Wirehead Studios

Wirehead Modifications => Generations Arena => Topic started by: FLC-SKaDe- on 2003-08-18, 20:18



Title: any room on the dev team?
Post by: FLC-SKaDe- on 2003-08-18, 20:18
Hi, im a mapper for Q3A, and am interested in joining the dev team for Q3Gen :)

Dave


Title: Re: any room on the dev team?
Post by: Tabun on 2003-08-18, 23:31
Mappers are always welcome ofcourse, although we're not working on a specific list of maps to be done, nor are any of the gen maps official WIrehead-business (or we'd be risking to get Foxed again).

In my opinion, our current selection of 2 normal mappacks, and the recently 'released' quakecon tournament pack doesn't have enough maps BY FAR to fully enjoy Generations, so any nostalgia/themed maps for the mod are more then welcome.

Most of the team is tied up at the moment, but prolly agrees with the above :]
I'm sure pho/lee will post in this thread to get you some more info :]

Stick around, my friend ;]


Title: Re: any room on the dev team?
Post by: games keeper on 2003-08-19, 00:04
wanna know a map you may remake for me.

d2m31 or d2m32
its the map wolfenstein and grosse
it are the 2 secret levels of doom2


Title: Re: any room on the dev team?
Post by: dev/null on 2003-08-19, 03:09
Games keeper, I'm doing a remix of Grosse right now. Though it's not specifically the one from either Doom II or Wolfenstein 3D, it does have elements of both and will be instantly recognizable  ;)


Title: Re: any room on the dev team?
Post by: Angst on 2003-08-19, 20:08
skade, point mirc at irc.wireheadstudios.net and talk to pho, you might make it on the beta team. Helps when you're trying to get ideas about what is/will be possible. As for being a team member, heh, you'd have to bug Lee'Mon about that :P


Title: Re: any room on the dev team?
Post by: Phoenix on 2003-08-20, 07:10
Right now beta testing isn't top priority, so the team is ok for that at the moment.  Do talk to Lee though, we can always use good maps. :)


Title: Re: any room on the dev team?
Post by: Angst on 2003-08-20, 20:48
good point.. could use a big defs file to do those with too ;) *runs REALLY fast*