Title: How do you write a .shader file? (yes really... I don't know how) Post by: ..::WHAT!? on 2003-04-04, 08:34 Ok maybe its me maybe I am a little slow, but I just don't know how to write a shader file and this is really annoying me becuase I have my level done and it is actually loading from my skermish menu in game but when I get into the level, only 2 or 3 textures work, and the rest is all back with a white grid. and to top it all off I screwed up my shader so bad that it takes away all menu textures except for the icons, levelshots, and buttons!
- HELP ME :thud: Title: Re: How do you write a .shader file? Post by: ReBoOt on 2003-04-04, 21:32 well usually q3 tells u what's wrong when loading the lvl check your console for warnings. i can't really help you since you did'nt post your shader here.
Also there's a program called q3ase or something that will help you with your shader making. Title: Re: How do you write a .shader file? Post by: ..::WHAT!? on 2003-04-05, 07:09 Quote from: ReBoOt well usually q3 tells u what's wrong when loading the lvl check your console for warnings. i can't really help you since you did'nt post your shader here. Ok I downloaded Q3ase and I read pages of tutorials which ethier told me stuff that didn't help my situation or made no sense to me at all. I don't understand why this is so difficult I have the directory stucture just as you stated all I want to do is point the game to the location of my textures so they will work on my level...Also there's a program called q3ase or something that will help you with your shader making. here are all of my textures names and their location:, I dunno if this will help you help me but it is about the best I can do considering I can't write a shader file to save my life. - BTW none of these are animated they are flat textures that just need to work in my game. textures/d2l3_gen/metal_platedark.jpg textures/d2l3_gen/crate_1.jpg textures/d2l3_gen/crate_1_top.jpg textures/d2l3_gen/crate_2.jpg textures/d2l3_gen/crate_2_top.jpg textures/d2l3_gen/crate_6.jpg textures/d2l3_gen/crate_6_top.jpg textures/d2l3_gen/doom_UACwall_nologo.jpg textures/d2l3_gen/doom_door01_brown.jpg textures/d2l3_gen/doom_fleshwall_1.jpg textures/d2l3_gen/doom_teleport_3.jpg textures/d2l3_gen/ik_ground_pebbles128.jpg textures/d2l3_gen/j064_walk01.tga textures/d2l3_gen/j128_met01.tga textures/d2l3_gen/j128_metpan01.tga textures/d2l3_gen/j128_metpan03.tga textures/d2l3_gen/j128_metpan04.tga textures/d2l3_gen/j384_poster_rustedfaith.jpg textures/d2l3_gen/j768_poster_ignorance.jpg textures/d2l3_gen/monitor_depot.jpg textures/d2l3_gen/posterbase02.tga textures/d2l3_gen/than_button1.jpg textures/d2l3_gen/than_button1fx.jpg textures/d2l3_gen/than_button2.jpg textures/d2l3_gen/than_button2fx.jpg textures/d2l3_gen/DOORTRAK.jpg textures/d2l3_gen/FLAT10.jpg textures/d2l3_gen/LITE3.jpg textures/d2l3_gen/LITE5.jpg I should also tell you when I made the level in Q3Radiant I loaded all of these textures out of my base_custom directory - should this effect my map now that it is in it's own .pk3 with the textures? EDIT: =================== heh - yeah um I re-compiled my level and renamed it to base_custom... and all of the textures worked so I know what my problem is. Ok well I am off to re-texture the whole damn thing out of the correct folder now :angry: SON OF A BITCH!!!!!!!!!!!!!!!!!!!!!!!! -sincerly ..::WHAT!? :thud: Title: Re: How do you write a .shader file? Post by: Guest on 2003-04-05, 17:21 OMG! well it took me 6 hours and a lot of coke-a-cola but I got it to work inside it's own .pk3! here is a piccy!
(http://www.imgmag.org/images/what3/OMG.jpg) - I had to adjust the color in PSP4 so the pic would look close to what I have in game... the pic came out "ok" - in game looks a lot better! :thumb: I just have a few textures to refine... and I am going to go over it a few times and make sure I like what I see then after that, I think I may release it on ..::LvL OR if someone here wants it for Version 99c of Generations Arena they are more then welcome to it B) - Please let me know what you think of the progress! Title: Re: How do you write a .shader file? Post by: ReBoOt on 2003-04-05, 19:11 1st of all when using custom textures it's good to place them in a folder that's named after your maps filename, it makes thing easier for you and you'll avoid to overwrite another custom map textures.
Well the maps looks very good! :) Title: Re: How do you write a .shader file? Post by: ..::WHAT!? on 2003-04-08, 04:27 Hey, Thanks... Well the map is now done to my satisfaction, I was just wondering if any of you know of a good free hosting service that will let me link to a .zip file, because I would like to post this at the beta section of ..::LvL Any inf would be apreciated, - thanks!
Title: Re: How do you write a .shader file? Post by: OmEgA-X on 2003-04-09, 02:52 that'd be a bad ass addition to map pack 3
Title: Re: How do you write a .shader file? Post by: ..::WHAT!? on 2003-04-10, 23:05 Quote from: OmEgA-X that'd be a bad ass addition to map pack 3 Hey thanks man, like I said I am more then willing to hand this level over for the Generations mod! In fact thats one of the reasons I finished it ;) I would like to contribute if I can.Title: Re: How do you write a .shader file? Post by: Phoenix on 2003-04-12, 04:55 Looks really nice! Doom2 map03-ish. I like the torches, too. I certainly want to try this one out as soon as possible! :hail:
If you need some help with shaders, let me know. Drop by #wirehead in IRC or better yet shoot me an email. I've got a copy of the shader manual if you need also. Title: Re: How do you write a .shader file? Post by: games keeper on 2003-04-23, 21:25 now i need to make some shaders .
shaders need to do the following . it are 5 pics. it has to show them in he right order. 1-2-3-4-5-1-2-3-4-5-... it has to show every pc for 0.2 secs. please help :( Title: Re: How do you write a .shader file? Post by: Tabun on 2003-04-24, 13:22 you can just use a succession of images by using the animap keyword - if i'm not mistaken (so check that)
The process of making shaders is simple: either: a) do it the hard way (read the shader manual, understand shaders, code them by hand, like a man!) B) use q3ase (there's special animation support in it for what you want in this particular case) or c) stroll about in id's pk3's, and look up the effect you want - and copy it. For example: the flames (in the fx scripts collection) you see in q3 use an animation sequence. TIP: if you can't find a shader, look up the bitmap it uses, and look for the name in the shader files. Title: Re: How do you write a .shader file? Post by: Guest on 2003-04-24, 20:58 just then get it ??
wel lets studie this in the weekend . maybe upload those textures i use 2 :) but Im first have to go ask permission for it . (it are original sintextures. and by surprise some of them fit pretty well in q3 nd sof . altough there from a q2 engine game . |