Title: Generations Single Player bot match (Some things I would like to see.) Post by: Lightning Hunter on 2003-07-23, 10:40 Hello everyone,
I just now heard about Generations on the DoomsdayHQ forum (Jdoom) and have been into it every since. I have been a fan of all these games the classes came from in Generations. Infact, I still make maps for Doom :P I will probably be making occasional posts around here from now on because this is another project that I am interested in. I love following big projects that aim to make games better, such as the Doomsday engine for Doom/Heretic/Hexen, Telejano for Quake, NewHexen for Hexen 2, etc. I'm not sure if these things have been suggested yet or not, but I would like to suggest some Single Player ideas for Bot Match games. There was this mod I downloaded for Unreal Tournament a while back called Xmaps that chose a random map out of all thousands of maps you might have in your /maps folder. It was cool because you could start a bot match, add in the number of bots you want for that particular map, and then it would go to the next map after the match is over. If the map it switched to isn't good, you could hit a key to skip to the next random level. Also, I downloaded another mod by the same creator called Xbots. This would chose random bots that you have installed. These 2 features are what make me want to play SP matches against bots over, and over again. I'll make a small summary of what I'm talking about if it isn't very clear :) 1. Make it so that when you start a bot match, it will chose a random map out of all the maps you have. When you get tired of it, you could hit a key, or a small menu in the game and skip to the next level. 2. Make it so that whenever you enter the next level, you tell how many bots for the game to add in. I hate it when you choose a number of bots, like 10 for example, and the game automatically puts 10 bots into every random map it chooses. No one likes to battle 10 bots on tiny maps, and I don't think people like to hunt a few bots down on massive maps either :P I like it when you can view the map for a second to determine the size before you tell how many bots to add in. 3. Make it so that when you add in bots, they are randomly chosen. So if I download 100+ bot models off polycount, the game will randomly choose bots from those 100. I know this might be asking for alot, but if you combined these features with Generations, it would be the freaking best thing on this planet :D Sorry for the long post, but hey, gotta make my first post big :P Title: Re: Generations Single Player bot match Post by: ConfusedUs on 2003-07-23, 19:05 Welcome aboard!
First thing: Bots in q3 are stupid. Not just dumb, they're S_T_U_P_I_D. They have nowhere NEAR the AI of a UT bot. Upping the difficulty on a q3 bot does 2 things. Makes them more accurate when they shoot and less likely to just stand there looking at you while you tear them to pieces with your melee weapon. Second: Bots will be MUCH easier to add in .99c. They're currently a pain in the ass in 0.99b. You either have to add them manually, one at a time, through the console command /addbot botname class difficulty, or you can type /bot_minplayers X, where X is the minimum number of random bots you want on the server. If anyone joins, they'll take the place of one of the bots, and so on. In 99c I THINK you can add them from the menu (don't quote me on that. Where's phoenxi when you need him?) by clicking the appropriate bot name. Title: Re: Generations Single Player bot match Post by: Lightning Hunter on 2003-07-23, 19:29 Quote from: ConfusedUs In 99c I THINK you can add them from the menu (don't quote me on that. Where's phoenxi when you need him?) by clicking the appropriate bot name. Thanks for replying so fast :)how about a option that adds them from the menu, but where you don't have to click the name of the approprate bot? In Quake3 it gets really annoying after you have downloaded hundreds of user made models, and there is a list a mile long of bot names to click on. No one is going to learn all those names :P In a case such as that, you should have a option that says "add a random bot". Edit: hehe, just realized I quoted you where you said don't quote me on that :P But I was just trying to point out where you mentioned you have to click on the bot names :) Title: Re: Generations Single Player bot match Post by: ConfusedUs on 2003-07-23, 20:33 /bot_minplayers X
Puts a number of random bots in the game in order to reach the appropriate minimum # of players (x) ex: /bot_minplayers 5 If no one is on the server, 5 random bots will be in If one person is on the server, 4 random bots will be playing Etc. Title: Re: Generations Single Player bot match Post by: ReBoOt on 2003-07-23, 21:42 There's no bot menu in 99c yet... *hint hint* pho... make us a menu! :)
Title: Re: Generations Single Player bot match Post by: Phoenix on 2003-07-24, 00:19 Ugh, that's UI stuff, and I'm not making any promises. I've still got a very large workload. If it makes it, it will be a last-minute thing, otherwise it will have to wait until the next release.
Title: Re: Generations Single Player bot match Post by: Lightning Hunter on 2003-07-24, 05:51 Quote from: Phoenix Ugh, that's UI stuff, and I'm not making any promises. I've still got a very large workload. If it makes it, it will be a last-minute thing, otherwise it will have to wait until the next release. Woah, next release? I was thinking that this was a feature I would have to wait several releases for :P But if all it takes to make this feature is to slap it together the last minute, then sounds good to me! :)You will find out that I'm a very patient guy though :) I know you probably have lots of people making suggestions for new features, so take your time. Title: Re: Generations Single Player bot match Post by: games keeper on 2003-07-24, 13:40 like me
TA weapons changing to genweapons please :) Title: Re: Generations Single Player bot match Post by: Thomas Mink on 2003-07-26, 17:33 My only worthwhile suggestion would be to update gen-q1dm4 in the mappack. The current version is bland and ugly when I look at it any more... and it has a railgun... that's just wrong. :)
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