Title: Slipgate vs Doom: Read me! (I said read me!) Post by: ConfusedUs on 2004-03-22, 01:39 It looks like the slippy vs doom match won this week's poll.
However, there's a few issues that need to be addressed: The biggest thing is that class-based teams are broke right now. There's no way to auto-separate the classes. If we were to do slippy vs doom today, it would have to be on a locked server with an admin present to balance the teams. I'd require a couple days (at least) to set up a roster for each team. If anyone's ever played a clan match, you get the idea of what I want to set up. The next thing is the 'turncloak' bug, where one member of the blue team has a red skin. This can easily tip the balance in favor of the blue team, and you never get a red team member with a blue skin. Third: version 99e is getting closer, and is tweaking a lot of the weapons. The slipgate RL's radius and damage-increasing bug is going to be removed, bringing the weapon down to it's proper levels. The Slipgate nails are getting a speed boost to make them a bit more useful. Doom's blimp-rockets are getting their hitbox shrunk a bit as well. This should help balance out the classes a bit more. Lastly: The team scoreboard is horrid right now. If we wanted to do more than 5v5, we would have the extra hassle of trying to manually count the team members. This will be fixed in version 99e. I propose waiting to play the Slipgate vs. Doom match till next Monday (at least) and preferably till 99e comes out with its balance changes and teamplay tweaks. Does anyone mind? This would give Fully Loaded a spot on the custom games this week. Once a date is decided upon, I'll set up a roster and post the server configs. We'll also be wanting to play a variety of maps, and set a set point when one class "wins", such as the best of 3 maps. (or whatever is decided upon). The logistics of setting up this match are a lot more difficult than just tweaking a few variables and server settings, and I'll need some time to set things up. Does anyone have a problem with this? I'll be posting a separate thread for voting server settings. Title: Re: Slipgate vs Doom: Read me! Post by: MantiCore on 2004-03-22, 01:46 >Does anyone have a problem with this?
Nope, infact i'm curious to play Fully Loaded. What does that mean exactly....all classes with full weapons/ammo upon spawning? Thats what it sounds like to me, just wondering :) >I propose waiting to play the Slipgate vs. Doom match till next Monday (at least) and preferably till 99e comes out with its balance changes and teamplay tweaks. I say till .99e. With all the bugs you listed, and the balance changes soon, it'd be best for everyone to start playing the two classes together with the new changes to get a better feel of things. I can't wait to try out the new and improved Nailguns (will Pho's new model of the Super Nailgun be in there that he posted a preview of a while back?) :thumb: Its inevitable that someone'd ask, so I guess I may as well ask: Any estimate on 99e's release? Ballpark figure? Title: Re: Slipgate vs Doom: Read me! Post by: Angst on 2004-03-22, 01:59 sounds good to me, but on a fully-loaded game, arena is going to be freaking OBNOXIOUS.
Title: Re: Slipgate vs Doom: Read me! Post by: scalliano on 2004-03-22, 02:04 I can wait until .99e. It sounds like it would be much better. Particularly if all those lovely new models are in there ...
Title: Re: Slipgate vs Doom: Read me! Post by: ConfusedUs on 2004-03-22, 02:07 Mant: fully loaded = spawn with all weapons with full armor and 100/100 health/armor.
Full loaded will be sans arena class, because of balance reasons. Title: Re: Slipgate vs Doom: Read me! Post by: MantiCore on 2004-03-22, 02:37 > Mant: fully loaded = spawn with all weapons with full armor and 100/100 health/armor.
>>Full loaded will be sans arena class, because of balance reasons. Sounds good, though I will miss my Auto-GreenMint-BFG ;) Fully Loaded it is for tommorow, then? Title: Re: Slipgate vs Doom: Read me! Post by: l4mby on 2004-03-22, 03:16 Whenever is good for me. Count me in as a doomer. ;p
And as to when ... no matter ... I'll be there regardless. :D Title: Re: Slipgate vs Doom: Read me! Post by: Tha[\]atos on 2004-03-22, 03:45 Waiting until 99e works for me(as it seems to for everyone else) and fully loaded sounds like fun. lets play.
--oh and I'd prefer doom when the time comes; although I'd be willing to go the other way if there were too many people on the doom side. Title: Re: Slipgate vs Doom: Read me! Post by: ConfusedUs on 2004-03-22, 05:06 I do have to warn everyone that wants to wait for 99e: there's no timeframe for release as of yet.
Pho still has to hunt down the turncloak bug; that's the biggie. It's being a PAIN in the ass to find. However, I would personally prefer to wait myself. Maybe we can get class-based teams working again. :) P.S. Don't kill me pho! Please. Think of the baby! :) Title: Re: Slipgate vs Doom: Read me! Post by: Xypher on 2004-03-22, 05:59 <-- Prefers doom for team games, count me in
Title: Re: Slipgate vs Doom: Read me! Post by: Tekhead on 2004-03-22, 07:22 a LOT of good things are being added in 99e. So much that I've been kinda spoiled by it already, and don't want to play in 99d games. Count me out.
Title: Re: Slipgate vs Doom: Read me! Post by: shambler on 2004-03-22, 12:05 Sounds like 99e is going to chatnge the face of Gen.
What about an entire game with all players on invisable all the time? This might be a laugh for a modded game one week. Title: Re: Slipgate vs Doom: Read me! Post by: Phoenix on 2004-03-22, 13:20 Con: I won't kill you. In fact, I planned on fixing the class-based teams for 99e. It should be a fairly simple thing to do. Here's how it will work:
There are two server cvars: g_redteam, and g_blueteam. TEAM DEATHMATCH or CTF with CLASS TEAMS enabled will force RED and BLUE teams to a specific class based on those cvars. For example: g_redteam DOOM, g_blueteam SLIPGATE This would have DOOM red team and SLIPGATE blue team. No other classes would be allowed to join a team. This DMFLAG will ONLY work in teamplay. This is different from "Every class for itself", which we may implement in a gametype later. Once this is fixed and the "turncloak" bug is eliminated I think it will make for a better balance. The new scoreboard will also help in team balancing. I'm all for waiting myself. As for the weapon models, that depends on getting model skins. The models themselves are ready, Tab just needs to do his thing. Right now he's working on armor models, and doing a fine job I would say. I have some stuff left to do code-wise too, including the new (optional) BFG behavior for Arena that needs to go into .99e to fix the balance issue with that weapon and take the "F" out of players' mouths and put it into the gun where it belongs. I think everything will fall into place about the same time. When that is, I don't know. I've given up on making estimates because every time I do something comes along to deliberately muck things up and make me overshoot it be a few weeks, so I'll leave it a surprise. Maybe the "RL" demons will leave me be for once. ;) Title: Re: Slipgate vs Doom: Read me! Post by: Tabun on 2004-03-22, 15:42 I would really like a chance to get the armors & weapon skins done before 99e gets out.
Strogg's stuff is done, there's already a model for both the two slipgate, and the two doom armors, and I've almost got the Luger covered ;] Barring any odd delays, I should be able to get this stuff done in a couple of weeks, three at most. I have no idea what I'm going for when it comes to the earth stuff, though. Perhaps a medieval suit of armor, although that barely makes sense. Title: Re: Slipgate vs Doom: Read me! Post by: dna on 2004-03-22, 16:15 Quote from: Tabun I have no idea what I'm going for when it comes to the earth stuff, though. How about just some modern body armor? - kevlar vest stuff, etc.Perhaps a medieval suit of armor, although that barely makes sense. Title: Re: Slipgate vs Doom: Read me! Post by: mecha on 2004-03-22, 16:34 I'm surprised at the turnout of the poll.. I didn't think there was that much interest, but I guess so. we definately should wait for .99e for the sake of getting accurate teamplay integrated in Gen again. I wasn't aware of the rocket launcher bug with Slipgate, typically I go for the strength rune when I play, so I guess I never really noticed. :D
anyway, let's talk teams here too. I don't want this game to be massive, but Con has informed me that we'll have 2 servers available to us on the night that we get this game going, so we can have 2 games going at once. we have plenty of time til we play, so let's determine which classes and which gametype you'd prefer to play first. I'm all for Slipgate CTF I thank you all for your cooperation and dealing with me for the past month ... get used to it, I'm gonna be here for awhile. :D Title: Re: Slipgate vs Doom: Read me! Post by: ConfusedUs on 2004-03-22, 19:32 Alright, since everyone is in agreement on waiting s few weeks for 99e, lets hold off.
I'll make the announcement for Fully-Loaded tonight, standard map rotation. Both servers will run the same gametype, for the moment. Title: Re: Slipgate vs Doom: Read me! Post by: scalliano on 2004-03-22, 19:41 Tab: I agree with dna. Give Earth some riot gear!!
Con: How about "home" and "away" TDM games for both classes? You know, doom map, slippy map, doom, slippy, etc? Title: Re: Slipgate vs Doom: Read me! Post by: ConfusedUs on 2004-03-22, 19:47 I plan on adding more 'game types' to the custom game poll as others are taken away, and that's a really good idea.
Thanks. :) Title: Re: Slipgate vs Doom: Read me! Post by: scalliano on 2004-03-22, 19:56 :thumb:
Title: Re: Slipgate vs Doom: Read me! Post by: ReBoOt on 2004-03-22, 21:24 hmm 99e slippy... it will be fun really looking forward to this! now i just hope that i don't work that day :/
Title: Re: Slipgate vs Doom: Read me! Post by: death_stalker on 2004-03-23, 01:54 Waiting for 99e :thumb: cool.I cant wait to see the new skins in action.Besides by the sounds of the bugs it sounds like the match would be a bit uneven.99e couldnt come any sooner.As for the teams count me in as a doomer,but it sounds like most everybody will be doomers.If thats the case:slipper.
Title: Re: Slipgate vs Doom: Read me! Post by: scalliano on 2004-03-23, 02:16 If I remember correctly, this whole endeavour began with the Slippy massive bigging themselves up and throwing down the gauntlet to us Doomers. I'd say there'll be plenty of Slippys on the server.
*Sharpens his knuckleduster. Again.* Title: Re: Slipgate vs Doom: Read me! Post by: Phoenix on 2004-03-23, 02:56 Just more targets for us. :D
Yes, 99e is going to kick ass. You don't know the half of what we have in store, and I'm not dropping hints. There will be a few "surprises". That is, unless you hang around #wirehead on IRC. :evil: Title: Re: Slipgate vs Doom: Read me! Post by: CaptainWinky on 2004-03-23, 06:46 This Slipgate/Doom match is definitely going to rock, whenever it takes place. Count me in as a Slippy.
Title: Re: Slipgate vs Doom: Read me! Post by: ConfusedUs on 2004-03-23, 06:53 Indeed it will. :)
Title: Re: Slipgate vs Doom: Read me! Post by: l4mby on 2004-03-23, 09:48 Quote from: Phoenix Just more targets for us. :D *nods and grins evilly* It's gonna be gooooood. I haven't been this excited since the last day of my senior year of high school. *snickers*Yes, 99e is going to kick ass. You don't know the half of what we have in store, and I'm not dropping hints. There will be a few "surprises". That is, unless you hang around #wirehead on IRC. :evil: Title: Re: Slipgate vs Doom: Read me! Post by: ReBoOt on 2004-03-23, 11:52 Hmm since l4mby will be a doomer i'll join those slipgaters then ;)
Title: Re: Slipgate vs Doom: Read me! Post by: Tekhead on 2004-03-23, 12:10 Yeah! Q1 all the way!
Title: Re: Slipgate vs Doom: Read me! Post by: ConfusedUs on 2004-03-23, 18:37 I'll join whichever team is necessary to balance things out ;)
Title: Re: Slipgate vs Doom: Read me! Post by: Tekhead on 2004-03-23, 19:26 So.... you're gonna play Doom, right? :P
Title: Re: Slipgate vs Doom: Read me! Post by: ConfusedUs on 2004-03-23, 19:54 Whichever side needs me. I really don't care. ;)
Title: Re: Slipgate vs Doom: Read me! Post by: Punisher on 2004-03-24, 20:47 I hereby claim Con for the q1 side :evil:
Title: Re: Slipgate vs Doom: Read me! Post by: BiGRoB85 on 2004-03-25, 03:16 I'll probably play as Doom myself...
Title: Re: Slipgate vs Doom: Read me! Post by: Tekhead on 2004-03-25, 04:28 if MMA piles on the slipgater side, count me in for the doomers :ph34r:
If you're going to be uptight whores like tonight and stack the teams, driving new players away then of course I'll go against it. I've done it for the 2nd week now, and it's not fun. Title: Re: Slipgate vs Doom: Read me! Post by: ConfusedUs on 2004-03-25, 04:43 Heh, I wasn't there tonight or I would have joined the losing team. I almost always do.
Title: Re: Slipgate vs Doom: Read me! Post by: Punisher on 2004-03-25, 04:52 I didn't attempt to "stack the teams" tonight.
Blue had more players when I joined so I went to red's side. As for last week, the team I was on had more non-mma players than mma. As for the claiming Con thing, Can't you take a joke? I personally wouldnt care if Con did join doom. It's just a game for fun anyways. Had you kept up with the other post you would also know that Pho ( an MMAer) would be playing on doom's side as would LilAzzKicker since he always wants a piece of me :blink: Calm down man, it's just a game. Title: Re: Slipgate vs Doom: Read me! Post by: Tekhead on 2004-03-25, 05:03 When the fun's lopsided on one team because they're slaughtering the other not because of class, but with skill and experience, it's not really a game anymore. <_<
Title: Re: Slipgate vs Doom: Read me! Post by: ConfusedUs on 2004-03-25, 05:11 So uh, working together in a team game is a bad thing? You make no sense.
Title: Re: Slipgate vs Doom: Read me! Post by: Phoenix on 2004-03-25, 05:11 Well sorry if we MMA guys wanted to play on the same team. I rarely get to play the CTF matches, and I wanted to win instead of being stuck on the team where all the good players hop to the other team. I really get sick of people hopping teams and leaving me by myself to flag run AND defend, like in past games. I play RA2 and the same thing happens, so don't bitch about stacked teams. I've been on the other end of it more times than I can count.
As for the Slippy vs Doom thing, I don't care who's on what team. I'm going Doom, period. Title: Re: Slipgate vs Doom: Read me! Post by: Tabun on 2004-03-25, 15:55 For the Slippy vs Doom thing I'll be Doom no matter what, also. Otherwise what would I have been bitching about for so long for, eh? :]
About the CTF games.. they're no fun for me really. This is what got me to stop playing pubs in just about any teamplay game out there. For some reason, good players always stack, and so do newbies. No balancing script has ever worked properly, and humans are generally incapable of managing balance on the fly. I kind of forgot why I didn't like CTF, but I guess I remember it now. I'll stick with FFA / Custom games for now. I need the time to skin and model, anyways. Title: Re: Slipgate vs Doom: Read me! Post by: Angst on 2004-03-25, 18:10 DOOOOOOOOOM!
Title: Re: Slipgate vs Doom: Read me! Post by: Daedalus on 2004-03-25, 19:06 If the Doom team needs me, im available :evil:
Title: Re: Slipgate vs Doom: Read me! Post by: l4mby on 2004-03-25, 20:21 Quote from: Phoenix As for the Slippy vs Doom thing, I don't care who's on what team. I'm going Doom, period. Ditto. :DTitle: Re: Slipgate vs Doom: Read me! Post by: Woodsman on 2004-05-24, 17:14 lets face it the only people who like slipgate are candy asses. id like to state when i posted this i had a goodly amount of sake and some brandy. it was good a nice mellow flavor. futher more id like to say that ......lost my train of thought. well id like to say hellow to those chicks that i talk to in #bored i dont remember who they are at the moment but im sure ill remember.
Title: Re: Slipgate vs Doom: Read me! Post by: shambler on 2004-05-24, 18:25 I like to play slipgate because I like playing Q1 and have played it for years, with every mod etc possible, NOT because I'm a candyass (whatever that is.) :ownage:
If you can't hold your drink, don't worry, you'll get over it. Slipgate needs its weapons balancing. Title: Re: Slipgate vs Doom: Read me! Post by: Tabun on 2004-05-24, 18:45 Woods, I hope you'll remember before they take advantage of you in your drunken stupor - It'd be a shame if you got married in a hurry all of a sudden. That would be so scary.
As for slipgate.. it's simple. That class is mainly for lazy peeps. I don't know what a candy-ass is either, but if candy-asses like to rack up frags without workin' for em, sure, agreed. ;] (http://www.planetquake.com/tabun/tmp/slipbullshit.gif) Title: Re: Slipgate vs Doom: Read me! Post by: shambler on 2004-05-24, 19:30 There you go: I thought the BFG's were for lazy peeps!
Shows I know nothing. :D Title: Re: Slipgate vs Doom: Read me! Post by: Makou on 2004-05-24, 19:38 Quote from: Tabun As for slipgate.. it's simple. That class is mainly for lazy peeps. I don't know what a candy-ass is either, but if candy-asses like to rack up frags without workin' for em, sure, agreed. ;] Excuse me?! Skippy has to work just as hard, if not harder than the other classes. He only has one weapon!(http://www.planetquake.com/tabun/tmp/slipbullshit.gif) I'm'a kill you! :biggun: Title: Re: Slipgate vs Doom: Read me! Post by: Tabun on 2004-05-24, 19:51 Ahahaha, harder. You mean, 'leading' those 'rockets' :] Yes, I imagine it takes a rocket scientist to predict where one will be 0.000001 second from now. Or do you mean the difficult time slippy has when switching weapons, and being at his most vulnerable. Or perhaps it's so hard to dodge rails in mid-air, that you have to actually work to survive while jumping on bounce pads like there's no such thing as friction?
Man this is easy :] Title: Re: Slipgate vs Doom: Read me! Post by: scalliano on 2004-05-24, 19:57 Slippy is a good class for when you're inebriated - which at 2am Sunday morning is generally the case for me.
Monday nights, though, are a different story. :evil: (Good to see this old chestnut being resurrected, by the way) Title: Re: Slipgate vs Doom: Read me! Post by: shambler on 2004-05-24, 19:59 I am sure this will all be sorted out in 99e, then I will start to use my all-time fav weapon, normal nailgun. provided that they travel at a fair speed for the size of the map, that is. slipgate is the only class without a machine gun.
Note: I did Q1 on hard with only shotguns once. I don't really like using the RL, But I love the gothicness of Q1. Even BAT calls me a slippy whore now. O_o Title: Re: Slipgate vs Doom: Read me! Post by: shambler on 2004-05-24, 20:16 Evidance:
Here I am in ut, and not a RL in sight! Me no lazy-peeps. me soon to need a respawn... Title: Re: Slipgate vs Doom: Read me! Post by: Tekhead on 2004-05-24, 20:31 RL this, RL that, one-gun wonder nonsense.
:ninja: Fear the Shaft :ninja: :ownage: Title: Re: Slipgate vs Doom: Read me! Post by: Phoenix on 2004-05-25, 03:13 No, fear the Red Doomguy!
Title: Re: Slipgate vs Doom: Read me! Post by: Makou on 2004-05-25, 04:45 Quote from: Phoenix No, fear the Red Doomguy! Which one? ^_^Title: Re: Slipgate vs Doom: Read me! Post by: OmEgA-X on 2004-05-25, 07:12 fear the BLUE doomguy! :ninja:
Title: Re: Slipgate vs Doom: Read me! Post by: Gnam on 2004-05-25, 08:20 FEAR da black doomman!
LOL, Omega I didn't realize you were the one on the forums with the Mega Man X avatar. Now it all makes sense... Of course I know who X is, I've been playing since X1. The new games are kinda lame though with enemies like "Shield Sheldon" "Duff McWhallen" "Infinity Mijinion" "Metal Shark Player" and that robotic dung beetle guy. Title: Re: Slipgate vs Doom: Read me! Post by: Tekhead on 2004-05-25, 09:11 :offtopic:
X ain't got nothin over Slipgate OR Doom! :offtopic: Title: Re: Slipgate vs Doom: Read me! Post by: scalliano on 2004-05-25, 17:22 <--- Fear the Doomguy with the shades! ( :offtopic: OK, maybe when the third party model support is sorted out. Until then, fear the gnarly dirty green one!!! :thumb: )
Title: Re: Slipgate vs Doom: Read me! Post by: games keeper on 2004-05-27, 15:46 al wrong , fear tab is his rail :s
Title: Re: Slipgate vs Doom: Read me! Post by: Woodsman on 2004-05-27, 17:00 oh i can hold my drink.....except for that time in germany but other than that i hold it just fine.
Title: Re: Slipgate vs Doom: Read me! Post by: Paco the Taco on 2004-05-28, 04:58 The Doom guy owns ALL the others. For one thing, Doom has the most bad-ass weapons, and sounds like a BAD MOFO. Also, he takes no falling damage from any height. I have even tested it. Lastly, he runs like an Olympic track star! The Doom guy, I wouldn't doubt, will probably start a "that's not fair" trend pretty soon, just like the AWP in Counter-Strike. Well, until then, ~Paco the Taco~ Title: Re: Slipgate vs Doom: Read me! Post by: ConfusedUs on 2004-05-28, 05:05 :offtopic: click the 'close all tags' link to the side of the buttons to make your text work properly :offtopic:
Lack of falling damage isn't that big of a boost on most maps. The speed is nice, but slippy is the second fastest class, and NOTHING can outrun those rockets. I think that Doom is a better all-around class than slipgate, personally, but if the RL is present with any decent amount of ammo, Slippy's tough. Being a one-gun wonder is slippy's biggest weakness. The GL is nice, and the shaft is very powerful, but both are of limited use. Only the RL is capable of large-scale destruction. On maps where the RL is scarce or against players who specifically deny a slipgater that weapon, skippy is toast. Title: Re: Slipgate vs Doom: Read me! Post by: mecha on 2004-05-28, 07:21 you know, I can't even believe how many people have to go and diss Slipgate for being a one weapon wonder. I thought Gen was to celebrate ALL of the id games by throwing these different classes in. I never would've imagined the competitive nature of everyone, or how everyone thinks Doom is gods gift to the game. I've played with both Slipgate and Doom, and I feel the most at home with Quake cause well, I existed in the Quake community in its peak back in 1997. where was Doom? oh yeah, on isolated networks and pay-to-play services. Doom is so synthetic in Gen because it never existed in a 'Quake' engine game, and the main coder for Wirehead is a Doom fan. this is understandable... Pho's been playing Doom since it was on 3.5" floppies. I've never seen so many fanboys for a friggin ridiculous class. what, because Doom is the fastest, that's supposed to automatically make it the best class? Slipgate is the bane of effort-less kills? ever heard of a plasma gun or a BFG or a gay rocket spam cannon like Doom's? I guess not.
Slipgate was engineered in 1995 to be the monster it was because that was id's first widespread multiplayer online game, and you can't deny the massive quantities of modifications or the flexibility that the engine had to offer. sure, Doom was huge, but it was a single player game first and a highly innovative multiplayer game second. Quake was the opposite. remember Qtest? all of the weapons were usable in Quake in one way or another. the shotgun sucked for obvious reasons: it was the standard weapon. the nailguns worked wonders in water battles. and well.... the lightning gun was no BFG, but god, why is it so difficult for people to accept things the way they are? I thought the lightning gun was a cool concept, and it was definately different than a gun you shoot and look at enemies to kill everything on the screen. wow. that takes skill!!!! of all the id games, Quake wasn't my glory days. I enjoy applying the skills that I've attained during my time as a Rocket Arena 2 player to my playing style with Slipgate. the few games I've played in Gen were really exciting and I just feel as if Slipgate is 'my' class. I've played with Doom and I'm sorry, but that was the worst CTF game I ever played in my life. Doom's a cool class that I wish I liked but just don't because Slipgate feels more natural to me. I'd like to ally with the Doomers in thrashing the Arena tools. and before you mention anything about my sucking at the game and Slipgate is my way of compensating for it, bear in mind Doomers, Earth will shatter your souls and so will Strogg. Slipgate vs. Doom... coming to a Generations Arena near you Title: Re: Slipgate vs Doom: Read me! Post by: Tabun on 2004-05-28, 12:47 By no means do you hear me bitch about Slippy being a 1 gun wonder. In fact, I don't think that goes at all. His GL kicks ass, and the shaft is simply devastating. What I am bitching about (and ofcourse, by no means so fully and seriously as I make it seem :)) is that slippy is so easy to frag with, once you get used to the class. His magnificent aircontrol and speed, in combination with his absolutely undodgeable and powerful rocketlauncher, minefield-in-a-can grenadelauncher and hey-momma-where-did-my-nostrils-go shaft making him fairly unstoppable in the hands of all but frail old ladies. Add to that the instant weapon switch, and even those little old ladies could rip a hole in your personal space-time. You never saw it coming. Oh wait, then there's the insane knockback of his RL explosion. Even if a rocket misses a bit, you send your opponent flying harmlessly and aimlessly through the air, away from whereever he was going (that megahealth, perhaps?) - or into whereever he was not going (say, that pool of hellish lava-fog-spacevoid?) or at least into a nice corner where your second rocket, a mere second from the first, will send him to the eternal hunting grounds.
Perhaps Slippy has a hard time on some maps. Perhaps, in a lagfree or broadband server situation, he gnaws on a few rails - and yes, he must do the cha-cha-cha to get his hands on a proper weapon some more. Still, if you're not kicking ass, adjust your strategy, because it certainly isn't Slippies fault. At present, I would say Earth is a close second. That mortar be bitching, no? Needless to say, indeed, the only ones in Generations that really deserve a true and non-jokingly diss are the Arena freaks. Go play bloody RA3 already, get the hell out of our mod. For any of the other 1-class-freaks: random kicks your pink hiney! It's more fun, it's more varied and it teaches you how to adjust and adapt like no other setting. But hey- each to his/her own. I like to play with all the classes, and that's a damned good sign for the mod, if you ask me. -- Let's step away from the rants for a bit, and think about the most powerful arsenal. I'd like to play against bill gates using: 1 - The Gauntlet 2 - Arena machinegun 3 - Doom's doubletrouble remmington 4 - Earth's napalm 5 - Slippy's rocketlauncher 6 - Stroggs chaingun 7 - Stroggs railgun 8 - Doom's BFG Title: Re: Slipgate vs Doom: Read me! Post by: shambler on 2004-05-28, 13:12 I agree with both of you.
Slippy was and will always be my first love <3 But I intend to play random a lot from now on. Title: Re: Slipgate vs Doom: Read me! Post by: Thomas Mink on 2004-05-28, 14:43 I play as Slipgate when I play. Not because I don't respect the other classes or anything... but because Slippy fits my style more than the others do. I come from the land of q1... it was the first FPS game I played seriously (without cheats), and was my first online gaming experience as well. It also lasted a good 4 or 5 years before I finally quit playing online.
I respect the Doomers... and the Stroggers... and everyone else, even the Arena people. But Slipgate is ME... and even when using the class I'm best with, I'm mediocre. -------------------------------------------------- As for the weapon list... 1 - Arena's gauntlet 2 - Slipgate's boomstick 3 - Doom's friggin 'wtfpwned' double barrel 4 - Slipgate's grenade launcher 5 - Earth's mortar 6 - Strogg's chaingun 7 - Strogg's railgun 8 - Doom's plasma rifle 9 - Earth's dual gats My choices for 6 & 9 are SO expected of me... lol. Title: Re: Slipgate vs Doom: Read me! Post by: Paco the Taco on 2004-05-28, 21:20 Look, just so I can be more specific, I was not dissing anyone's opinion or preference. If I came across as that, I apologize. Slipgaters are a pretty good class, but for obvious reasons, Doom is better. I do recall in the original Doom games that the rockets were a lot faster than they are in this mod.
Hey, why not bring back the Laser gun and Double Chainsaw from Doom 64? Those weapons are a fine addition for our Doom guy! But, I must also say that the square axe from Quake 1 was pretty mean-looking. Why not bring that back as well? ~Paco the Taco~ Title: Re: Slipgate vs Doom: Read me! Post by: Lopson on 2004-05-28, 21:54 Why dont you take a look at RTCW? It would help you a lot. For example, on RTCW, armor is represented with a jacket and with an helmet!
Title: Re: Slipgate vs Doom: Read me! Post by: Tekhead on 2004-05-28, 22:15 APOLOGIZE FOR NUFZENG!!!
*FLAMETHROWERS YOU ALL* HAHAHAHAHAHA GO EARTH!!!! Title: Re: Slipgate vs Doom: Read me! Post by: ConfusedUs on 2004-05-28, 22:20 Quote from: Paco the Taco Look, just so I can be more specific, I was not dissing anyone's opinion or preference. If I came across as that, I apologize. Slipgaters are a pretty good class, but for obvious reasons, Doom is better. I do recall in the original Doom games that the rockets were a lot faster than they are in this mod. Don't worry about it. Mecha's just a bit...excitable. ;)Hey, why not bring back the Laser gun and Double Chainsaw from Doom 64? Those weapons are a fine addition for our Doom guy! But, I must also say that the square axe from Quake 1 was pretty mean-looking. Why not bring that back as well? ~Paco the Taco~ As for the Doom64 weapons, we've discussed it in the past and said no, so sorry. As for the axe, I think it's in for a remodel, re-skin, or both. I forget what we decided on. Quote Why dont you take a look at RTCW? It would help you a lot. For example, on RTCW, armor is represented with a jacket and with an helmet! We wanted to me more Wolf3d-ish than RTCW-ish. The only Earth weapon that didn't appear in Wolf3d is the sniper rifle. The flamer is from the Mac version. The mortar was originally going to be like the bazooka from the same version, but we liked the arcing better. And the dual gats, of course, are courtesy of the Grosse family. Title: Re: Slipgate vs Doom: Read me! Post by: Makou on 2004-05-29, 00:25 Quote from: ConfusedUs As for the Doom64 weapons, we've discussed it in the past and said no, so sorry. The only Doom 64 weapon that doesn't exist in the PC games is the Unmaker. I'd like to see it, but it wasn't in any id-created Doom games.As far as the whole Slipgate vs. Doom thing goes... Slipgate is my favorite class. Always has been, as I also grew up on FPS titles playing Quake. However, I do believe he is the hardest class to use. Sure, he has the overall best grenade launcher. The Shaft is fun at times. Nails are great under water. But if you're not using his rocket launcher on a regular basis, in most situations, you'll get your ass handed to you. He is a one-gun wonder, as a whole. The RL is not completely unavoidable, and getting hit by it is not the certain death situation that most make it out to be. I've plastered people with two or three Slipgate rockets, and they ended up killing me anyway (usually an Earth player or another Slipgater). All of the other classes have weapons that can be used in any given situation. Even Doom, the king of midrange fighting, has a leg up on Slipgate -- Doom has a weapon that can be used in long-range, pinpoint situations; Slipgate has nothing. Close up, every class owns Slipgate. Earth has gats, Doom has the chainsaw, plus it and Strogg have double-shotguns of death, and Arena has its own Shotgun, Lightning Gun, and the Gauntlet. What does Slipgate have? Super Nailgun? Shaft? By the time you switch to them -- which isn't exactly instant in a realistic online game -- you're either dead or would have been better off taking splash damage from your own weapon (and probably get killed two seconds later, anyway). Why do people like the Doom class? Because, quite frankly, it's the easiest class to use. Yes, he dies more easily than the others but his weapons are either more certain to kill you at close range than most others (SSG) or have a(n insanely) high rate of fire that makes them hard to avoid (Chaingun, Plasma). He's also the fastest class in the game and it really shows. Play with Doom for a while, then switch to even Slipgate, and you'll feel as though you're running in knee-deep water. I have no problem with anyone's class preferences in Generations. Everybody has different tastes and styles of play. But just because someone uses Slipgate, that doesn't mean they're compensating for a lack of ability. If that were true, I wouldn't be on the lower half of the scoreboard while using Slipgate. Title: Re: Slipgate vs Doom: Read me! Post by: ConfusedUs on 2004-05-29, 01:37 I agree with every point you made, except the hardest class to use effectively is probably Strogg. ;)
Title: Re: Slipgate vs Doom: Read me! Post by: Thomas Mink on 2004-05-29, 01:55 Yes... Strogg is the hardest to use properly.
As for Doom being the easiest class to play... you know, I can't agree here either. If it's so easy, why can't I even do mediocer with the class? I suck about as much ass with Doom as I do Strogg. :) As for Doom's rockets being faster... maybe, but I doubt it. I used to be able to, just about, keep up with the rockets while running forward and shooting at the same time. I attribute not being able to do that any more to the obvious Doom run-speed slowdown to make him more managable. In any case... I've always been one, from the first time I played this mod, to believe that... :ownage: ...and I always will. 'Doom is a better class for obvious reasons' he says... pfeh. Doom is just more nostalgic, more appealing to the inner 'old skool' child inside everyone that started out playing Doom as their first shooter... or maybe second... but Hell demons > Nazis. Title: Re: Slipgate vs Doom: Read me! Post by: ConfusedUs on 2004-05-29, 01:59 Personally, I'm of the belief that a well-played Earther is the most dangerous class.
Earth can literally dish out more damage in a shorter period of time than anyone else. A good Earther will pick his targets to pick off the most dangerous opponents from a distance, and then finish off everyone else with the gats. And the mortar can get places other rocket launchers only dream about. ;) But that was off topic. In regards to slippy vs doom, it'll be a close fight. Doom is more well-rounded, but a slipgater with a full backpack and halfway decent aim is a tough kill. Title: Re: Slipgate vs Doom: Read me! Post by: Tabun on 2004-05-29, 03:29 As a final closing remark from me, and something to keep in mind later: Let's see who the finalists in our upcoming Generations QCon tourney are going to be, and what classes they will (exclusively) use. I'm betting my finest pair of socks on a full Slippyfest in the final matches :]
Title: Re: Slipgate vs Doom: Read me! Post by: ConfusedUs on 2004-05-29, 03:30 That's what it ended up being last year tab ;)
Title: Re: Slipgate vs Doom: Read me! Post by: Paco the Taco on 2004-05-29, 06:00 So, when is this BIG TIME match scheduled for? I can't wait.
~Paco~ Title: Re: Slipgate vs Doom: Read me! Post by: Phoenix on 2004-05-29, 06:35 When class-based team restrictions are in an official release, which is .99e, so that we don't get either noobs or people who don't read console chat not joining the proper team.
Everyone knows I'm a Doomer. I don't need to repeat anything there. Everyone knows I kick ass WITH the Doomer, but I do play other classes and I go random at times as well. Doom is just the most fun for me, and fits my playing style. Get in fast, hit 'em hard, and get out. As mecha is with Slipgate, so am I with Doom. It's just a matter of preference. However, though I'm a Doomer I'm also a designer, so my primary job is to make sure ALL the classes work right, from the Q2 Grunt's high-speed portable blender (chaingun) to the Slipgate "spam-in-the-can" grenade launcher. The fact that people are now arguing "my class can beat up your class" as opposed to "Hey, [CLASS] sucks because of [INSERT REASON WHY IT DOESN'T WORK RIGHT]" tells me that as a design team we're doing our job right! That is one of the best compliments you could give us I think, so keep up that chest-beating! It's good for our morale. :smirk: Title: Re: Slipgate vs Doom: Read me! Post by: Tabun on 2004-05-29, 12:43 Well spoken. :]
Title: Re: Slipgate vs Doom: Read me! Post by: Gnam on 2004-05-30, 09:20 Originally, I prefered Doom, because Doom was my first FPS, a classic, but lately I find myself leaning toward Strogg and Earth. I like Doom's single-shotty, melee weapons, pistol, and his chaingun, but when I use the rockets and plasma gun, I just feel like I'm spamming. Since these two are his heavy hitters, this stales his play a bit for me.
I like strogg because it has the widest variety of weapons, by far. This leads to the most variation and the most fun, regardless of whether I'm winning or losing. If I don't want to snipe people with the rail, I can challenge myself with his slow-ass rockets, or go for tricky kills with hand grenades. There is no weapon type that strogg doesn't have, other than melee (my only complaint). Stroggs weapons tend to be the most exagerated and most true to their own weapon type. The strogg super shotgun is a very shotgun-ish shotgun; the spread is huge. The explosives are very explosive; wide blast radius and very damaging. The chaingun winds up to an EXTREME ROF. The rail gun is the original, with huge damage and huge reload time. The BFG is like Doom's but even bigger. The shotgun and MG are nice spawn weapons and backups, and when you run out of shells and mags, it nice to be always have a blaster to finish the job, if you're desperate enough. With Strogg, you have a gift for every occasion. I also like earth because it has some of the most unique weapons. The sniper rifle is the only long range weapon in the game that actually allows you to remain hidden, plus you can do ricochets. The mortar is even faster than the slippy RL, allowing for insta-hits if you aim right, and you can arc over stiarcases and ramps for out-of-sight, under-cover kills. The flame thrower lets you damage your enemy without actually shooting them (once they catch fire), is the ultimate chase deterent, and prevents the enemy from escaping with only a thread of life left. The hand grenades are just like strogg's but it's harder to see them coming. The gats are the ultimate clean up weapon. Unique=fun. I would like to get better with slipgate some time just because of the potential for weapon combos and insta-switching, plus air control, which are pretty unique features, but rocke-whoring isn't a big insterest of mine, plus whenever I try to strafe jump with slippy I invariably end up in the lava. Title: Re: Slipgate vs Doom: Read me! Post by: JLMode on 2004-05-31, 16:08 When the hell are ya guys planning the release for .99e??? hope soon; and as it has been pointed out, the community will really like to have the sounds for each item integrated, and speaking by myself, I'll like to see the napalm launcher removed and bring back the old one, or make a new one, it looks way to modern for being WWII, and by the way, does Tabun's avatar make him look like Gordon Freeman or it's just me????? :shifty:
Title: Re: Slipgate vs Doom: Read me! Post by: Lopson on 2004-05-31, 16:15 First of all, Tabun has already spoken about Earth. Earth is based on Wolf3D, NOT on WWII. Secondly, yes, Tabun looks a lot like Freeman. :ninja:
Title: Re: Slipgate vs Doom: Read me! Post by: scalliano on 2004-05-31, 17:39 Quote from: [KruzadeR ] First of all, Tabun has already spoken about Earth. Earth is based on Wolf3D, NOT on WWII. Secondly, yes, Tabun looks a lot like Freeman. :ninja: :offtopic: *Sigh* And there I was deliberately holding off on the Half-Life gags ... :rolleyes: Anyway, Mecha, granted that Doom never relly had a true 3d engine, but you should give JDOOM a blast to see where the Doom class in Gen is coming from. I like the Doom class because I like Doom. The only reason there has been so much Slippy bashing is because, as I said before, the fans of said class threw down the gauntlet. I actually like Slippy too, particularly on maps with lots of water and an invul ... Title: Re: Slipgate vs Doom: Read me! Post by: Lopson on 2004-05-31, 18:33 :offtopic: Finnaly, someone who knows what JDOOM is!!!
Title: Re: Slipgate vs Doom: Read me! Post by: Phoenix on 2004-05-31, 19:31 The Napalm Launcher stays, along with the Sniper Rifle and everything else we've busted our buns making. Some of the functionality of the flamer might change a bit between now and 1.0 due to the possibility of me pulling off a very fancy code trick, but the basic nature of the weapon is not going to change. I will say no more on this matter.
99e will be done "when it's done". There's a reason I don't set deadlines. First, bugs show up whenever they want and need fixing. Second, this stuff takes time, and some of the stuff I'm doing right now is VERY difficult and time consuming. Third, I DO have a life outside of the mod. So does Tabun, ConfusedUs, Warden, LeeMon, and everyone else who's on this team. Nobody's paying us to do this, so it's fend for ourselves and make do with what we can when we can. I'm not going to sit here and poor-mouth or boohoo, every modder has the same story. However I can assure you that if money and time were not objects we'd certainly work to get things done faster. Still, our codebase is 3X bigger than normal Q3 as it is, and we're always finding ways to optimize/improve on/just plain do it better along the way. Lastly, stuff happens. Our first release got delayed over a month due to a hard drive crash - mine. Our second release was plagued by some last minute bugs, and our third release we had hosting problems that delayed it an hour on the VERY DAY we were releasing it. We're doing everything we can since then to make sure we don't go spouting off release dates unless we're 100% sure we're ready so that history doesn't repeat itself a fourth time. I do not like to disappoint people by not coming through when we say we're going to. At the end of the day we have a choice: Do it fast just to get it out the door, or do it RIGHT and give you the best damned gameplay experience we can. The better choice is pretty obvious, that is, unless you like games that crash your computer and freak out every time you load them. Now back on topic please. Title: Re: Slipgate vs Doom: Read me! Post by: Lopson on 2004-05-31, 19:41 if i have an opportunity to play with you guys, then DooM I shall be. Slippy? I don't think so!
Title: Re: Slipgate vs Doom: Read me! Post by: Lopson on 2004-05-31, 19:43 But that doesn't mean that i'll be DooM forever. I'm still loyal to Strogg and Earth!!! ^_^
Title: Re: Slipgate vs Doom: Read me! Post by: Thomas Mink on 2004-05-31, 20:43 There's one thing here, on this very board, that says it all...
:ownage: And if you didn't see that one coming, then... well, there's not much to say... Q1, for, life! :rockon: Title: Re: Slipgate vs Doom: Read me! Post by: Tabun on 2004-05-31, 22:24 See the gordon freeman thread (http://forums.wireheadstudios.org/index.php?act=ST&f=4&t=1569) for details on my alterego.
Earth is not based on a WWII specific character. It's loosely based on Wolfenstein 3D, Return to Caste Wolfenstein and My Little Pony. Title: Re: Slipgate vs Doom: Read me! Post by: scalliano on 2004-06-24, 00:57 Quote from: Tabun Earth is not based on a WWII specific character. It's loosely based on Wolfenstein 3D, Return to Caste Wolfenstein and My Little Pony. :offtopic: Funny you should mention that ...http://www.planetquake.com/polycount/skins...ll/b-doll.shtml (http://www.planetquake.com/polycount/skins/quake3/mynx/b-doll/b-doll.shtml) Any Barbie fans out there? :)~ I'm never gonna look at the Earth class the same way again. Meanwhile back at the topic, let me just say that I've taken Arena players down with my bare hands (hope somebody got a shot of that on Saturday night), so Slippy shouldn't be too much trouble. :biggun: Title: Re: Slipgate vs Doom: Read me! Post by: ConfusedUs on 2004-06-24, 02:32 ahhhhhhhhhhhhhhhh
/me hides Title: Re: Slipgate vs Doom: Read me! Post by: Tabun on 2004-06-24, 14:55 Bah, all those classes are NOTHING against the big-boned Master-Class:
The Sumo Gladiator. (http://www.planetquake.com/tabun/tmp/sumo.gif) Title: Re: Slipgate vs Doom: Read me! Post by: scalliano on 2004-08-09, 01:13 Right, we're pretty much at the mouth of 99e, so let's reignite a dead horse.
WHEN IS THIS MATCHUP GONNA HAPPEN?? Title: Re: Slipgate vs Doom: Read me! Post by: ConfusedUs on 2004-08-09, 01:27 Soon. It'll be one of the first custom games.
Title: Re: Slipgate vs Doom: Read me! Post by: scalliano on 2004-08-09, 01:32 Sweet!
(downloading right now!) Title: Re: Slipgate vs Doom: Read me! Post by: shambler on 2004-08-09, 07:58 me too. :ownage:
Title: Re: Slipgate vs Doom: Read me! Post by: mecha on 2004-08-10, 00:59 I have about 10 more days before I can even consider playing on a semi-daily basis again.
who's up for CTF?!? :thumb: :ownage: Title: Re: Slipgate vs Doom: Read me! Post by: Vortmax on 2004-08-10, 17:36 QBALL!
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