Title: Final Doom (Go 2 It) Post by: NovAReapeR on 2005-06-25, 17:41 has anyone here actually beaten go 2 it by killing all the monsters? even on easy? almost impossible. :P
Title: Re: Final Doom Post by: Lopson on 2005-06-25, 17:52 Never ended the Final Doom episodes. To lazy. But i'm curious : who is go 2 it?
Title: Re: Final Doom Post by: NovAReapeR on 2005-06-25, 17:57 go 2 it is the last level EVER of final doom.
most games end with a boss fight, but Id Software goes overboard and gives u 100 boss fights. gives a new name to doom. literally fighting off hordes of demons Title: Re: Final Doom Post by: games keeper on 2005-06-25, 18:33 my cousin did did it but without killing evereone on the level and yea that level is EVIl
Title: Re: Final Doom Post by: Phoenix on 2005-06-25, 20:52 It's been ages since I've played Final Doom, but I know I've beaten that beast of a level. Go 2 it isn't the last level either, it's the second secret level of The Plutonia Experiment. It's a monster fest for sure, but you can beat it (legitimately) if you save often and don't go in guns blazing all the time. Let the monsters fight each other, especially the cybers. Let them take out the weaker monsters, and when they start getting low in number (and the cybers are weakened a bit) use the distraction to BFG the cybers point blank from behind. One or two shots will do it for a single cyber, just watch that the flash doesn't piss his buddies off. Take out one cyber, run like hell, and get them mad at the other monsters again. Wash, rinse, repeat. If you beat the level you'll actually have more kills than the level dictates since archviles will have done a hell of a lot of resurrecting in that courtyard.
Speaking of which, the trick to the courtyard once the archies show up is to stay in a defensible position and let the other monsters hit the archviles. You'll waste ammo trying it any other way. Archies don't have unlimited health, and they can't be resurrected, nor can they resurrect cybers. Let them resurrect whatever, and let the monsters wear them down. Just be sure you keep out of their sight, avoid rockets from the cybers, and keep the archies between you and the other monsters. Monsters won't ever deliberately attack an archvile, even in retaliation, so you have to get them killed by accidental shots resulting from poor monster aim. Then, once they're dead, clean the monsters out again (including the new cybers that have shown up behind that dropped barrier). If you can get the archies to cluster at either end of the courtyard, then by all means pump a few crates of rockets into them. You just have to be careful on that level, and avoid getting pinned between groups of monsters. Kill archviles first whenever and wherever possible. Remember, there's rockets a plenty, so save the plasma ammo for the BFG to take out the cybers and large groups of monsters. Use the chaingun to snipe weakened monsters or archviles from long range, but watch your ammo supply. Let the monsters do the grunt work on each other for you. :thumb: Title: Re: Final Doom Post by: Lopson on 2005-06-25, 21:06 Quote from: Phoenix Let the monsters do the grunt work on each other for you. So you don't have to bribe them? They really are Old-School monsters. :DTitle: Re: Final Doom Post by: Footman on 2005-06-26, 03:00 Quote from: NovAReapeR most games end with a boss fight, but Id Software goes overboard and gives u 100 boss fights. id didn't make Final Doom. Team TNT did. id just allowed them to distribute in stores.Title: Re: Final Doom Post by: Makou on 2005-06-26, 03:37 Actually, a deal was reached that got the episodes distributed by Id/Activision. Team TNT received literally no payment for their work on the maps, or so Ty Haldermen told me a few years ago.
Title: Re: Final Doom Post by: Phoenix on 2005-06-26, 05:27 It rocks though. I should set up to play Final Doom using Doomsday sometime. First I have to play Thy Flesh Consumed and Doom II though. <3
Title: Re: Final Doom Post by: scalliano on 2005-06-26, 06:24 I've beaten Go2It, but haven't killed all of the monsters though. I'm currently playing through all of the Dooms again with jDoom, so I'll give it a try when I reach it.
:offtopic: Picked up a second hand copy of the PSX version of Final Doom the other week for a fiver. Misleading title, since there's hardly any of Final Doom in it :rolleyes: Title: Re: Final Doom Post by: games keeper on 2005-06-26, 11:48 Quote Archies don't have unlimited health, and they can't be resurrected, nor can they resurrect cybers I dont know what doom your playing but in my doom archies resurrect fellow archies .Title: Re: Final Doom Post by: NovAReapeR on 2005-06-26, 14:23 where can i get jDoom and all these other doom graphics engines?
im using a Geforce 4 right now, so my graphics for doom r pretty crappy oh and btw pho, thanks for the tips :) i beat go 2 it, but i get dumped into the omen, one of the first levels in that chaptter. is that suppose tohappen? Title: Re: Final Doom Post by: scalliano on 2005-06-26, 16:37 Quote from: NovAReapeR where can i get jDoom and all these other doom graphics engines? http://www.doomsdayhq.com (http://www.doomsdayhq.com)im using a Geforce 4 right now, so my graphics for doom r pretty crappy oh and btw pho, thanks for the tips :) i beat go 2 it, but i get dumped into the omen, one of the first levels in that chaptter. is that suppose tohappen? BTW Up until recently I was using a GF2 with no problems, so there's no worries there. Enjoy! Title: Re: Final Doom Post by: Phoenix on 2005-06-26, 19:18 Quote from: games keeper I dont know what doom your playing but in my doom archies resurrect fellow archies . I don't know what hacked version of Doom YOU are running, but they're not supposed to do that. They didn't do it in Doom II version 1.666 up to version 1.9, or Final Doom. I have never, ever seen an archvile resurrect another, and besides that, I can prove it. Condensed for space:Code: From: p_enemy.c PIT_VileCheck returns "true" if it needs to keep checking for corpses, returns "false" if it found something that can be resurrected. If a monster's raisestate is S_NULL it cannot be resurrected. The code does not lie, though it can be modded.[/color] :rules: Title: Re: Final Doom Post by: Lopson on 2005-06-26, 20:04 Doomsday Page (http://www.doomsdayhq.com)
DooM, DooM II & Final DooM Remastered Soundtrack (http://sycraft.org/content/audio/doom.shtml) JFiles - Lots of JDooM pack including JDUI, JDEP, JDTP & JDRP (http://jfiles.org/index.php?option=com_frontpage&Itemid=1) Title: Re: Final Doom Post by: NovAReapeR on 2005-06-26, 21:05 what i mean by crappy is, i have a ati radeon 9800 in the basement, and the graphics are simply amazing for any game. but what i usually use is the one in my room, the one im using now, which has the geforce. there not AS good up here as the ati radeon.
--edit-- btw ty for showing me where to get jdoom. its simply amazing. when u kil lsomething with a rocket it actually looks like the blood is spurting everywhere. Title: Re: Final Doom Post by: Phoenix on 2005-06-26, 21:23 What I love is the cacodemons bleed blue stuff all over the place, and you can configure the dynamic lights. I have additive lights running (super eyecandy experience), with some manual tweaking of some of the cvars controlling the glows on decorations like ceiling lights, etc, so it's not overpowering.
Title: Re: Final Doom Post by: games keeper on 2005-06-26, 21:42 Quote PIT_VileCheck returns "true" if it needs to keep checking for corpses, returns "false" if it found something that can be resurrected. If a monster's raisestate is S_NULL it cannot be resurrected. The code does not lie, though it can be modded. Thats odd Title: Re: Final Doom Post by: NovAReapeR on 2005-06-27, 00:36 in doomsday how do i warp to a certain level?
not to be a cheater, but i wanan warp right to go 2 it and start slaughtering demons by the hordes. :rules: <3 :doomed: Title: Re: Final Doom Post by: Phoenix on 2005-06-27, 00:46 Idclev 32. Don't do it from the console, just hit the keys.
Title: Re: Final Doom Post by: NovAReapeR on 2005-06-27, 00:48 thank you :)
Title: Re: Final Doom Post by: Lopson on 2005-06-27, 11:48 Play the map in coop. Much more easier :)~
Title: Re: Final Doom Post by: games keeper on 2005-06-27, 13:30 deathmatch with monsters is even more fun. you can see your friends fight a cyberdemon , you help him and from the sec the cyberdemon is going down your friend will recieve a rocket in his face . Mwhahahahaha :rules:
Title: Re: Final Doom Post by: Kain-Xavier on 2005-06-27, 14:13 Quote from: games keeper you help him and from the sec the cyberdemon is going down your friend will recieve a rocket in his face . Mwhahahahaha :rules: Very true, but you can also do the same thing in co-operative play unfortunately.Title: Re: Final Doom Post by: NovAReapeR on 2005-06-27, 15:42 the barons of hell should bleed green pus, as should the hellknights :)
--edit-- oh and you can freelook also :) now all we need is jumping... :rules: Title: Re: Final Doom Post by: Footman on 2005-06-27, 15:49 Quote from: Kain-Xavier Very true, but you can also do the same thing in co-operative play unfortunately. only if friendly fire is on if you're using certain ports. :PTitle: Re: Final Doom Post by: NovAReapeR on 2005-06-27, 16:21 i just did tryed the level the gatekeeper (level 30 plutonium) it turns out that one was the last one.
"You tell your grandkids to pack a rocket launcher in your coffin when you die. If you go to hell, you'll need it for a final clean-up." SEQUEL! SEQUEL! Title: Re: Final Doom Post by: scalliano on 2005-06-27, 22:16 You can jump in jDoom. In fact if there's one criticism I have of the engine, it's that you can jump perhaps a bit too high.
Title: Re: Final Doom Post by: Lopson on 2005-06-27, 22:26 The jump height can be changed. In jdoom.cfg in Run/jDoom, you can change it:
# Jump power. player-jump-power x The default is 9. x is to change according to what you want. Title: Re: Final Doom Post by: scalliano on 2005-06-28, 00:06 Cheers, didn't know that :thumb:
Title: Re: Final Doom Post by: death_stalker on 2005-06-28, 08:09 I got a question. I just downloaded the jdtp-zip-full-base file for jDooM but I don't have the foggiest what to do with it. The read me mentions deleting some texture files and adding them to it.(I think) but I can't find anything that resemble them. Am I supposed to make a folder and stick them in.
BTW those 3d models...O_o oh man. They make me love Gen more and more. :rules: Title: Re: Final Doom Post by: Lopson on 2005-06-28, 12:41 Rename it jdtp-zip-full-base.pk3.zip and put in data/jdoom/auto.
Title: Re: Final Doom Post by: NovAReapeR on 2005-06-28, 23:02 i got the doom music (including doom 2 and final doom) stuck in my head :P
Title: Re: Final Doom Post by: Lopson on 2005-06-28, 23:14 DooM E1M1 is the only one stuck in my head.
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