Wirehead Studios

Wirehead Modifications => Generations Arena => Topic started by: Phoenix on 2003-03-17, 07:02



Title: What's the status of Gen? (The usual update report)
Post by: Phoenix on 2003-03-17, 07:02
Yes, I know it's been a while since anything has been posted about the updates.  We've been heavily involved in beta testing and bugfinding, and I've taken an aside to work on some map-based shooters that have been long overdue.  I've also been rather ill of late, age takes its toll on this old bird now and again, but rest assured the code IS progressing, just a bit more behind the scenes than in previous weeks.  What are involved in these shooters you might ask?  There's a preview on the Laced Neptune board, but let's just say everything short of melee weapons will be available in some form, along with a few nifty extras I've not yet implemented.  A complete shooter SDK will be released with 99c for mappers so that you can take advantage of these new toys to make some rather interesting tricks and traps.

What else will be forthcoming in 99c?  Well so far we have included dead-on accurate Slipgate weapons physics at long last, as well as Strogg weapon physics.  That means rocket explosions for you die-hard Quakeworld fans are based on the exact same math as in Quakeworld!  Doom's rocket and plasma velocities have been corrected to be dead-on to old-school as well, and a problem with the Strogg BFG lasers has been fixed.  There might be a few more weapons tweaks, but beyond that I'm not going to spoil much more at this point except to say that hopefully we'll have those lovely ammo boxes in place and working by release time.  The release is still "when it's done", and I won't set any speculative dates, but we're edging closer.


Title: Re: What's the status of Gen?
Post by: Tabun on 2003-03-17, 14:43
On the matter of the artwork:

As some of  you may have noticed, I was extremely productive a while back, and now basically.. not at all :] - no need to worry, I'm still alive. As soon as I'm done with my 3 programming-projects for school, I'll get back to the items.

I'm pretty sure the powerups won't make 99c, unless our flaming bird thinks otherwise, that is :]


Title: Re: What's the status of Gen?
Post by: games keeper on 2003-03-17, 21:04
cool just wanned to ask how far we where with 99c.

anyaway I also thought to make and idea forum where you could put in some ideas for gens menus.
(no more gametypes or bot items or anything ele )
more something like saying what you saw in other mods that was very handy.
(like uie player ,model menu)
or even other. [asking for pho for permission (you may close it whenever ya want)]



to Tab .
Ive been starting in ut skinning now and im progressing pretty well
gona release some models on the internet soon, can you give me some last advises.


and can sombody gimme the irc link to the wirehead channels


Title: Re: What's the status of Gen?
Post by: ReBoOt on 2003-03-17, 21:37
And 99c will kick ass i promise you that :)

Games keeper:  Go to http://www.wireheadstudios.net/ (http://www.wireheadstudios.net/) There you'll find Java IRC and if you have mIRC you'll find the adresses to WHS IRC servers.


Title: Re: What's the status of Gen?
Post by: Vadertime on 2003-04-08, 22:08
News flash..... a bot survived multiple quad damage rocket hits fired by a slipgater. If I remember right, a slipgater firing a quad damage rocket would splatter another slipgater most of the time. The same way for Strogg-war marines. If another guy's rocket with quad didn't turn you into mush it would still kill you and send the body flying. You guys might want to increase the damage of all the weapons slightly for 99c. There are games with one shot kill modes and then there are games like digdug where badguys have to be pumped up with an airhose. I think the best would be a happy medium somewhere in between. Like I said before, all the weapons especially the bullet weapons, are a little wimpy. In quake 1 the mighty perforator nailgun could sometimes bust a shambler into giblets if you've got quad damage. The double barrel with quad could splatter a shambler every time. Another player at point blank range could be killed with the doublegun with one hit,,,,,,,,,,,without quad damage. Just a few examples there to think about.


Title: Re: What's the status of Gen?
Post by: Phoenix on 2003-04-09, 01:02
Fear not, but Phear, for your concerns have already been addressed.  Slipgate's weapons physics were subjected to a massive recode to bring them nearly 100% in line with Quake.  The rockets do exactly the right amount of damage, and have the appropriate knockback.  This is no longer "hacked in".  Quake 3 uses a different falloff calculation for splash damage from Quake 1 and Quake 2.  We've adapted the same math from the old games to the rockets and grenades, and corrected all projectile velocities to be dead on to the originals.  This includes Doom's rocket, plasma, and BFG speed as well, although Doom's damage falloff has not at this point been modified.  Doom calculates differently from the Quake series, and will take a little work.  Hand grenades also now have the proper explosive punch from the original Quake 2.  Watch for those "bombagranites", they'll pop you into juicy bits a bit easier now.

The only explosive weapon for 99c that still has a fairly weaker radius calculation is the Earth Mortar, but don't by any means think it is a weak weapon.  The reason is has a less damaging radius blast is that the shell gets there so fast and it has a fairly fast refire.  The idea is to pummel something repeatedly with it, or lob shells into hard to reach places that another rocket launcher couldn't think about getting at.  That's the nature of the weapon, it has a LOT of advantages so the weaker radius balances it out.  Skilled Earther's either land their mortar shots dead-on, or use the blast to weaken an approaching foe and then use the gat(s) to finish the job.  Speaking of which... bullet weapons are quite viscious in Gen.  The smaller machineguns are not very powerful, but they never were in the original games.  Earth's Gat and dualgats, Strogg's Chaingun, and Doom's Heavy Chaingun are the ownage weapons when it comes to lead.  Doom's chaingun also has the unique ability to be VERY accurate if you feather the trigger.  With skill, and a good connect, you can take people out quicker than with a railgun that way, and even give a rail camper some serious grief.  That long refire on the rail means a clear window to pepper the guy repeatedly.  It's very intimidating to be on the other end of that, especially if you can't see where it's coming from.  The double shotties for Strogg and Doom are close range smack-o-laters that have no equal, although the Arena shotty is still a fearsome gun to contend with.  Doom's 12 gauge, often overlooked, is extremely damaging and effective at medium ranges and on flat open areas you can dominate with it.  I know this, because I've done it repeatedly.    From a lot of testing experience I can safely say that the bullet weapons are pretty much perfect.  I might double-check some of the spreads a bit to be safe, but I've no trouble mowing stuff down with hitscan, especially Dualgats.  I've wasted 3 bots in the same room spamming all sorts of explosive ordinance at me with those, and still had ammo to spare to take on one that respawned nearby a second later.  Slipgate's lead was never very powerful to begin with, but Slipgate is all about shaft, rockets, and pills.  99c does balance out Slipgate a bit by switching the railgun pickup back to the super nailgun instead of another rocket launcher, and the railgun ammo now gives 50 nails.  Nails are a bit more plentiful now, and the rocket boxes give you 5 rockets instead of 10, just like every other class except Arena.  Slipgate has to work a little harder to get that rocket ownage, but getting hit by one of those things will kill you very quickly.  You also won't find a Slipgater with a backpack full of 100 rockets every time you blink your eyes.

Now if you're on a modem, I can understand the bullet weapons being problematic.  I ran pretty much a 26.4 connect and averaged 400 ping for a LONG time before I got cable.  I'd routinely empty 300 bullets into thin air as a result, and maybe wing someone.  We did make bullet weapons more net friendly in 99b, so that helped tremendously over 99a.  There's not a whole lot I can advise there except practice at it, and if you're having serious trouble with one class, try another for a while.  Doom is very net friendly to high pingers, and Doom's rocket launcher is formidible.  Omega-X pings up there and I've seen him make shots like a pro with it recently, as if he had no lag.  I must say, he's been improving a bit.  A lot of it can be the map, or your opponent too.  Against a bot ping is fairly irrelevant, but the changes in the weapons in my opinion, and in the opinions of the usual die-hard Quake and Quake 2 players, are good changes and drastically help the "weak" feeling in the Q1 and Q2-ish explosives.  We'll keep working hard on 99c, and edging ever closer to 1.0 so hang in there, improvements are on the way!


Title: Re: What's the status of Gen?
Post by: Vadertime on 2003-04-14, 00:27
most of the time i've been playing either by myself against bots or with my brother via a shoddy home ethernet lan network using a bnc cable. he doesn't like generations much because it has trouble on his computer and also he was the one that brought up the weapon wimpiness to me. he was slipgate class and unloaded his rocket tube into some bot while he had quad damage. the bot took a lot of beating to go down, and he also complained about the nailguns being garbage, very unlike the old quake ones. he said the nails come out slow meaning they have a very low velocity now and that they don't do the damage they used too. if you fixed all of this, is it on a patch for 99b somewhere, or will it not be available until 99c comes out???? i've looked at the files page on this site and their doesn't seem to be any new stuff. is there another download page i should know about???? i recently got my brother so pissed at everything quake3 that he deleted all of it. he blamed it on me putting a homespun bot called pimp in the arena too many times. pimp is a razor clone that can dance around like yoda on episode2 in the duel with count dooku. :ph34r:


Title: Re: What's the status of Gen?
Post by: Lilazzkicker on 2003-04-14, 04:42
dunno about the bot being able to take slipgate rocks that were quaded, which i know for a fact is bull, but some of these other issues have been or are being dealt with.


Title: Re: What's the status of Gen?
Post by: Phoenix on 2003-04-14, 13:32
As I've said before, all 99c projectile velocities have been timed and matched to the original games, and Slipgate rocket damage calculations are correct in 99c.  There are no updates because we're still working on it.  You don't want us to release a buggy update just for expediency's sake, do you?


Title: Re: What's the status of Gen?
Post by: games keeper on 2003-04-14, 14:36
also the doom rockets ????


Title: Re: What's the status of Gen?
Post by: Lilazzkicker on 2003-04-14, 16:12
You people do read all posts in this topic from Phoenix, no?  Please read them before asking about stuff thats been posting quiet recently.

Phoenix posted this at the start of this topic
Quote
Doom's rocket and plasma velocities have been corrected to be dead-on to old-school as well


Title: Re: What's the status of Gen?
Post by: Vadertime on 2003-04-15, 22:45
No, of course you shouldn't release junk just to be quick. That's what microsoft does deliberately so they can make expensive updates to fix the crap they just released. Hence every version of windows being full of bugs and expensive as hell too. Question: how did you guys put ladder support in Generations? I noticed in regular Quake3 you can get trapped in part of the Slimy Place remix because there's no ladder support. Also it might be that the bot that survived quad rockets had lots of armor. It probably didn't take good solid hits every time, but seriously in the old quake if you get a quad damage and point your rocket pipe just in front of your feet, usually you fly up as chunks of meat and a severed head. In quake2 I once fired a rocket meant for something else and it exploded next to my brother's cyborg character. It was quad enhanced, and the limp body was launched sideways like a rocket. Except that it was a gross example of friendly fire, it was a very funny site.


Title: Re: What's the status of Gen?
Post by: Phoenix on 2003-04-18, 06:55
Ok, time for some eye-candy.  While the weapons themselves aren't new, I have been busy getting these models properly positioned for first-person view, and getting them "in-game".  Note that a hand model will be added to some of these weapons shortly.  Until we can get them properly on a screenshot page, here's the quick and dirty version :evil:

Streets of old Boston with the MP-40 in hand (http://www.planetquake.com/wirehead/phoenix/pics/earth/mp40.jpg)
MP-40 blazing away with the standard Q3 muzzle flash (for now) (http://www.planetquake.com/wirehead/phoenix/pics/earth/mp40_shoot.jpg)
Blaze prepares to storm the building... (http://www.planetquake.com/wirehead/phoenix/pics/earth/mp40_2.jpg)
Last thing the first guy he runs into will ever see (http://www.planetquake.com/wirehead/phoenix/pics/earth/mp40_3.jpg)
Let's barbecue a rug (http://www.planetquake.com/wirehead/phoenix/pics/earth/napalm.jpg)
Blaze shows off the Napalm Launcher (http://www.planetquake.com/wirehead/phoenix/pics/earth/napalm_2.jpg)
Third-person shot of the Mortar (http://www.planetquake.com/wirehead/phoenix/pics/earth/mortar_2.jpg)
Great perch for lobbing explosives, and a nice gun to do it with (http://www.planetquake.com/wirehead/phoenix/pics/earth/mortar_1.jpg)
Testing out the Mortar (http://www.planetquake.com/wirehead/phoenix/pics/earth/mortartest.jpg)
Testing out the MP-40 (http://www.planetquake.com/wirehead/phoenix/pics/earth/mp40test.jpg)
Third-person view of MP-40 during testing (http://www.planetquake.com/wirehead/phoenix/pics/earth/mp40test2.jpg)



Title: Re: What's the status of Gen?
Post by: ConfusedUs on 2003-04-18, 16:54
Damn nice pho! The shot of the flamer shooting down is great!


Title: Re: What's the status of Gen?
Post by: Hollowpoint on 2003-04-19, 04:55
I have a lot better pics of the flame shooting down int 3rd person as well as better 3rd person shots of mortar.
;p


Title: Re: What's the status of Gen?
Post by: Phoenix on 2003-04-19, 05:26
Then stop bragging, and hand them over!  We want good screenshots!  :D


Title: Re: What's the status of Gen?
Post by: Vadertime on 2003-04-24, 23:36
Very nice Phoenix. What about Hunter's sorgskin boots? Are any of the Arena models going to make it into 99c? Riddler never commented on the bots I sent. I know they all use the id player models that came with Quake3 and don't have any new skins. I used old models and skins so nobody would have to download anything to use my bots. I used botstudio to make them so they're ai code isn't anything earthshaking either. Too bad I can't make them smarter. Too bad I can't make maps yet either. I always have high hopes and lofty ideas, but making them real is no small feat. :ph34r:


Title: Re: What's the status of Gen?
Post by: Phoenix on 2003-04-30, 07:37
For the record, any player model and skin that's available in the retail Quake 3 game will be available for use in the upcoming Generations version .99c.  Thanks also for the reminder about the Id models, I need to write class definitions for those, although I'm not sure where we should put them.  Anyone know what the favorite game of each of the guys at Id is?  If so we can match the models accordingly.  Custom skins for a player model should drop in just fine as well, and hopefully we'll have some to include with the .99c release.  We would discourage trying to adapt custom models outside of the normal Q3 ones to work with Gen for the .99c build.  Although possible to do so, full third-party model support will be implemented later, and a full SDK will be forthcoming at that time on how to adapt an existing model to work with Gen, and how to build one to be fully compatible with the new model stances we have in mind.  Creating a model for Gen with the extra animation frames will NOT break compatibility with use of a model in normal Quake 3 Arena.  More on that later, I have other things to discuss for now.

GAMES KEEPER this one is especially for you.  You'll be happy to know that the Generations game filter has finally been fixed.  It wasn't hard, it was just a matter of having so many other things to do that I didn't get to it until now.  When you click the "Multiplayer" tab in .99c it will show ONLY Generations servers.  This should make finding servers much simpler, no third-party browsers required, although a bit of patience is since it takes some time to scan every server on the net.  I've tested it out, and all available Gen servers did show.  Of course, after you get the list  you can always add to your favorites with just a click, and they'll be right there for you the next time you log on. :)


Title: Re: What's the status of Gen?
Post by: Assamite on 2003-05-01, 00:44
"Every Slipgate weapon" includes grenades, right? ;)


Title: Re: What's the status of Gen?
Post by: Phoenix on 2003-05-01, 05:32
Yes, Slipgate Grenades do the proper radius damage now.  I'd strongly advise staying away from them.


Title: Re: What's the status of Gen?
Post by: Thomas Mink on 2003-05-03, 02:32
Nice to see the mod progressing. With the addition of the new Earth weapon models and all the weapon fixes, I can't wait for 99c... oh, and skin/model support too! Which means when I actually do play as a Doomer I can run around as Phobos.. :D

P.S. Hah! Thought I died, didn't ya? Well guess what... ROCK ON!!! :rockon:


Title: Re: What's the status of Gen?
Post by: games keeper on 2003-05-03, 09:09
me will run around as the arachnatron or the revenant o you all get scared from seeying me . (it will bring back memories to you . seeying me fire some plasma 2 ya.


Title: Re: What's the status of Gen?
Post by: Vadertime on 2003-05-13, 00:37
I is Vader. I wear a blue mask and suit. I wrestle. I am the king of ambush. Look for blue bikers with masks and big guns. Watch WWE RAW and you might see Vader or watch one of the old wrestlemanias. B)


Title: Re: What's the status of Gen?
Post by: Assamite on 2003-05-15, 04:10
Quote from: Phoenix
Yes, Slipgate Grenades do the proper radius damage now.  I'd strongly advise staying away from them.
That's not what I meant... I was, of course, talking about the bounce. ;)


Title: Re: What's the status of Gen?
Post by: Vadertime on 2003-05-18, 08:38
The trouble with bouncy grenades in Quake3 is there's hardly ever a good opportunity to use their bounce feature to it's full potential. The maps seem a lot different from Quake maps and nobody ever moves slow enough to be hit with one.


Title: Re: What's the status of Gen?
Post by: games keeper on 2003-05-18, 12:49
what if we let the grenades get affected by gravity.
could be cool on ziggurat vertigo. seeying a nice slow grenade flying around and the next moment some guy jumping up flies against it .
mwhahahahahahaha.


Title: Re: What's the status of Gen?
Post by: Phoenix on 2003-05-19, 06:49
All projectiles in Generations are properly affected by lower or higher gravity, unlike standard Q3.  If someone had a version of Ziggurat Vertigo with grenade launchers on it then it would be just like you remember it.


Title: Re: What's the status of Gen?
Post by: games keeper on 2003-05-19, 20:10
????
my got sombody has to make it .


(this 1 didnt had any GL because they werent  affected)


Title: Re: What's the status of Gen?
Post by: Vadertime on 2003-05-22, 09:56
We need a space station or ship too. Something strogg and doom would both fit in perfectly and gravity would be as close to zero as you could get it. Imagine bouncing around in long corridors where a grenade could almost fly straight, or even hover if it bounced just right.


Title: Re: What's the status of Gen?
Post by: Gnam on 2003-05-23, 01:48
Gar! I want model-skin support NOW!  :P It sounds stupid, but I can honestly see the guys I play Q3 LAN with not wanting to play Gen cause they can't use their favorite model.  :blink:


Title: Re: What's the status of Gen?
Post by: Twilight on 2003-05-23, 03:21
Well you could at least bring it up.  =p


Title: Re: What's the status of Gen?
Post by: Phoenix on 2003-05-24, 04:02
Gnam, I would ask you to pay attention to what's already been posted before requesting something that's already been addressed.

Model and skin support is there for 99c, and has been for some time now.  When .99c is released you'll be able to switch models and skins.  Also when you change classes the game remembers what model and skin you had at the time so when you go back to that class you'll have the same model and skin again.


Title: Re: What's the status of Gen?
Post by: Gnam on 2003-05-26, 04:16
Arg Pho, I don't think you've comprehended one post I've made in the past 3 weeks! I'm well aware of that. My point was I wish you guys would just make a release with just the model code without all the new animations, item skins, other new features, etc so we don't have to wait for all the other stuff just to change models/skins. I realize you're not doing it, I was just expressing my annoyance. Now, I realize my meaning was unclear what with the "Gar!" and all, but would you atleast give me the benefit of the doubt and see if I actually have a point to make that you may have missed before writing me off as a total idiot?


Title: Re: What's the status of Gen?
Post by: Phoenix on 2003-05-26, 05:23
Gnam, no reason to pop your cork, I have never once called you an idiot.  Note that I explained that model and skin support is on the way in case for some reason you genuinely missed it?  We get asked repeat questions a lot, so don't take it personally.  I understand your impatience, we're working on it.  We've got some other stuff to finish up first.


Title: Re: What's the status of Gen?
Post by: Vadertime on 2003-05-26, 06:01
Good point Phoenix. OObey is the snooty one that calls people retards from just one misguided outburst. He's also the one who deletes posts he thinks are "inferior" to his or the one he likes. Also it's unwise to challenge the might of the moderators. They own the forum so they can nail whoever they want, especially more offensive posts. Phoenix is also one of the more level headed of the bunch. But, then I suppose you're a moderator too so I should be more careful. Funny, if you guys argue over this mod that much who's really calling the shots here? It sounds a little like a case of the old "left hand not knowing what the right hand doeth" sort of thing. Are you guys all in the same town? I reccommend you ALL talk about what is and is not finished so we all get a clear picture. How is the code coming for 99C? About what percentage would you say is working and bug free? I know it's bad to rush anything, but I'd say the core coding and functionality part of the mod should be the big priority.


Title: Re: What's the status of Gen?
Post by: ConfusedUs on 2003-05-26, 14:34
This thread is exactly that, vadertime. It's a list of everything we've gotten done in the last few weeks, as it's been done.

As for the percentage done on .99c, I'd say somewhere around 90 to 95 percent. We're basically cleaning up the few remaining bugs, and I think we're putting in tab's item models, but I'm not sure about that.

And as always, It'll be done when it's done.


Title: Re: What's the status of Gen?
Post by: Tabun on 2003-05-26, 16:01
On the items: I still have 2 classes left to do (somewhere around 22-24 models in total) when I restrict myself to ammo, health items and the armor shard. Of those, I have 6 unskinned models so far. In percentages of total:
Modelled: 63%
Skinned: 50%

I'm not counting powerups or medium/large armor. Those will definately not make it in 99C.


Title: Re: What's the status of Gen?
Post by: Phoenix on 2003-05-26, 22:31
My coding progress has been zilch this last week and a half.  Part of it is burnout, part of it was prepping for two clanmatch interviews, part of it was being tired and ill, and part of it was not having enough time due to other things interfering.  It happens.  Tabun's been making the good progress here in the mean time, so fear not.  I do plan on adding in the items that are finished for 99c if possible.  I've got some other things to fix, track down, and finish implementing yet before I can get into that.


Title: Re: What's the status of Gen?
Post by: Vadertime on 2003-05-27, 00:51
Wow. How big will 99C be? It sounds like it'll be done by Independence Day maybe. By then I'll be back in school so I can download it. My connection here at home is soooooooooo slloooooooooowwwwwwwww.


Title: Re: What's the status of Gen?
Post by: Phoenix on 2003-05-27, 04:00
It will be a full-install-only version as opposed to a pack for technical reasons I can't go into right now.  I'd say it will probably weigh in right around 60~70 megs.


Title: Re: What's the status of Gen?
Post by: Thomas Mink on 2003-05-27, 04:21
Well, that's not too bad... compared to some other mods out there, that's quite small. :) :rockon:


Title: Re: What's the status of Gen?
Post by: Vadertime on 2003-05-27, 04:55
Full instal huh. That's good, now I can flush 99A off of my zip disk. It was about 90 megs I think. Which means 99C is a lot smaller and neater, less junk to do the same job. Good deal. :thumb:


Title: Re: What's the status of Gen?
Post by: Phoenix on 2003-05-29, 07:58
Well, it's good to be back up and running again.  Here's the latest and greatest so far.  If anything's redundant I apoligize, it's 3 am. :)

Hand grenade timers were staying active if you died with a primed grenade.  Next throw after respawn blows up in your hand no matter what. That has been fixed.  A primed grenade now explodes on death with Strogg (like in Q2) and drops to ground with Earth as you'd expect with an old-fashioned pineapple.

A menu now floats whenever you initially join a server or the gametype changes allowing you to pick your class by keypress, without having to use the Esc menu.  For FFA it will drop you into play after 3 seconds (long enough to load models) and for Tourney you'll step into line to play.  Team Deathmatch and CTF you'll have to manually choose your team of course.  This should help the "class learning curve" a bit too for new players we hope to recruit once 99c is good to go.

An anti-cheat was added to a test function.  I won't specify which one here.  Sorry Myk, you knew that was coming. ;)

Wrong class model showing in the UI has been fixed.

Added a "step out of line" and "step into line" option for tourney play.  If you "step out of line" you'll be free to spectate the match as a dedicated spectator without cycling into combat.  Choosing "step into line" will put you back in the play cycle.  Useful for when somebody's got a 1 vs 1 grudgematch going and they want witnesses.  :evil:

Those are the most recent changes and fixes.  More to come.


Title: Re: What's the status of Gen?
Post by: games keeper on 2003-05-29, 11:24
just had a neat gameplay idea that goes with your grudgematch


Title: Re: What's the status of Gen?
Post by: Phoenix on 2003-05-30, 07:37
Some new fixes.  The bird has been busy tonight. ;)

Fixed "bouncy" bug with Q3 grenades.  They never stopped bouncing when fired.

Fixed improper smoke trail rendering on Q3 grenades.

Fixed "smoking" grenades for all classes.  Grenades no longer make smoke when stationary.  They only leave the trail while in-flight.

Added mortar shell model and skin.

Added a short particle trail to the mortar shell to make it a tad more visible in-flight since the shell has no rocket flare.  Look like it's "burning" while on the way to the target.

Fixed the "out of ammo" bugs with Earth and Doom.  This needs to be tested across the net yet, but hopefully you'll no longer switch from a chaingun to an empty pistol, or from dualgats to an empty luger.


Title: Re: What's the status of Gen?
Post by: games keeper on 2003-05-30, 14:34
is the bug exploid you where talking about .
the extra flameammo the earth guy can carry  :huh:  because I knew that 1


Title: Re: What's the status of Gen?
Post by: Phoenix on 2003-05-30, 23:56
No Games, we already fixed that one. :)


Title: Re: What's the status of Gen?
Post by: Vadertime on 2003-05-31, 05:12
I know about a bug in Quake3 Arena, but since Generations is a mod it may or not have even been in here at any time. In regular Quake3 Arena I noticed a bug with the railgun: sometimes you can have your crosshair right on top of a target and still miss, yet other times you can shoot the ground in front of your target and splatter them. Do any of you know what causes that bug? Have you observed it in Generations in any version? Also I suppose this bug may be fixed by some patch because my version of Quake3 Arena is straight from the CD it came on. :huh:


Title: Re: What's the status of Gen?
Post by: Phoenix on 2003-05-31, 05:51
There's a 50 ms lag in Q3.  You're also probably seeing a hit-skip off the server.  Trail is showing up just as the player's bounding box is skipping ahead of the trace path when the gun goes off a split second too late.  It makes it appear the player was in the trail when the gun shot because you've not received the next snapshot yet, and he's already ahead of the trace on the server.  If the player "skips" around that's almost certainly why.  This is worse for shooting at uber high-ping players, but some clever configging can cause LPB's to skip around too.  The damage trace is 8 units above the actual trail as well.  Other than that there's not really a bug that I've found with the rail.


Title: Re: What's the status of Gen?
Post by: Vadertime on 2003-05-31, 06:01
Strange, I usually AM the server and I've seen it happen right on my screen. When I saw it on my screen the player model I was shooting at didn't seem to be skipping any. My brother's computer is linked into mine through a cable and he see's skipping all the time.


Title: Re: What's the status of Gen?
Post by: Gnam on 2003-05-31, 08:52
Quote
I understand your impatience, we're working on it. We've got some other stuff to finish up first.
For the record, I wasn't even trying to make an issue about it , I was just making a minor side comment.


Title: Re: What's the status of Gen?
Post by: Vadertime on 2003-06-08, 08:38
Minor side point: bug smashing is very important. Bungie spent a lot of time at it with Myth and Myth2.


Title: Re: What's the status of Gen?
Post by: Phoenix on 2003-06-09, 09:39
Indeed, bugs can outright kill a game.  We've also run across a few new ones in the course of adding in fixes and code for 99c as recently as two days ago.  It's an ever ongoing thing.  I had to fix the handgrenades yet again.  My initial fix only worked on a local server, dedicated servers it was still happening to.  The code for the handgrenades has been gutted and completely redone.  They work flawlessly now in all tests. B)


Title: Re: What's the status of Gen?
Post by: Vadertime on 2003-06-13, 07:12
That's good. Have you seen any of the command and conquer series lately? I don't know about Renegade or Generals, but every other game that Westwood made for that series has bugs in it. I was playing a Tiberian Sun network game earlier today and it froze and gave an internal error message. I clicked OK on the windows box and everything went back to windows. Sun frequently has fatal errors and so does Red Alert2. When big name developers make bug infested junk it must feel good every time you squash a bug. :D


Title: Re: What's the status of Gen?
Post by: games keeper on 2003-06-13, 11:28
be glad it gqve an error .

warzone2100 just crashed to windows and that was it. even your music kept playing.
and even wurse , the other player wouldnt notify it. (exept all your vehicles stood still.


gta1 and 2 multiplayer was even wurse .

when gta1 multiplayer started up you had 2 choices .
1)it ran fine.
2)there was an opponent.
but he wasnt there where your opponent actually was.
this also goes for the other player .
you could describe it like this.

player1 is at coordintes b2
player2 is at coordinates c5

BUT
player2 sees player1 at coordinates v5
and player1 sees player3 at coordinates A9
in other words you saw a player (running against every obstacle.) but not on the right place. (yet you still got points for killing him.



gta2
bug1
doesn work under XP
bug2 if a car explodes in multiplayer
then there is so much laag both players cant move for the next 45 seconds . (not a joke )