Title: Snapshot Post by: Kingu on 2006-07-29, 23:23 I get stuck at awaiting snapshot some times (like today), can someone tell me why is that happening, what to do with it?
Title: Re: Snapshot Post by: Phoenix on 2006-07-30, 04:29 You using compressed textures? If not, try enabling. That fixes it for me. Otherwise, check your net vars and try lowering some. Backup your q3config.cfg, then try these as a test for connection:
Compressed textures ON com_maxfps 90 rate 5000 snaps 20 cl_packetdup 1 If that doesn't make it go away, we'll keep trying. If it does, experiment with each setting one at a time to see which one might be causing it. Title: Re: Snapshot Post by: Kingu on 2006-07-31, 10:32 I was using compressed textures, and settings exept rate and fps settings i have same as you sugested. But to test it i'll have to wait for more crowded server, or is some other way ?
Title: Re: Snapshot Post by: Phoenix on 2006-08-01, 02:30 Well, I would try it on empty servers first. You might try loading normal Q3 and finding a busy Q3 server and play with settings there. If it's a general network issue or settings issue on your end it should do the same thing in both Q3 and Gen. If it's a net issue between you and Euro, check the packet loss column in All-Seeing Eye, and try pinging the server several times in a minute. If the ping values vary widely, or the packet loss column is higher than just a few or 0 percent, or also varies widely, then there's something bad between you and the server causing a bottleneck.
Title: Re: Snapshot Post by: Kingu on 2006-08-01, 13:05 Looks like it has more to do with haveing not enough ram for gen and something "heavy"at same time, while haveing semidecent quality. I could join normaly at today game, when it was two of us, but had problem when other two joined, until i closed some progs.
Anyway, thanks for help. :thumb: |