise here] Anyway, I thought it was cranberry juice. :smirk: Title: Re: What's coming up for 99e Post by: Angst on 2004-06-09, 23:51 Quote It'd kick ass if these treasure-powerups glowed with light that illuminates their surrounding area =D A very subtle dynamic light could be interesting. Only problem is, dlights go through walls. You should know this by now :P.Anyhoo, VERY nice skin as always tab :D I'm assuming both blood and gems will have shaders of a sort? Title: Re: What's coming up for 99e Post by: Phoenix on 2004-06-10, 00:10 Since normal powerups don't give off dynamic lights, these will not either, for consistancy's sake.
Title: Re: What's coming up for 99e Post by: Tabun on 2004-06-10, 01:29 What's been discussed is a subtle 'aura' effect. If and how this will be applied, remains to be seen ;]
Title: Re: What's coming up for 99e Post by: ..::WHAT!? on 2004-06-10, 23:19 This is the first time I have been through this topic, I think my jaw has a bruise on it after dropping it on the floor repeatedly. O_o
Very nice models, and beautiful skins to match! I can't wait for the next version. <3 Title: Re: What's coming up for 99e Post by: Tabun on 2004-06-26, 00:50 Heheh thanks What, you sweettalker you.
Well, here's the last of the Earth powerups, Invulnerability. Should glow or whatnot, and not be as bland as this image makes it appear: (http://www.planetquake.com/tabun/tmp/preview_earth_pu11.jpg) And to recap: Here's all the stuff again: http://www.planetquake.com/tabun/img/gena/...werup_shots.jpg (http://www.planetquake.com/tabun/img/gena/earthpowerup_shots.jpg) I'll be placing this image in the galleries, shortly. Only Doom's stuff left to do folks! The end is nigh, and so forth.. Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-06-26, 01:52 yay awesome!!
Title: Re: What's coming up for 99e Post by: Footman on 2004-06-26, 04:17 TAB == GOD
TAB == GOD!! :thumb: Title: Re: What's coming up for 99e Post by: CrioKnight on 2004-06-26, 05:27 What wonderful skillz0rz you hav3.
w00t w00 :thumb: Title: Re: What's coming up for 99e Post by: scalliano on 2004-06-28, 21:33 Cat's cajones. Nuff said. :thumb:
Title: Re: What's coming up for 99e Post by: Kain-Xavier on 2004-06-28, 22:46 /me hands Tabun many, many cookies.
Title: Re: What's coming up for 99e Post by: Tekhead on 2004-06-28, 22:52 Yay!
Title: Re: What's coming up for 99e Post by: Wrekker on 2004-06-30, 09:55 Well, the chalice is naturally the Grail (without wicked rabbits wiff big pointy teeef in it :), the chalice from which Jesus and the apostles drank from during the last eucharist. Of course it's rejuvenating! ^_^ Otherwise I'm just a sucker for religious myths :)
Oh, first post too, hi everybody! :-) Title: Re: What's coming up for 99e Post by: Lopson on 2004-06-30, 10:05 The spear looks great Tabun. Can't wait to see DooM stuff and to play .99e
Title: Re: What's coming up for 99e Post by: Vadertime on 2004-07-09, 01:16 Earth could use some skins. POW earth, WW2 Europe, South Pacific, Vietnam, North Africa, etc...... Maybe even a Vader skin for the biker model{wrestlemania not Star Wars}. Just curious, if you made Generations skins for each class, what would they look like? Very nice spear, can you put in a model for the suits of armor that can be used for decorating maps?
Title: Re: What's coming up for 99e Post by: Tabun on 2004-07-11, 16:14 For now, enough player skins have been added. 99e is to be released shortly, and we're not delaying it to add new ones in, nor are we giving up on powerups. For shots of the skins added in 99e, check the first post in this thread.
Speaking of which: (http://www.planetquake.com/tabun/tmp/soulsphere_03.gif) Note: it will look better in-game, since this animated gif does not show the Quake 3 Shaders it will feature in Generations. More to come.. Title: Re: What's coming up for 99e Post by: shambler on 2004-07-11, 16:28 this is looking really good, and professional.
Title: Re: What's coming up for 99e Post by: scalliano on 2004-07-11, 17:10 Aaaaaiiiieeeeee!!!
That is INCREDIBLE!!! Title: Re: What's coming up for 99e Post by: Genialus on 2004-07-11, 17:21 hmm I don't think I've encountered any "scare the crap out of you" power up in any level... Could someone enlighten me as to where this powerup may be found?
Title: Re: What's coming up for 99e Post by: scalliano on 2004-07-11, 17:24 Quote from: Genialus hmm I don't think I've encountered any "scare the crap out of you" power up in any level... Could someone enlighten me as to where this powerup may be found? Wherever the Mega Health used to be once .99e comes out.Title: Re: What's coming up for 99e Post by: Tekhead on 2004-07-11, 17:40 Dude...
...sweet. Title: Re: What's coming up for 99e Post by: Hollowpoint on 2004-07-11, 17:46 oo! oo! oo! ooo! bad-ass!!!! holy shit, that looks cool!!!!!!!!!!!!!!!!
I was afraid the soulsphere was gonna look all wimpy, it looked kinda weak in Doom/2 and from your early animation of it, the face still looked baby-ish, but that skinned one looks totally freaking awesome!! I can't even imagine how, (what's another word for cool/awesome/bad-ass?), orgasmically fantastic the invulnerability artifact will look. Scalliano, the Mega Sphere isn't gonna be in Gen, the light-brownish sphere. It would be nice if it was used for one of the power-ups like regeneration tho, cuz I always thought the mega sphere looked really cool. Oh yeah, almost forgot, great job on the Soul Sphere, Tabun! :thumb: Title: Re: What's coming up for 99e Post by: scalliano on 2004-07-11, 18:44 Quote from: Hollowpoint Scalliano, the Mega Sphere isn't gonna be in Gen, the light-brownish sphere. It would be nice if it was used for one of the power-ups like regeneration tho, cuz I always thought the mega sphere looked really cool. Yeah. I was referring to the big blue 'M' :thumb:Title: Re: What's coming up for 99e Post by: Hollowpoint on 2004-07-11, 18:50 Oh lol :)~ , geez I misread that, I saw the word mega and my brain automatically filled in the rest telling me that u had typed Mega Sphere instead of Mega Health, I must be in Doom mode. O_o :smirk: ^_^ um, we need some Doom smilies now instead of just the Slipgate ones.
Title: Re: What's coming up for 99e Post by: Lopson on 2004-07-11, 19:14 That looks just like in JDooM! Great work Tabun!
Title: Re: What's coming up for 99e Post by: Chilvence on 2004-07-12, 03:29 Uhhh... it beats the pants off of the Jdoom I know
Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-07-12, 03:32 Quote from: Tabun Speaking of which: awesome(http://www.planetquake.com/tabun/tmp/soulsphere_03.gif) Note: it will look better in-game, since this animated gif does not show the Quake 3 Shaders it will feature in Generations. More to come.. Title: Re: What's coming up for 99e Post by: Tabun on 2004-07-12, 03:32 Hehe thanks peeps :]
Another little preview for an orb, the Invulnerability, this time: (http://www.planetquake.com/tabun/tmp/invulnerability_03.gif) Invisibility is also in the works, but trickier to get right, so I'll hop on and do the Regeneration next. Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-07-12, 03:34 more aweome!
Title: Re: What's coming up for 99e Post by: dna on 2004-07-12, 04:07 Quote from: Tabun For now, enough player skins have been added. 99e is to be released shortly, and we're not delaying it to add new ones in, nor are we giving up on powerups. For shots of the skins added in 99e, check the first post in this thread. Nice...Speaking of which: (http://www.planetquake.com/tabun/tmp/soulsphere_03.gif) Note: it will look better in-game, since this animated gif does not show the Quake 3 Shaders it will feature in Generations. More to come.. Title: Re: What's coming up for 99e Post by: Phoenix on 2004-07-12, 04:36 If you think these look good from an animated gif, just wait until you see how they're going to look, as well as what they're going to do, in game. :evil:
(Beta Testers: DO NOT SPILL THE BEANS ON THE EFFECT OR YOU'LL BE FIRED!!) Title: Re: What's coming up for 99e Post by: Dicion on 2004-07-12, 08:02 Quote from: Phoenix (Beta Testers: DO NOT SPILL THE BEANS ON THE EFFECT OR YOU'LL BE FIRED!!) Which effect is that?? The "warm feeling" effect where they make you wet your pants cuz theyre so good?hehe I think they can already see that ;) Title: Re: What's coming up for 99e Post by: Lopson on 2004-07-12, 09:53 Oh yeah!! Great Skin Tabun!! That rocks!!Can't wait to see the flight powerup!!
EDIT : BTW what was decided about the flight powerup? The Cacodemon idea was cool. Title: Re: What's coming up for 99e Post by: scalliano on 2004-07-12, 13:31 Quote from: Chilvence Uhhh... it beats the pants off of the Jdoom I know Yup.The Invul looks powerful!! Can't wait to see the rest! Title: Re: What's coming up for 99e Post by: scalliano on 2004-07-14, 22:14 Excuse the double post, but I need to ask: are the Doom orbs going to rotate, or are they gonna be the old-skool "always facing you" kind? (me hopes its the latter!)
Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-07-14, 23:11 They'll always face you
Title: Re: What's coming up for 99e Post by: Tabun on 2004-07-14, 23:43 Well, Pho's gonna fire you from the beta testers team now, Con ;]
Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-07-14, 23:44 Was that the secret? I had no idea
Title: Re: What's coming up for 99e Post by: Tekhead on 2004-07-15, 00:13 Damn newbs! I swear!!
Title: Re: What's coming up for 99e Post by: Chilvence on 2004-07-15, 00:47 Well.... it wasn't really that hard to guess anyway, whats the soulsphere if it isnt staring at you everywhere you hide?
Title: Re: What's coming up for 99e Post by: scalliano on 2004-07-15, 01:43 Absolutely. Anyway, If I hadn't asked, someone else would've.
It's amazing how a well placed question can bring everything out into the open! *sniggers* PS Pho please don't fire Con, it wasn't his fault. :shifty: PPS Am I gonna be kicked? :)~ PPPS Who are you calling a newb?? :biggun: Title: Re: What's coming up for 99e Post by: FieldMedic on 2004-07-15, 15:29 How to begin ...
Ah yes : Thank you Wirehead Studios, really. I have not played Quake 3 since the version 1.17 and haunted by some nostalgia, i installed it again and this 1.32 patch. Looking for mods news to try to enhance my nostalgia session, i ran into this Generations Arena that i never heard about as i was really not following the Q3 news. ...and since i installed the full 0.99d , i can't stop killing bots and being killed by them , that is really what Quake3 should have been when i bought it years ago ! And a question , as it is a 0.99e thread with so much great eyes candies : will there be a 0.99d -> 0.99e patch or will 0.99e be only a full version ? Whatever : thank you for this masterpiece of gaming fun, i can't believe i have missed this while being away from Q3 for so much time. :thumb: Title: Re: What's coming up for 99e Post by: Phoenix on 2004-07-16, 07:15 Quote from: FieldMedic that is really what Quake3 should have been when i bought it years ago ! Now that's the best compliment we've gotten to date! Thank you! :D Quote And a question , as it is a 0.99e thread with so much great eyes candies : will there be a 0.99d -> 0.99e patch or will 0.99e be only a full version ? .99e is going to be a full-install only. We're completely reworking the mappack format and adding new maps while removing some others, and we're also adding a lot of new media so a recompiling of our install files is the logical way to go. Hopefully this will be the last major beta between now and 1.0, with any additional lettering being restricted to the unlikely event we have to put out an intermediate bug patch. Chivalance: I said Beta Testers, not Team Members, so Con is safe. ;) Title: Re: What's coming up for 99e Post by: gnear on 2004-07-16, 08:18 what about weapon animations?
/me runs for cover Title: Re: What's coming up for 99e Post by: Tabun on 2004-07-16, 13:19 /me kicks gnear in the junk.
DROP and GIVE me TWENTY, PRIVATE GEE-NEAR! Generations 1.0 material.. Now go and look at the animations that WILL get in ;] Title: Re: What's coming up for 99e Post by: Tabun on 2004-07-18, 00:30 Too quiet in here... ;]
I had this one done a while ago, but was hesitant to show the animation, since it doesn't do the item justice. Expect it to look more interesting in-game! (http://www.planetquake.com/tabun/tmp/invisibility_04.gif) [Don't stare at it too long, or you'll go nuts...] The Regeneration orb for Doom has been modelled & skinned aswell. (http://www.planetquake.com/tabun/tmp/regeneration_03.gif) When he gets the time, Phoenix will make sure that it, like the others, will look much better in-game by the magic we call Shaders. Edit: Smoothed it out a bit Tek, it still seems a bit wooden, but the interpolation in-game will help, keep that in mind. Title: Re: What's coming up for 99e Post by: Tekhead on 2004-07-18, 00:35 Pretty =]
It kinda looks like there's a frame missing in the animation where the heart stops moving completely. IMO it'd look better if the animation was smoothed out a notch. Title: Re: What's coming up for 99e Post by: Lopson on 2004-07-18, 01:03 It's so AWESOME!!! Great work guys!!!! Like Duke would say: Hail to the king (WHS) baby!! :D
Title: Re: What's coming up for 99e Post by: Phoenix on 2004-07-18, 02:58 One word: Groovy.
Title: Re: What's coming up for 99e Post by: scalliano on 2004-07-18, 03:23 Fly skillz!!! :thumb:
Title: Re: What's coming up for 99e Post by: Chilvence on 2004-07-18, 05:59 You make me feel very small and feeble Tab :(
99e is gonna be such an excellent upgrade :) Title: Re: What's coming up for 99e Post by: games keeper on 2004-07-18, 09:06 is that the magic hart of an arch-vile ? :)
Title: Re: What's coming up for 99e Post by: Chilvence on 2004-07-18, 12:27 Now that makes sense. And it was staring us in the face! How about some vile flames with that heart eh ;) ?
Title: Re: What's coming up for 99e Post by: FieldMedic on 2004-07-18, 14:07 Always awesome, can't wait to see 0.99e.
Keep up the good work ! :thumb: Title: Re: What's coming up for 99e Post by: Tabun on 2004-07-18, 14:08 That, in fact, is not the magic heart of an Arch-Vile, since it isn't its heart that does the regenerating ;] - no, it's more likely that it's a demonic representation of the player's heart, which feeds your health by draining other versions of 'you' in several dimensions. That sounds suitably evil and gloomy to me.
The Arch-Vile will sort of make it's appearance for Haste, when I get to it, anyway :P Title: Re: What's coming up for 99e Post by: FieldMedic on 2004-07-18, 17:59 Will there be a new mappack for the 0.99e release ?
If yes, can we suggest some maps for it ? As i was having incredible fun while playing the "Dead Souls" maps (gm3tourney2) in a FFA setting with few bots (i downloaded that map from HERE (http://www.glassman.mistral.co.uk/gm3tourney2/gm3tourney2pics.htm)) , i thought it should be a great addition for an "official" Generation mappack Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-07-18, 18:04 Quote from: FieldMedic Will there be a new mappack for the 0.99e release ? Yes there will be, and yes that map was suggested.If yes, can we suggest some maps for it ? As i was having incredible fun while playing the "Dead Souls" maps (gm3tourney2) in a FFA setting with few bots (i downloaded that map from HERE (http://www.glassman.mistral.co.uk/gm3tourney2/gm3tourney2pics.htm)) , i thought it should be a great addition for an "official" Generation mappack We haven't released any more info than that, however. ;) Title: Re: What's coming up for 99e Post by: games keeper on 2004-07-19, 01:07 just to bug some of you guys .
what about the jaeger model ? or the strogg skins lee made , they looked finished to mee , 1.5 years ago when they showed them in the forums . :( Title: Re: What's coming up for 99e Post by: Rubilacxe on 2004-07-19, 02:07 Tab, I dunno if I've given you props yet but all of the pictures I've seen you post on this thread are AMAZING. Words can't express how excited I am to get to play .99e with these awsome new models and skins. Keep up the fantastic work!
Title: Re: What's coming up for 99e Post by: DD_133 on 2004-07-21, 20:31 I totally forgot, and I tried searching the forums in vain.
Will weapon animations be in 99e? :D Title: Re: What's coming up for 99e Post by: Tabun on 2004-07-21, 20:36 Where searching the forums should've worked, there is no doubt that going one page back in this thread would've answered your question.
Nay, is the answer you seek, by the way. Title: Re: What's coming up for 99e Post by: Lopson on 2004-07-21, 22:30 May I ask you guys something? When i try to play on the internet in the Euro server, I usually have a lag of 90. The only problem is with this small amount of lag, is that I can't even rotate the mouse correctly and when i shoot a rocket or a bullet, the bullet takes a LOT of time to hit the target. Now my question is: Are you guys planning to do some modification to the internet code?
Title: Re: What's coming up for 99e Post by: dna on 2004-07-21, 22:38 You ping 90 and you're complaining about lag? Or did I misunderstand you?
Title: Re: What's coming up for 99e Post by: Tekhead on 2004-07-21, 23:32 A player can have a ping of 20 and still have a horrible gaming experience due to packet loss.
Try running this in the command prompt: ping -n 50 80.79.36.5 ...which is the euro server, and tell us the percentage of packets that get dropped. (I think this would be a more fitting topic elsewhere than the 99e anticipation thread though) Title: Re: What's coming up for 99e Post by: Tabun on 2004-07-21, 23:40 Also, I've set up a concise and bastard-oriented guide:
http://www.tabun.nl/tools/q3netsettings.htm (http://www.tabun.nl/tools/q3netsettings.htm) Take with grain of salt. Do not inhale on an empty stomach, and only try it if you think it applies to you :] Title: Re: What's coming up for 99e Post by: Lopson on 2004-07-21, 23:51 I connect to the server and type the command in the console. the console says:
usage: ping [server] BTW do I have to type those commands in the console or in the q3config, Tabun? Title: Re: What's coming up for 99e Post by: Tabun on 2004-07-22, 00:17 Tekhead's 'ping' command there should be run from a 'dos' prompt.
The commands in my .htm document should be run from the Quake 3 console, yes. Title: Re: What's coming up for 99e Post by: Lopson on 2004-07-22, 00:29 :( I was putting the commands in the q3config...
Title: Re: What's coming up for 99e Post by: Lopson on 2004-07-22, 00:44 Tekhead here are the statistics:
Ping statistics for 80.79.36.5 Packets: Sended=50, Recieved=50, Lost=0 Aprox. time in miliseconds Minimum=83ms, Maximum=149ms, Medium=89ms Title: Re: What's coming up for 99e Post by: Phoenix on 2004-07-22, 06:11 Eh, a few problems with this:
Quote rate 25000 This is a LAN rate. Over the net, unless you're on a good cable connect you're going to lag to hell and back. Even if you are, it's just wasting packets. I recommend the following rates from experience I've had, depending on your connection: Good cable modem ( 2 MBit down, 45KB up or better) rate 10000 Good DSL or mediocre cable connection rate 8000 Poor DSL or poor cable connection (or bad route to server) rate 5000 56K Modem with a VERY stable and clean connect: rate 5000 56K modem with an average connection: rate 3500 26.6 connect or worse: Stick to playing bots! The rate command controls how fast your computer sends data up to the server. A higher rate is often useless if the server sets sv_maxrate to a lower value. Modem users should never try to set a very high rate because they'll lag themselves. Cable users should not set a very high rate because a server with a lot of players or more limited bandwidth can lag from its connection being used up by the offending player with the high rate value. COM_MAXFPS affects network transmission since the client sends commands every client frame. Higher COM_MAXFPS values are good for a cleaner visual flow, but again, modem users need to take network bandwidth into account. I recommend the following for modem players: com_maxfps 60 If you have a cleaner connect and want to take advantage of physics tweaks in Q3, use 76. If you're on cable, you can pretty much set this to anything you want, but 125 is really the upper limit of usefulness. Anything higher is wasting packets and there's no physics benevit. Also, be aware that if you run with VSync enabled you monitor's refresh rate will limit your framerate. If your monitor only goes up to 75Hz at the resolution of your choice, then setting com_maxfps over 75 while vsync is enabled will have absolutely no effect. Quote snaps 40 Punkbuster-enabled servers often kick for settings above 20. Be careful with that. This setting tends to be somewhat mod dependant, as mods like CPMA use a different server framerate. There seems to be a lot of confusion as to what the snaps variable does, so here's what Carmack has to say about it: Quote You can ask for a different number of snapshots by changing the "snaps" variable, but there isn't a lot of benefit to that. Dedicated servers run at 40hz, so stick to divisors of that: 40, 20 (default), 10. A snaps of 40 will usually just cause you to hit your rate limit a lot faster. It may be usefull for tuning rate, if nothing else. Snaps refers to snapshots. A snapshot is a dump of every entity's position, velocity, etc, on the server. That's players, items, and missiles. Q3 has changed since the .plan this was taken from was written. By default, Q3 only sends 20 snapshots every second, which is why snaps 20 is default on the client. Server-side game framerate is controlled by sv_fps. The snaps setting on the client really should match whatever sv_fps is set to on the server. Unfortunately, there's no way for the client to tell what sv_fps is. Setting snaps higher than whatever sv_fps is set to will have no benefit. Generations Arena does not deviate from sv_fps 20 unless a server admin overrides the setting. Setting sv_fps higher than 20 on anything but a LAN is going to increase lag and ping times for ALL players, so this is not recommended by the bird. Quote cl_timenudge [value] From what I can tell, cl_timenudge has been broken in Q3 since 3.17. I do not know if this value does anything anymore or not. Title: Re: What's coming up for 99e Post by: Tabun on 2004-07-22, 12:53 timenudge works.
And yes, the disclaimer kind of warns old-school connection users (say: modem or other) against the use of these settings. I agree there's plenty of cable modem users out there, and 10k may be better for that indeed. 25000 is kind of low for a lan rate, imo. I use 40000 on the dutch server I frequent, and this is nice and smooth. The central server's limit of 15000 seems a little low to me. Let me make a statement about that guide, to prevent misconception: Use only for dutch server standards :] Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-07-22, 14:41 I pretty much use Tab's settings for RA3, except I lag a bit if my rate is above 20000.
Title: Re: What's coming up for 99e Post by: Tabun on 2004-07-28, 02:39 Well, I've slowed down a bit, and time is definately creeping on.
(http://www.planetquake.com/tabun/tmp/flightsphere_01.gif) The empty voidy blackness of the mouth will be sporting some sort of glow-shader in-game, no worries. Can't be fussing about details at the moment, alas. No fixes to this will be made, apart from the aforementioned shader(s). Yes, it is the likeness of a de-horned cacodeamon. Yes, it doesn't look _exactly_ like one and no, there isn't any good reason for cutting the horns (other than making it fit in the globe). Make up a nice story yourself, or, if you lack imagination, just think of it as a typical Vadrigar way of taming things. That leaves only the Haste sphere to do. If you've been paying attention, you'll know that Phoenix promises this to be a special one ;] Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-07-28, 02:47 That looks awesome! Nice work!
No bitching here! Title: Re: What's coming up for 99e Post by: Tekhead on 2004-07-28, 03:28 Abseloutely astounding!
Title: Re: What's coming up for 99e Post by: OmEgA-X on 2004-07-28, 05:05 awesome work..as always =x
Title: Re: What's coming up for 99e Post by: Phoenix on 2004-07-28, 06:09 Aye, I intend a nice special effect for it. We're still using the Archvile head to go inside, correct?
Title: Re: What's coming up for 99e Post by: Gnam on 2004-07-28, 09:17 Heh heh, that flight orb looks a lot like the sketch I did. Great minds think alike...or something. Great work as usual Tab.
Title: Re: What's coming up for 99e Post by: Lopson on 2004-07-28, 11:06 Exellent job Tab. Keep it up.
Title: Re: What's coming up for 99e Post by: Rubilacxe on 2004-07-28, 18:14 Outstanding!
Title: Re: What's coming up for 99e Post by: Hollowpoint on 2004-07-29, 02:53 Yes! That cacodemon looks freakin' tight!! :) :thumb:
:evil: It's just too bad we won't be seeing this one much.... perhaps a random baby cacodemon to take the place of the LSoV, um randomly, I think that would be cool... I'm pretty certain you guys wouldn't want to...or have the time to put that into .99e, but just a silly thought, maybe for Gen sometime in the future, and since it would be a baby cacodemon um it would make sense that it would be faster cuz it'd be hyper, plus weigh a lot less. Sorry for this rambling, perhaps I should have put this in a seperate post. Anyway... the Doom-class flight (cacodemon) looks great! :wtf: :thumb: Title: Re: What's coming up for 99e Post by: Gorre(DGHQ) on 2004-07-31, 05:20 I don't know if this has been brought up before but will the guns have animations like The shotguns being pumped and the Double barrel Shotgun from Doom being opened up and shells inserted?
Title: Re: What's coming up for 99e Post by: Hollowpoint on 2004-07-31, 05:40 Yes, but not until 1.0
weapon animations will not be in .99E. Title: Re: What's coming up for 99e Post by: Parapsyche on 2004-08-01, 07:11 That Cacodemon is very cool, Tab...very accurate to the original, and seems like it'd actually be the flight powerup in Doom, if it had one. Can't wait for the Haste.
Man, I don't post much anymore...only really when I see new content. So busy with work, and my friends and I have started a band so that takes a lot of time. Also, I can't play forum games since I'm at my grandparents' place for the summer, and they're computer nazis :( However, my family's getting me a brand new computer for when I go away to University in the fall, so I'll definitely be able to play the forum games (if I'm not playing Doom 3...ACK!!! Glee!) Keep it up, guys! Title: Re: What's coming up for 99e Post by: Phoenix on 2004-08-01, 08:47 Awesome! It'll be good to have another familiar pile o' gib... er, another familiar player around on the servers! :thumb:
Title: Re: What's coming up for 99e Post by: Gorre(DGHQ) on 2004-08-01, 21:58 Quote from: Hollowpoint Yes, but not until 1.0 Well dang that sucks cuz by then I'll be to busy playin Doom 3 witch will be at my house in a couple days :Dweapon animations will not be in .99E. Title: Re: What's coming up for 99e Post by: scalliano on 2004-08-02, 19:33 Tab: excellent! NO complaints from this corner!
Anyway the Vadrigar are bastards. :thumb: Title: Re: What's coming up for 99e Post by: pepe on 2004-08-04, 12:14 you sure have been busy
since i now have a new comp maybe i should start playing gen again i dont know why ive been absent for such a long time really..... your stuff looks good tab like always, im surprised you havent got a job at id. =) Title: Re: What's coming up for 99e Post by: games keeper on 2004-08-04, 14:51 pepe , youre back !!!!
/me gives pepe a beer . Title: Re: What's coming up for 99e Post by: shambler on 2004-08-04, 19:33 but When? that is the question...
Title: Re: What's coming up for 99e Post by: monkey monkey monkey on 2004-08-07, 13:28 Quote from: shambler but When? that is the question... According to the news page, tomorrow ^_^Title: Re: What's coming up for 99e Post by: Tabun on 2004-08-07, 14:50 Gosh, I'm gonna miss this thread. It's been like a home to me in all these months..
With nearly 500 posts and 12500 views, this leviathan of a thread will go into history as the 'Take That, Duke Nukem Forever'-thread. *snif* - It won't be the same without ya, little buddy.. Title: Re: What's coming up for 99e Post by: games keeper on 2004-08-07, 17:57 we can always create a new 1 named v1.00 :)
Title: Re: What's coming up for 99e Post by: monkey monkey monkey on 2004-08-07, 18:33 like columbo would say, just one more thing...
I read the news page again, and I like the bit with the plasma gun colour options... could you do the same for the strogg railgun? I'd like the classic Q2 'white and dirty aquamarine' trail, but the custom colours would be fun too! I suppose it'll have to go into v1.0 now :shifty: Title: Re: What's coming up for 99e Post by: ConfusedUs on 2004-08-07, 18:50 The strogg railtrail has always done that
Title: Re: What's coming up for 99e Post by: Phoenix on 2004-08-07, 19:10 I think he means can we set it to turn custom railgun colors off. I suppose it's possible to put a cvar in for that later, but we don't have one for it right now. You do get that classic blue-white spiral if you're on the blue team in a team deathmatch though!
Title: Re: What's coming up for 99e Post by: Tabun on 2004-08-07, 19:27 Mind, I'd like (eventually) to see an option for the specific steelblue colour that Quake2 featured for the rail effect. white + 100% saturated blue just doesn't cut it ;]
But then again, the 'particle' effect in the spiral could do with a do-over anyway, so that's all 1.0 stuff, right? Title: Re: What's coming up for 99e Post by: Tekhead on 2004-08-08, 16:22 After Quakecon is over with, you guys need to take a month's break of dev work =P
Title: Re: What's coming up for 99e Post by: games keeper on 2004-08-08, 16:26 no ,not that many , a day :P .
Title: Re: What's coming up for 99e Post by: Phoenix on 2004-08-09, 09:15 Aye, I need a break.
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