Title: DooM 2 MAP30 (Just a suggestion...) Post by: Lopson on 2004-06-29, 09:48 I don't know a thing about mapping, but I had this crasy idea. How about making a remake of DooM 2 MAP30 (Icon of Sin)? That map is pure deadmatch. In DooM 2 we spawn in a small room with all the guns. You could make a LOT of rooms like that with all the weapons. you could leave the skull switch and the pillar-elevator so that railgunners could have an exelent place to frag. What do you think of my idea?
EDIT: I've just remembered another thing. You could make different spawns for each class. That would be great. Title: Re: DooM 2 MAP30 Post by: ConfusedUs on 2004-06-29, 10:48 uh...no. DoomII Map 30 is the worst DM map ever.
Title: Re: DooM 2 MAP30 Post by: Xypher on 2004-06-29, 11:16 Not sure about the map...but i like the class-specific spawn idea...
Just more work for pho *sighs* Title: Re: DooM 2 MAP30 Post by: Lopson on 2004-06-29, 11:48 DooM2 MAP30 is total carnage. In that map you only have one chance: kill or be killed. Can you imagine how incredebly fun is to kill a guy that's right in front of you with a RL and jump into goathead's face??
Title: Re: DooM 2 MAP30 Post by: Tabun on 2004-06-29, 12:32 On of the biggest problems of Map 30: It's just a HUGE room. That is NOT good for fps in a Quake 3 environment. It also sounds like a boring map to DM in, but that may just be me - I know lots of oldschool doomers preferred a simple square room over interesting hallways and such ;]
Title: Re: DooM 2 MAP30 Post by: Lopson on 2004-06-29, 13:27 ThaT's why it's cool! It's just a gigantic room with platforms! Can you imagine 8 people deadmatching in one single room at the same time? That is my definition of deadmatch, not complicated maps. but there's a problem with the small rooms: anyone can camp there and spawnkill.
Title: Re: DooM 2 MAP30 Post by: ConfusedUs on 2004-06-29, 13:30 Yes I can imagine it.
I can imagine it turning out to be nothing but spawn-die-spawn-die-spawn-die-spawn-die-spawn-die-spawn-die-spawn-die... Title: Re: DooM 2 MAP30 Post by: Lopson on 2004-06-29, 13:35 Quote One of the biggest problems of Map 30: It's just a HUGE room. How about making a remake of DooM2 MAP32 (grosse)? 'Cause i think it's a bit unfair all the other's ID games having maps remade. I think that Wolfenstein3D deserves a chance. Guns could spawn behind the pillars and spawn could be small rooms like I said before. Or maybye spawns in front of the collums. Or maybye not. Maybye Tabun is right. But i still think that Wolf3D should have a remake... Title: Re: DooM 2 MAP30 Post by: ConfusedUs on 2004-06-29, 13:37 yes wolf3d needs a map
Title: Re: DooM 2 MAP30 Post by: Lopson on 2004-06-29, 13:46 And it's not that hard. It's only a few textures...AND it doesn't have elevators and stuff.
Title: Re: DooM 2 MAP30 Post by: ConfusedUs on 2004-06-29, 13:53 no, but its flat and boring.
Title: Re: DooM 2 MAP30 Post by: dna on 2004-06-29, 14:04 dev/null was working on a version of that. It wasn't flat and boring. Too bad he's banned.
Title: Re: DooM 2 MAP30 Post by: ConfusedUs on 2004-06-29, 14:20 I know he was, but I haven't seen an update in ages.
He'll be unbanned in a couple of days. His month is almost up. Title: Re: DooM 2 MAP30 Post by: dna on 2004-06-29, 14:25 I talked with him about it a few days ago. The biggest problem is item/weapon placement. It's a smaller map with a large open space. Don't want to get too munchkin.
Title: Re: DooM 2 MAP30 Post by: ConfusedUs on 2004-06-29, 14:35 Playtesting would be an easy way to fix that, but weapons would definately have to be thought out.
Title: Re: DooM 2 MAP30 Post by: Lopson on 2004-06-29, 17:42 Why not placing weapons inside or near the pillars? And BFG could be behind a picture just like in "Eternal Arenas".
Title: Re: DooM 2 MAP30 Post by: Phoenix on 2004-06-29, 23:15 I rather prefer remakes to be as close to the original as possible with some sanity checking instead of "let's change this, and OH YEAH this would be cool too, and let's do this and this and that (ad infinitum)." That then falls into the category of "remix". A remix map should be thought out from the ground up AS a remix and not just a "hacked up" version of an old map.
Map 30 out of Doom I think would be out of the question for Gen. Player speed in Q3 is a LOT slower than in Doom, so whoever has a railgun or other ranged weapon will completely dominate the open area, while whoever decides to spawncamp the initial weapons cache with a BFG will dominate that area. There will be no middle ground on that map. It will be a campfest and nobody will want to play it. No point making a map that's going to get voted off the rotation every time it cycles around... As for Grosse, again the only problem is speed. In Doom you could fly from one end of that map to the other since he ran at 60 mph. There's a lot of open ground. I think it could be a fun map, but any of the slower players are going to have a real fun time trying to get the weapons away from the speedy Doom Warriors. I'd rather see a proper remake of something like Suburbs, Downtown, or Industrial Zone if you want a big Doom-themed map. Before anyone tackles that I'd want to see a proper Doom texture set for Q3 as well. I don't want to see Suburbs done with Q3 gothic textures. Title: Re: DooM 2 MAP30 Post by: Hollowpoint on 2004-06-30, 04:35 I want to see Suburbs! One of the best levels for DM that came with Doom2 IMO. It would most likely be a framerate killer in Q3 tho.
Title: Re: DooM 2 MAP30 Post by: games keeper on 2004-06-30, 11:47 final doom plutonia map 30 deathmatch for pure fun .
Title: Re: DooM 2 MAP30 Post by: Assamite on 2004-08-24, 00:13 I actually got a copy of Downtown by Castle. It's on The Bad Place, I believe.
Title: Re: DooM 2 MAP30 Post by: ConfusedUs on 2004-08-24, 00:19 I also believe it's a direct rip, but I might be confusing it with another one of Castle's old maps.
Title: Re: DooM 2 MAP30 Post by: games keeper on 2004-08-24, 15:27 instead of doom2 map 30 , take final doom plutonia level 30 .
|