Title: My first attempt by using phong shading (q3 normalmaps) Post by: ReBoOt on 2003-02-21, 21:29 Test by using phong shading (light greatly improves on textures) it's a feature only supported by q3map2.
just some screens on tab's textures in action with bump maps. http://medlem.spray.se/reboots/quake3/maps...phong/bumps.htm (http://medlem.spray.se/reboots/quake3/maps/phong/bumps.htm) the result can be much better than this im not that good on making shaders... Title: Re: My first attempt by using phong shading Post by: Devlar on 2003-02-22, 01:26 Are the Bricks on the walls shaded also?
Title: Re: My first attempt by using phong shading Post by: ReBoOt on 2003-02-22, 22:47 Yeah but the brick bump map sucks.. still the light looks quite good at them.
Title: Re: My first attempt by using phong shading Post by: Devlar on 2003-02-23, 01:55 They appear to be the best of them all, can you post the shader?
Title: Re: My first attempt by using phong shading Post by: ReBoOt on 2003-02-23, 22:40 Sure but it's a test shader, most likley there are several better ways to do this.
Code: textures/rebump_test/wolf_grey_01 Title: Re: My first attempt by using phong shading Post by: dev/null on 2003-02-24, 16:25 Wow, that's hella-pretty :)
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