Wirehead Studios

Wirehead Modifications => Generations Arena => Topic started by: Assamite on 2004-09-19, 07:04



Title: Mortar-Jump vs. Sniper-Jump (Discuss.)
Post by: Assamite on 2004-09-19, 07:04
What benefits does one have over the other? Is one less damaging, while the other gains more height?


Title: Re: Mortar-Jump vs. Sniper-Jump
Post by: Tekhead on 2004-09-19, 08:11
They're both gimmicks - real Earthers grenade-jump.


Title: Re: Mortar-Jump vs. Sniper-Jump
Post by: games keeper on 2004-09-19, 11:44
just like real arena warriors plasmaclimb


Title: Re: Mortar-Jump vs. Sniper-Jump
Post by: ConfusedUs on 2004-09-19, 14:43
They both do about the same damage.

Sniper-jumping is really only useful from a standstill, gets lots of height,  and doesn't get much horizontal movement.

Mortar-jumping can be used during a strafe-jump. It doesn't get as much height, but you can move a lot further horizontally.


Title: Re: Mortar-Jump vs. Sniper-Jump
Post by: ReBoOt on 2004-09-19, 18:55
Am i the only one who thinks Sniper jump is a bit unrealistic? :P but after all we are playing quake here not CS....hehe


Title: Re: Mortar-Jump vs. Sniper-Jump
Post by: ConfusedUs on 2004-09-19, 19:08
Quote from: ReBoOt
Am i the only one who thinks Sniper jump is a bit unrealistic?
Unrealistic? Yes.

But so is healing yourself by grabbing a floating ball with a colored cross in it.

And, for that matter, so is surviving a rocket in the face, simply because you were weaing some kevlar....


Title: Re: Mortar-Jump vs. Sniper-Jump
Post by: Phoenix on 2004-09-19, 20:49
Remember too that sniper-jumping is erratic since the reflection has a somewhat random trajectory.  It's ok for getting to, say, the megahealth on Eternal Arenas, but if you are looking for control you're better off with the mortar.