Title: gratuitous engine enhancing Post by: leilei on 2016-06-22, 23:39 Instead of cluttering the offtopic topic with something that's a topic i'll do this thread
i've just got renderer particles working (https://www.youtube.com/watch?v=q0QXkASElcc) though it's only fired through a special deformVertexes (compatibility/ehnancing for mods in a Darkplaces way?). It's actually a port of the very hacked cgame particle code (rather than take JK2/JA/s FX system, MME system (which is msvc2007+ centric) and RTCW/ET's system) Title: Re: gratuitous engine enhancing Post by: Phoenix on 2016-06-23, 01:37 Looks very nice, but that's quite a framerate hit. How many particles are you rendering in that scene?
Title: Re: gratuitous engine enhancing Post by: leilei on 2016-06-23, 11:25 I had the limit set to 16384. The trace-based bounce physics does it in
Title: Re: gratuitous engine enhancing Post by: leilei on 2016-07-13, 16:28 I've moved the particle spewing to traps, ported more of my cgame effects over and optimized a bit.
having it limited by a backend call helps performance a lot, as well as turning off bounce/bubbling for all disabled particles. http://www.youtube.com/watch?v=a3PFD_ZsVcM Title: Re: gratuitous engine enhancing Post by: Phoenix on 2016-07-13, 20:44 Nice! The blood particles look especially good. :doom_thumb: :doom_love: :doom_love: :doom_love:
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