

1
on: 2023-11-26, 18:54
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Started by Phoenix - Last post by Kajet | ||
I'm not surprised but I don't mind, whatever makes the game the best it can be
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2
on: 2023-11-26, 18:52
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Started by Phoenix - Last post by Kajet | ||
Kind of hard to believe it's been that long, I remember the first time playing it was... before HL2 came out and it was a little spooky because I didn't know what most of the non-human enemies were
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3
on: 2023-11-24, 16:46
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Started by Phoenix - Last post by FistMarine | ||
Interesting news. I remember using IOQuake3 1.36 back in 2010 or so when I heard of it first time, though I only used it for a short period of time before I went back to the original Quake 3 executables (versions 1.11 and 1.32 worked the best for me) because I kinda preferred them more due to nostalgic reasons. I know that there are various projects that use IOQuake3 engine as base, such as OpenArena, Q3Rally and World of Padman.
Anyway, it looks like nowadays IOQuake3 has switched to Test Builds (the latest Windows build is from April 2021) and the original 1.36 installer is no longer available to download (don't worry, I still have those archived, yes even the Catch the Chicken one). I guess I should use IOQuake3 again, been quite nostalgic recently to revisit Quake 3 Arena, Team Arena and various maps/mods. So this might be an excuse to do it, though the original executables (at least 1.11 and 1.32, not the ones like 1.27 and 1.30) seem to work fine even on newer OSes such as Windows 10. Good luck with adapting the IOQuake3 engine for Generations Arena. I'm guessing the IOQuake3 version being used as base is the latest one from the source code, right? Either way, I'm looking forward to the results in the future. ![]() |
4
on: 2023-11-18, 03:00
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Started by Phoenix - Last post by Phoenix | ||
Valve finally took a note from Id and gave the original Half-Life some love. It's not a remaster, but some quality-of-life fixes for the original Half-Life. It's also free, so if you have been living under a rock for the last 25 years or simply want to revisit the original but with some bug fixes and the ability to run properly under widescreen resolutions, now is your chance.
Did I mention it's free? So go get it! It's on Steam, of course. |
5
on: 2023-11-16, 03:48
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Started by Phoenix - Last post by Phoenix | ||
As long as the maps are compatible with Q3A they will be compatible with Gen.
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6
on: 2023-11-16, 03:28
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Started by Phoenix - Last post by KommissarReb | ||
Hopefully Gen will still be compatible with all the awesome custom maps made for Quake 3
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7
on: 2023-11-15, 06:31
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Started by Phoenix - Last post by Phoenix | ||
I'll have to take a deeper look under the hood, but any mode settings supported by IOQuake3 should be available from within Gen once the menus have entries for them. It's definitely more stable in windows 10 than the old 1.32b source code, and will be a lot easier to compile for Linux and MacOS as well.
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8
on: 2023-11-15, 00:47
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Started by Phoenix - Last post by ~Va^^pyrA~ | ||
This is very exciting news!
I'm especially to see what sort of bells and whistles come along with the OpenGL2 renderer. I assume this also helps to make modern resolutions and aspect ratios more easily configured? |
9
on: 2023-11-13, 08:00
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Started by Phoenix - Last post by Phoenix | ||
Thanks. There's some growing pains with adapting some of our effects to the OpenGL2 renderer, but I'm certain they can be resolved.
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10
on: 2023-11-12, 12:12
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Started by Phoenix - Last post by KAIL333XZ | ||
Well, it's always nice to know that the mod is slowly and steadily getting better.
I personaly like IOQuake 3. It is kinda my number one choice for launching Quake 3 for quite some time now, so I'm confident you've made a right choice to switch to he IOQuake 3 engine. |