Wirehead Studios

Wirehead Modifications => Generations Arena => Topic started by: pepe on 2003-02-02, 13:08



Title: The sniper rifle (the arc.......)
Post by: pepe on 2003-02-02, 13:08

Im not really sure what i feel about the sniper rifle
its a cool weapon and all but i feel that its really a bugger to aim propperly
may as it be that i lack practice

the arc is imho to.. high or whatever i feel that since the projectile is impossible to see its really hard to tell where you actually are hitting with  that damn thing

does anybody have a good tip for the sniper rifle? any tricks of the trade?
i had a hard time remebering shooting rules irl aswell so maybe thats the problem right there

i just dont know with leading online both on the x and y axis its really hard to take a shot
and the gamepace in gen makes it near impossible

am i just a crybaby that should practice more as practice makes perfect or are there more that dont find the sniper rifle that usefull a weapon as the railguns


Title: Re: The sniper rifle
Post by: IEEE1394 on 2003-02-02, 16:41
I think its a little too hard to hit with the sniperrifle, but i guess its just me being crappy with sniper weapons.


Title: Re: The sniper rifle
Post by: games keeper on 2003-02-02, 16:49
on vesperas aim for the head and ou will hit him in the stomach ot legs .
on terrain maps shoot above the player and you will hit its feet.
actually you can see the sniper as a grenadelauncher from other games like in Dforce and sof2 .
also try to aim that little bit infront of the player like your playing online.
 and calculate wher the player is gona be . and its gonna be a full hit . :)
as much as I hate snipers I love the  earth sniper .
1 shot 1 kill .


Title: Re: The sniper rifle
Post by: OoBeY on 2003-02-02, 21:34
The arc is over done, no doubt about it (I estimate the bullet to have the mass of a minivan to fall that quickly), but if it were accurate to real life, you would hardly see the bullet fall at all, even on the longest of maps.


Title: Re: The sniper rifle
Post by: dev/null on 2003-02-02, 21:44
Hmmm, minivan guns... Sounds like a weapon out of Worms :P


Title: Re: The sniper rifle
Post by: Daedalus on 2003-02-02, 22:11
sheep launcher owns you, and no not because im welsh you freaks :)
sheep + crash helmet = teh funneh


Title: Re: The sniper rifle
Post by: ReBoOt on 2003-02-02, 23:47
Well the arc might be a tadd to "high" could straighten it out a bit but as with everything you can "learn" howto lead the shot, just fire up dm17 and try to hit those stopid bots :)


Title: Re: The sniper rifle
Post by: pepe on 2003-02-03, 00:13
oobey: probably since that rifle has an effective range of 2000m wich would be unpractical in gen for several reasons :)

but does anybody know if the bullet goes up and then drop or if it travels straight and then drops?

pho? can you answer this?



Title: Re: The sniper rifle
Post by: Thomas Mink on 2003-02-03, 05:49
My God... who was that guy's name? ARRRRG.... Xy-something. He kicked my ass all over dm17 with the sniper rifle. I GOT BEAT THE F*CK DOWN... man, he was just friggin awesome with that gun, lol. I think it's a cool gun tho... I can hit with hit for some odd reason. A lot more accurate than with railguns, and don't ask why. I have no idea.


Title: Re: The sniper rifle
Post by: DeAtH_HaVeN on 2003-02-03, 07:02
I never really could get the hamg of worms i always got beat i was good with the heat seeking missile though :P


Title: Re: The sniper rifle
Post by: ConfusedUs on 2003-02-03, 07:12
We put the drop on the sniper rifle for several reasons.

A) We didn't want it to just be a trail-less railgun. It needed SOMETHING to differentiate it from the railguns.

B) It needed some counter to its outrageous damage. True, it's hard to hit with, but how many people survive the first shot?


I personally love the rifle. I learned how to rail with a 400 ping, and even though I have been a LPB for a long time now, I have a hard time aiming the railgun at low pings. The delay on the rifle just feels more RIGHT to me. I hit FAR more often with the rifle than I do with a railgun.


Title: Re: The sniper rifle
Post by: dev/null on 2003-02-03, 09:10
I'm much better with the railgun, but I rarely snipe. More than often I'm running about using the railgun in the same fashion most use the rocket launcher. What appeals to me about the sniper rifle though is the ricochet effect. Not a lot of things are better than popping some jerk around a corner :D


Title: Re: The sniper rifle
Post by: Phoenix on 2003-02-03, 10:39
 The rifle bullet is much slower than a real .50 caliber bullet flies.  A .50 BMG FMJ round flies at over 4000 feet per second.  For all intents and purposes might as well make it a railgun at that speed.  Slowing it down to something more sane makes the gun more challenging to use.  The bullet shoots straight, but falls with gravity, same as the mortar shell, except that the bullet flies much faster than the mortar of course.  Basically if you're close, aim dead on.  If you have to zoom, aim for his head, watch his movement, and aim slightly ahead of your target.  If it's a terrain map you're going to have to be very good with the rifle and hope the guy is moving in a straight line, or standing rock still.   It's deliberately a bit harder to peg someone with it since it does 150 damage, can ricochet, and refires faster than a rail.  Personally I have very little trouble hitting people with the rifle most of the time.  I hit with the rifle where I'd miss with the rail.  I'm used to 400 ping, and the added time it takes for the bullet to connect the dots helps I suppose.

Now in real life bullet trajectories aren't as simple as just a straight gravity fall.  Air resistance slows down the bullet over it's flight path, and wind can knock it around.  Some guns shoot in a pretty reliable arc, others shoot VERY flat out to a certain range then drop like a brick.  Most are somewhere inbetween.  Ballistics is a very fun science, there are so many variables to play with. :)


Title: Re: The sniper rifle
Post by: games keeper on 2003-02-03, 21:35
Quote
I learned how to rail with a 400 ping

I once played opposing force ctf (not as many cheaters as Cs.)
and I had a 200 ping.
there was a guy grappling = almost same speed as running in quake 3 .
I aimed 2 meters in front of the guy and it was a full hit .

now thats prediction

by the way  since when do you have cable.

also the only thing you could change about the sniper is letting it swalk like in RTCW so that its harder to aim with it and then leave thebulletfalling  and split second delay out of it.
(I rule with rtcw sniper , specially on beach even with 300mhz pc and 8 fps)


Title: Re: The sniper rifle
Post by: Tabun on 2003-02-03, 21:41
ah, brag time eh!
I once played this 1v1 q2 game, with my very very very crappy dutch kabelfoon connection - which i, thankfully, don't have anymore. I pinged in about 1200, with a nice bit o packet loss, but managed to, not only WIN, but land 75% of my rail shots dead on, long distance on the edge. And it wasn't a total stand-still newbie either ;]
Now THAT's prediction :)


Title: Re: The sniper rifle
Post by: games keeper on 2003-02-04, 18:30
I learned prediction in sin .
I never even liked the sniper there .
to slow to take and to slow to take another weapon .
(the weapon has to build and itself and pack itself in )
so I prefered the rockets and the grenades .
next I prefered pulses .

anyway prediction players will always rule (overal)
 
above players who play with nice ping
because when the player with ow ping gets a high oing hes toast .


Title: Re: The sniper rifle
Post by: dev/null on 2003-02-04, 21:00
Speaking of which, doesn't the railgun itself have a distance limit before the slug simply disapears?


Title: Re: The sniper rifle
Post by: dna on 2003-02-04, 21:43
Quote from: dev/null
Speaking of which, doesn't the railgun itself have a distance limit before the slug simply disapears?
I think so.  In that one Team Arena map, Overdose isn't it GK? (I know he'll know which one it is even if I got it wrong :) ), where they have the two towers with RG, you can't rail the opposing camper.

O/T - which map is the winter one?


Title: Re: The sniper rifle
Post by: games keeper on 2003-02-04, 22:58
yep I know
hmmm overdose .
hmmmm distant screams
(dont like mpterra3)
hmmmm kineterra1
hmmm TAhuge (hell this map is big and open (try it)



Title: Re: The sniper rifle
Post by: Gnam on 2003-02-12, 02:49
It's deffintitely not a problem that the SR shoots slower than the real thing. Does ANY weapon in Quake act like the real thing? No magazines, rockets load automatically, grenade launchers fire impact hand grenades instead of 40mm explosives...etc. IIRC the Gen MP40 doesn't look all that much like the real MP40 either. Not a problem. Whatever you have to do to balance it.


Title: Re: The sniper rifle
Post by: Devlar on 2003-02-12, 03:09
I Love the earth snipers rifle, and for the record I hate rails in general. I have a much bigger problem with the amount of ammo the sliggaters get with the super nailgun


Title: Re: The sniper rifle
Post by: Daedalus on 2003-02-12, 21:00
Gnam: IIRC, the MP40 model is just a placeholder... i think hedhuntas modelling it :D


Title: Re: The sniper rifle
Post by: Tabun on 2003-02-14, 09:21
He already has modelled the mp40 :] (a high res version of it)
I have now unwrapped 30% of it.


Title: Re: The sniper rifle
Post by: Tekhead on 2003-02-15, 00:09
if you put the drop in the sniper rifle, why not the rest of the wolf weapons?
Just a thought... I don't know what to do with it so I"ll post it on a forum =p


Title: Re: The sniper rifle
Post by: Phoenix on 2003-02-15, 00:31
The Sniper rifle fires a single projectile at high-speed that falls with gravity.  It actually launches a type of splash-less "missile" entity in the game code.  Those take up some net bandwidth because the game has to communicate a lot of info to the client, so the fewer the better.  The other bullet weapons are hitscan.  Basically the server checks a line from point A to point B and sees if anything's in the way.  It sends an "event" to the client if there is, also a type of entity, but much smaller netwise.  An impact on a player and an impact against a wall both qualify for this.  The gats in 99a streamed a boatload of events that caused lag.  I streamlined this in 99b by not transmitting as many entities as often while still doing the same number of traces on the server.  This is similar to how the Q3 shotgun code doesn't lag players by sending 20 odd trace entities to the client.  If you spammed "missiles" for the bullets it would lag even cable connections considering how many the dualgats would toss out at once, and multiple players spamming that many entities with a timeaccel tech + haste over a long map might even cause the server to run out of entities, resulting in a crash.  Not good.  :blink:  


Title: Re: The sniper rifle
Post by: Angst on 2003-02-15, 15:49
And dualgats spam bad enough as-is. I rather like the rifle, just ask red about the bouncy bouncy :P. And yeah, the single gat spams a dialupper pretty bad, and dualgats practically kill.  :biggun: