Title: 99e Bugpatch: Almost done! Post by: ConfusedUs on 2004-10-05, 20:30 The 99e bugpatch is nearly complete, and with it the new map rotation script.
We can now randomize the map order, and even specify settings on a per-map basis. For example, take our CTF maps. Some of them were obviously designed with a grapple in mind (q3mckinley). Some weren't (that crazy map with the flags directly apart from each other). We can now specify genflags, dmflags, time/frag/caplimits, gravity, bot_minplayers (useful on those huge maps), hook on or off, onhand or offhand, throw speed, pullspeed, and more. On a per-map basis. This is awesome, to say the least. I'm hoping to set up one of our central servers with a default, randomized maplist, and the other with a customized, randomized maplist. Here's here you come in. I'm extrememly pressed for time these days. I simply do not have the time to go through and work up a custom config for each map. Not if you want this patch to ever come out, that is. Some maps are easy. MKSteel is obviously a Doom map. Stronghold Opposition is obviously a classic q2 CTF map. McKinley is perfect for class-based teams: Slipgate vs Strogg, as the map was in both games. Other maps aren't as easy to classify. So what I'd like is for everyone to pick out a map or two, for any gametype (FFA, TDM, CTF, Tourney), and propose some settings for it. I'll have examples in the maplist submission thread (http://forums.wireheadstudios.org/index.php?s=&act=ST&f=2&t=2136). Here's a few quick guidelines to make my life
No one has to help, but I'll greatly appreciate any and all submissions. Do as many maps as you like, with whatever settings you like. Helpful Links GenArena server-side commands (http://www.wireheadstudios.org/generations/manual/server.html) - This includes DM/GENFlags GenArena Maps Gallery (http://www.wireheadstudios.org/gallery/view_album.php?set_albumName=maps) - Includes basic info for every map. Mapping Considerations (http://forums.wireheadstudios.org/index.php?act=ST&f=11&t=1849&s=) - For anyone not sure on how the weapons translate, this thread has lots of info to help understand why some classes are stronger on some maps than others. And finially, please submit your maps here: 99e Maplist Submission Thread (http://forums.wireheadstudios.org/index.php?s=&act=ST&f=2&t=2136) Title: Re: 99e Bugpatch: Almost done! Post by: juliocgp on 2004-11-01, 22:26 :zzz: :ownage: :offtopic: ^_^ :ninja: :shout: :)~ -_- :ninja: :ninja: :ninja: :smirk: :) :ownage: :offtopic:
Title: Re: 99e Bugpatch: Almost done! Post by: Sle on 2006-01-24, 08:38 Quote from: ConfusedUs France Poker PingTitle: Re: 99e Bugpatch: Almost done! Post by: Phoenix on 2006-01-26, 03:11 Bad topic! Play dead!
*BLAM* "YIPE!" Good topic! -_- |