Title: Enemy Territory : Quake Wars Post by: Lopson on 2005-06-01, 23:06 I don't know if you know about this, but there's a new ET coming out called ET : QW (enemy territory quake wars). Here's the full press release.
"Enemy Territory: QUAKE Wars? Announced Santa Monica, CA ? May 16, 2005 ? id Software? and Activision, Inc. (Nasdaq: ATVI) today announced the development of ENEMY TERRITORY: QUAKE WARS?. Developed by Splash Damage and built on id Software?s new MegaTexture? rendering technology, ENEMY TERRITORY: QUAKE WARS pits the armies of Earth against the invading alien Strogg in the ultimate online strategic shooter. Featuring strategic team play, persistent character promotions, day and nighttime combat missions, and the universe?s most powerful weapons and vehicles, ENEMY TERRITORY: QUAKE WARS transports players to the front lines of an epic new war for Earth. ?For years, fans have enjoyed incredible battles on the Strogg home planet; but with ENEMY TERRITORY: QUAKE WARS, we?re taking players back to the war that started it all ? the Strogg invasion of Earth ? where the choice is to fight with the humans or the alien Strogg in a massive campaign for survival,? said Todd Hollenshead, CEO, id Software. ?Like all great id Software games, ENEMY TERRITORY: QUAKE WARS unites bleeding-edge technology, a fantastic universe, and meticulously balanced gameplay to deliver an engrossing and futuristic gaming experience.? ?We have been so proud of Wolfenstein: Enemy Territory?s? rave reviews, ?Game of the Year? awards, and massive fan-base, so to work with id again in developing ENEMY TERRITORY: QUAKE WARS is an amazing opportunity.? states Paul Wedgwood, Lead Game Designer and Owner of Splash Damage Ltd. ?The stories of the Strogg invasion of Earth have always fascinated me, and now through ENEMY TERRITORY: QUAKE WARS, we?re able to bring this incredible war to life with an uncompromising level of detail and realism.? As the invasion begins, players choose to battle as one of five unique classes in either the EDF (Earth Defense Force ? humans) or the barbaric alien Strogg armies, each augmented with specialist weapons and combat hardware. Troops utilize over 40 conventional and futuristic vehicles, deployable structures, and defense systems like quad-bikes, tanks, and alien walkers for epic ground assaults; or helicopters and anti-gravity ships to lend firepower from the air. Throughout each battle, teams establish bases, deploy defense structures, artillery, radar, and advanced forward-command systems into enemy territory while constructing and demolishing obstacles to speed progress and gain a tactical advantage over the enemy. With realistic dynamic lighting and shadowing from headlights, searchlights and even the moon, battles can be fought during the day or night; while accurate simulation of the atmosphere, weather, and vegetation combine to create an unparalleled degree of realism. Battlefields are perfectly rendered using MegaTexture, a totally new rendering technology developed by id Software that crunches millions of polygons and a gigabyte-scale texture into a single, seamless and un-tiled landscape with unique detail down to the square inch or the un-obscured distant horizon. Players can take on class specific missions or join a fireteam to utilize advanced command and communication options, including voice-chat and the game?s context sensitive mission order system. With bitterly contested multi-battle campaigns, each soldier fights not only for victory, but to gain valuable skills, special rewards for team-play, and persistent military promotions and medals. ENEMY TERRITORY: QUAKE WARS will debut at this year?s Electronic Entertainment Expo in Activision?s booth #1224 in the South Hall." and the screenie : screenie (http://www.splashdamage.com/images/image_01.jpg) Title: Re: Enemy Territory : Quake Wars Post by: Lordbane2110 on 2005-06-01, 23:35 yeah i've heard about it
and I CAN'T WAIT MUST PLAY IT NOW Title: Re: Enemy Territory : Quake Wars Post by: Kain-Xavier on 2005-06-01, 23:50 I am looking forward to it as well, but I do hope it has some kind of single-player component even if it is something as simple as a few cutscenes here and there.
One thing I wanted to bring up with everyone else, is it just me or does the style of the armor seem reminiscent of Quake 1's albeit more reality-based? PS: Kruzader, could you possibly resize the picture or link to it? It's throwing the whole thread off text-wise. Title: Re: Enemy Territory : Quake Wars Post by: Phoenix on 2005-06-03, 16:18 I'm cautiously curious about it. Most of what's in the screenshot looks pretty plain and modern-ish, the uniforms, guns, and tanks especially, and the flying vehicle looks suspiciously like an AH-65 Apache. It is only one screenshot, and I certainly want to see more Q2-ish stuff, like hyperblasters and BFG's and Strogg gunners, etc.
Title: Re: Enemy Territory : Quake Wars Post by: Lordbane2110 on 2005-06-03, 22:45 hopefully it will bridge the gap between quake 1 and 2
showing us the early strogg war, with prototype hyperblasters, bfgs and railguns and yes the heli in the background definately looks like a AH-65 apache Title: Re: Enemy Territory : Quake Wars Post by: Lopson on 2005-06-03, 23:14 I think it's going to be a store game, not a download game.
Title: Re: Enemy Territory : Quake Wars Post by: shambler on 2005-06-04, 00:39 So, Quake 1b, then.
Looks really good. Title: Re: Enemy Territory : Quake Wars Post by: Lopson on 2005-07-02, 13:33 *bump* Enemy Territory Quake Wars (http://www.enemyterritory.com/) homepage. There's a trailer available. Take a peek at it.
Title: Re: Enemy Territory : Quake Wars Post by: Moshman on 2005-07-03, 08:36 Awsome, can't wait.
Title: Re: Enemy Territory : Quake Wars Post by: Angst on 2005-07-05, 00:16 Basic plotline for ET:QW is the initial strogg invasion of earth; so we should expect to see lots of semi-modern stuff, and early strogg models; should be fun.
Title: Re: Enemy Territory : Quake Wars Post by: Phoenix on 2005-07-05, 01:49 I suppose this breaks from the "Id History" we're using, sort of bypassing the whole Doom and Quake 1 eras then?
Title: Re: Enemy Territory : Quake Wars Post by: LeeMon on 2005-07-07, 01:02 It looks like an injection, so to speak, at the head of the Q2 universe (the one with the most canonical reference).
I'm not sure the pre-Q3 storylines were intended to coexist at all; it's just been fun merging them. At any rate, this would be placed firmly several months before the events of Q2. As for the more current-day look, well, how do our astronauts look compared to our marines? (The Apache seems to be VTOL-based, incidentally.) Title: Re: Enemy Territory : Quake Wars Post by: Phoenix on 2005-07-07, 02:26 Er... all helicopters are VTOL by nature. :huh:
Title: Re: Enemy Territory : Quake Wars Post by: death_stalker on 2005-07-07, 07:27 It looks awesome none the less. Looks like I'll have another Id game on my "gotta have!!" list. :D Along with Quake IV that is. God... better get saving up.
Title: Re: Enemy Territory : Quake Wars Post by: NovAReapeR on 2005-07-09, 13:04 maybe they look modern in nature because they are just the foot soldiers on EARTH.
Title: Re: Enemy Territory : Quake Wars Post by: Phoenix on 2005-07-09, 18:10 Hmm... true, we have no idea how long after the initial Strogg invasion that Operation Alien Overlord actually took place.
Title: Re: Enemy Territory : Quake Wars Post by: Makou on 2005-07-10, 01:29 I get the feeling that part of the reason Earth's forces were so overwhelmed in the initial Strogg invasion is because they were horribly unprepared -- if they were stuck somewhere in between the "dark ages" of Quake 1 and what we see in Quake 2, then they would have been considerably screwed, especially if the Strogg hit during some kind of technological transitional period. If this is the case, then it would explain why things look rather "modern" in QWars -- the UAC simply ramped up research and development in the time between the Strogg attack and Operation: Alien Overlord, resulting in the weaponry, transporation, and armor we see in Q2 (and may explain why they used apparent prototypes rather than entirely new weaponry in the cases of the Hyperblaster and BFG10K).
Title: Re: Enemy Territory : Quake Wars Post by: Lopson on 2005-07-10, 11:29 True. Q1 looked like a really bad earth's epoch, not only because of the enemies that are clearly medieval-like, but also because the weaponry was VERY rude. It looked like UAC went back years of research! So yeah, the weaponry was still in development stages. UAC was completely caught in surprise by the Stroggs. Fortunatly, Humans grew very quickly in terms of population, maybye because of the fact that in DooM II, Earth's population wasn't completely exterminated, instead of that it was eprisioned by Hell's forces and later freed by Flynn. In fact, that part of DooM II is very fascinating, because with Earth's population free, maybye they fought against the remaining forces in the surface of Earth, while Flynn goes inside Hell and kill Goat-head. I think that Earth was caught in a bad time in Quake 1, otherwise they wouldn't have that weaponry. I think that they got more time to grow & develop between Q1 & the Strogg invasion than between DooM & Q1 but it still wasn't enough, as they were completing the new weaponry, the Q2 weaponry. At least Earth got enough time to make vehicles. This is my POV.
One thing that amazes me is the fact that the Stroggs could have been killed if they had just nuked the planet in Quake II. Title: Re: Enemy Territory : Quake Wars Post by: scalliano on 2005-07-10, 14:00 Looks the business, though I hope that id don't break the habit of a lifetime and make it subscription-based.
Title: Re: Enemy Territory : Quake Wars Post by: JLMode on 2005-07-10, 14:47 You guys are assuming dat because id has its own chronology when it comes to the games and their release date they have to have a continuity when there is not one.
Quake 1 does not necessarily take place after Quake 2 and so on, remembre that you play as ranger in Quake 1 and you use the slipgates to travel to Quake dimension in order to defeat him after your base was overwhelmed with grunts and enforcers and they ended up destroying everything and leaving you with the only choice to jump to the only slipgate in a desperate attempt to survive. In the 2 expansions at least one, you`ll get to play as Wrack, but you never defeated Quake himself, so there is no UAC involved in the quake series, there is no medieval earth, its just Quake dimension and the effort you`ll do to kick his ass durign the game, so the plot of Quake 2, as far as i can tell could be very next to Doom 3`s , and the initial attack of the strogg that lasted years, its what quake wars is all about, and its what we will be playing online, as the story unfolds, the strogg technology that was captured by humans, later on will allow the production of cybrons, and cybronic implants dat we see in some characters of quake 3. So there ya go... and at the end of it all well see Hell On Earth.... Title: Re: Enemy Territory : Quake Wars Post by: Lopson on 2005-07-10, 15:06 Correction :
Quote Quake I "After the chaos of the Doom Wars, the Earth Realm fell into a Dark Ages... not only of technology, but of the human psyche as well. Only through the efforts of the UAC did humanity pull itself out of the depths of its post-apocalyptic environment. The Vadrigar, meanwhile, attempted once again to exercise their grasp on the Earth Realm... The UAC, with its new gothic surroundings, began work on "slipgates," transports based on the Martian Gate technology. Devised as a means of moving troops across the globe instantly, the slipgates ran into two difficulties. The first was that soldiers who entered the slipgates often returned insane, rewired for carnage and shooting anything that moved. The second, and much more important, was that an otherworldly being known as Quake was using the slipgates to bring his own troops to the Earth Realm. A task force was assembled, in hopes of tracking Quake to his home dimension and defeating him. They were too late. Quake struck first, invading Slipgate Central with his forces. The base was completely destroyed. Only one soldier survived of the original task force. Undaunted, he continued onward, determined to defeat Quake's minions. He travelled through four dimensions and defeated Quake's second-in-command, Shub-Niggurath, before being stolen away to the Arenas Eternal. When the split began among the gladiators, the Slipgaters that survived formed under one banner. Unlike most factions, they wished very little of actual changes. They did not wish to change the Arena so much as receive recognition of their influence on it. The environments and weaponry of the Arenas Eternal bore more semblance to their era than any moment before or after. Others fought before, and fought after... but the Slipgaters feel they fought best." Quake II "The victory over Shub-Niggurath and the minions of Quake was enough to help pull the Earth Realm out of its mental stupor. A pattern of rebirth and regrowth ensued, bringing the planet into a period of wealth it had not seen since before the Doom Wars. The UAC bolstered such efforts through a massive space exploration program. Already defeated thrice before, the Vadrigar prepared one final assault on the Earth Realm. They had attempted to defeat humanity with themselves, with races similar to their own, and with beings far beyond the Earth Realm's comprehension. This time around, they hoped to bring humanity's own technology against them. The joy humanity shared for the new space exploration turned to horror when those same explorations upturned a new threat. A new race, the Strogg, had revealed themselves, attacking any who approached. A cyborg race, the Strogg began pursuing humanity... both for spare parts, and for food. The Strogg had perfected a wormhole technology, allowing them to send ships directly to Earth to assault all of mankind. Enraged, the Earth forces unified together to use these wormholes to assault the Strogg directly, on their homeworld of Stroggos. And so, every capable soldier joined under the UAC banner for Operation CounterStrike. Three gigantic motherships entered the wormhole, and came out in orbit over Stroggos. These ships then deployed thousands of soldiers, who began their D-day invasion. It was a slaughter. The Strogg were prepared, and an EMP device set up in the capitol city of Cerberon blew three-fourths of the forces out of the sky the instant they entered the atmosphere. The remaining troops, scattered, were easily picked off by the organized Strogg forces. Less than five percent of the troops survived the initial attack. Of those, a handful were able to penetrate the Strogg forces, disabling systems to allow a second airstrike to destroy the city. These forces worked their way into the heart of the military base, assassinating the Strogg's leader, the Makron. Many of these souls were never rescued from Stroggos' surface. They were, however, snatched quite handily for the Arenas Eternal. These soldiers, left to fend for themselves, unified once more when the tumult began within the Arenas. Much like the Slipgaters, they wished to unite for the sake of identity. Of course, they had demands of their own. As Grunt simply stated, "Gimme back a REAL BFG." Quote from Gen manual. I posted this to say 1-Quake isn't defeated in Quake 1; 2-iD's game releases DO correspond to their game's chronology, exept for DooM III; This game will pass between Quake 1 and Quake II. Title: Re: Enemy Territory : Quake Wars Post by: death_stalker on 2005-07-10, 17:40 Actually I was under the assumuption (or maybe read somewhere) that DooM 3 really wasn't a "sequel", but a retelling of DooM 1. Yes q1 and q2 are not sequels of one another either. Not going to get into that one again :rolleyes: . As for Gen Arena, they are attempting to put the scattered pieces of all the story-lines together. IMO it makes for an intresting story. Anyway, I believe they do know there's little or no continuity between the different stories but they did a good job at combining them. :)
Title: Re: Enemy Territory : Quake Wars Post by: Phoenix on 2005-07-10, 17:59 Well, that's what LeeMon did with this is made continuity from it. Id built each game on top of the previous one, and even though every Id game is drastically different in some ways, there are remarkable similarities. For instance, Quake has blaster weapons (monsters use them as well as map shooters). The blaster is then a player weapon in Quake 2. Doom had teleporters. Quake brought them back, a clear derivative of the Mars "Gate" technology. In both Quake and Doom, monsters flood through these gateways to attack Earth. Quake and Quake 2 both use the same grenade explosive model. If there were any doubt of the continuity of the games existing officially to some degree, here's the final proof:
1) Quake 2 has a BFG. The only game ever to have a BFG prior was Doom. 2) Quake 3 Arena has Doom, Ranger, and Grunt, and mention the adventures of each in turn in the user's manual. The only one missing is BJ from Wolfenstein. Since all the characters are present in the Arenas Eternal, the games HAD to happen within a timeline, at least as far as the Quake 3 timeline is concerned. As for the upcoming Quakewars game, I imagine it may be possible that Earth's defense forces on the ground might use fairly mundane looking tech since they're not in space. They don't need the heavy impact armor for peacekeeping, etc. Then again, we've only seen a small bit from one trailer on what's coming, so there may be more exotic weapons and vehicles than we're being shown. Or, it could just be a complete reinterpretation of the Strogg invasion that doesn't weld completely with the pre-existing Id universe. We'll just have to wait and see. scalliano: If it's subscription based, I'm out. Period. Title: Re: Enemy Territory : Quake Wars Post by: Lopson on 2005-07-10, 19:09 OK, but it still is my POV.
Same here. If it's subscription, then no ETQW for me. Title: Re: Enemy Territory : Quake Wars Post by: Kingu on 2005-07-10, 20:23 Doom3 is retelling it was said in some Id interview.
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