Title: D2m23 Remix (Take Two :)) Post by: Daedalus on 2003-11-27, 19:00 Well, now i have a new computer, ive started mapping again, and i thought i could take a better stab at doing it this time, considering my 3dview works properly :)
So, heres a pretty early alpha, very dark and gloomy :) Somethings will change, that big rooms pretty boring, so i may (read: definately) make it smaller. No barrels going in this one until Resurgence :) They I did them last time, although they worked, were pretty cheap. So hell to it, i put some nice lava traps in instead :D Furthermore, its not a straight remake like my last attempt was, im making very different changes to increase the flow. Note there is no longer the 2 walkways overlooking the main room. If i find that they will have a use, without damaging the flow and mood, ill put them in. Title: Re: D2m23 Remix Post by: ConfusedUs on 2003-11-27, 20:03 Some of us dont' have the doom maps memorized by numbers. What's the NAME of this one? ;)
Title: Re: D2m23 Remix Post by: Daedalus on 2003-11-27, 20:40 Barrels O' Fun yet again :)
Title: Re: D2m23 Remix Post by: ReBoOt on 2003-11-27, 21:20 :) its maybe a bit..oversized.. but i noticed that this map is at an very early stage. guess your just testing things.
Title: Re: D2m23 Remix Post by: Devlar on 2003-11-28, 03:59 Okay this is how you get perfect doom 2 scale
Go into Doom Legacy (if you don't have it download it, just for this its worth it), make sure its set to 1024x768 Hit IDBEHOLDA Hit noclip Traverse the entire map Toggle the minimap zoom out all the way on the map take a screenshot copy that screenshot into a directory called baseq3\textures\trace open GTKRadient make a box that is 6400x4800 units in size Set the texture to fit and.... TADA you have an outline that is to perfect scale |