Wirehead Studios

Wirehead Modifications => Generations Arena => Topic started by: Tekhead on 2004-08-27, 00:44



Title: Fuzzy textures in the distance (Anyone know how to fix this??)
Post by: Tekhead on 2004-08-27, 00:44
http://dl.downloadhosting.com/download/tek.../Q3Distance.jpg (http://dl.downloadhosting.com/download/tekhead/Q3Distance.jpg)

This level looks the same in vq3 too - it's not gen-specific. Any advice on how to make the ramp trim look smooth?

(the map is pjw3tourney4_b1 btw)


Title: Re: Fuzzy textures in the distance
Post by: Phoenix on 2004-08-27, 01:28
Looks like it might be mipmap falloff causing that.  Do you have a copy of the map I could look at?


Title: Re: Fuzzy textures in the distance
Post by: Tekhead on 2004-08-27, 02:00
Sure.

http://www.fileplanet.com/dl.aspx?/planetq...tourney4_b1.zip (http://www.fileplanet.com/dl.aspx?/planetquake/pjw/mapstorage/pjw3tourney4_b1.zip)


Title: Re: Fuzzy textures in the distance
Post by: Tabun on 2004-08-27, 02:11
Aye, it's mipmapping alright. Me, I can set that using my ati vid-driver control panel.. dunno how it works for nvidia drivers..


Title: Re: Fuzzy textures in the distance
Post by: Tekhead on 2004-08-27, 02:15
So... this a map, Quake3 or a video card setting issue?


Title: Re: Fuzzy textures in the distance
Post by: Angst on 2004-08-27, 02:53
that's a video card setting, iirc, ati cards have a slider for quality vs speed. I tend to set the quality higher. I THINK that's what tab's talking about. As I always set the quality high, I don't have the problem you're having :P


Title: Re: Fuzzy textures in the distance
Post by: Woodsman on 2004-08-27, 02:58
nothing is wrong your just somehow playing gen on a Playstation 2.


Title: Re: Fuzzy textures in the distance
Post by: Phoenix on 2004-08-27, 06:27
Confirmed.  It's definitely settings for your vid driver.  I tested it out with r_colormiplevels 1 and I saw very little mipmap falloff with my settings, and the texturing looked fine.  I have mipmap bias set insanely low through Riva Tuner so that I don't have to set my anisotropic filtering as high to get cleaner textures.  I get a little moire that way, but I prefer a slight moire over having to choose between blurry textures and crawling framerates.

If you want to, try running with and without r_colormiplevels 1 (requires a vid restart) and compare the colors to this screenshot.  If you see a lot of strong colors right where your texture clarity is dividing harshly then you need to tweak some settings.

Without colored mips (http://www.planetquake.com/wirehead/phoenix/pics/misc/shot0078.jpg)
With colored mips (http://www.planetquake.com/wirehead/phoenix/pics/misc/shot0079.jpg)