Wirehead Studios

Wirehead Modifications => Generations Arena => Topic started by: Lopson on 2005-09-12, 10:16



Title: Custom Sounds (Is it possible?)
Post by: Lopson on 2005-09-12, 10:16
I tried to make a .pk3 file with custom sounds for DooM weapons, but the sounds won't appear in-game. How do I install custom sounds into Gen without modifying the mod's .pk3s?


Title: Re: Custom Sounds
Post by: Kingu on 2005-09-12, 10:35
I've used same folderstructure and soundfiles names same as gen, and created pack named sounds.pk3, placed in mod folder and it works for me.  :thumb:


Title: Re: Custom Sounds
Post by: Lopson on 2005-09-12, 11:41
It seems that the problem  was the name of the .pk3. Thanks Kingu.


Title: Re: Custom Sounds
Post by: OoPpEe on 2005-09-12, 17:26
pk3's are loaded in alphabetical order, si if your pack was called doomsounds.pk3 that is why, as the sounds in the gen pack (starting with p - pak9_genv99e.pk3) would be loaded like this:
load doomsounds.pk3 -> load sounds in gens pack overwrittting the doomsounds.pk3


Title: Re: Custom Sounds
Post by: Tabun on 2005-09-12, 17:32
What kingu and oop said. Also, I changed the topic of this thread, removing the abhorrent typo.


Title: Re: Custom Sounds
Post by: Lopson on 2005-09-13, 11:39
Is it possible to add a sound to the game that doesn't exist, like a sound to the Strogg Machinegun?


Title: Re: Custom Sounds
Post by: Kingu on 2005-09-13, 14:49
If I remember, all machineguns use same arena sound.


Title: Re: Custom Sounds
Post by: Lopson on 2005-09-13, 15:07
The mp-40 has a separate sound in the 99e .pk3.


Title: Re: Custom Sounds
Post by: Phoenix on 2005-09-13, 17:27
The MP-40 and Strogg machinegun currently share a sound, but it is not the Arena machinegun sound.  The Strogg single shotgun uses the Arena shotgun sound though.  We don't have the sound structure complete, so a lot of stuff is piecemeal.  Once I'm done with the weapon frames stuff client-side, all the sounds will be correctly placed (code-wise), but I'll be using placeholder sounds from the original games during development (in other words, unreleased to the public at that stage) to make sure everything times right.  It'll help with gauging how the game feels.  Once 1.0 is released all the sounds SHOULD be properly pathed and we SHOULD have all new sounds where needed.


Title: Re: Custom Sounds
Post by: Lopson on 2005-09-13, 17:31
That means you are going to include the original sounds from all the games?


Title: Re: Custom Sounds
Post by: games keeper on 2005-09-13, 21:09
KRUZ , everder heard of copyrighted ?


Title: Re: Custom Sounds
Post by: Lopson on 2005-09-13, 22:44
That's why the question was made. Just to be sure.


Title: Re: Custom Sounds
Post by: games keeper on 2005-09-14, 11:42
ya know the answer deep within yourself , only you do not want to believe it .Because it will dissapoint you .  ;)


Title: Re: Custom Sounds
Post by: Lopson on 2005-09-14, 14:12
:(. Ah well, it's not that I don't have them all, it's just that I would like to hear them in Gen.


Title: Re: Custom Sounds
Post by: Phoenix on 2005-09-14, 17:22
Quote from: Phoenix
in other words, unreleased to the public
I thought this made it clear enough...