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General Discussion => Entertainment => Topic started by: Phoenix on 2006-06-04, 09:46



Title: Most Memorable Gaming Moment
Post by: Phoenix on 2006-06-04, 09:46
If you think back to all the games you've played, what stands out most in your mind?  I'm not talking just multiplayer, I mean any game.  What one thing left the biggest impression on you?


Title: Re: Most Memorable Gaming Moment
Post by: Lopson on 2006-06-04, 09:55
DooM and MDK. These games amazed me back in the old days. They were... amazing!


Title: Re: Most Memorable Gaming Moment
Post by: Phoenix on 2006-06-04, 10:40
I was thinking more along the lines of a specific event in a game, or a specific trait, weapon, "holy cow" moment, etc.


Title: Re: Most Memorable Gaming Moment
Post by: shambler on 2006-06-04, 11:18
One that springs to mind is when i defeated the first cyberdemon in doom, by getting into the room in the center, and getting behind the stone in the middle, and killing it when it couldn't shoot back, rather than going head to head with it. my sons where gob smacked, cos until then they'd just gone in with rockets blazing away, rather than brains. it changed the way we all looked at games and the way to play them for us.

first game i ever played, the first time, was Q1. I went in the first level, on easy, and shot the dogs and men over the bridge, and could se the dropped pack spining when they were dead. I couldn't see what it was, as my resolution was at the lowest setting, and stayed on my side of the bridge about half an hour, 'under cover' just looking at it, not sure what to do, or what it was.

these where the days before mouse look, and I had no manual for the game, didn't even know if I could start again if I was killed, (having never played any other computer game) seems so silly now.

 :ownage:


Title: Re: Most Memorable Gaming Moment
Post by: Kajet on 2006-06-04, 11:38
Not really a game moment but i remember looking at some models on the Polycount site and thinking what the hell? it took me a little while to realize that you can make your own models on some PC games... just part of changing from console to comp i guess. lol

that and once a LONG ass time ago, i was playing lock and chase on atari 2600 (the actual console not via emulator so it was probably a decade ago) and i trapped some/one of the enemies and the game just started making this weird ass noise and it scared the crap outta me


Title: Re: Most Memorable Gaming Moment
Post by: Tabun on 2006-06-04, 14:22
I remember scoring 8 or 10 air rocket hits long (from one end of q3dm18 to the other) to medium distance in a row, when playing 1on1 vs Alucard. That was the one time I managed to impress myself. ;]

More generally, I was pretty much flabbergasted by one of the Doom-only-night games, you know, the one where there server was fully loaded with players? Just gazing at the utter chaos felt very rewarding. :]


Title: Re: Most Memorable Gaming Moment
Post by: Phoenix on 2006-06-04, 21:23
My memories are of a different nature from Tab's impressive accomplishment there.  One event that springs to my mind was the first time I encountered the cyberdemon in Doom.  I was inside one of the four rooms with all the rockets in them, and I had just killed the flying skulls outside the door.  Well, that woke up whatever was out on the level, and I wasn't too thrilled with this big, loud, mechanical noise.  I was gathering up rockets, turned away from the door when all of a sudden BOOM!  BOOM!  I'm DEAD!  That was quite unnerving since I never saw what it was that got me, never saw the actual attack, and it had killed me instantly.  He didn't seem so mysterious and tough after a reload and I actually got out the door.  "Oh, so that's why I died, it's got a freaking rocket launcher..."

Another moment I can think of is in the game Trespasser.  I'm not much on killing dinosaurs, rather fond of them actually, but I was intrigued by the whole immersive "roam at will" element of the game, and physics, etc.  First game I had ever seen where you could wander around in big outdoor areas, and, well, it has dinosaurs in it.  Normally the raptors are fairly single minded in that they see player, charge player, try to kill player.  However, the behavior was a lot more complex if you stopped and watched.  If injured, they'd back off, and run away if you chased them while they were hurt.  You could wound one, and use the time to get to an area out of their reach, instead of wasting ammo to kill them.  The one part that really stood out was when I was traversing a ravine.  Toward the end of it, one of the raptors wandered up to me, got really close, sniffed me, and paced back and forth like it was curious.  I could use the player's arm to reach out and touch the thing and it wouldn't hurt me.  It followed me around for a while, and went back to its territory after I wandered away.  It was rather unexpected, and kind of neat.

The first time I beat Half-Life I was dead tired.  I think I had played 8 hours straight.  Well, I don't know how it is for humans, but being dead tired I don't process information quite the same as when I'm fully conscious.  I can function and react to my environment, but I go into a sort of trance-like state.  I felt strange after I woke up the next day, because the whole encounter with Nihilanth (the end boss) was bizarre to begin with, and it felt like I had dreamed the whole thing.

Last one then it's someone else's turn.  I had a similar experience the first time I beat Unreal.  Once you shut down the reactor core to the Skaarj ship, everything gets dark, and you're wandering around with this flood light.  Well besides the normal things like larvae and some loose mercenaries roaming the ship, there are a few "enhanced" skaarj from experiments that got loose.  What was creepy is you can barely see the bastards at all.  You just see this blue or green eerie glow coming at you, and they WILL NOT DIE.  You have to unload an insane amount of ordinance into them.  Getting attacked by monsters is one thing, getting attacked by "weird stuff" is a bit more unsettling, especially when you're already half conscious.


Title: Re: Most Memorable Gaming Moment
Post by: Tabun on 2006-06-04, 22:03
Hmm, I can't say I've had experiences of that type.. I do remember that .. Doom-II-desolation feeling. Running through enormous halls, sombre music, etc. Memorable, but not spectacular.

The last time a game nearly made me shit my pants, was when I played Doom 3. I'm sure someone else will remember the 'help me!'-hallway, where the screen goes red and a tiny girl's voice suddenly whispers in your ear. Caught me entirely off-guard :]


Title: Re: Most Memorable Gaming Moment
Post by: shambler on 2006-06-04, 22:48
Haven't done doom 3 myself, but i really filled my pants in undying, till i got used to the ghosts popping up.

I remember one time in Q1 when the loading went a bit wonky, and instead of zombies, i found 3 spinning nailguns slowly coming towards me! sounded like zombies, and when i went to pick one up, it attacked me just like a zombie would. the mdl files had somehow got mixed or something. seen that twice, and once when ogurs had the mdl file for the megahealth. anybody else seen this?


Title: Re: Most Memorable Gaming Moment
Post by: scalliano on 2006-06-05, 02:37
I had a Playstation long before I got hold of a PC and the first game I got for it was Doom. Similar to Pho and Sham's moments on Babel - very much a case of BOOM! BOOM! On the deck! However, the way that PSX Doom draws the red haze meant that as I hit the floor, all I could see was this giant red horned silouhette in the distance, and I remember feeling very queasy. BTW Sham, I learned that trick too :thumb:

Thing is, if you're on about memorable moments, nothing delivers like San Andreas. I remember once I was standing on the back of a flatbed truck speeding along the coastal road on the southwest corner of the map. I had a minigun and I was getting 4 stars worth of police attention (ie lots) when from out at sea flew a cropduster. It was flying incredibly low, so as it flew overhead I shot it down with the minigun, It exploded in mid-air and landed upside-down in the middle of the road in front of the pursuing cop cars and swat vans. As it crash-landed it exploded again, sending every single police unit on the road either into the sea or across the field in flames! Seriously, though, you'd have needed to be there ...

Fragging Hollowpoint with a stray Doom rocket from the opposite end of Vesperas has to be up there too.


Title: Re: Most Memorable Gaming Moment
Post by: Phoenix on 2006-06-05, 02:40
Ahh, Vesperas.  There's a map I miss.  I never did manage to get anyone to do a good remake of it.  Consider this a blatant hint to any prospective, talanted mappers who might be reading this.


Title: Re: Most Memorable Gaming Moment
Post by: Angst on 2006-06-05, 02:51
*cough* need free time ;)

moving right along, my most memorable gaming moment...

Well, there's the cyber.. except I lucked out and behind door #3 was FLAMING DEATH.

AvP was good, but nothing BLATANTLY new.

System Shock 2, now.. I remember trying to crack open this box, listening carefully for anything that might want to sneak up on me..

Next thing I know, I've got this pipe-wielding zombie muttering 'silence the discord!' playing percussion with my skull! At least--until I flipped out and turned it into a screaming pile of goo with my wrench..

Beyond that, I'd have to say Far Cry did awesome outdoor environments, and up until the mutants, the enemy AI was neat. Not too bright, but they weren't OMNISCIENT. There's something amusing about missing a guy, only to have him go ballistic on the bushes in the opposite direction of you.


Title: Re: Most Memorable Gaming Moment
Post by: Thomas Mink on 2006-06-05, 03:02
Anything from my youth (12 and younger) would rank in the 'holy cow' category. My most memorable was Pac-Man tho... hell, I was better at it then than I am now! I remember making it up to the key levels... nowadays I can't even get past the apples. Note that I was two years old when I first started playing Pac-Man.. and I still have vague memories of it too.

All the new games are fine and dandy... but I'd say my most memorable games are those from when I was younger. Pac-Man, Archon for the Amiga, Super Mario Bros. I'd say all of those games, in general, made me say 'holy cow' at the time... and I still play them now (cept Archon, which I can't find), while also putting down anything new that comes out.

My first actual memory of a 'holy cow' IN a game tho is the Q1 fiend.. when I first saw one leap at me, I jumped about 5 feet off my chair and died. Nowadays, that's like the norm in an FPS game... I mean, they all have like at least one enemy that jumps at you... headcrabs, that ugly mofo in Q2, those retarded things in Doom 3..

EDIT: Even my brother says I should change my cellphone's ringtone to Pac-Man or Super Mario's outside theme.. :)


Title: Re: Most Memorable Gaming Moment
Post by: Phoenix on 2006-06-05, 04:42
I don't scare easily, but being a bird I do startle fairly well if something sudden happens.  I do remember one time I had some fun with Doom 1, Episode 2, Mission 4.  I turned the sound way up, the brightness way down, and the contrast way down so it was dark and difficult to see.  Back then monitors had little nifty wheels you could make easy adjustments with, and I wanted to see if I could make Doom a bit "creepier".  Everything was fine until DEMON IN THE FACE FROM NOWHERE, MAUL!!!  Did I mention I had the sound turned way up?  That one actually made me squawk.


Title: Re: Most Memorable Gaming Moment
Post by: Angst on 2006-06-05, 05:27
Hehehe, yeah, I should see if I still have my legacy scripts that change gravity, lighting, fog, etc based on level..


Title: Re: Most Memorable Gaming Moment
Post by: Kajet on 2006-06-05, 06:29
I remember the first time i played ANY game online... oddly enough it was Gen on i think the central server... i remember that it was strangely quiet as far as chat goes in fact no one said anything... of course it was because i had some no chat command on.

Or playing both Doom and Wolfenstien on a school computer, with the teacher's knowledge and permission, and having one teacher ask me how to play Pokemon... in another teacher's class.

And once in the wind waker zelda game, i had to do something like put out some fire or something similar and i couldn't figure out how to get water untill i read that all you had to do was use an empty bottle in some water... first time it struck me just how immersive games are becoming


Title: Re: Most Memorable Gaming Moment
Post by: Kain-Xavier on 2006-06-05, 08:03
The problem with memorable gaming moments is that I don't remember most of the older ones. :p

Here's a few moments in recent memory...

Condemned (http://www.gametrailers.com/player.php?id=8580&type=wmv&pl=game) has a feature where if you beat your opponent to a near death state, he'll sit/stand there dazed and you can finish him off ala Blood.  What made it so memorable to me, is that it actually flashes four different options on the screen quickly.  I didn't even fully read the option I chose, but I planted my fist square in the guy's face.  This is complete with motion blur and the camera becoming disoriented so it really makes you feel the impact. :)

Without spoiling too much, Quake IV re-enacts a scene in real-time that was originally a cut scene in Quake II.  Not only was I extremely impressed with just how far games have come, but I was also blown away by the fact that my computer could handle such a thing.

Edit: Here's the scene (http://video.google.com/videoplay?docid=-4096427425058674431&q=quake+4) from Quake IV I am in reference to.

The snowstorms in Lost Planet (http://www.gametrailers.com/player.php?id=10724&type=wmv&pl=game) are incredibly beautiful.  Screenshots do not do the game justice in that regard.  (Neither does the particular video I linked to, but it gives you a better idea of what the game's like.)

I've had so many memorable car crashes in Full Auto (http://www.gametrailers.com/player.php?id=8799&type=wmv&pl=game).  It is the best "blow shit up" game in existence currently.

In the GBA port of Final Fantasy IV, there is a lengthy dungeon unlocked after you beat the game.  In the dugeon, there is a "trial" for each main character.  All of the trials provide a really unique take on the gameplay, but Kain (http://en.wikipedia.org/wiki/Kain_Highwind)'s trial stands out the most.  It's perfectly in character for him and really shows just how much depth there is to him.

The Mortal Kombat series has always had a good sense of humor.  This is especially apparent in a scene from Mortal Kombat: Shaolin Monks.  Liu Kang (or Kung Lao, I can't remember) is about to finish off Goro.  Johnny Cage (who has been largely absent at this point,) jumps between the two and motions for Liu to stop.  He then proceeds to kick Goro in the crotch so hard that Goro bleeds to death.  Johnny Cage just simply walks away at this point and Liu is left behind shaking his head.

Edit: Here's a video (http://www.youtube.com/watch?v=BMuqCSZXzbs) of most of the boss fatalities in Shaolin Monks (including Goro's.)

I'm going to end the post here.  I still have a few left, but they're from older games, and I want to try and remember some stuff back from when I was around 6 - 10 years of age. :p

Edit: I figured I'd add some links to provide some more info on what I'm talking about.


Title: Re: Most Memorable Gaming Moment
Post by: Tabun on 2006-06-05, 10:26
If we're talking silly + annoying memorable, there's about six-hundred awkward moments that I remember from nethacking. Also, I don't think any forgets their first ascension..

(http://www.tabun.nl/tmp/nethack_tombstone.gif)

I'll never forget that little tombstone.. :]

Or sequences such as this one:

(http://www.tabun.nl/tmp/nethack_sokoban_2-2b.gif)


Title: Re: Most Memorable Gaming Moment
Post by: scalliano on 2006-06-05, 13:18
With a little help from ePSXe I've recreated the PSX Doom moment I was talking about so I could show you all. Now, just imagine you've never seen a Cyberdemon before:


Title: Re: Most Memorable Gaming Moment
Post by: Kajet on 2006-06-05, 14:12
I'm kinda surprised no one has said anything about Aeris's death in Final Fantasy 7...

Or in Metal Gear Solid 2 after finishing the tanker part i remember thinking "Is this a game or a freaking movie?"

Beating type B Tetris on level 9 - 5 the first time... without cheating, felt like i accomplished something


Title: Re: Most Memorable Gaming Moment
Post by: scalliano on 2006-06-05, 14:43
Quote from: Kajet
I'm kinda surprised no one has said anything about Aeris's death in Final Fantasy 7...
Yeah, that too. I was mortified :wtf: It's just that there's so many moments to think of.

Then there was the first time I reached the "board game" section of Gunstar Heroes on the Mega Drive. I was in fits of laughter for about a week over how cool it was.

And, of course, the first custom WAD I ever downloaded for Doom II (http://www.doomwadstation.com/alfred.html). Get yer teeth into this!!


Title: Re: Most Memorable Gaming Moment
Post by: Phoenix on 2006-06-05, 15:46
Tab:  Anything that stands out counts.  It can be a great victory, an utterly humiliating player death, a "wtf just happened...?" or a "that is SO COOL!"  Anything that sticks in your mind above and beyond the usual events of gameplay.  Lame stuff counts too, so if you remember an absurdly pathetic thing a game designer may have done that really, really ruined it for you... that could be another topic altogether I suppose, but we're here so let's go with it.  :thumb:


Title: Re: Most Memorable Gaming Moment
Post by: Woodsman on 2006-06-05, 16:05
When i was a kid about 6 years old my family moved from orange county in southern California to Sonoma county in northern California. We lived in an area called Annapolis which couldn't really be called a town because it was just a stretch of highway in the middle of the woods with a liquor store in the middle where the local Indians would come down from the reservation and get their hooch. Everyone in the area worked at the local saw mill cutting redwoods so it was mostly migrant workers and hillbilly's, Since everyone around there was relatively poor nobody had any Nintendo games but the standard Super Mario Brothers/Duck hunt cart. Since my dad had his fancy city learning from Junior college we had a bit of a higher standard of living than our neighbors ( the fact that my parents didn't piss away all their money of cigarettes and booze like everybody else around there really helped too) We were able to own not just the pack in game but also Zelda II the adventure of link. I can still remember sitting in that shack of a house looking at that shiny gold cartridge. I get a feeling of sweet nostalgia when ever i hear its opening tune. My older brother Andrew and i would park it in front of the tv for hours completely mystified. Even today when my dad hears the Zelda tune he starts whistling. I don't think he knows what the song is he just seems to remember it.


Title: Re: Most Memorable Gaming Moment
Post by: Tabun on 2006-06-05, 16:50
Well, I've had some immersion-destroying experiences, one of which I shot a screenshot of:

(http://www.tabun.nl/tmp/freaky_fear.jpg)

That made me burst out laughing, while the game devs probably had anticipated me to experience that particular scene as creepy and tense. :]

Another goof that I'll never forget is this:

(http://www.tabun.nl/tmp/ikariwarriors_geniaal.jpg)

Ikari Warriors for the Commodore 64. We both died on the bridge and spawned in the pool of water -- from which there is no escape. Not even by dying. End of game, regardless of the # of credits left. Hilarious and annoying at the same time!


Title: Re: Most Memorable Gaming Moment
Post by: shambler on 2006-06-05, 21:14
Quote from: Tabun
Well, I've had some immersion-destroying experiences, one of which I shot a screenshot of:

 
what game is that Tab? i don't think I've ever seen it.


Title: Re: Most Memorable Gaming Moment
Post by: Tabun on 2006-06-05, 22:15
It's F.E.A.R. Not something to worry about if you've missed it, but it's not a bad FPS.


Title: Re: Most Memorable Gaming Moment
Post by: Angst on 2006-06-06, 07:51
Quote
I'm kinda surprised no one has said anything about Aeris's death in Final Fantasy 7...
Because I played RPG's before FF7, and therefor HATE IT WITH THE PASSION OF A THOUSAND BURNING SUNS. *ahem*


Title: Re: Most Memorable Gaming Moment
Post by: Lopson on 2006-06-06, 09:15
I have to say this, the stroggification scene in QIV is absolutely... shocking. And killing Hitler in Wolf3d felt so good. And there's nothing like playing Sonic 2 for the Genesis  'till the end.

But man oh man, one the most irritating moments of all times was when I reached the Nihithilant or whatever in HL1. I destroyed the crystals and was about to kick some ass, when SUDDENLY, the game got stuck. Brilliant. And the fuuniest part is that I only managed to end HL1 once because the game would get stuck every single damn time. That's when the G-Man came. That sequence was worth waiting for, the G-Man rawks!


Title: Re: Most Memorable Gaming Moment
Post by: Phoenix on 2006-06-06, 17:43
Love the Tombstone, Tabby!  :D


Title: Re: Most Memorable Gaming Moment
Post by: Kajet on 2006-06-06, 17:59
walking around in an enemy uniform in MGS3, and being able to punch enemies in the groin without them even thinking about retaliating

playing zone of enders and winning a fight without really knowing what's going on.

playing (the first few) ridge racer games and using your own music instead of the game's soundtrack


Title: Re: Most Memorable Gaming Moment
Post by: scalliano on 2006-06-06, 18:01
Quote from: Angst
Because I played RPG's before FF7, and therefor HATE IT WITH THE PASSION OF A THOUSAND BURNING SUNS. *ahem*
ELITIST!!!


Title: Re: Most Memorable Gaming Moment
Post by: Moshman on 2006-06-06, 18:54
FF7 was a bad game. Very bad.... Barf.

Anyway, my first memorial experiance was when I played a FPS for the first time. It was Doom on the sega 32x. I was only five years old. I thought it was the best game ever made, and it looked so real. I remember trying to figure out what the little thing in the center of the screen was for, and how to actually play it. After a few days I came to the conclusion that I was in someone else's point of view and was hold a gun at the center of the screen. I remember gunning down my first zombie. That was great.

My first multiplayer exeperiance was linking two playstations together and playing Doom deathmatch, we bindged for at least 10 hours.

Then I played Duke Nukem 3d, that was the only other FPS I played since Doom. That was awsome.

I bought the level design book for Duke 3d.

I made a single player level for a whole year and a half. I spend between 2 and 8 hours on it a day. It was so huge, I had to think about stopping the creation of it and making an ending because it was going to go out of the boundries of the grid. It took a lot of testing. My grandpa was such a freaking pro at build (the level editor) He made some really awsome levels, and he helped me test it. It took him almost 4 hours to beat my level when it was done. It took almost 5 minutes to load the map. I remember using hyper terminal to transfer the +10meg map file to him. That took forever. BTW I was only 9 years old when I made it. O_o I'll see if I can dig up the file and I will upload it and post it.

Then there was the QTest. Oh yeah, that was great. I was amazed at the graphics. They were so real. We didn't try multiplayer until we bought it. That was great. Long all nighters playing that.

Then I started making maps for quake. That was a lot different than Doom or  Duke 3d I learned.



Title: Re: Most Memorable Gaming Moment
Post by: scalliano on 2006-06-06, 21:36
No, FF8 was turd. so was 9 and 10.

I originally had 32x Doom before I got my PSX. I had the 32x for just over a year before it stopped working for some reason. Shame, as I really enjoyed playing arcade-perfect Afterburner on it ...

... I love emulators  <3


Title: Re: Most Memorable Gaming Moment
Post by: shambler on 2006-06-07, 19:43
I've just remembered that the real first FPS that I played was the bit in a jerassic park game, where alan grant goes into a boulding and uses gas bombs etc to kill some dinos. I can't remember what console it was on, but it was my sons, around at my ex-wives house. my son was so scared by that bit of the game (he was about 6 or 7) that you wouldn't stay in the room when I played it for him. Anybody else tell me what this was? I thought that the graphics were amazing at the him. to cut down the screen area and rendering area the screen showed the view of the player though 'goggles' on the screen. apart from this bit it was a top view game, i think.

in fact this was it:
http://www.armchairempire.com/classic_gami...rassic-park.htm (http://www.armchairempire.com/classic_gaming/jurassic-park.htm)


Title: Re: Most Memorable Gaming Moment
Post by: Lopson on 2006-06-07, 20:09
I hear everyone saying how great FF7 was, but then the 1337 people say that it sucked. Weird.

On a more recent wave of events, Zelda-The Minish Cap was a very good game, now playing Zelda-Ocarina of Time. I didn't remember how badass Zelda was compared to all those Pokemon-alike RPGs.


Title: Re: Most Memorable Gaming Moment
Post by: Kain-Xavier on 2006-06-08, 01:49
Now time for some "classic" gaming moments...

Edit: This post is going to be too big.  I'll just do memorable moments from Nintendo 64 games for now.

First and foremost, I have to go with Conker's Bad Fur Day and the Great Mighty Poo scene.  Seeing this for the first time was not only an indication of how far games had come, but the everything about the fight just screamed style.  (It's just a shame the Conker remake for the X-Box censored the song.)

Video: Original Version (http://www.youtube.com/watch?v=0w5neFPat1w)
Video: X-Box Version (http://www.youtube.com/watch?v=kscWc5IoWrw)

Sadly, the video quality is not too good on either of these.

And if you really found the song catchy, you can actually download the uncensored song from both versions from Rare's (the developer's,) website.

Go here (http://www.rareware.com/extra/downloads/all_download.html) for the X-Box version.
Go here (http://www.rareware.com/extra/downloads/download_n64.html) for the original version.

I have yet another memorable moment from Conker's Bad Fur Day.  When you first start the game you come across an alcoholic scare-crow who explains the importance of the "context-sensitive" commands in Conker.  Upon pressing the "sensitive to context" button, a bottle of beer appears which Birdy (alcoholic scare-crow) proceeds to chug.  If you keep pressing the (clever) context sensitve button, you'll be treated to a little cutscene.  A bottle of helium appears which Birdy also sucks down and says, "Really, nice helium.  Eh-heh-heh." in a high-pitched, scratchy voice.  The re-enactment of this scene was a popular way for my friends and I to entertain ourselves for a few months.

IGN has most of this scene (http://media.ign64.ign.com/media/013/013960/vids_7.html) from Conker's Bad Fur Day.  (Although, it is broken up across two different videos sadly.)

I <3 Conker, but I don't want my entire post to be about that game.

So let's go with another Rare title, Perfect Dark, the spiritual successor to GoldenEye 007.

Everything about Perfect Dark rocked, but the multi-player is where it's king.

My friends and I were particularly fond of the following death-match configuration...

Map

Fortress (Two-story fort with four inter-connected buildings and a bridge out in the open in the middle))

Weapons

Tranquilizers (Blurs enemy vision or kills them instantly if you can get close)
Crossbow (Blurs enemy vision or kills them instantly)
N-Bombs (Blurs enemy vision badly and forces them to drop their weapon)
Grenades (Timed-fuse or bounces about randomly and explodes when near enemy)
Slayer (Fires non-homing rocket or fires fly-by-wire rocket)

Essentially, this combination led to a lot of drunken fist fighting, blindly falling to your death, blowing yourself up, and flying rockets around while you couldn't see worth a damn.

Moving on...

While I do long for the suits in Super Mario Bros 3, the power-ups in Super Mario 64 were incredible.  Mario 64 was the first truly 3D game I played, and being able to explore the world fully by flying about it was truly incredible to me.  Surfing about on a turtle was also pretty damn fun as was turning into metal and treading about the buttom of the ocean.

Starfox 64 was freaking incredible.  It was the best looking game of its time in my opinion (and it had the best multi-player on the N64 until GoldenEye 007 came along.)  It was also the first to incorporate force feedback (Sadly, it's also one of the few games that actually does force feedback right.)  The most memorable moment for me was fighting Andross (the final boss.)  If you're not careful, Andross will suck you into his mouth and start chewing on your ship.  The force-feedback just made it so much more immersive, ca-crunch, ca-crunch.  I'd purposely got eaten to feel it again. :D

While I prefer the gameplay in Turok: Rage Wars, Turok 2 had the better death animations.  One of my favorite ways to off an opponent would be to shoot them with a fully charge eletrical blast from the Charge Dart Rifle.  While they were jerking around being eletrocuted, I'd finish them off with the cerebral bore.  (For the unaware, the cerebral bore fires a little homing device that bores into an enemy's skull, blends their brain, and then explodes.)

Thankfully, the same originality in the Turok series was carried over to South Park.  There was a gun that would force the enemies to dance.  You could also piss on snowballs and throw them for more damage.  (I might also add that the force feedback for pissing on a snow ball is utterly awesome.)

Yuke!  Yuke! Toraburu Mekaasu or Mischief Makers in the US.  This was the very first import game I played, and oh wow, was it awesome.  (Usually any game by Treasure is awesome really.)  I seriously <3 whatever big-wig at Video Avenue/Hollywood Video decided to start importing Ultra 64 titles and putting them out for rent.  (They even cut the plastic of the cartridge to fit the US N64.)

I have a really great memory of my father and I playing Mace the Dark Age.  (It is extremely rare for my father to play videogames at all, but he does fighting games, because he's good at button mashing.)  One of us was the janitor and the other was evil knight guy.  He kept knocking me into the lava, and I melted.  (Sadly, nostalgia is a bitch.  Mace is a horrid fighting game in retrospect.)

GoldenEye 007 is one of the few games that had cheat codes that were never cracked until several months/years later.  I'm talking about the button code that allowed you play as 64 additional characters.  The paint-brush arm glitch was also pretty cool, especially with paintball mode enabled.

No one believed me when I said, Super Smash Bros. will be awesome.  Every one of my friends wanted me to shut up about it.  (I was raving how awesome it'd be for about a month.)  Naturally, I was the first of my friends to buy the game, and I invited three people over.  Needless to say, those same three people bought it the very next day.

I unlocked every car in Multi-Racing Championship.  And I tweaked the ultimate car to handle even better.  Sadly, I lost my save file, and I've never been able to re-tweak the car to perfection since.

Pokemon Stadium brought Pokemon into 3D, and it looked incredible. (Too bad, the same formula would be repeated over and over again with nearly every damn 3D Pokemon game.)

And I think that's it for the N64.

Edit: I fixed the Conker videos link.  I typed "y" instead of 7. :p


Title: Re: Most Memorable Gaming Moment
Post by: Phoenix on 2006-06-08, 05:22
Ok, that was disturbing Kain.  The link to the IGN page is a 404 as well.


Title: Re: Most Memorable Gaming Moment
Post by: scalliano on 2006-06-08, 17:16
Quote from: [KruzadeR
] I hear everyone saying how great FF7 was, but then the 1337 people say that it sucked. Weird.
That's why they're leet ;) FF7 goes mainstream and suddenly their private little world is blown wide open :P personally I thought the whole game was a memorable moment.

(dons asbestos suit)


Title: Re: Most Memorable Gaming Moment
Post by: Angst on 2006-06-09, 07:37
*lights scalliano on fire*

No, what I hated about ff7 was the weak plot, and obsession with eyecandy. and boobs.

I started RPG's somewhere between the NES and PC. The most memorable being FF1, FF4, FF6, Secret of Mana, and Chrono trigger, as time progressed.

I actually didn't play FF7 as soon as it came out. The first RPG I played on the PSX was Wild Arms. Great plot, plenty of twists, and puzzles that actually made me think. FF7 got rave reviews, and I took a spin because, heck, it was Squaresoft.

I can't begin to describe how much I hated it.. Slow progression, weak characters, weak WILLED characters.. It was a massive emofest. Cloud is a bloody worthless schitzo, Sephiroth is a whiny mama's boy, and Boobs-er-Tifa's character was secondary to her assets. Oh, and let's not forget the cinematics... oooo shiny.... 4 discs long, 3 of which is MOVIE MATERIAL.

I can understand why the guy who put everything I enjoyed about Final Fantasy QUIT during that project. They wouldn't let him write it, they wanted popular, they wanted marketing, they wanted eyecandy.

@#$% eyecandy, I buy games to play games, if I wanted eyecandy, I'd have bought a movie.


Title: Re: Most Memorable Gaming Moment
Post by: Tabun on 2006-06-09, 08:15
So, we're done listing the memorable things and have gone on to part 2: 'babbling about annoying sub-par games', now? :]


Title: Re: Most Memorable Gaming Moment
Post by: Kain-Xavier on 2006-06-09, 10:21
Quote from: Tabun
So, we're done listing the memorable things and have gone on to part 2: 'babbling about annoying sub-par games', now? :]
:offtopic:
The Final Fantasy series is a lot like foreign policy.  There's always going to be some heated debate about it.

Seriously though, I think the discussion of Final Fantasy and the merits of each game should really be its own topic.  I could always create it if one of the mods wants me to.
 :offtopic:

Getting back onto topic, all this talk of RPG's reminded me of a great PC RPG I had several memorable moments from, Anachronox.

Why is the game memorable?  Several reasons...

The story is unfinished.  (Anachronox was in development hell by the now defunct ION Storm Dallas.)  Eidos, the publisher, stopped wanting to shell money out (possibly due to Daikatana,) and the guys at ION Storm were effectively forced to cut the game in half.  Despite that, the ending is still fantastic and ends appropriately if not terribly soon.

The entire main cast of characters are lined up side-by-side.  They're about to set off for what could be the very end of their lives.  The main character (who's full of great one-liners,) says, "Let's do this...", "Let's get some breakfast."  And they set off for what will be their last meal in their current universe.

Another...

Upon landing at a remote planet with an ancient race integral to the game's story, Sly (main character,) is forced to recall the name of one of the ancient race's brethren.  It's "Simonoseveticus Terrinisquarinthacalicus."  And this was after he repeatedly forgot it.

And of course, there was also a fantastic scene where an old fogey beats the crap out of Sly for leaving his socks all over the space ship.  (Their ship was dead in space for several weeks.)

Oh and the game also has the most vivid description of alien tentacle erotica I've seen in a game.  It was enough to wierd me out the first time I read it even. :)

If you're interested in the game, there's a Demo (http://www.planetanachronox.com/anox1/files/gamedemo/) at Planet Anachronox.  I remember reading about some compatibility issues with Win 2000 however.

There's also a movie of sorts.  Some of the developers recorded a video of all the major, story-related cutscenes in the game.  It actually won an award from Machinima.com (http://www.machinima.com/article.php?article=322) and you can download it from there as well.


Title: Re: Most Memorable Gaming Moment
Post by: Phoenix on 2006-06-09, 16:42
Angst, you don't like eye-candy?  I like eye candy, but I suppose what I consider eye candy is different from some people.  I like pretty colors.  That's one thing I've loved playing Unreal is the environments.  There's a lot of eye candy, especially the skyboxes.  I love the skies in Unreal.  They also did a fantastic job with fluid surfaces.  There are some parts of the game I do not care for.  I don't like how the Skaarj have an instantaneous, perfect reaction time to dodge every damned projectile you throw at them, for example.  I also hate the music on the Terraniux levels, and those !@#!@ flies piss me off.  All that aside, the environments are what really impressed me, along with the continuity.  I love being able to just roam and explore environments, and not be trapped in the "must go this way, to open this door, to get to this key, to go back to this door" all the time.  That's fine in games in which it works, but having a bit of freedom to roam is something I like.

Another really memorable moment for me was the final charge leading up to the end boss in the first Serious Sam, where you have to run like hell to get to the pyramid.  The final battle itself wasn't really too thrilling since it was very much akin to how you have to kill Chthon in Quake 1, but the mad dash for the pyramid was spectacular.

I think my favorite moment in Sam 2 was fighting the larvae thing.  I absolutely HATE that bug.  Something about it just brings out irrational hatred in me.  I think it's the face, and that squishy, insect-like body, I don't know, but anyway I blew one of its arms off with the minigun, then I got mad and charged the thing with the chainsaw.  Well...  going berserk with the chainsaw actually turned out to be the best way to kill the damned thing.  I just stayed on the side that lost the arm, kept under it, and kept turning with it.  Any baby bugs it dropped got ground up instantly, and it couldn't shoot me with the other arm.  Once the other arm popped, I kept turning under it and it couldn't do anything to attack me.  That was probably one of the most fulfilling moments I've had in a FPS single player game.  It's not too often you get to just go nuts on something like that and win through pure aggression and hostility!  :D


Title: Re: Most Memorable Gaming Moment
Post by: Makou on 2006-06-09, 17:04
The first really memorable moment I ever had with a game came with Megaman 2. I think I was in kindergarten when my mother rented the game for me, and it was fun. Except I couldn't beat any of the bosses. In one case, I couldn't even get to the boss, and anyone who's played the game would probably know what I'm talking about when I say this:

Force beams.

Even now, playing through Quickman's stage makes my heart race because of those @&#%ing things.


Title: Re: Most Memorable Gaming Moment
Post by: Thomas Mink on 2006-06-09, 20:52
omg... MegaMan 2 is badass. My favorite of the series. And QuickMan is also my favorite boss of the series.. especially his MegaMan 3 incarnation where you have to use two of the slowest weapons ever and try to hit him with them (well, you don't have to.. but they are his weakness).


Title: Re: Most Memorable Gaming Moment
Post by: Lopson on 2006-06-10, 00:20
If you wanna play some serious Megaman action, go play the Megaman Zero series that came out for the GBA. I'll tell you this: I hadn't had so much fun with 2D action games after playing Metal Slug 3 as I had with Megaman Zero. And speaking of Metal Slug, Metal Slug 3 overlords all 2D action games. Simple as that.


Title: Re: Most Memorable Gaming Moment
Post by: Phoenix on 2006-06-10, 05:41
Speaking of 2D, when I bought Duke Nukem 3D it was the Kill-a-ton collection.  This included Duke 1 and 2, which were both sidescrollers.  Playing the original Duke Nukem was quite amusing after having played Duke 3D!


Title: Re: Most Memorable Gaming Moment
Post by: Kajet on 2006-06-10, 07:11
2D pwns 3D

sorry bout the crappy short post.


Title: Re: Most Memorable Gaming Moment
Post by: Lopson on 2006-06-10, 11:12
I have both Duke Nukum and Duke Nukem II in my 386. Those were quite amusing games indeed. In fact, I spent most of my childhood playing Duke Nukem II.


Title: Re: Most Memorable Gaming Moment
Post by: Kain-Xavier on 2006-06-11, 13:01
Hrmm... well I was going to do memorable moments from the Playstation, but a large majority of it is related to the Final Fantasy series so I think I'll get them out of the way.

Final Fantasy VII or the reason why you bought a playstation

There's the infamous death scene from Final Fantasy VII of course, but there are some other really memorable moments from the game.

I <3 Golden Saucer.  There was just so much to see and do and all of the mini-games were immensely fun.  (I pwned at Snowboarding.)

There's a fantastic overview of all the nifty shit you can do at Golden Saucer here (http://eyesonff.com/ff7/goldsaucer.php).

There's also quite a bit of gay humor in the game.  In one portion of the game, Cloud, the main character, has to cross-dress as a woman to seduce a crime lord in order to rescue another party member.  There's also an earlier scene where you go to a love hotel of sorts and wind up in a room full of muscular men.

Final Fantasy VIII or let's show how awesome we are at FMV cutscenes

Squall, the main character, keeps having dreams about three people he does not know.  When this first occurs, he comes to and says the following one liner, "I... I dreamt I was an idiot."

In the game, there are three "gardens," you can think of them as military schools where elite soliders are trained.  Eventually, the garden Squall is a part of goes to war against one of the other gardens.  This entire portion of the game just flat out rocked.  The amount of detail put into it still stands out today in my opinion.

There is also a really, really touching scene where Squall rescues his love interest who is floating aimlessly in outer space, slowly losing oxygen.   You can hear her breathing getting shorter and shorter with tears floating away from her eyes and Squall manages to rescue her just in time.

The ending was so horrible, it's burned into my memory.

Edit:  I had a more elaborate description of the ending, but I think I'll keep it short instead.  No need to invite off-topic discussion more than I have to. :p

Final Fantasy IX or the spiritual successor to FFIV

FFIX was awesome.  It wasn't truly awesome in any area, but it was enough to remind me just why I love this damn series.

There was a knight who chased after some hooligans screaming "FURY!"  It's one of those things that you just have to see.  The timing of it is brilliant.

Zidane, the main character, teaches the young, impressionable, black mage Vivi the importance of pissing your troubles away.  Eiko, the horny, six-year-old summoner who wants Zidane's body watches them from afar.

There is an utterly hilarious scene where Steiner, captain of the knights, chases after Princess Garnet and her "captor" Zidane.  It essentially involes him crashing into the side of a stone tower and much panicking ensues before the impact.

At the end, Zidance faces off with his brother Kuja so that the other characters can safely flee.  There is a very touching scene where he re-unites with Princess Garnet.  Garnet thought he was dead.  (Oddly enough, Vivi is also present with... kids?  Supposedly, his race ages faster, but I'm not buying it.  Eiko put out for ViVi when she couldn't be with Zidane.)

And that's it.

There really wasn't anything about Final Fantasy Tactics that stood out in my mind.  It was a very hard game to beat, and a lot of people died.  In fact, just about every important character to the plot that wasn't a part of your party died.  In that aspect, it mimicked the attrocities of war quite well.


Title: Re: Most Memorable Gaming Moment
Post by: Lopson on 2006-06-11, 15:27
Does the PSX FFT have the same storyline of the GBA FFT? It's something that has been bothering me.


Title: Re: Most Memorable Gaming Moment
Post by: Kajet on 2006-06-11, 16:05
Quote from: [KruzadeR
] Does the PSX FFT have the same storyline of the GBA FFT? It's something that has been bothering me.
Nope the only real connection is the "grid" battle system.


Title: Re: Most Memorable Gaming Moment
Post by: Phoenix on 2006-06-12, 00:21
I used to play Counter-Strike back during betas 3 and 4.  Well, here's a few memorable moments, good and bad.  I know I don't like sneaking and backshooting in Quake FFA, but keep in mind the rules about sneaking and camping are a bit different in a game like CS, much as they are in different in CTF.

Good

Playing a 3 vs 3 game back during early beta 3 when most everyone was on a modem.  I was on the Couter-Terrorist team.  My other team members got whacked.  I was left alone, and I hid behind some crates in a dark hallway, with nothing but a silenced USP pistol.  One of the terrorists came out and stopped, RIGHT in the middle of the light, with his back turned.  I snuck up to him and shot him in the back of the head.  I retreated behind the crates again.  Well, bodies disappear (got to love video games!).  A minute later, ANOTHER terrorist came up and stopped in the EXACT SAME PLACE.  Again, snuck up behind him, and this time I scored an AWP rifle from him.  There's one terrorist left, and guess where he stops?  Only this one must have some intuition, because he charges my position shooting an MP5 into the dark.  I take two rounds, and I know he's coming around the crates at me to get a clear shot, so I shoot the crate right ahead of where he's running and it goes through it and kills him.  What makes this better is I was the highest ping on the server.

In the garage area map, the entire enemy team had defenses set up.  I charged in and ducked behind some crates.  Everyone was shooting at me and my team.  There was a guy right on the other side of the crate from me.  I jumped the crate, right into the line of fire of everyone, and knifed him in the head and killed him, then ran around the crates and ducked under cover again.  I lost all of 15 health doing it, and had the entire enemy team shooting at what ammounted to a stationary target.

On the train map where you have to set up the bomb, my team, as usual, got wiped out.  I managed to kill two enemies, but was badly hurt, and was also the bomb carrier.  I picked up a buddy's G3, and got an idea.  I knew the CT's would kill me if I stood guard, and I knew if I hid they'd diffuse the bomb.  I set the bomb up in the first area you can, where there's a ladder that goes all the way up to a roof top - with clear view of the bomb location.  I climbed up the ladder and waited, with the expectation that the CT's would concentrate on the bomb instead of looking for a sniper.  Sure enough, first dumbass CT shows up and crouches down to diffuse the bomb, which proves to make for a nice juicy target.  A few seconds later (just in time for his corpse to fade, got to love it)  ANOTHER CT shows up, and does the same thing.  Aren't clean headshots wonderful?  The last CT must have heard the shots and comes scrambling up the ladder, ignoring the bomb.  I guess he wanted to get rid of that pesky sniper and remove the last Terrorist before the bomb went boom.  Problem is, ladders leave you exposed, so he was easy to pick off as his head popped over the roof.  Two rounds from his MP-5 didn't do much to me, but a few shots from the G-3 made his day over.  Two seconds later, the bomb goes off.  Nobody lived, but I was the last one standing when it go boom!

Pathetic

And now for some pathetic moments.

On the big rocky outdoor map, I was on the terrorist side.  Well, there's a boulder the CT's love to climb over on the far left of the map (if you're in the terrorist camp) to snipe at the terrorist base.  So, I take up a position with a shotgun right at the edge of the boulder.  A CT, as expected, pops over the top and sneaks up to the edge of the boulder.  I pop out, aim square at his head, as he's looking down at me, fire the 12 gauge... and miss?  I was 5 yards away with a SHOTGUN and it missed him completely.  Not one pellet hit.  It was not a lag issue either since the guy was standing dead still.  So I get shot with an AWP a second later and die not because I can't aim or was in the wrong place, but because my shotgun fires blanks.  That was the last time I ever used the shotgun.

Ok, bullets go through walls.  Bullets go through people.  Bullets magically teleport at given moments too.  One shot from an AK-47 to the head will kill anyone in the game (this was before helmets were introduced) but it takes 4 hits to the body.  So a pistol-toting CT comes at me, and I shoot square at his head 3 times... and he lives.  He gets off one pistol shot to my head and I die.  Why?  My rifle rounds hit his hands.  That's right, his hands.  His hands that held the pistol that shot me in the head, which were being held squarely inbetween my muzzle and his bean.  So my bullets magically entered into his hands, passed cleanly around his skull in an extra-dimensional space, and reappeared on the other side of him.  Or, in a more techincal sense, the collision detection wasn't coded to account for more than one body part being in the line of fire.  GG game mechanics...

Team killing.  You've got to hate it.  What's even worse is when some jackass decides to reconnect with a different name every time.  Add to that a team full of morons who seem oblivious to the fact that someone is being an ass on the server and letting him kill them.  Add to that the opposite team who I'm fairly sure put the guy up to it.  There's nothing like a game where you start out with some guy knifing people in the back of the head, then getting rushed by the entire enemy team, then the guy vanishing as soon as he's killed someone so you can't even vote to ban the guy, and then showing up with a different name (all the while people are coming and going off the server so you have no idea who is legit and who the TK'er is).  So, what do I do?  I switch teams and start teamkilling the other side to even the show, which elicits complaints not only from the team I went to, but also from the team I had been on for leaving their team, and guess who gets voted off the server...?

Then there's flashbangs, and high-explosive grenades.  When you can't teamkill because friendly fire is disabled, nothing beats blinding everyone on the team prior to an assault so they all get killed... except for using a high explosive grenade that kills everyone on the team yourself.

And the winner is:

In the map with the big house the Terrorists have to defend, there's a sewer entrance with all sorts of boxes right under the house.  Well, after having spent a lot of money on a nice G-3 sniper rifle and and doing my part picking off people from my nest on the roof, eventually I get taken out.  And, eventually all but two players get taken out - one terrorist, one counter-terrorist.  And, of course, what does the terrorist do?  Hides in the crate room crouched in the shadows.  What does the counter-terrorist do?  Sneaks through the sewers, then hides in the crate room... on the opposite side of the SAME CRATE as the terrorist!  They sit there for THREE MINUTES and let the clock run down, so both teams spawn without any money on the next map.

It's stuff like this, among other things, that convinced me I'd have infinitely more fun playing Quake again.


Title: Re: Most Memorable Gaming Moment
Post by: scalliano on 2006-06-12, 00:50
Speaking of Quake, nobody's mentioned the first time they picked up the first rune and got minced by Chton, or maybe that was just me...


Title: Re: Most Memorable Gaming Moment
Post by: Angst on 2006-06-12, 07:17
I don't hate eyecandy, I rather enjoy beautiful games. Providing gameplay isn't sacrificed for said eyecandy.

Unreal was awesome, I still get a kick out of the prison ship crash.

Far Cry was beautiful, and still a good game.

And the thing is, even with all of the diversity IN the game, they were very simple. No mishmash of minigames or extensive cinematics. Just a good-looking, good-PLAYING games.

World of Warcraft - Uldaman (dungeon instance)
There are so many easter eggs crammed into this under-utilized map, it's not even funny.

A particular large troglodyte shouts "Me Grimlock, KING!" when attacked.
The Lost Vikings make an appearance, as a miniboss fight.
You obtain a rod and amulet, then place the combined staff into a miniature city (a la Indy and the Last Crusade) to summon another miniboss.
There's more iirc, but it's been awhile since I've been down there..

As for MULTIPLAYER amusement..

CS 1.before whenever jumping got gimped.

cs_militia - I think this is the map pho was talking about with the wimps hiding on either side of a box.

As T - first round, AK + Desert Eagle. Roof. I win. AWP Snipers can sneak around all they want, I can STILL headshot you through the rocks the second I see that barrel sticking out from behind it.

As CT - amazingly enough, noone ever seems to defend the sewers, or the hostages.. in, out, round over.

cs_mansion - evil level, horribly skewed in the Terrorist's favor. But somehow we still pulled it off at the old lan-cafe :ninja:. either a pair rushing the front windows with TMP's, or shotgun through the sewers. Best example of this, as CT, 2-1, the last T was going sewers after taking out the snipers at CT spawn. Rewired jumps out the upstairs window, let's off a round with his shotgun, and headshots the poor guy yelling "death from above!" So he responds with "oh, is THAT how it is?!" and next round is waiting for rew in the window. Rewired spots him, headshots him with the shotty yet again, and shouts "death from below!"

de_vertigo - aka the "parking garage level"

CT, buy Para, drop down ladder, wipe T's before they're done buying.  :evil:

And as always, the ultimate congratulation you can get in CS is a ban for "wallhacking" because you have ears and know how to use them.


Jedi Knight 3 - Outcast.

You can force push me off the cliff, but I can force PULL you with me!


Title: Re: Most Memorable Gaming Moment
Post by: Phoenix on 2006-06-12, 07:58
Quote from: Angst
You obtain a rod and amulet, then place the combined staff into a miniature city (a la Indy and the Last Crusade) to summon another miniboss.
Actually that was Raiders of the Lost Ark.

Quote
cs_militia - I think this is the map pho was talking about with the wimps hiding on either side of a box.
That was the map.

Quote
As CT - amazingly enough, noone ever seems to defend the sewers, or the hostages.. in, out, round over.
You would have hated playing against me then.  Half the time I was sniping on the roof, but if we had a good sniper already, I'd be in the sewers with an AK.  You did NOT get past me if I was down there.

Quote
de_vertigo - aka the "parking garage level"

CT, buy Para, drop down ladder, wipe T's before they're done buying.  :evil:

I'm not sure of this is the same one.  The one I'm talking about you have to run across a desert area and go down a ramp into the garage, or else take that deathtrap of an elevator shaft and go through the tunnels to come in from the side.  If the one you mean is the one I think you mean, yes, I've done that several times.

Quote
And as always, the ultimate congratulation you can get in CS is a ban for "wallhacking" because you have ears and know how to use them.

I got called a cheater playing Weapons Of Destruction once against a guy named Mr. Howell.  He got me good on Lava Tomb because I suck horribly at that map.  The next map was Slimy Place.  Well, I know the map like nothing else, and I'm very good on that map, and he was being entirely predictable in his movements.  There's only two ways out of any area on that map, and if you see where someone is going you can predict where they'll be.  After killing him seven times with fire rockets he said I was cheating and left.

scalliano:  Uh... the first time I met Chthon I whacked HIM, not the other way around.


Title: Re: Most Memorable Gaming Moment
Post by: scalliano on 2006-06-12, 09:17
Yeah, must have been just me. Still, he hasn't beaten me since. Except on Q2Gen ....


Title: Re: Most Memorable Gaming Moment
Post by: Lopson on 2006-06-12, 09:30
Jedi Knight Jedi Academy is a great MP game. I remember once in a map filled with lava on the bottom and a gigantic arena-like platform on top. Ther were around 20 people on the sv. You know where they were all at? At the platform, SITTING with the saber on (don't know how). So if you were to seat next to them, SLASH!. Ah, and the grip force... such a lovely trick.


Title: Re: Most Memorable Gaming Moment
Post by: Thomas Mink on 2006-06-12, 21:32
Most memorable thing about Cthon that I remember is unloading all my ammo from every gun into him.. then being all like 'wtf?!' after all my ammo was gone. And yes.. he killed me a few times. He gets better aim at higher skills levels, so it took me a bit to adjust and time it... I remember Nightmare Cthon being a pain the first time I played Nightmare.

Also remember somewhere along the line, I beat him with like 3 health left... so the fall into the big hole afterwards killed me. That was a bummer. :)


Title: Re: Most Memorable Gaming Moment
Post by: Angst on 2006-06-13, 09:40
Quote
Actually that was Raiders of the Lost Ark.
egads you're right, I need to stop posting when I'm not even remotely conscious...


Title: Re: Most Memorable Gaming Moment
Post by: Kain-Xavier on 2006-06-16, 12:26
I just had a few more very memorable moments, all from the excellent console-based FPS, TimeSplitters: Future Perfect.

Essentially you play the role of Cortez, a time-travelling space marine who looks a lot like Riddick from Pitch Black but with a sense of humor. The brunt of the story involves you travelling to various time periods in an attempt to stop a person from stealing the time crystals (which caused the whole time-travel fiasco to begin with.)  The problem lies in the fact that the bad guy keeps getting away, frustrating Cortez.

In one particular scene, Cortez encounters the older version of the bad guy who is currently in the future.  Cortez demands to know where the time machine and the time crystas are.  He then explains to the bad guy exactly what he (the older version) would do in the future (not the time period,)  when the bad guy (still older version,) goes into the past to meet the younger version of himself (who is in the appropriate time I think,) and gives him (the younger version,) the time device.  Of course, Cortez never realized that the bad guy (older version, current time) had not done this yet already.  The younger version then appears from the past and hands another time device to the older version.  The bad guy (older version, current time) then escapes doing exactly that.  Upon realizing his blunder, Cortez screams out "DAMMIT!" so loudly that his voice echoes through time and one of Cortez's previous cohorts from the 60's briefly stops his snogging session with his girlfriend to say, "Spaceman!"

There is a running gag throughout the game involving Cortez's catch phrase:  "It's time to split!"  In one particular scene, he was pumped and ready to kick ass with a female cohort, but they're stuck waiting for an elevator.  So they make small talk about dental benefits and as soon as the door opens, Cortez gets pumped again.  He jumps into the elevator and shouts, "Yeah, it's time to split!" showing his excitement with his arms.  The female cohort stares blankly, and says "I'll get the next one."

Throughout the game, there are also several great moments when your future self helps out your past self.  This involves some great dialogue between Cortez and himself and also allows you to repeat whatever it is that the future version of yourself did when he arrived to help out your past self.

There are two scenes I love in particular.

Your future self arrives with a beefy weapon and tells you to duck.  Startled, you don't realize what's going on, and the future self fires the weapon, but the beam goes right through you.

So you (the current self, past self to future self,) says, "What was that?"  Future self replies, "It was a ghost."  You reply, "How did you see it?"  Future self points to his new eye wear, "Ghost goggles."  You look confused and then look towards the beefy weapon.  Future self simply replies, "Ghost gun."

There's also a fantastic battle that involves numerous selves from too many damn time periods to accurately describe it after seeing it just once. (Maybe once I play through the game co-op...)  Essentially, you have to hack a computer to open a door, but there's of course the security that tries to stop you and also the unfortunate inconvenience of there being another terminal that must be hacked simultaneously.  So one future self comes back to aid you in hacking the machine.  Another comes back to help you defend against the security while you hack the machine.  Then yet another comes back to help you hack both machines at once.  Then yet another comes back to help you defend against the improved security.  And of course, you need to be each one of those guys for this to all work.  One of your future selves makes the cheeky comment, "I know it sucks.  I've had to do it four times already!"

So to sum things up, if you own a PS2, GC, or an X-Box, you are doing yourself a disservice by not playing this game.  I purchased it for $10.  It's the best $10 I've ever spent on a console game.  And if you're apprehensive about playing any FPS game on a console, then buy this (http://www.lik-sang.com/info.php?category=83&products_id=5438&) adapter.  You can get it for both the PS2 and the X-Box.  (I don't know how well it works with this game though.  I don't own one. :p)

Edit:  I got two of the cutscenes wrong, so I rewrote the text concerning them.


Title: Re: Most Memorable Gaming Moment
Post by: Phoenix on 2006-06-16, 16:21
That sounds way too confusing to be enjoyable.  :surprise:


Title: Re: Most Memorable Gaming Moment
Post by: Sucutrule on 2006-07-12, 03:05
Hmmm...Doom,MDK,Quake IV and Blood."Ahhhh graveyard...too many memories"
Man,Doom r0cked my b0x0rs,MDK left me all drunk(with fun),Q4 is the BEST game i've ever played since...some time ago and blood left me with its burning mans.


Ahhhh memories


Title: Re: Most Memorable Gaming Moment
Post by: BiGRoB85 on 2006-07-12, 04:44
Some of my most memorable gaming moments:

  • The moments before the final battle of Final Fantasy IV.
  • Hearing, and being utterly freaked out by, the background music for Ridley's hideout in the original Metroid for the first time.
  • That one time when I bounced a sniper rifle shot right into Omega-X when he was right behind me on Liquid Carbon.  :D
  • The final battle with Ganon in The Legend of Zelda: Ocarina of Time.
  • Having trouble figuring out how to kill the first boss of The Legend of Zelda: The Wind Waker (Gohma?) when I fought it for the first time.  I had to look it up on GameFAQs!  Boy, do I feel stupid! :wall:
  • Having trouble keeping Rhys and Soren alive in Fire Emblem: Path of Radiance when I first started playing it.


Title: Re: Most Memorable Gaming Moment
Post by: Assamite on 2006-07-27, 23:17
Could Angst be more misinformed...

First of all, Amano didn't quit in disgust during the FF7 project, he resigned himself to less prominent roles shortly after FF6 was finished. His art contributions to FF7 were mostly voluntary.
The bashing of Tifa for her breasts is one of the prime signs that the critic can't do so on merit. It's a favorite tactic of those who either hate Tifa as an alleged rival to Aeris, but this is one of the first cases I observed of its use by those who want to bash the game outright. Whatever her character design and in-game rendering may have been, Tifa was one of the most *er* developed characters - more so than the others combined, or perhaps Cloud himself.
And "angsty whiny boys"?! What were Kain and Terra? Magnus, for that matter? That aspect which you criticize FF7 for is an archetype that has been used throughout ages. It's not fair to single out FF7 (or 8, for that matter, where it was more pronounced) for it.
And you must be deaf or something, because one of the biggest merits of FF7 was Nobuo Uematsu's fine work, second only to his work on its immediate predecessor. The soundtrack had some of the most memorable themes - you can't go around in FF fan circles without hearing One Winged Angel! FF8, despite all its alleged pitfalls, had at least the saving grace of some of Uematsu's music at the peak of his career at Square.
Unfortunately, I can't say the same for FF4. Which incidentally, I could care even less about even if the soundtrack WAS memorable. Even FF5 had an addictive job system.


Title: Re: Most Memorable Gaming Moment
Post by: YicklePigeon on 2006-08-01, 04:18
Hey all!

Ignoring the Final Fantasy stuff (sorry guys n gals, that's of no interest to me) and for my first post of 2006 (I think), here I go - Pigeon's Most Memorable Moments:-


  • Getting the first nuke in a multiplayer match of Starcraft
  • Using the toilets in Duke Nukem 3D
  • Listening to the radio in Prey (especially for the callers George and Scott from Garland, Texas  - representing of course George Broussard and Scott Miller of 3D Reams :D o/)
  • Going into Bullet Time for the first time in Max Payne
  • Going into Bullet Time in Max Payne to find yourself leaping into (and firing into) an empty room
  • Building a massive transport network in Transport Tycoon (and the Deluxe version) and then renaming stations to real cities in your area
  • Playing Doom shareware for the first time and actually going up and down flights of stairs!
  • Laying trip mines, proximity mines and other kinds of triggered mines/grenades in any multiplayer game (FEAR, Deus Ex and DN3D instantly spring to mind)
  • Listening in on conversations between guards in Thief
  • Being that scared in System Shock 2 that I hid amongst the crates for at least about 20 seconds before remembering I could press Escape and quit the game (which I immediately done)
  • Playing No One Lives Forever 1, thinking I'd finished the game and then being happy that there was still more to do
  • Getting to "God Like" in any Unreal Tournament game
  • The first time I came across Hans in Wolf 3D
  • Using the pogo stick to avoid slug doodoo in Commander Keen!
  • Racing in Wacky Wheels dropping upside down hedgehogs (which would turn a player's viewpoint upside down, my Dad would run into those so often that he gotten *used* to driving upside down
  • Getting off the prison ship in Unreal and being amazed at the size of the level and I really felt I was outdoors
  • Not being fast enough in Star Trek TNG: A Final Unity on a certain puzzle and ending up going on a completely different path that ended up in disaster
  • Mopping up blood, hiding the body in a toilet stand, paying my bill and running out of the caf? in Fahrenheit (Indigo Prophecy to the folks in the US)
  • Being scared out of my mind when the demons were after me in Omikron: The Nomad Soul
  • Loading up "The Dig" just to listen to the music (which of course, I have now downloaded)
  • Being completely engrossed in Broken Sword's 1, 2 & 3 (and soon possibly 4 as well)
  • Getting motion sickness in Descent
  • Going in and out of tunnels in Terminal Velocity
  • In the police station level of Max Payne 2: overhearing a debate/argument between cops Broussard and Miller whilst at the police station garage *before* the station is attacked
  • Leading my pack of carefully chosen mercenaries in the Jagged Alliance games
  • Battling other starships in Star Trek: 25th Anniversay and Judgment Rites
  • And finally...visiting the stripclub in DN3D! :D And then doing it again with friends in co-op mode! clicky here to see! (http://www.planetpigeon.co.uk/duke0009.jpg)


That's all I can think up right now....maybe more later!

Regards,

Yickle.


Title: Re: Most Memorable Gaming Moment
Post by: Phoenix on 2006-08-02, 02:13
Blowing up an entire planet in Wing Commander III was pretty memorable.  How many people can say they've blown up a planet?


Title: Re: Most Memorable Gaming Moment
Post by: scalliano on 2006-08-02, 22:19
Darth Vader for a start :P